# Competitor Characters # New Page # Delim Arescotti (Real)
> You have your truth and I have mine. *-- Arescotti* Superficially charming, vindictive, and ambitious, Arescotti is a field agent of The Throne and Castle. He walks in all courts, proclaims loyalty to kings, nations, causes, and lovers, and betrays each with astonishing speed. His only true loyalty lies with the Great Demon Nation and Her youngest son, Byhatzael, the god of lies and subterfuge.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Arescotti hails from a world called Alaia, after the world-goddess of the same name. It's a place where magic suffuses everything, spirits intermingle with humanity, and mortal life is all too often cruel, brutal, and short. Born into desperate poverty, Arescotti's early years were not ones he cares to remember. When he was twelve, his mother ran off with a John to start a new life — one that didn’t include her son. Left behind at the brothel he'd been raised in, they took him on as cheap menial labor to do the cleaning, cooking, repairs, or whatever else was asked of him. The work was hard, the hours long, and the pay barely enough to cover his meals, let alone provide an education or an escape. Ultimately, it was these circumstances that led him to take up his mother's line of work at far too young an age. Arescotti conspired with several of his coworkers to escape from their circumstances and start a new life; however, it turned out that their vision of a new life also didn't include him, and so they betrayed him and left him for dead. Ultimately, the gods and demons of Alaia are drawn to humans whose lives and experiences give them kinship. Alone, isolated, abandoned, and with only rage and disgust in his heart, Arescotti's soul called to Byhatzael, a Greater Demon of the Throne and Castle. Byhatzael offered the boy status, wealth, and revenge, but the offer was merely a formality; Arescotti had already decided before the offer was even made. A portion of Byhatzael's soul fused with Arescotti, serving as a conduit to the oversoul that is the Great Demon Nation Herself, and when Arescotti rose, he was no longer merely human.
##### **Delim Arescotti** Field Agent
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** Scotti
##### Profile
**Race** Demon Prince
**Pronouns | Gender | Sex | Sexuality** He/Him | Cis | Male | Heterosexual
**Age** 93
**Weight | Height | Build** 332 lbs | 6' | Lean
**Hair | Eye | Skin Color** Blonde | Green | Light
**Distinguishing Features** ✦ Glowing pupils
**Job/Vocation** Field Agent for The Throne and Castle
**Hobbies** ✦ \[Entry\] ✦ \[Entry\]
##### Creator
[LyreLiar & Nikomancer](https://archive.thraelosverse.com/books/players-and-player-characters/page/lyreliar-nikomancer)
### Personality --- On the surface, Delim is a puckish rogue whose affable demeanor and ability to go with the flow quickly charm most people he meets. But really, most of that is fake. At his core, Delim is a bitter and insecure person, desperate to prove himself to have risen above his bleak beginnings. He makes friends easily, but the feeling isn't remotely mutual; his relationships are formed out of convenience, and should they ever stop benefiting him, he will drop them without a second thought. Similarly, his romantic interests are often fleeting affairs, as he has no desire to form a real connection with another and perhaps even fears the idea.
Likes - The ladies - Schmoozing - Impressing people - Partying
Dislikes - Failure - Commitment - Admitting he's wrong - The mortifying ordeal of being known
### Abilities --- #### ✦ Greenflame Strike Delim may call a smokeless, viridescent fire to his hand that blisters the air and sickens those who spend too long in its presence. This conflagration can wrap around his weapon, set things in his immediate vicinity ablaze, or be lobbed as a projectile to punish those foolish enough to think distance offers defense against this caustic flame. Delim isn't aware, but this flame is highly radioactive, and anyone other than the caster will take magic radiation damage if they're within around five feet of it or any fires started by it. This isn't as deadly or severe as real radiation sickness; it's more like getting a full-body sunburn that can progress to a real burn if you stay within the effect radius for too long. #### ✦ Suzerainty Arescotti’s powers evince the authority of the Throne and Castle over her subjects and Byhatzael’s themes of self-sabotage (though who the ‘self’ is in this is up for debate). Arescotti’s powers are much stronger when used against someone below him in a formal hierarchy. This can be as loose as someone agreeing to work for him or as rigid and legalistic as people working in a company he owns with full contracts of employment. The consent to employment is the critical aspect of this, and someone cannot be mind-controlled or physically coerced into agreement. Arescotti was known in Zustan for his principled unwillingness to use slave labor even as the practice spread in the twilight days of that civilization; it was only for this very practical reason that he did not. #### ✦ The Only Truth That Matters When Arescotti pours the mana of deceit into his lies, he does so with the full authority of that which once was the Eternal Empress. No magical force can detect his lies, no matter how audacious or obviously false they may be. People may disprove his lies through mundane means, but even as they do, their better senses betray them and leave them with a gut feeling that they are making some miscalculation or mistake. If Arescotti tells someone the sky is purple, they will walk outside, look at a blue sky, and their first thought will be, “What is wrong with my eyes?” When used against those below him in a hierarchy, even knowing the truth does not mean that someone can speak it. Subordinates subject to this power become utterly incapable of communicating any information that they would reasonably suspect might disprove the lie they were told to anyone that is not under Arescotti’s Suzerainty. #### ✦ Bloodthirst of the Secret-Hunting Third Eye Opening the Third Eye of Byhatzael upon his forehead and repeating to himself a secret whispered to him by Heuristos, the Scalpel of Medagilea, Arescotti perceives the location of vital organs (or closest equivalent structure) on a living target as glowing spots on their body. #### ✦ Sanction and Seizure Arescotti brandishes a badge of brass and green fire. A mark of his privileged position as the Throne and Caste’s foremost field agent serving at the dispensation of her son and spymaster. He has license to kill her subjects (read: anyone, everyone) as needed and to seize control of their assets, including property, family, titles, and even more abstract and numinous things. Arescotti can take aspects of the lives of people he holds Suzerainty over and graft them onto his own existence. Such does he leap between professions, families, nations, and friend groups. Always welcomed but never expected. Ever the familiar stranger. #### ✦ Many Layers of the Three-Eyed Mask Byhatzael of Many Titles. Rider of Men’s Hearts. Betrayer of Multitudes. He Who Tap Dances Atop the Moon in Triumph Over Life. The Devil. Arescotti’s progenitor has worn the bodies of untold millions of humans as clothing and spoken deceiving words with their tongues. For one whose soul burns with a spark of that enormous multifarity, changing one's face to something else is a thing of ease. Arescotti can change his appearance to look like another adult human. He has very little control over what he looks like. His appearance is drawn from Byhatzael’s victims of possession. First from ones he is currently possessing and then from ones he has once possessed. Alternatively, Arescotti can deliberately assume the form of someone he holds Suzerainty over. #### ✦ Conspiracy of Silence Directive Arescotti does not need to speak to give orders to those he holds Suzerainty over. His will is manifest and self-evident in gestures, small manners, the way his clothing sits on his frame, and indeed in his silence and absence. Those who have bound themselves to his service always have a vague sense of what they can do to further his goals. Some of them even do it. Sometimes. #### ✦ Esoteric Humors Master A small power, but a noteworthy one. When Arescotti hears what could be characterized as an in-joke, he can expend mana to gain instinctual knowledge of why it is funny. Enough that he himself will genuinely see the humor in the joke. This works on jokes specific to a culture, subculture, friend group, or even on jokes thought to be shared as an intimate connection between two people. He knows why the term Dopter Pepter is funny. Do you? That’s what I thought. This is one of his many tools for quickly building unearned intimacy with others. #### ✦ Lead and Verdigris Meditation What comfort does the past hold? None for the Throne and Castle, for each event of her past brought her to her current state, and she can only see them as a fatalistic road with one destination. By asking someone a question about the past, Arescotti can compel them to forget and never again recall all positive aspects from the event and remember only the worst possible interpretation of the event. A mother will remember her child as colicky, disobedient, and lazy. A wife will look back on her marriage and forget all of the love she felt and only remember the nervousness and feeling of obligation. Psychologically speaking, this is terrible for a person, though people react to it in different ways. In addition to making people into the worst, most negative versions of themselves, leaving them hostile, distrustful of their closest friends, and desperate for something, anything, to make them feel better, scything away the positive aspects of memories releases mana of deceit for Arescotti to harvest. Performing this action on someone else gives him a noticeable boost to his mana. Performing it on himself gives an enormous boost to his mana. Arescotti believes this to be one of Byhatzael’s powers. He is wrong and does not know what power he has begun to access. #### ✦ Amity and Asperity: The Serpents of Truth and Deceit Arescotti has created two lesser demons from a portion of his soul and psyche, excising it, splitting it apart, and casting it into the world as two brass serpents of shifting size. Amity, a serpent made of shining brass with a cheerful woman’s voice, speaks truths loudly with pride and lies quietly with sorrow. Asperity, a dull, tarnished brass serpent with an old crone’s voice, speaks lies loudly with scorn and truths quietly with shame. They follow Delim in immaterial form and serve as scouts, scenting foes and deceivers with forked tongues of green flame. As an added bonus, Arescotti no longer feels cognitive dissonance in any form. ### Skills & Stats --- Delim Arescotti is a Demon Prince. A human whose soul has, in a moment of profound mystical sympathy, irreversibly fused with a greater demon. This mystical conjunction leaves marks upon the human body, transforming a person in ways big and small. In Arescotti's case, he cannot succumb to the effects of extreme heat or cold, be it hypothermia or hyperthermia, though he still runs a risk of frostbite to his extremities if he doesn't dress appropriately for cold weather. In addition, he's fireproof, though he *can* be harmed by the effects of being caught in a conflagration (smoke inhalation, building collapse, etc.), and can be harmed by fire from magical sources. The last odd trait he gained is that, save for his teeth, his bones are made of brass. This makes it nearly impossible for him to break a bone, makes any strikes he throws hit harder, and makes him considerably heavier than he should be for his size. Additionally, his radiant, godly gestalt soul constantly endeavors to restore his body to peak condition, and he has accelerated healing and can recover from injuries that would permanently maim or disable normal humans. Demon Princes produce and can use mana, the essential substance of the universe, to perform powerful magical effects. Arescotti resonates strongly with the mana of deceit.
Weapons ##### ✦ Exorcist's Arsenal Of all materials on Alaia, there are no gods who claim ownership of lead. It is because of this literal godlessness that lead bears a secret virtue and holds the potential to be anathema to those things that linger in the spirit world. While the presence of this virtue is faint and almost imperceptible, it may be coaxed into prominence through a seven-day-long ritual, repeated cleansings, and the ritual infusion of an exorcist's own blood. Thus does an exorcist become the god of his leaden weapons and bestow upon spirits the same inevitable mortality that is humanity's claim. Delim has a ritual dagger prepared in this manner and fourteen bullets for his handgun. ##### ✦ Her Majesty’s Secret Service None can say what transpired between Arescotti and the Caccophonoi Doggerel. But it is said that, for a century following their encounter, she was mercifully silent. This brass handgun discharges gouts of green fire. They are incredibly potent, capable of burning through armor and igniting the vital fluids of a target into great and torturous conflagrations. In terms of appearance, it resembles a Mauser C96 Broomhandle with a wooden detachable stock. The weapon itself is made of a dull brass, and the stock is engraved with a beautiful woman with only a cloth to protect her modesty. ##### ✦ Regalia: Clad in Darkling Splendor Delim is never seen without his black fur cape, and characters with magic senses find that it exudes every signal of being enchanted. For characters with especially detailed senses, blessings from a god of medicine and a god of wealth can be detected on the cloak. During the protracted feud between the Greater Demon Marak’va and the Throne and Castle, Arescotti stalked through Marak’va’s court, bedevilling his schemes, corrupting his servants, and uncovering his secrets. When he returned, he bore a writhing satchel filled with Marak’va’s pets: demon hounds made of living shadow. He requested of the Throne’s scholar-son, Medagilea, to stitch their still living forms together into a great, imperious cloak. Through these purloined souls, he can summon beasts of living shadows to harry his foes or to fill the shadows around him with keen eyes, ears, and noses. By Medagilea’s magic, the lifeforce of these hounds has been bound to Arescotti and, as long as he is alive, the hounds will reform within the cloak after 7 days.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Immune to normal fire - Resistant to magic-based fire - Can't become hypothermic or hyperthermic - Nigh-unbreakable brass bones - Punches and kicks have extra power behind them - Accelerated healing/more durable than a normal human - Slowly produces his own mana - Observant - Charming - Gun - No longer feels cognitive dissonance in any form - *Can* get frostbite - Stabbable and punchable - Pupils glow and give away his position in the dark - Heavy - Secretly insecure - Paranoid - *Can* run out of mana if he's using it faster than he can produce it - No longer feels cognitive dissonance in any form
##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧**Kindness****✦✦**✧✧✧✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧
**Honesty******✧✧✧✧✧✧✧✧✧**Loyalty****✦✦**✧✧✧✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦**✧✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧**Work ethic****✦✦✦✦**✧✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧
**Speed**
**✦✦✦✦✦**✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧
**Constitution**
**✦✦✦✦✦**✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧
### Usage Notes --- #### ✦ BTOCT Audition Delim may be used in anyone's rounds if they wish, for whatever purpose they want, except for killing him off. ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ Character theme is [Killer in the Mirror by Set It Off](https://youtu.be/cYUvLwKAAEM?feature=shared). # New Page # Byhatzael
> Wherever someone lies. Wherever someone plans the betrayal of another. Wherever someone sows the seeds of another's downfall, I am there. *-- Byhatzael* Prying, spiteful, and sadistic, Byhatzael is the youngest of The Throne and Castle's seven sons. A possessor of men and edifices, he inhabits the role of The Castle's spymaster and saboteur. He is a voice who whispers from the walls, sowing paranoia and discord wherever he is allowed to take root, and seeks to reveal the evil he believes sleeps in the hearts of all men.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- In the layers of Hell there stands a nation and a great demon Pantheon, and they are one and the same. She is the lands and the sea, the fields and the fortifications, and she is - perhaps most of all - the Throne and Castle. She is the shell of that which once ruled the world of men and gods alike - the trappings of royalty it shed as what it *was* burned away into what it is now. From her hateful heart of flame were seven sons born. Beings of brass and smokeless fire, they are the inheritors of her will to blister and burn all who resist her, seeking to judge and punish the kingdoms of men. Kailios Arescotti is a falsehood; a convenient lie crafted by Byhatzael and his disciple Delim to allow him easy entry into the Bifrost Terminal. Here, they plan to conduct a ritual that, if successful, would allow the demon to slip into the skin of the building, putting it under his possession and — if Delim's theory is correct — every world it touches. But of course, the best laid plans often go awry, and neither of them were expecting the Terminal to already be occupied.
##### **Byhatzael** God of Lies and Betrayal
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** The Eyes Within the Walls, The Observer, The Devil
##### Profile
**Race** Greater Demon
**Pronouns | Gender | Sex | Sexuality** He/Him | Cis | Male | Asexual
**Age** Ancient
**Weight | Height | Build** Variable | Variable | Variable
**Hair | Eye | Skin Color** Variable | Green | Variable
**Distinguishing Features** ✦ Three eyes
**Job/Vocation** Spymaster
**Hobbies** ✦ Causing civil wars ✦ People-watching ✦ Card games
##### Creator
[LyreLiar & Nikomancer](https://archive.thraelosverse.com/books/players-and-player-characters/page/lyreliar-nikomancer)
### Personality --- #### ✦ On the Surface When stripped of a cover to hide behind, Byhatzael is just as nasty a piece of work as one might expect. In his eyes, no love, no loyalty stands in the face of mortal desire. To him, the world is a cruel and ugly place, and driving it to its own self-inflicted destruction is something he takes great satisfaction in. Compassion and trust are largely foreign concepts to him — so antithetical to his nature are they that he is completely incapable of experiencing them in most circumstances. His dim view of humanity is informed both by what he is and the abuse he has been witness and subject to over the millennia of his existence. As such, any shows of guilt or kindness are just that — a show, and one he will continue to put on even when his true identity has been revealed. He never stops trying to catch people unawares, and never stops plotting their downfalls. #### ✧ What Lies Beneath In truth, Byhatzael knows well what he is: A mirror held up to humanity, a reflection of all its treachery made manifest. He loathes himself as much as he loathes mankind for the cruelties it inflicts upon its own. Only his connection to The Throne and Castle supersedes the cauterization of his ability to connect to others, and as such, only her subjects might ever see another side to his personality -- one even *he* is likely unaware of. Byhatzael's true self is a miserable and lonely creature, desperate for the world to prove him wrong but incapable of ever recognizing true selflessness should he bear witness to it. In spite of his nature as a god of betrayal, Byhatzael is intensely loyal to his nation and Her people, and though he will complain endlessly about his brothers when given the chance, he would lay his life down to avenge them were anything to happen to them. And in that same vein, though he has had very little opportunity to ruminate on it, Byhatzael also cares deeply for Delim. For better or (almost certainly) worse, the demon essentially raised him to be the man he is today. He loves to gloat when given the rare opportunity to do so without consequence, and will take it whenever presented to him -- a mistake one might potentially exploit to bring about his downfall. #### ✦ Socializing & Relationships ##### ✧ Outside Looking In If Byhatzael is acting under his true name, it's usually with another member of The Throne and Castle, or a sorcerer who's summoned him. To Delim, he's playful, chatty, and genuinely helpful, though he still has a mean sense of humor and can be moody and bitter. To his brothers, he's bratty, needling, and whiny, his inferiority complex becoming painfully obvious around them or when speaking about them. To everyone else, he still puts on a façade, playing a softer, more likable version of his real self. ##### ✧ Inside Looking Out With few exceptions, Byhatzael's relationships are measured in how useful he finds an individual. He doesn't really think of people as, well, people; to him, they're pawns to be played as needed and discarded just as quickly.
Likes - Watching people's lives fall apart - Sour food - Gossip - Cheating at cards
Dislikes - Being touched - His real brothers - Self-righteousness - Losing the upper hand
### Abilities --- #### ✦ Edifice Suborning Adornment Byhatzael wears buildings as a human spy might wear a disguise. From a one-room hovel, to every building within a walled city, there is no structure too humble or grand for him to control. Once in possession of a building, his command over its structure is absolute, allowing him to twist its insides to suit his needs. Byhatzael may gain control of a building by \[taking off his mask and placing it on any wall within the structure.\] Once \[placed,\] he is considered to be “possessing” the structure, taking up residence within its walls. There is no limit to the size or complexity of the structure he is able to possess. Byhatzael has full physical control of any structure he possesses. He can open, close, and lock any doors or windows, as well as activate and control any furniture and devices within that are not in the possession of another individual. Think poltergeist activity. In his true form, Byhatzael is able to mold spaces he possesses to his own design, creating infinite staircases, ground floor doors that lead off the rooftop, removing doors and windows entirely, and other similar \[Winchester Mystery House bullshit. He is not, however, able to remove or change negative space. For example, if you were to punch a hole through an exterior wall, it would lead outside as expected, and he would not be able to fix the hole or stop you from leaving.\] However, in order to leave a building he is possessing, Byhatzael must relinquish his hold over it, retrieving his mask from the wall and placing it on his face once more. Byhatzael’s mask is really the skull of his true form. If his mask is ever stolen, be it off his face, or plucked from the wall he attached it to, he is forcibly ejected from any building and people he is currently possessing, and trapped in his human form until he can retrieve it. Destroying his mask will instantly kill him. #### ✦ Of Brass and Smokeless Fire Made Byhatzael's true form is that of a giant, horned brass skeleton animated by a green flame from within that leaps from his three sockets and between his ribs, as though seeking to spread beyond its malformed metal cage. He has no lower half in this form, instead sprouting from the wall of a possessed building like some sort of monstrous growth. He rarely takes this form as it leaves him exposed to attack and unable to move freely. Byhatzael may only take his true form when he is in possession of a structure. It is much more durable than his human form, \[giving him a new Stamina stat of 5 (+1), and a new Health score of 12.\] In either form, Byhatzael is fire retardant and won’t be harmed by normal fire of any type. Fire created by supernatural means may harm him, however, he is still highly resistant to it, and it will do less damage than other forms of magical attack. Being within 5 feet of Byhatzael’s true form causes \[characters to take damage each “turn”, or every minute or so. The damage taken from this effect compounds, and is approximately equivalent to receiving first degree burns across a decent sized patch of skin each tick.\] Characters immune to radiation, fire, or both take decreased damage. His human form is \[exactly as squishy as a real thirteen year-old, but he can take far more damage and keep going for longer than a real human could.\] Byhatzael’s true form is made of brass, and takes damage accordingly. #### ✦ The Shape of Her Hate The Throne and Castle’s hate is multifaceted. But it is foremost obvious, bold, and indulgent; a manifestation of viridian flames that shreds matter to the smallest particles possible. A paroxysmal firestorm tearing across the fields and townships, slaying the unwelcome envoys of other nations outright and kilning the clay skin of her huddled citizens as they chant “Not upon us, oh Queen, not upon us." From within, Byhatzael burns with a flame that \[he may use to add a +1 bonus to his any melee attacks, or as a magic attack that can take the form of a projectile or a 20 foot AOE centered on himself.\] In addition, these flames are highly radioactive, and \[do 1 damage for each turn an opponent remains within five feet of them.\] These flames can be put out as you would a normal fire, but if left unattended, will burn for 7 days before snuffing themselves out. #### ✦ No Stars Will Herald Him Divinations for the precise presence of Byhatzael fail. The Deceiver of Fools is announced instead by subtle omens. Divinations by tea tealeaves, coins, drawing bones, or casting lots done in his presence all scream to all bystanders about the tragedy to befall them. #### ✦ No Gates Shall Bar Him Byhatzael spites the notion that any fortification raised or gate lowered may halt him. Sometimes this takes the form of him flawlessly lockpicking the door or revealing that it was never locked at all. Even magic circles warded to repel demons do nothing to stop him. His ability to bypass barriers is a categorical truth of his existence. The only exception to this rule he knows of is wards made with him targeted as a singular entity that bar no other. Such wards explore his lonesome role as the pariah, as such a ward welcomes all others besides him. Beyond that one singular limitation, no wall or gate can stop him… Which is why the fact that the Bifrost Terminal’s sealed gate constitutes a second exception to this rule is profoundly troubling to him. #### ✦ The Liar's Kingdom Come As a god, Byhatzael exerts a constant thematic gravity that pulls reality towards his center. A sort of narrative force that contorts the world to be more like him, to manifest his themes, reflect his dismal worldview, and draw all the nations of man into his web. In his presence, promises are broken, relationships conclude, secrets are kept and shared only when they can do the most damage, and the best-laid plans go astray. #### ✦ Laughing at the Damned Byhatzael's place is as witness to the atrocity of the human condition. Every lie, every betrayal, every failure of humanity to live up to their potential for goodness, he gazes upon from the godplace. To witness the infinity of atrocity and nurture it by existing as the locus of the Mana of Deceit is a torturous existence. But Byhatzael takes cold comfort in watching people suffer from their own mistakes. Watching from afar as someone sows their own demise and reaps it gives Byhatzael an enormous boost to his mana, and so he pursues opportunities to orchestrate and observe such passion plays wherever he can. #### ✦ Separation and Isolation Byhatzael is a statement from the goddess that forged the universe to her human subjects that they may never truly know each other and they will find only pain in the attempt. Thus does Byhatzael rule over lies and secrets and the schism and isolation between people that they create. #### ✦ Sealing Lips With Flames Byhatzael observes somebody as they learn a secret. As soon as the weight of the information they learned sets in, Byhatzael appears beside them and hushes them with a chuckle. In that moment, they know that if they speak the secret they have learned, they will die in a spontaneous pyre of green fire. #### ✦ Keys to the Oubliette Byhatzael may banish people into an empty netherworld where they are beyond the reach of their friends and exist in total sensory isolation. Each time he does so, he leaves behind a single hot brass key. The temperature of the key ranges from uncomfortably hot to the touch to inflicting third-degree burns, depending on how much disdain he felt for the target of this power. This spells certain death for most mortals, but anybody who holds one of the Oubliette keys may free the person that key corresponds to. Furthermore, much to his frustration, this power doesn’t seem to be perfectly effective, and history is replete with individuals who, through trickery, willpower, clever magic, or other means, managed to break free from the oubliette. #### ✦ The Secretmost Secret During the closing days of a great civil war between the gods to decide the fate of the universe, the Eternal Empress struck her most beloved daughter with a spear that kills with certainty, dooming her to certain, eventual death. As she fell, she imagined the fate her daughter would face, and she dreamed a grey world of mourning for her daughter to rest within and a perfect Lead Prince to rule over this sunless and starless realm. Before the dream could be finished, she landed within the pit and kindled the fires of Hell with her own rage, and it burned and kilned whatever she once was away until she became the lesser thing she is today. She birthed six sons to punish and scourge the world that would dare make her dream such a bleak dream. Her daughter is yet to die, but one day she will. That portrait of a sunless land is yet to be completed, but one day it will be. And that Lead Prince who was to be her first son is yet to be born, but one day he shall be. Until that day, Byhatzael bears a grim secret: the name the Lead Prince of the Underworld, Byhatzael’s eldest brother, will one day have. Until that day, the word itself is the secretmost secret, a syllable of destruction that contains the Void within it and destroys the souls of those who hear it. ### Skills & Stats --- What does it mean to be a god? Ask a god from Alaia and they may tell you that to be a god is to dwell within your works. Ask someone less poetic and they will tell you the same thing more sensibly: “Gods are facts of the world.” They are not people — they are ideas made manifest, concepts given flesh. "Demon" is more a political distinction than a literal one. They are the losers of a cosmic civil war between the gods, punished and trapped in Hell for the rest of eternity. To speak Byhatzael's true name is to invoke all that he is: the act of deceit, of betrayal, Each of her sons is a part of her, a defining principle of her existence, as well as a reflection of what she thinks of mankind and its ills.
Weapons \[If applicable, descriptions and information on the character's weapon(s)\]
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Flawless liar - Doesn't need sleep, food, or water - Unaffected by extreme temperatures - Cannot be vanquished by mortal (non-magical) weaponry - Can become immaterial when wearing his mask - Easily caught off guard by true acts of heroism and selflessness - Likes to gloat - Will risk banishment to protect Delim - Pupils glow and give away his position in the dark - Trapped in his human form unless he succeeds in possessing the Terminal - Instantly banished if his mask is broken
##### ✦ Psychological Stats ✦
**Charisma****✦✦**✧✧✧✧✧✧✧✧**Kindness******✧✧✧✧✧✧✧✧✧
**Patience****✦✦✦✦✦**✧**Intelligence****✦✦✦✦✦**
**Confidence****✦✦✦✦✦**✧✧**Perception****✦✦✦✦✦**
**Discipline****✦✦✦✦✦**✧✧✧**Psych stamina****✦✦✦✦✦**
**Courage****✦✦**✧✧✧✧✧✧✧✧**Caution****✦✦✦✦✦**✧
**Honesty******✧✧✧✧✧✧✧✧✧**Loyalty******✧✧✧✧✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧**Work ethic****✦✦✦✦✦**
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧
**Speed**
**✦✦✦✦✦**✧
**Magical Strength**
**✦✦✦✦✦**✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧
**Stamina**
**✦✦✦✦✦**
### Usage Notes --- #### ✦ BTOCT Byhatzael may be used in anyone's rounds if they wish, for whatever purpose they want, except for shipping or breaking the premise of the OCT. ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ Character theme is [Deceiver of Fools by Within Temptation](https://youtu.be/EqniPax8LGE). # Emerald Rae
> Honor is overrated. *-- Emerald* Emerald- Em or Emmy for short- makes friends easily but never grows too attached lest she lose even MORE people near and dear to her...
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Emerald was born in a tiny forest village where she spent her early childhood years learning how to hunt while also being a little troublemaker. One horrible night shortly after her ninth birthday, the village was raided and burned to the ground. She only managed to escape with the help of her best friend, who became the only two survivors. They were able to survive on their own for a few weeks by hiding in the outskirts of another town, but one careless mistake got her friend caught stealing and they were separated. She waited for him for several days, but instead was happened upon by a lovely old couple who felt pity for the slightly crispy child and took her in. The rest of her childhood years were spent being raised in a loving home well into her teenage years. At around the age of seventeen she made friends with a strange and lonely young woman with extremely long hair, and they became nigh inseparable... Until her childhood best friend randomly showed back up, his spirit broken and his kind-heartedness replaced with bitterness and cynicism. While she was completely ready to welcome him back into her life, he claimed his appearance to only be temporary so that he could have peace of mind knowing she was being loved and taken care of- though he didn't very much approve of her new friend. His prompt re-disappearance broke her heart, which upset her new best friend very much...
##### **Emerald Rae** Stealer of Hearts and Wallets
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** Emmy/Emi
##### Profile
**Race** Feline Demi-Human
**Pronouns | Gender | Sex | Sexuality** She/Her | Cisgender Female | bisexual
**Age** 22
**Weight | Height | Build** \[light | 5'3" | lean and supple\]
**Hair | Eye | Skin/Fur Color** \[orange | green | orange\]
**Distinguishing Features** ✦ sharp canine teeth ✦ retractable claws
**Job/Vocation** Con Artist *Adventurer*
**Hobbies** ✦ swimming ✦ reading
##### Creator
\[[DJManatee](https://archive.thraelosverse.com/books/players-and-player-characters/page/djmanatee)\]
### Personality --- Emerald is the ultimate sidekick: cute, witty, charming, and somehow both extremely lucky and extremely unlucky. She can worm her way into most peoples' good graces, though it's hardly ever genuine. While she is generally good-natured, she is also incredibly manipulative and a touch self-centered. Rules and laws apply to everyone but herself unless specifically stated by her. While there are lines she doesn't want to cross, at the end of the day what matters most to her is that she lives to see tomorrow- preferably with all of her fingers and toes still attached but she's willing to lose a few in the process if she has to. There are only two people she would willingly sacrifice herself for. You are not one of them.
Likes - swimming - reading - parkour - "looking at" trinkets and baubles
Dislikes - fire - sitting still for too long - the smell of lavender - fire - being proven wrong - fire
### Abilities --- #### ✦ \[Nice Thing You've Got There, It's Mine Now\] To put it bluntly, Emerald is a thief. She won't just steal things she wants for herself, either- sometimes she'll take peoples' things as a prank and give them back later, or sometimes she'll take something out of spite just so that you don't have it anymore. #### ✦ \[Pockets of Infinity\] One of her adventures allowed her to "acquire" a wizard's bag of holding. However, she didn't like how it looked and instead used the inner lining to sew new pockets into her shorts. This allows her to carry just about anything she wants with her, provided it'll fit in her pocket. She mostly uses them to carry trinkets and shiny things, but also makes sure to stock up on bottled water and dried rations- one never knows when the next meal will be. #### ✦ \[Something Something Equivalent Exchange\] Her magic allows her to reshape objects, but only if she is touching them and knows what they are made up of on an atomic level. It works a bit like Legos: they don't stop being bricks and none are added or removed, but they can be moved around to make a different shape that is more convenient for her purposes. This also allows her to determine what something ISN'T made of due to process of elimination. Using this magic drains her energy, mentally and literally. She requires focus for more complex things and will get tired the longer it takes for her to reshape something, so it's not very helpful in combat scenarios. ### Skills & Stats ---
Weapons A seemingly infinite amount of daggers that can be pulled from either pocket. She will theoretically run out eventually, but it might take a while.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- clever - fast/flexible - impeccable aim - charismatic - can pick most locks - masterful liar - SEVERELY pyrophobic - physically weak (skipped too many arm days) - childish - petty af - **mortal**
##### ✦ Imperative Strengths Emerald is very agile and nimble, generally able to slip around people and through tight gaps. While she doesn't always land on her feet, she also never lands on her head. She is also able to throw knives with uncanny accuracy. ##### **✧** Imperative Weaknesses She reacts very strongly to even the smallest fires: if someone is carrying a lighter or a candle, she'll give them a very wide berth and make sure she has a clear exit path. This makes it hard for her to focus on anything else as she's too distracted with trying not to panic. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- I have no qualms about her getting hurt or killed in peoples' stories, even in terrible ways if that's what the narrative demands. Just remember that she's not the one whose wrath someone has to worry about the most... ### Gallery --- [![emchibismol.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/scaled-1680-/emchibismol.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/emchibismol.png) (temporary placeholder!)
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- Emmy is one of my first OCs and thus is near and dear to my heart. # Paintman
> This face used to be proper. Clean. Stylish. Almost too handsome to believe. > > Unfortunate. But that's the price you pay to keep a decent job. *-- Paintman, pointing at himself* As a corrupt detective under the employ of an eldritch mob boss known only as 'Mr. Big', Paintman was assigned to the rather large supernatural tangle that is the Bifrost Terminal. With little true choice in the matter, being locked within the terminal becomes not a need to escape- rather, it becomes a fear of failing his boss. The mystery is just another job he aims to finish perfectly...even if it's at the sacrifice of his colleagues.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Much of Paintman's life was typical, even after he became a detective- between police agencies, insurance companies, and the occasional paranoid individual, there was never a shortage of work for inquisitive minds. And while he could have pride in the fact that he could complete any job that came across his desk, things would subtly start to change when cop jobs would involve hunting down artifacts and spying on 'dissidents'. But the pay was good, and Paintman had a reputation to uphold. With his work ethic held to his heart, he kept his head down and the jobs always fulfilled to the letter. He would be rewarded the only way an eldritch cult knew how- blessings from their patron to justify the service they put in. He would be forced into a pool of unending colour, waterboarded on a swirl of otherworldly essence. To this day, that essence hasn't washed off him. His professionalism now firmly fused to his sunk cost fallacy, he remained in the cult's service to the point it would transform into a more organized and legitimate crew. The eight-pronged sight of their boss- only referred to as 'Mr. Big'- would equal the influence of the cult's legal corruption and spread freely. Paintman's reputation would thrive on his impeccable forgeries and his unsettling discipline to maintaining the cult's control...especially once he learned his gift would give him point-to-point sight and touch on anywhere that you could leave an imprint against. With nowhere outside of his reach, work would fall on Paintman onto his plate until he became absolutely sick of more, never unable to give up his professionalism or his position. The brutal work is all that's left for him, and something inside him never let him give up.
##### **Paintman** Face to the Grindstone
![paintman_transparent.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/paintman-transparent.png)
**Aliases/Nickname(s)** 'Paintman' *is* the alias
##### Profile
**Race** Human with some eldritch editing
**Pronouns | Gender | Sex | Sexuality** He/Him | Male | Male | Workaholic
**Age** Early Fourties
**Height | Build** 6'1" | Lanky yet hardy
**Hair | Eye | Skin Color** None/Point-like/Caucasian
**Distinguishing Features** ✦ An endless liquid secretion from his face and palms- plus its sour smell ✦ A raspy voice that seems to emanate from his mouth rather than move with it
**Job/Vocation** Detective, Forger
**Hobbies** ✦ People watching (for work) ✦ Alphabetizing old cases
##### Creator
[Gun-ho Guy](https://archive.thraelosverse.com/books/players-and-player-characters/page/gun-ho-guy)
### Personality --- ##### ✦ On The Surface As an uncanny blend of being both dry and intense, Paintman's world revolves around his work. When on the job (as he is most times) he acts with a single-mindedness that only the certainty of experience can bring. Any breaks or diversions are eventually to funnel back into his ultimate goal, and the ends will always justify the means in his mind. As both in the mob and as an altered freak of nature, he'll deliberately lean into either should he detect even a hint of unease. This tends to be a factor of his career, as whether legal or illegal he's often the most competent in his cult. Human failures are quite possible, but part of his experience is always keeping versatile...doubly so when it seems that your equipment, intel, and very own luck can fail on you without notice. So when another person comes into the picture, he tends to fixate on objectivity and clarity- speaking in short sentences, additional adjectives, and obvious observations. He'd even abhor lying towards him, if only because he's convinced he'll find the truth anyways, and it BETTER be before he needs their cooperation. That said... ##### ✦ Mr. Big's Influence He wouldn't be a crucial member of a functioning eldritch cult without some outside influence in his brain. Mr. Big's influence is amazingly subtle for an otherworldly monstrosity, influencing Paintman and others with connection to him towards the larger goal the cult/mafia is working towards. If you've ever heard of 'The indomitable human spirit', you'll likely have assumed it to be about persistence and success against all odds. Rather than override, Mr. Big simply *redirects* the inner strength of its members, turning Paintman's already strong professionalism into an unstoppable push for a greater goal...all while believing it's what he wants. The reason it's dug so deep into Paintman has been how resigned he already was to the influence. Paintman isn't combative at heart and may genuinely offer aid to colleagues that extend the same courtesy to him, but when the overarching goal comes back to mind, it'll always take precedence over the concerns and well-being of his allies, and maybe even himself.
Likes - Attentiveness - Fine details - Experts at their crafts - Deli-style Reubens - Stretching until you feel a crack
Dislikes - Slackers - White lies - Babysitting - Olives - Long sprints
### Abilities --- #### ✦ Paint Mark *Paintman's bread and butter.* By making a face/hand print onto a surface, Paintman can push his face or arms through a different surface to observe and/or interact with whatever's on the other side. While this ability doesn't seem to have a range limit, he does have to memorize the place he wants to peer into for later, otherwise it won't work. Paintman *is* capable of full-body travel between points, but that requires the time to paint a body-sized entry on a surface. #### ✦ Suitcase of Mundane Horrors *Even a cult has their toys.* Paintman carries along a sizeable steel suitcase filled with useful gear- some supernatural, some not. While there can be some creative liberties for smaller tools or exorcism materials, there are a few specific tools (listed below in the weapons section) that Paintman is aware of having. #### ✦ Convenient Brick *Not a miracle, but we'll make do.* Whether by Mr. Big's influence, a malicious distribution of karma, or any other form of supernatural aid, Paintman seems to find a dripping block of paint nearby. It's still functionally a brick, but it seems to be an rare instance of Paintman not understanding if this comes with his boon or not. They will disappear, disintegrate, or otherwise leave after they find use. #### ✦ Calling the Boss *Delegation is a back-and-forth sometimes.* Through the use of the marked strips of canvas in Paintman's suitcase, he can connect his mind to Mr. Big, whether for guidance, supernatural knowledge, or even bodily control in a difficult situation. Whatever the request, the answer is far beyond normal- but it will leave a toll on the body that ensures requests are made *sparingly.* It should be noted that Mr. Big's connection forces out smaller presences from Paintman's mind, explaining the high magical defense stat. ### Skills & Stats --- Due to his job's nature, a majority of Paintman's skills offer a lot of utility. The combination of being both a detective and forger gives him a keen sense for the subtle, and an ability to weaponize the little pieces of information gleamed. Many a case also came to require more hands-on skills, necessitating a need for lockpicking and burglary know-how. Being on both sides of breaking-and-entering scenarios allows him to mentally recreate scenes with clarity. But of course, his occupation mainly deals in the supernatural- Paintman's experience gives him more comfort in those situations of being completely out of his depth, keeping a dry handle on himself at all times. The many, many spirits he would have dealt with makes him privy to different ways of dealing with spirits...though thanks to the sheer amount of variations in the undead, chances are he's going to have to improvise anyways. You can never seem to prepare for *everything...*
Within the Suitcase: -A wine bottle with cage-like supports (functions as a soul cage, currently empty) -Several Derringers, chambered in .357 rounds -Disposable strips of canvas with Mr. Big's sigil on it- allows for brief telepathic communication with them -A small vial of invisible ink, a nice pen to join it, and enough clean paper for both He also has his dripping block of paint, but it's an occasional summon rather than a suitcase weapon.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Unshakable - A taskmaster - Overtly inquisitive - Punctual - Imposing presence (positive) - Dispassionate - Overworked - Bound by obligation - Uncaring for others - Imposing presence (negative)
**Unshakable/Dispassionate:** While less stoicism than it is pure dryness, Paintman's focus helps him weather all manner of physical and mental duress despite ultimately being human. However, a crucial part of being human also includes being happy or excited for things, neither of which he can really express or relate to in great measure. **Taskmaster/Overworked:** Paintman's experience means he's never one to overlook the fine (and potentially crucial) details, and can execute a number of different steps in a plan quickly and smoothly. Shame that he feels the need to apply that same crucial focus to *everything.* **Overtly Inquisitive/Bound by Obligation:** A detective must be insightful by nature and intellectual by experience- which Paintman can summon at least one half of at any given time. However, Paintman's detective process often involves leveraging his unnerving presence to put people on the defensive against fact they were meant to play dumb with. Switching tactics with his face tends to be hard. **Punctual/Uncaring for Others:** Punctuality is a simple process to Paintman, no matter what it's for. If you declare you'll do something, you better follow up on it. His plan requires a lot of punctuality, but the shifting factors around him need constant restructuring and updating allies- yet that efficiency can easily decide it's better to cut someone loose. **Imposing Presence:** The core of his interrogating method and the bane of all casual conversations. No, he's not in constant pain. Yes, he does know some scriers who can fact check your alibi. No, his presence isn't a message from the mob. Yes, his paint mark has already let him procure evidence locked away. No, his expression is just like that. He's not angry at you. ##### ✦ Psychological Stats ✦
**Charisma****✦✦**✧✧✧✧✧✧✧✧**Kindness****✦✦**✧✧✧✧✧✧✧✧
**Patience****✦✦✦✦✦✦✦**✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧
**Confidence****✦✦✦✦✦✦✦✦**✧✧**Perception****✦✦✦✦✦✦✦✦**✧✧
**Discipline****✦✦✦✦✦✦✦✦**✧**Psych stamina****✦✦✦✦✦✦✦✦**✧✧
**Courage****✦✦✦**✧✧✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦**✧✧✧✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧
**Maturity****✦✦✦✦✦✦✦**✧✧✧**Creativity****✦✦✦✦**✧✧✧✧✧✧
**Cleanliness******✧✧✧✧✧✧✧✧✧**Work ethic****✦✦✦✦✦✦✦✦✦✦**
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦**✧✧✧✧✧✧✧
**Speed**
**✦✦✦✦**✧✧✧✧✧✧
**Magical Strength**
**✦✦✦**✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧
**Dexterity**
**✦✦✦✦✦✦✦✦**✧✧
**Magical Defense**
**✦✦✦✦✦✦✦✦✦**✧
**Stamina**
**✦✦✦**✧✧✧✧✧✧✧
### Usage Notes --- Appearances are allowed and encouraged, and I'd love to give input in those cases. Mentions would be appreciated. Heavier/brutal content directed at him is allowed with permission. The man's kind of made for it. ### Gallery --- ![paintman.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/paintman.png) Paintman's Full Reference
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
### Author's Notes --- ✦ Mr. Big's sigil is an eye-like oval with 8 sharp points facing inwards. # Akhila and Emma.
> I am never alone, and I never wish to be. *-- \[A confession.\]* Two beings in one flesh, two minds in a mound of clay. Emma is the dormant one, hiding from plain sight with a conscious that never sleeps. Ahkila is the original form, now hosting a second body inside himself. Understandably, neither are able to agree on how they should dress.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- From the depths of despair can arise the most desperate and regrettable of deals. Akhila found himself in despair, but he did not deal for what he received, nor has he come to regret the resulting entity from that moment. At eleven years old, Akhila ran away from a house of death. He was already malnourished and deeply sick, when his parents attempted to settle their debts. His service in that condition was not worth the expense needed to keep him alive, and it was certainly worth less than nothing when his mother tried to sell him to the collectors. The hooded men, having been advertised a strong and healthy exchange, extorted their fee by taking his parents lives. They had the mercy to throw him out of the door, into the mud under a baking sun, before his family farm was set alight. He ran without any pursuers, or any direction, until he collapsed into a crawl five minuets later. He hadn't loved his family, but they were the only presence he could rely on. The farm was an isolated shack in the countryside of Fulguria. It had few visitors outside of collectors and trading folks. Now he had nothing to ground himself. He crawled to a clearing that did not belong to them, behind the home, a place that had seen little disturbance since the day it had gone quiet. Now, with his tears catching upon the wind, Ahkila's voice would awaken a presence. A presence would manifest itself in his body, by granting his wish for a friend. It would revitalize him, and manifest as his twin sister whom he had apparently absorbed in the womb. \--- Now, he is a gladiator. An unparalleled fighter within an underground fighting ring. Technically he's a cheater, you're not meant to fight two on one in a fair duel. Emma controls his strength, numbs him to pain, and ensures his victory in near every encounter. Ahkila lives his life by his gratitude to the unknown force that gave his companion. He spends his time earning money to hire researchers and/or psychics to try and find it, in order to give it worship and thanks, driven by the fear that his sister will disappear if he stops showing his gratitude by his quest. Now, he finds himself being contacted by a psychic he hired only one year ago. Despite Emma's protests that the travel is not worth the effort, the money offered could greatly help on the quest. He would feel guilty if he didn't take up the job. She would feel guilty if he did.
##### **Akhila & Emma** Unenlightened Rebis.
![Ahkila and Emma.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/ahkila-and-emma.png)
**Aliases/Nickname(s)** The patient fist.
##### Profile
**Race** Human
**Pronouns | Gender | Sex | Sexuality** He/she/they | Male/female | Male | bi-curious
**Age** 21
**Weight | Height | Build** 240 Pounds | 6.4 foot | Mesomorph.
**Hair | Eye | Skin Color** Caramel blond/brown | Light grey | Tan
**Distinguishing Features** ✦ Hair tied in a bun. ✦ Occasional extra limbs.
**Job/Vocation** Gladiator.
**Hobbies** ✦ Religious research. ✦ Corpumancy. ✦ Active reading.
##### Oscar, The Munch.
\[link to creator page(s)\]
### Personality --- Ahkila, once having experienced a desperate and dark situation, has his sister as a constant reminder that he will never be alone in this world again. Her presence, when they're alone, fills him with positivity about the present and future. When he's around others he's more reserved, cautious about social blunders and patient when seeing other's in distress. Others think of him as a gentle giant of sorts... when he's presenting as tall, and not feeling his sister's influence. Emma, being less in touch with her darkest moments, is more naturally pessimistic. She never resents being a part of him, but does feel a great weight of guilt for all the trouble he goes through on her behalf. When they're interacting with others, her lack of input causes her feelings to bottle up and spill over into Ahkila's mannerisms. This can lead to him giving signals to other people, without meaning to appear passive aggressive or romantically interested in them.
Likes - Reading out loud to each other. - Attempting to mimic famous figures from Thraelos history. - Honesty.
Dislikes - Social interactions with people they have opposite opinions of. - Introducing themselves under false pretences. - Romance.
### Abilities --- #### ✦ Corpumancy. Emma has full control over every aspect of Akhila's body, to the point of full deconstruction and reconstruction at will. She is limited by an unwillingness to deconstruct his brain. This gives them incredible durability, strnegth, and adaptability, only limited by Emma's reluctance to make him dough and a lack of control over severed parts of him. #### ✦ Possession. Theoretically, Emma could leap from one body to another. Ahkila is unaware of this, and she is loath to attempt it. It allows her to manipulate his body in the manner that any ghost is capable of, and to touch the spiritual through the flesh of her host. #### ✦ Manifestation. Emma's latent magical potential is untrained and unharnessed. Yet, if trapped in a hopeless situation, might be released to perform a singular miracle of spiritual will. This should be manifested in an incidental manner, like wishing she were in another place and thus triggering teleportation. Or creating a blast of force to get out of a grapple. It cannot effect anything but herself and her host, as she is unused to exerting her will over anything else. ### Skills & Stats --- Despite housing abilities to transform into anything, they are less experienced in fighting in this manner than they are as 'normal' humans. Akhila is a grappling and wrestling specialist, preferring nonlethal styles of combat (given his opponents have never posed much of a threat.) They are very good at impressions, and know a lot of celebrity and fictional trivia.
Weapons FIST. (And assorted flesh accessories.)
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Incredibly dense muscle and good lifting capacity. - Impeccable regeneration. - Immunity to physical pain. - Full bodily control. (Able to eject poisons and such) - Double the mind gives double the instability. - Weakness to having parts detached. - Inexperience with lethal fighting and unorthodox martial combat. - Little to no magic or ranged ability.
##### ✦ Imperative Strengths Full bodily control and adaptability, immunity to poison (If they can be expelled from the body). Possession is useless, there's already somebody inhabiting Ahkila's body. ##### **✧** Imperative Weaknesses Trapped by indecision, when one mind wishes to do one thing and the other something else, plenty of opportunities to punish are created. They have little to no magic defence or offence. The most powerful uses of their abilities are reserved for lethal encounters, they are inexperienced in fighting with intent to kill. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦**✧✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧
**Discipline****✦✦✦✦✦**✧**Psych stamina****✦✦✦**✧✧✧✧✧✧✧
**Courage****✦✦✦✦✦****Caution****✦✦✦✦**✧✧✧✧✧✧
**Honesty****✦✦✦**✧✧✧✧✧✧✧**Loyalty****✦✦✦✦✦**
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧
**Cleanliness****✦✦✦✦✦**✧✧**Work ethic****✦✦✦✦✦**✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦✦✦✦**✧✧
**Speed**
**✦✦✦✦✦✦✦**✧✧✧
**Magical Strength**
**✦✦**✧✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦✦✦✦✦✦**
**Physical Defense**
**✦✦✦✦✦✦✦✦**✧✧
**Dexterity**
**✦✦✦✦✦✦✦✦✦**✧
**Magical Defense**
**✦✦**✧✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦✦✦✦**✧✧
### Usage Notes --- No making them turn against each other in seriousness, Ahkila will allways forgive Emma for what she does and what they have gotten him into. You are permitted to use them in anything you wish. ### Gallery --- [![Ahkila and Emma.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/ahkila-and-emma.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/ahkila-and-emma.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # New Page # Peadar J. Walsh (WIP)
> But I don't believe that a good word has ever been known to break a man's tooth. *-- Walsh* To be born without a name means that one has everything to lose. This is an odd thing for a man to realize when faced with the end. And what better way to spend the last moments of your life than in a freezing terminal with a group of strangers?
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Peadar Walsh was left to the sea. One cannot blame the mother who swaddled him in the gentle tides and the soft warmth of an early morning sun, for it was better here than the fate that laid back home. She departed from the child, leaving him with her own necklace of sea glass, and a kiss carrying the hope that he will only know peace. The beaches belong to those of the Murchadha, a monastic group who worship the the sea and what dwells within it. These men discovered the bundle just before sunset, tucked away by the cliffside and shielded by curious gulls. This was the gift of life laid out on the sands, and they took it as an obligation sent from the waves. They accepted the boy and called him Peadar; a testament to his stubbornness for life, like a rock against the rip currents of the world. Peadar was raised on the shore and taught the trades of those who revere it. The tender laps of cool water against hot sand cradled the growing boy much like any mother would, but the monastic life is a lonely one, and the older men understood this. So, by age 16, he was given the choice to leave the monastery. But he could not leave the sea. He could not leave his mother of soft sands and gentle waters. This was his home, and this is where he would stay. So Peadar was adorned with the blue robes of a Murchadha monk. He was no longer the boy raised within a monastery, but a brother who lives for it. But restlessness comes with age, and soon the constant humming of the waves turned into into wheels of merchant carts on busy cobblestone streets that he rarely got to experience. To distract himself from a growing itch, Peadar often took a boat and went out on the sea in search of fish to bring home for dinner. It was one of these lonely trips that killed Peadar. The sky turned black with heavy clouds. Sharp rain lashed against the boat and callous wind ripped at his sails. Unprepared for such a sudden approach, the monk was thrown into the very waters that he grew to see as a mother. Before he is able to make sense of what is up and what is down, he struck his head against stone. And suddenly, almost as if waking from a bad dream, the water went still. Sunlight crept into the glassy sea, and Peadar took a breath. A fish sat inches from his face. Then with a grin of teeth just as human as his own, it told Peadar that he will die. But Peadar bargained with this spirit, and it respected what he was named for. The spirit gave him one last gift: A chance to leave home in search of life. An opportunity to experience the pleasures of the world for himself instead of serving something Beyond, but that didn't change the inevitable. In a month's time, Peadar will have to return to the sea and become one with the soft foam that laps the shore. Peadar didn't return to the monastery. Instead, he went into town, although not sure as to what he was looking for. He needed to get far away, he needed to become someone else. And that is when a poster caught his eye.
##### **Peadar Walsh** He speaks for the sea and it hates you, man
![fishy.webp](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/fishy.webp)
**Aliases/Nickname(s)** Jude
##### Profile
**Race** Human
**Pronouns | Gender | Sex | Sexuality** he/him | male | cis | gay
**Age** 49
**Weight | Height | Build** 175 lbs | 5'8 | slender
**Hair | Eye | Skin Color** Ginger, but greying | brown | Pale, perpetually sunburned
**Distinguishing Features** ✦ Scar on the upper right forehead ✦ A plethora of freckles ✦ Waterlogged fingers
**Job/Vocation** Monk | Fisherman
**Hobbies** ✦ Puzzles ✦ Baking ✦ Fiber arts
##### Creator
[Funtom](https://archive.thraelosverse.com/books/players-and-player-characters/page/funtom)
### Personality --- \[In depth explanation of the personality of the character\]
Likes - A consistent routine - Hares! Rabbits! - Poetry; both for reading at for writing - Thunderstorms - Sourdough bread and butter <3
Dislikes - The cold - Large dogs - Small spaces/feeling stuck - Conflict and confrontation
### Abilities --- #### ✦ Weaving/Binding Magic A fisherman leaves no space on his boat for a loose knot. Through rune work, Peadar is able to tie knots, mend fabrics, and knit garments that cannot come undone. A similar ability can be used to bind ghosts/spirits to different items, although this is a weak skill that he is developing. #### ✦ Water Magic Through spell work, Peadar has the ability to extract water from soils and the air in order to fill bottles, cook, or clean. In addition, Peadar is able to disinfect and seal minor wounds with any water he collects. Snow and ice is new to Peadar, he has not experimented with these elements. The Murchadha are pacifists, so he has never tried to use these abilities offensively. They are not magical beings, only people who work with the land, and so these skills are minimum. Too much reliance on this magic will leave Peadar exhausted with symptoms of hyponatremia. #### ✦ Divination/Shell Casting Peadar is strong with divination. Similar to the more well known act of bone throwing, Peadar can scatter a handful of seashells (and one piece of sea glass to represent the Self) in order to gain insight on uncertain matters. He has been using this set of shells for the past 30 years. The sea glass was a gift from his mother. ### Skills & Stats --- \[Description of the character's skills and such\]
Weapons \[If applicable, descriptions and information on the character's weapon(s)\]
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Fast learner - Persistent - \[Entry\] - \[Entry\] - Aloof - Indecisive - \[Entry\] - \[Entry\]
##### ✦ Imperative Strengths \[In depth explanation of important strengths\] ##### **✧** Imperative Weaknesses \[In depth explanation of important weaknesses\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦**✧✧✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦✦✦✦**✧✧
**Confidence****✦✦✦✦**✧✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦✦✦✦✦**✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦**✧✧✧✧✧✧**Caution****✦✦✦✦✦✦✦✦✦**✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦✦✦✦**✧✧**Creativity****✦✦✦✦✦✦**✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧**Work ethic****✦✦✦✦✦✦✦**✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦**✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧
**Magical Strength**
**✦✦**✧✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦✦✦✦**✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧
**Magical Defense**
**✦✦✦**✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦✦✦**✧✧✧
### Usage Notes --- - ### Gallery --- ![refrence_image.webp](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/refrence-image.webp) Reference Image
![1000033165.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/1000033165.jpg)![1000033163.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/1000033163.png)![1000033166.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/1000033166.jpg)
### Author's Notes --- ✦ \[Notes from the page author\] # New Page # New Page
> The future is often disappointing. *-- Winged One* \[Brief description and/or overview introduction to the character\]
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- His true name is from an unspeakable tongue, one known only to his kind. Thus, many simply refer to him and his kind as the winged ones, the dark wings, or the future seers. Elmer refers to this individual as the Winged One, but he doesn't care what people call him. His species is a rare and dying breed, with very few of them left. The Winged One is renounced for his abilities in seeing peoples' future, being said to be more accurate than the rest of his kind. However, he has become weary of the countless lost souls coming to him for answers, as many are disappointed, say that he was wrong, or believe that he is trying to deceive them. That combined with the fact that most see his species has demonic has led to him and the rest of his kind to isolating themselves from the rest of the universe.
##### **Winged One** Future Reader
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** Red Eyed Demon
##### Profile
**Race** Mothman
**Pronouns | Gender | Sex | Sexuality** He/Him | Male | Straight\]
**Age** 948
**Weight | Height | Build** 223 lb | 7ft | Lean
**Hair | Eye | Skin Color** Black | Bright Red | Black\]
**Distinguishing Features** ✦ Large Black Wings ✦ Red Eye Spots ✦ Piecing Red Eyes
**Job/Vocation** Future seer
**Hobbies** ✦ Talisman Creation ✦ \[Entry\]
##### Creator
\[link to creator page(s)\]
### Personality --- Given the fact that his species have quite rigid faces, they have little to know ability to display facial expressions. That combined with his stoic and matter of fact way of speaking, he comes across as ominous and authoritative. He is generally shy to speak to others he doesn't know due to centuries of persecution. Preferring to only reveal himself if he deems it necessary. However, he will never give his full trust to anyone, including his own kind. Thus, with anything he says and with every action he performs, he is always on edge with others. He has become a hardcore pessimist, not believing that any species will do anything good for themselves or others.
Likes - Cold dark places - Sweet Foods
Dislikes - Everyone - People asking to see their futures - Sour Foods
### Abilities --- #### ✦ Future Sight Can glimpse into possible futures. #### ✦ Exoskeleton Provides some extra protection from physical attacks. #### ✦ Walk Walking He can walk on or hang on to any surface, and any angle. #### ✦ Night Sight Self-Explanatory. #### ✦ Dream Reading With permission of another, he can see someone else's dream. #### ✦ Disorientating Sensation Can admit a horrible sound/telepathic signal to a group of people that induces confusion and intense fear. Doesn't work on all, depends on their mental constitution. Most often used to scare people away or to use as a way to escape. ### Skills & Stats --- He has taken up talismans creating as a pass time. Often trying to imbue them with charms and abilities. But he still isn't very good at it.
Weapons \[If applicable, descriptions and information on the character's weapon(s)\]
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Flight - Night Vision - Hypnotic Eyes - Nearsighted - Bright lights are blinding, and hypnotic - \[Entry\]
##### ✦ Imperative Strengths \[In depth explanation of important strengths\] ##### **✧** Imperative Weaknesses \[In depth explanation of important weaknesses\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦**✧✧✧✧✧✧✧✧**Kindness****✦✦✦✦**✧✧✧✧✧✧
**Patience****✦✦✦✦**✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦**✧✧✧✧✧✧✧**Perception****✦✦✦✦✦**
**Discipline****✦✦✦✦✦**✧✧✧**Psych stamina****✦✦✦✦✦**
**Courage****✦✦**✧✧✧✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧
**Honesty****✦✦✦✦✦**✧**Loyalty****✦✦✦✦**✧✧✧✧✧✧
**Maturity****✦✦✦✦**✧**Creativity****✦✦✦✦✦**✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧**Work ethic****✦✦✦✦**✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦**✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧
**Magical Strength**
**✦✦✦✦**✧✧
**Constitution**
**✦✦✦**✧✧✧✧✧✧✧
**Physical Defense**
**✦✦✦**✧✧✧✧
**Dexterity**
**✦✦✦✦**✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧
**Stamina**
**✦✦**✧✧✧✧✧✧✧✧
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # [Character Page Template]
> \[Quote\] *-- \[Quote source\]* \[Brief description and/or overview introduction to the character\]
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- \[Character backstory\]
##### **\[Name\]** \[Tagline descriptor\]
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** \[Entry\]
##### Profile
**Race** \[Entry\]
**Pronouns | Gender | Sex | Sexuality** \[Entry | Entry | Entry | Entry\]
**Age** \[Entry\]
**Weight | Height | Build** \[Entry | Entry | Entry\]
**Hair | Eye | Skin Color** \[Entry | Entry | Entry\]
**Distinguishing Features** ✦ \[Entry\] ✦ \[Entry\]
**Job/Vocation** \[Entry\]
**Hobbies** ✦ \[Entry\] ✦ \[Entry\]
##### Creator
\[link to creator page(s)\]
### Personality --- \[In depth explanation of the personality of the character\]
Likes - \[Entry\]
Dislikes - \[Entry\]
### Abilities --- #### ✦ \[Ability 1\] \[Description of Ability 1\] #### ✦ \[Ability 2\] \[Description of Ability 2\] #### ✦ \[Ability 3\] \[Description of Ability 3\] ### Skills & Stats --- \[Description of the character's skills and such\]
Weapons \[If applicable, descriptions and information on the character's weapon(s)\]
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\]
##### ✦ Imperative Strengths \[In depth explanation of important strengths\] ##### **✧** Imperative Weaknesses \[In depth explanation of important weaknesses\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Isa
> If they spend even one coin..... Sell one gem..... I will hunt them to the ends of the earth. *-- Isa* Isa had been a largely solitary creature most of her life. The knights that attacked her gave her no reason to be otherwise. They took her eye, they took her leg, they took her wing, they drove her from her home, and they robbed her of all she held dear. Now, with her body repaired, she seeks revenge on the last soul who had evaded her until now.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Isa lived alone in a cave in the mountains bordering a kingdom. She didn't bother anyone, and only occasionally traveled to nearby cities for companionship and festivities. But the king found her mere presence to be a threat, and sent a party of adventurers to slay her - and, of course, to claim her hoard. They struck without warning, taking everything from her and wounding her severely. It was all she could do to fly away, one wing so tattered she couldn't even fly in a straight line. She blacked out, and awoke under the care of a doctor, missing a leg, an eye, and a wing. It took a long time for her to recover from the attack, and longer still to find someone with the skill needed to make her functional prosthetics. But she was stubborn, and kept searching until she was finally granted flight once more. It wasn't quite the same, but it was better than nothing. Since then, she found three of the four knights that had attacked her, and sent them to their graves. Now, after a century, she finally has a lead on the last one. She will not let this one rest in peace, not until she's had her fill.
##### **Isa** Approaching Storm
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** Winter
##### Profile
**Race** Dragon
**Pronouns | Gender | Sex | Sexuality** She/They | Female, Mostly | Female | Generally Disinterested
**Age** 376
**Weight | Height | Build** \[674 lbs | 14'4" | Rugged\]
**Scale | Eye | Skin Color** White | Cold Blue | Pale Blue
**Distinguishing Features** ✦ Left Wing, Eye, and Foreleg are replaced with prosthetics ✦ Heavy scarring on left flank
**Job/Vocation** Dragon
**Hobbies** ✦ Collecting shiny and sparkly things ✦ Spooking travelers in snowy weather
##### Creator
[Seamstress](https://archive.thraelosverse.com/attachments/1)
### Personality --- Isa is generally cold and distant towards strangers, unless she sees an opportunity for mischief. Those who she favors, however, she warms up to quickly, and will speak plainly with them. Though she is not so foolish to earn the ire of those stronger than her.
Likes - Shiny things - Flying - Minor mischief
Dislikes - Being unable to fly - Knights
### Abilities --- #### ✦ Flight Though not as gifted in the air as she once was, Isa still loves flying. #### ✦ Ice Affinity Isa is capable of unleashing a blast of deadly cold with her breath, as well as other ice magic she has honed over her lengthy lifetime. As a side effect, she is highly resistant to cold and ice. #### ✦ Shapeshifting In order to spend time among humanoids without attracting attention - and occasionally mess with them - Isa has developed the ability to change shape, including her mechanical augments. She prefers to take the form of a pale elven woman in a flowing white dress, especially when partially obscured by snow, giving her an ethereal and ghostly look. ### Skills & Stats --- Isa's greatest strengths are her determination, her flying, and her magic.
Weapons Her only weapons are tooth and claw, plus her ice breath. That's all she ever needed.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Very focused - Is a dragon - Very driven in a fight - Powerful magic - Focused on revenge rather than the actual mission - Mechanical prosthetics can be finicky - Not much experience with social situations - Lack of variety in skillset
##### ✦ Imperative Strengths Magic. Details are malleable, but her focus is on ice magic. ##### **✧** Imperative Weaknesses Easily sidetracked by her own personal priorities. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦**✧✧✧✧✧✧**Kindness****✦✦**✧✧✧✧✧✧✧✧
**Patience******✧✧✧✧✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧**Perception****✦✦✦✦✦✦✦✦✦**✧
**Discipline****✦✦✦✦✦**✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧**Caution******✧✧✧✧✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦✦✦✦**✧✧
**Maturity****✦✦✦✦✦**✧**Creativity****✦✦**✧✧✧✧✧✧✧✧
**Cleanliness****✦✦✦✦**✧✧✧✧✧✧**Work ethic****✦✦✦✦✦✦✦✦✦**
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦✦✦**✧✧
**Speed**
**✦✦✦**✧✧✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦✦✦✦✦✦**
**Constitution**
**✦✦✦✦✦**✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧
**Dexterity**
**✦✦**✧✧✧✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧
### Usage Notes --- Please avoid injuries targeting ankles. Otherwise, use as you like. ### Gallery --- ![Isa.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/isa.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Hellhound.
> A quick death would be mercy for those villains. I will never grant them such a wish. I want them to live in fear knowing that Nightmares are always lurking, behind every corner, behind every shadow, I will be there. *-- Hellhound* Not much is known about him, apart from his real name, Mako. An infamous anti-hero, he is driven by the desire to eliminate all evil and break free from his curse. Beneath his tough exterior lies a kind heart, deeply scarred by the injustices of the world. Mako holds the belief that death is a form of mercy, and therefore refuses to kill criminals. Instead, he subjects them to torment as punishment for their wrongdoings. Despite his dark methods, he shows an unexpected tenderness and ease when interacting with children.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- As an orphan, he never knew his parents, relying instead on his closest friends from a rundown, corrupted city. Though often treated like gum under others' shoes, their bond remained unbreakable. Together, they weathered the worst and cherished the best moments. However, fate had a cruel twist in store. The corrupted god, Venderflik, descended from the sky to erase the city's slums from existence. He bravely fought to defend his friends, but Venderflik overpowered him, tearing off his arm. When he woke from the trance, he discovered his friends had been killed, his arm replaced with a wooden prosthetic, and he was left with a mysterious curse-slash-power. With this new reality, he embarked on a mission: to heal himself, uncover the truth about his friends' murder, and take vengeance on Venderflik. #### How did he got in the Terminal? One night ago, Hellhound took the portal device from Kalo, his reluctant mentor/college to try and find cure for his sickness. However, as he didn't have idea how to used it, he ended up on Marrow at death of the night. Luckily, he witness a few bounty hunter with letter, so he choose to cover itself on fire to scare them off to get a letter. After those bounty hunter shat their pants, he got a letter. It from Cain Salvatori, self proclaimed psychic who ask poor souls to come in some place called "The Bifrost Terminal". Hellhound figure this is only chance to return to his home dimension, he accepted this suicide mission. After traveling all night, he finally arrived at the exact time and place mentioned in the letter. He met Cain and they talked for a while. Cain was amused by the short kid and appreciated how Hellhound treated his pet. Although Cain attempted to extract information from our anti-hero, Hellhound saw through his charade but chose not to confront him, sensing the good in Cain. In the end, they agreed to help each other. Now, he finds himself stuck with everyone at the Biofrost Terminal. The question remains: how will he handle the others, and will they find salvation in their predicament, or are they eternally doomed?
##### **Hellhound** Power Enhancer & Runaway
[![image.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/image.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/image.png)
**Aliases/Nickname(s)** Mako (his real name.) Ephiatles (in his world) Blind Wolf (in his world)
##### Profile
**Race** Human
**Pronouns | Gender | Sex | Sexuality** he/him | Male | Cis | Straight
**Age** 15
**Weight | Height | Build** 5′ / 150 cm | Slim, athletic
**Hair | Eye | Skin Color** Lava Orange (eyes) | Sand (skin)
**Distinguishing Features** ✦ Blood red hair ✦ Scar on his left face and scars over his face ✦ Cursed wood arm
**Job/Vocation** Primary asset of CND (Contain and Destroy / Vigilante
**Hobbies** *Playing with shamisen. Reading. Spending time with GF.*
##### Creator
[Phazon](https://bsky.app/profile/phazonuz.bsky.social)
### Personality --- #### ✦ On the surface #### Quiet: Kid with few word. Speak almost never, but when he speak, it mostly brief and direct to point. He can speak a lot when he get closer to people. #### Helper: He is willing to help you with anything as long as it not evil. #### ✧ Beneath the surface #### Quick Learner: He is able to observe and figure out how most thing work. He is not a genius, but he is willing to learn and adapt. #### Angry and spiteful: ##### Don't anger this man because he is spiteful and never forgives. He let all anger in him build up until it crack as eruption. #### Good with animal: He fear no animal and treat them with kindness. He rather eat own heart that step on ant. #### People Pleaser: He is kind of person who set itself on fire to warm you, literally.
Likes - Playing shamisen. - Training. - Spending time with his GF and listen to her yapping. - Cooking. - Be with kids. - Relaxing
Dislikes - Criminal, expect robber and thief. - Talking about itself. - His traumatic past. - Feeling weak. - Unable to protect or save anyone. - Ms. Yune
### Abilities --- [![image.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/qURimage.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/qURimage.png) [![image.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/VeBimage.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/VeBimage.png) ### Skills & Stats
Weapons - His fist. - His visor. - [![image.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/uh7image.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/uh7image.png)
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- High tolerance for pain. - Knows basic parkour, so he flexible. - With wood arm, when it under control can raise a car. - Capable of making tea into deadly fire breath. - Capable to burn off poison by using fire on itself [![image.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/qfximage.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/qfximage.png)
##### ✦ Psychological Stats ✦
**Charisma****✧✧✧✧✧****Kindness****✦✦✦✦✦✦✦✦✦**
**Patience****✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦✦**✧✧✧✧
**Confidence****✦✦✦✦✦✦✦✦✦✦****Perception****✦✦✦✦✦✦✦**✧✧✧
**Discipline****✦✦✦✦✦✦✦✦✦✦****Psych stamina****✦✦✦✦✦✦✦**✧✧✧
**Courage****✦✦✦✦✦✦✦✦✦****Caution****✦✦✦✦✦✦✦✦✦**✧
**Honesty****✦✦✦✦**✧✧✧✧✧✧**Loyalty****✦✦✦✦✦✦✦✦✦✦**
**Maturity****✦✦✦**✧✧✧✧✧✧✧**Creativity****✦✦✦✦✦✦**✧✧✧✧
**Cleanliness****✦✦✦✦✦✦✦✦✦✦****Work ethic****✦✦✦✦✦✦✦✦✦**✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦✦✦✦**✧✧
**Magical Strength** ✧✧✧✧✧✧✧✧✧✧**Constitution**
**✦✦✦✦**✧✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦✦✦**✧✧✧
**Dexterity**
**✦✦✦✦✦✦✦✦✦**✧
**Magical Defense**
✧✧✧✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦✦✦✦**✧✧
--- ### Relationships #### ✦ With other players *NOTE : It change depending how story develops, so it all first impression.* **Paintman - HH says: "Another poor bastard like me."** **Ciélo** - ***HH says: "Reckless fool. Yet cant shake off feeling that something troubles him."*** **Mal - HH says: "I hate that I see myself in him. Useful parasite to me."** **Doe - HH says: "I understand her hatred for me, but I kept protecting her."** **Buck - HH says: "Respect."** **Kuro - HH says: "I know how feels like, Kuro. I hope I can help you."** **Hawnloughe - HH says: "*Hawnloughe is another proof why god should die and living being die. Torment that man went thought due to his long life."*** ***Nephala - HH says: "It not a Komori at least, I just ignore her." Elmer - HH says - "Enjoying his company. I just wish he stop asking about me."*** ***Frances - HH says: "I feel disgusted that creature as her got happy ending,"*** ***Val - HH says: "I don't expect much from "insert bad word" but let see where this goes."*** ***Gahamer - HH says: "She is not be a god, but she begs for respect as one. Sad."*** #### ✦ With the NPCs **Cain - Aware there something going on deeper but won't bother unless he screw up their deal.** **Kazuya - Loves that dragon** **The Cyan Entity - I do not give a fuck.** ### Usage Notes --- 1. Always ask me when writing Hellhound 2. Artwork, yes pls. 3. No nsfw since he is minor. 4. I try to talk, but introvert nature is a bitch. ### Gallery --- [![image.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/pP4image.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/pP4image.png) \[Here a full REF of him, without a costume\]
[![Comm.webp](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/comm.webp)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/comm.webp) [![commission.webp](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/commission.webp)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/commission.webp) [![RDT_20240601_132306770406479584310332.webp](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/rdt-20240601-132306770406479584310332.webp)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/rdt-20240601-132306770406479584310332.webp)
Hellhound full design\[His secondary clothes\]\[How people see him\]
### Author's / Trivia Notes --- - Canon reason for shizo hair color is due to me unable to choose what I want. In-lore reason is two little girls who he saved from horrible fate want to be hairdresser when they grow up. So, Mako allow them to tamper with his hair, at cost of looking odd, amazing and sometimes bald. - Mako birthday is 3th December, a day when his friends died. - All art used here aren't mine. It from various artist I commissioned or got as gift. - His favorite song is Love Song by Susumu Hirasaw - Yugioh is my one of biggest inspirations. # Ciélo
> You don't stand a chance against me and my stones ! Watch out ! *-- Ciélo* Ciélo is one of the Bifrost Terminal players who came from TerranLeya, right from the City of Kvartz as he saw the note from Cain, in hope that he will find either magic stones, crystals or anything magic of sorts that can enhance his power as he helps Cain in the Terminal.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- City of Kvartz...a place that was once prosperous and flourishing, with quite advanced magical technology. Unfortunately, the prosperity didn't last forever - one day, the city got under attack by a powerful aerian fleet, lead by a merciless fellow. Any traces of his appearance were mostly unknown, the only thing that is certain about them is their name, which is *The Iron Shield.* The Iron Shield and their army has taken most of their life resources as they spared no one who sat in their way. The Kvartz army barely made it to protect what had remained from the city to not be fully conquered...and what had remained were mostly wounded and dead Kvartz civilians, along with many houses and buildings in ruins. Since that day, the City of Kvartz got into indefinite lockdown, no longer permitting outsiders to visit it. The city has become with the years a refugee for the ones remained alive from the incident, training to become rouges, thieves and anything alike, and learned to regain their resources...but from stealing others' instead. In this kind of environment was raised Ciélo, a Rokkhard who has become one of the most infamous outlaws of TerranLeya, being known for "collecting" magic stones and crystals, sometimes even artifacts. The reason? To enhance his power of course - at least this what he always states when he's asked this question. But why does he wants to enhance his power so badly you may wonder? There could be many answers to this question at this point, most of them being likely incorrect...although some theorize that Ciélo does this as an act of revenge towards *a certain someone*...hmmmmmm 🤔✨. #### How did he got in the Terminal? September 30th 4xxx, the day when our Rokkhard sneaked in a village of the fortified Empire of Niskkar from the skies as he found out about an exhibit in which, among other artifacts, it was presented the no other but the Stone Summoner - an ancient magic stone which became extinct to the point that it remained one exemplary in the entire TerranLeya. And for some reason, Ciélo reached it out and stole it as per usual. How did he got out alive from the Norr guards? Only he knows...he's not gonna tell us anyway 😂 *(like what have gotten in your mind that he will EVER do THAT???)* After yet another successful stealth, Ciélo returned to the City of Kvartz, and he was just about to put it into the City's Archive, until two Kvartzian children that he had encountered several times came to him, showing him a flyer that they found while flying their kite. Ciélo got curious and asked them if they can show the flyer they got. As he looked closer, Ciélo saw that the flyer was more like a note - a note of help from the one and only Cain Salvatori who was asking for help with Bifrost Terminal and it's spirits and ghosts. At first, he raised his eyebrow at the words "spirits" and "ghosts" (especially at the latter), but after a deeper thought, he thought that if this "Bifrost Terminal" is filled with such things as spirits and ghosts, then that place is definitely not an ordinary one, which means that he might also find something *very* helpful for himself...maybe a stone, a crystal, probably even an artifact, who knows ? With this, Ciélo thanked the kids for showing the note as he kept it to himself, the next day being rested and ready enough to go to the Bifrost Terminal and help Cain out. Unironically enough, he doesn't know what's actually awaiting him once he enters...
##### **Ciélo** Power Enhancer & Runaway
![Ciélo REF (BTOCT)_20250325085612.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/cielo-ref-btoct-20250325085612.png)
**Aliases/Nickname(s)** Ciél The Outlaw (in his world) The Stones Thief (in his world)
##### Profile
**Race** Rokkhard
**Pronouns | Gender | Sex | Sexuality** he/him | Male | Cis | Bisexual
**Age** 26
**Weight | Height | Build** 5'7" / 173 cm | Slim, athletic
**Hair | Eye | Skin Color** Light Lavender (eyes) | Sunset Yellow (skin)
**Distinguishing Features** ✦ colored horns ✦ funny shape man :) ✦ cracks / scars over his face ✦ his bright warm attire in overall
**Job/Vocation** "Certified stones and crystals collector" / Outlaw
**Hobbies** *This man barely has time to THINK about hobbies...other than taking a nap in his hammak after a rough run... :') ✨*
##### Creator
[TopHat\_Cy](https://archive.thraelosverse.com/books/players-and-player-characters/page/tophat-cy-zEs)
### Personality --- #### ✦ On the surface Ciélo is well known for his daring and rather cocky attitude in combat and towards the public - attitude that sometimes doesn't lead him very far, although he succeeds on escaping out alive. Outside combat and in socializing he's easy-going and nonchalant, in some cases he can be rather rude - it honestly depends on the individual. Ciélo lowkey doesn't like to have his abilities underestimated, as well as not accepting any loss in battles - he can be very competitive. He also relies a lot, maybe a bit too much on his magic stones and crystals, which of course, it won't lead him too far sometimes. If you get enough under his skin, Ciélo can go straightforward and be very much of a dick - he tends to be really harsh when he's pissed of and he'll behave as he's right, even though he's not necessarily. #### ✧ Beneath the surface Beneath his standoff-ish persona, Ciélo is really insecure about himself due to the many battles that he has taken part to and the events he has witnessed. Something inside him tells him that he needs something...but he's not sure what, or *who* and he's trying to cope with that need and insecurity with his daily of "collecting" magic stones and crystals. If you actually get to know him better, Ciélo may reveal a kinder version of himself, which is more loyal that it shows to everyone else. He's also less stubborn, reckless and nonchalant, and overall it's just a guy who needs some good company like everyone else. He also really cares for people who's close with, whether being a friend or a significant other, although he wishes to show that more properly than he usually does.
Likes - collecting magic stones and crystals - basically anything that can enhance his power - being a "cool stones and crystals collector" (man ✋🏻🫱🏻) - danger and challenges in overall - being alone (sometimes...) - sitting under trees / stargazing
Dislikes - """""""a certain""""""""" kind of people (this is honestly up to interpretation) - talking about his scars and where did he got them - being touched (he's really insecure about it + T R A U M A) - anyone who outdoes him in stuff (smh smh) - people getting under his skin - the whole Bifrost Terminal situation...although he can't do anything about it lol.
### Abilities --- #### ✦ Generally high agility Ciélo seems to be agile enough to not be easy target to hit. #### ✦ Dexterity *If only you'd know into how much this body of his went through...* Ciélo has built enough physical resistance so he cannot be taken down easily despite his physical aspect. Yes, it still hurts somehow, but he kinda of numbed it with the time. #### ✦ Fast learner He may not have anything spectacular such as magic skills, but at least he has a memory which is brilliant enough to memorize gimmicks and fighting styles - from where the reason why Ciélo succeeded getting away from TerranLeya's protection forces this whole time. #### ✦Special Skill : Power Enhancement **There is a way with how Ciélo can activate the powers of his stones and crystals.** How though ? He has an *Ephortta* - a power rune tattooed on his back with which he can connect to and activate the powers of any stone or crystal he wants to use. Apparently, he can also enhance anything that uses power, electric, magic or otherwise, in order to function. (i.e think of him lighting up a lightbulb with the simple act of holding it as he has the power of the rune active) This skill of his however comes with the cost of his energy - if he uses the rune powers intensely enough, Ciélo would feel signs of fatigue and exhaustion as an usage after-effect. The more time and more intensely he uses it, the more exhausted will be at the end. There have been a few cases when he used the power rune enough that he nearly fainted. ### Skills & Stats
Weapons He has a good set of magic stones and crystals that he collected over the time and brought with him in the terminal. He keeps them into a bag. **Content** - 20× explosive pebbles. The name pretty much says it all. The effect is similar to a small bomb. Those are single use only and the only type of magic stone that he didn't steal, as those can be found easily in TerranLeya. - 3× light crystals. They're used as a light source in the dark, of course. Those need solar light in order to be recharged. The recharge takes from 6 to 8 hours. - 1× healing emerald. These are rare to find, and from what's known, they're single use only, so Ciélo keeps it for emergencies only. - 1× Stone of Wings (also known as an Amkar). Once worn, the user will get a pair of wings which can carry them wherever they want through any type of environment. It can be used only for one flight, after that, an 18 hours recharge is necessary. - 2× mottos (or fire pebbles). Put one of these in your pocket and it can offer you warmth for 2 hours. Depending on the environment, the recharge can take from half an hour to 1-2 days. - 1× water pod. A magic stone which its empty inside is filled with water. Once consumed, wait for an hour to get refilled with water. (Cool right ✨?) - 1× Storm Summoner. It happens to have stolen this stone in the same day he received Cain's letter, ending up remaining in his pocket. This stone is detachable and if you rub properly the halves between each other...then you might summon a storm strong enough to lift up an entire house. Its recharging time is very long, so it's pretty much for emergencies only as well.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Magic stones and crystals - Agility - Dexterity - Overall fighting knowledge - Power enhancement (used in limits) - Lack of magic skills (maybe) - Lack of modern weaponry usage skills (think of guns and all of that) - Physical appearance (specifically towards opponents who are stronger than him in this matter) - His attitude (smh 🤷🏻‍♀️✨) - Power enhancement (overused)
##### ✦ Imperative Strengths **Magic** **stones** **and crystals -** those are the things who enhance his power and skiils, basically the things that do most of him. **Overall fighting knowledge -** he has been trained good enough to understand fighting styles, to decipher them and use them against his opponents. ##### **✧** Imperative Weaknesses **Lack of magic skills -** without the stones and crystals from his bag, Ciélo doesn't have any born magic skill to rely in particular, which might be a big weakness in some situations. **His attitude** - again, sometimes having a cocky attitude and a way too high reliance on your own "weapons" doesn't lead you very far at times...*I'd still like to know how are you still alive like this...* ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦✦ **✧✧✧✧**Kindness****✦✦✦✦✦✦**✧✧✧✧
**Patience****✦✦✦**✧✧✧✧✧✧✧**Intelligence****✦✦✦✦✦✦✦✦**✧✧
**Confidence****✦✦✦✦✦✦✦✦**✧✧**Perception****✦✦✦✦✦✦✦**✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦✦✦**✧✧✧
**Courage****✦✦✦✦✦✦✦✦✦****Caution****✦✦✦✦✦✦✦✦✦**✧
**Honesty****✦✦✦✦**✧✧✧✧✧✧**Loyalty****✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦✦✦**✧✧✧**Creativity****✦✦✦✦✦✦**✧✧✧✧
**Cleanliness****✦✦✦✦**✧✧✧✧✧✧**Work ethic****✦✦✦**✧✧✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦✦✦✦**✧✧
**Magical Strength**
**✦✦✦✦✦✦✦✦✦**
**Constitution**
**✦✦✦✦✦✦✦**✧✧✧
**Physical Defense**
**✦✦✦✦✦✦✦**✧✧✧
**Dexterity**
**✦✦✦✦✦✦✦✦✦**
**Magical Defense**
**✦✦**✧✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦✦✦✦**✧✧
--- ### Relationships

**Please** take in mind that EVERYTHING that is written in this section is a WIP ! Expect changes with the time !

#### ✦ With other players *NOTE : Due to his nature and training, Ciélo will have **at least** a slight amount of awareness towards everyone else. Y'know that saying : "Never underestimate your enemies, man or woman, small or big, child or grown-up..."* **Paintman -** neutral in overall, but pretty much aware of him. He gives quite the off vibes. **Isa -** they *could* be friends somehow **Mal -** VERY aware of him, there would be some space for acquaintancy with the time, *if* the time permits so **Doe -** pretty aware of her, as he sees them very off vibed with the time. He'd pretty much don't like her presence at very least, although he'd not show it from start **Buck -** personally I think he'd get along with her eventually lol **Tomcat -** N/A **Kuro -** aware of him / frenemies ? **Hawnloughe -** aware of him, neutral **Kasper -** acquaintances, maybe friends eventually **Snezhana -** N/A **Nephala -** so far, they would be good acquaintances. He won't really underestimate her however. **Elmer -** neutral **Fran -** quite aware of her, rather on the frenemy side idk **Val -** I mean, they could get along too, with on and offs ofc **Ester -** neutral, doesn't seem offensive so far **Zetsel -** very aware of him, he doesn't like him in the slightest **Jaeger -** neutral (N/A) **Corrin -** just like Val, with on and offs, those two can be good friends (haha I remembre :'D) **Aiyala -** aware of her. Definitely doesn't underestimates her, although she'd seem kinda off. **Moss -** despite being a kid, he'd have some slight awareness towards him at very least and won't underestimate much. **"We" -** very aware of them, doesn't underestimate them at all **Abigail -** neutral, she seems nice however. **Lyra -** aware of her, will most likely avoid contact due to how aggressive she could be. If in contact, he'll be very cautious to not startle her. **Sheri -** N/A **Corey -** N/A **Lens -** mixed impressions, slightly leaning to negative. He gives quite the reporter kinda vibe on his behalf - it was enough to observe the *reporters* of his world just enough to know that they can't be entirely trusted. He will act nice out of common sense, but will remain cautious in overall. **Maxis -** N/A **Reuben -** neutral (N/A) **Cecilia / Musetta -** currently neutral #### ✦ With the NPCs **Cain -** kinda considers him a weirdo but he gets along with it after all **Kazuya -** neutral **The Cyan Entity -** *oh well...you guys get it 👾✨* ### Usage Notes --- 1. You are OBVIOUSLY allowed to make fanart of him! (like DUUUUUH 😜✨) \- This also applies for including him in your audition. 2. I allow friendships with him ofc! 3. Shipping is allowed as well, although I'd prefer to ask and talk with me about it before you do a move. 4. NSFW is disallowed, both from itself and due to personal boundaries. 5. BTOCT version of Ciélo will also have heavily suggestive fanwork disallowed, mostly for the sake of this OCT, although I don't mind if it's something mild / mild implications, all that stuff. (apparently this OCT is 16+, so...) 6. No heavy or graphic/irl gore! 7. Don't change the skin and / or clothing colors and body type while doing fanwork of any kind with him! 8. Rule 7 towards the clothing color can be excepted if you draw Ciélo in an alternate outfit, I allow that! 9. You can *kill* Ciélo in your entries if you feel so. Just don't make it violent, gory, all of that... (this is up to debate btw!!) 10. For anything not listed here please ask! ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[Here would be a full REF of him, although I'll do it when I have time :'D\]
![Ciélo BTOCT.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/cielo-btoct.jpg)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
A traditional reference of the guy ✨ (aka concept work) \[etc\]\[etc\]
### Author's / Trivia Notes --- - Ciélo's design and overall concept was inspired from a Sprunki OC named Copper, who belongs to zzdoritozz - Voice claim : TBA - He also belongs to "The Lost Worlds of TerranLeya", an on works project made by me. *Expect updates btw! ✨* # Mal Morrigan
> Look, just because space monsters exist doesn't mean ghosts do. Monsters are just aliens, science. Ghosts are very different. *-- Mal* Mal is a largely off-putting, socially stunted, black-market organ harvester. He's incredibly good at his job, skilled in medicine, and strong enough to deal with the inevitable risks that come from a life lived on the edge of society, a combination that's largely lead to him also being a neurotic, awkward mess. Blunt, and unnerving to be around, can all of the horrific aura and persistently gross presentation be blamed on his occupation, or is something more sinister bleeding through-
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Found abandoned in a bog as an infant, Mal was adopted and raised by the doctor who found him. His father, while meaning well, had no idea how to raise a child. Mal ultimately grew up to be academically intelligent, and hard-working, learning his father's surgical trade much younger and much faster than was ethical or healthy. Living so far from the rest of the world, and growing up in such a clinical environment, surrounded by death and disease, Mal ultimately became deeply disconnected from much of the world, and struggled to connect to other people. In his teens a poorly thought out attempt to make money, and a misunderstanding with his father led to Mal running away from home, and joining up with a violent criminal organization. His own skill with medicine and borderline psychotic willingness to work helped establish him as a valuable asset to the group early on, and he did as well as someone could in the harsh world he'd found himself a part of. The work was violent, his own co-conspirators were often cruel, and Mal rapidly grew uncomfortably numb to scenes that would have left most people horrified. Even after ultimately reconnecting with his father and a small slice of the more normal world, he was in too deep to get out. For his part Mal largely took to the work well. As awful as it could be, he loved the travel involved, the "science" he got to do largely unregulated, and couldn't complain about making enough money he doesn't have to think about it at all anymore. At some point a vague sense of wrongness that had always lurked under his skin devolved into lingering dreams of his own flesh melting around him, and a yellow sign that seared itself into his mind. The pull lead him to uncovering a much darker, more ancient piece of himself, as well as meeting [Fran](https://archive.thraelosverse.com/books/players-and-player-characters/page/frances-davis). Life has largely been getting better for Mal, finding a fellow feral soul for a girlfriend, and learning to control his foul newfound power. But years of bad luck and worse have left Mal paranoid, and it remains to be seen if a sudden end to this new peace is just around the corner, or lurking in the depths of the Bifrost Terminal.
##### **Mal Morrigan** Unnerving Malefactor
![MalHeadshotTransparent.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/malheadshottransparent.png)
**Aliases/Nickname(s)** None. Many people assume 'Mal' is a nickname or short for something. It's not.
##### Profile
**Race** *Vaguely* Human | Eldritch Monster
**Pronouns | Gender | Sex | Sexuality** He/They | Nonbinary | Intersex | Pan
**Age** 27
**Height | Build** 6'4 | Muscular, Slightly Underweight
**Hair | Eye | Skin Color** Black | Dark Green | Pale with Dark Freckles
**Distinguishing Features** ✦ Missing right eye. ✦ Lots of old scars on hands and arms. ✦ Always kind of gross.
**Job/Vocation** Organ Harvester
**Hobbies** ✦ Studying Medicine **✦** Travelling ✦ "Befriending" (annoying) Local Wildlife
##### Creator
[Epiale](https://archive.thraelosverse.com/books/players-and-player-characters/page/epiale-mystic-snail)
### Personality --- #### ✦ Public Face Outwardly stone-faced, Mal is a fairly calm person. Largely willing to go along with anything happening, it's hard to get much of a reaction out of him, and he's normally content to simply observe what is going on, and listen to other people. He's generally friendly, in his own estimations, but extremely blunt when speaking, and comes across as unpleasant and unintentionally harsh. Will largely be incredibly honest with people, *uncomfortably* honest, but doesn't hesitate to lie if it'll get him out of a tight spot, and is extremely good at doing so. Won't typically strike up a conversation himself, but happy to talk if someone approaches him first, or something has caught his attention. Genuinely interested in other people and can come across as invasive in a conversation. Horrifically tone deaf, and will not pick up on social cues. Inherently doesn't respect authority, hierarchies, or any other social duty to be particularly graceful with any one person, and will not adjust how he naturally acts regardless of who he's dealing with. Mal will pretty much always act in his own self interest over the interest of anyone else, but won't go out of his way to be cruel, and if his self interest is simply enjoying someone else's company then acting in their best interest becomes the obvious choice. He's extremely practical to the point of seeming cold, but generally likes people, and if he decides he doesn't like you, it will be painfully, undeniably obvious, ranging from scowls to stabbing. Keeps up a pretty solid emotional wall in public that can be instantly obliterated if introduced to a cute animal. His definition of cute includes almost every animal on Earth, and several from space. As much as he is an expert in humans, he's an idiot when it comes to animal identification, and will accidentally call your Pomeranian a squirrel as he coos over it. #### ✧ Private Face More reactive, but not by a lot. Will actually crack a smile around the very few people he's close to, and tends to relax and let emotions out. Mal is not a particularly emotional person even internally, but has passions, and genuinely gets excited talking about things he loves. Extremely affectionate and clingy with friends and partners. Has poor self-esteem, and is deeply lonely. He holds his current relationship very dear, and is constantly paranoid that something bad is going to happen to ruin it. Is protective, and extremely reactive in regards to Fran as a result. Mal is deeply anxious and paranoid, and is very very reluctant to trust anyone. #### ✦ General~ It's shockingly hard to make Mal mad. He's prone to simply letting things go, and moving on, and it takes a lot of of deeply personal needling to get him to actually anger. Harming someone he likes will also earn you instant enmity. He can seem extremely reactive, as he won't outwardly express anger until it's built to an explosive point, leading to situations where he's gone from outwardly completely neutral to stabbing someone in about half a second flat. Also hard to scare. He's seen so much that it's just difficult to phase him at this point. In the lineup of Fight, Flight, Freeze, or Fawn the only option available in his brain most of the time is fight. Will run from overwhelming forces as a practical measure. Doesn't take care of himself very well, and tends to be somewhat underweight and greasy. Smells pretty bad, like some unholy combination of sweat, swamp, and rotting meat. The smell lingers even if you can convince him to shower, most likely caused by his eldritch nature. He's aware of the fact he's gross, and will pointedly ignore people's reactions to it.
Likes - Animals - [Fran](https://archive.thraelosverse.com/books/players-and-player-characters/page/frances-davis) - Science, particularly Human Anatomy and Physiology - Coffee - Smoking - Curiosities / Weird and Novel Things - Travel
Dislikes - Showers - Being called weird - Crowds - Cops - Authority Figures - Not being mostly covered - Being stuck in one place for too long
### Abilities --- #### ✦ Surgeons Knowledge With an extensive familiarity with human anatomy, and a dexterous touch, Mal can very very quickly take out an unsuspecting human target. Whether that be a temporary incapacitation, or something much more permanent, he knows where to hit, and how hard. This also lends itself to more beneficial skills, such as treating wounds. Part of stealing organs is then successfully putting them into new people, and combined with having to patch up himself and others he works with over the years he's a fairly adept medic. #### ✦ Raw Feral Strength It turns out brute force breaking down doors, frequent fights, and having to drag bodies up multiple flights of stairs lends itself to developing some decent strength, and learning at least the basics of staying up in a fight. Mal doesn't believe in honor or a fair fight, and will throw out any dirty punch, or cheap beatdown he can to win. #### ◉ T̴h̴e̵ ̵S̸l̷u̸d̵g̵e̷ Mal is not truly human. By nature of being a creature that defies the very laws of reality he can contort and bend his flesh into a great, horrible mass of biomass, filth, and hunger. Pale skin melts away into a putrid black slime he can move and shape at will, a messy mass of tentacles, eyes, and gnashing teeth. He's still getting the hang of fully controlling the transformations, but when taking on his eldritch form he becomes significantly stronger, and much more durable. Mal can choose to turn only parts of himself into this form, shaping hands, hair, and even his own face into whatever vile form he needs. These forms will always be organic, often messy and shifting. In an emotionally excited state his exact control over what shape he takes wanes, and while a shifting mound of platonic filth tends to be incredibly hard to damage, Mal does still, ultimately, have human organs in there that need to stay functional for him to stay alive. These can be repaired in the flesh slurry if not immediately fatal. Mal is ultimately incredibly reluctant to fully transform. This is due almost entirely to his extreme aversion to ever being undressed in any way, and the simple fact that turning into slime and back again doesn't lend itself well to staying clothed. It should be noted this form is included under physical strength stats. It could be argued the transformation is in some way magical, but ultimately it's a physical body changing shape, and then physically attacking. Eating someone isn't a spell. Being made from eldritch filth also has, counterintuitively, antimicrobial effects. He himself is so rotten, the sludge so efficient in consuming anything it touches, that he's functionally immune to most disease. It's similar to the concept of preventing bad bacteria growth with "good" bacteria, but turned up by a thousand. ### Skills & Stats --- Largely covered under Abilities.
Weapons When using a weapon tends to default to small, sharp weapons kept on his person (scalpels, knives, etc), or random improvised "weapons" in an environment. Does carry a basic survival surgical kit with him. Since getting in touch with his more "monstrous" side, tends to default to that first in a full blown fight, leaving his scalpel for things like sneak attacks.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Strong physically. - Mentally hard to shake. - Can take a hit. - Extremely persistent. - High stamina. - Willing to do nearly ANYTHING. - Sloppy - Slow - Still ultimately reliant on human form. - Skeptical - Poor vision. - Zero social skills. - Inherently gross, and stands out. - Paranoid - Doors
##### ✦ Imperative Strengths - **Strong physically.** See Abilities. - **Mentally hard to shake.** After a lifetime of seeing some of the most disgusting human cruelty imaginable, and a more recent delving into horrors of the eldritch variety, Mal has simply Seen Too Much, and is largely numb to it. - **Can take a hit.** Used to taking punches, and a lot worse, and has a high pain tolerance as a result. Can heal damage over time using eldritch abilities, and his own medical skills. - **Extremely persistent.** Truly embracing the human past as a persistence hunter, it's very very hard to get Mal to ever give up once he decides he's going to do something. This stubbornness can also lead to overworking, and a blind single-mindedness than can cause problems. ##### **✧** Imperative Weaknesses - **Sloppy.** Mal is not a trained fighter, and is still very much adjusting to using his eldritch form. While they hit hard, they also leave a lot of openings, and can accidentally completely expose vital organs while shifting shape. - **Slow.** While Mal can react fairly quickly to familiar dangers, he's painfully slow on the uptake, and will painstakingly experiment with random solutions to problems before stopping to think them through. In human form not particularly fast, and while the goo can shift explosively it's more often a slow, dragging process if he wants any amount of precision. - **Still ultimately reliant on human form.** Even as sludge he retains human organs, and while he can survive and to some degree repair damage in sludge form, he still needs a heart to keep going. - **Skeptical.** Mal sincerely does not believe the ghostly threat in the terminal is real, and will not treat it with the kind of caution any normal person would. - **Poor vision.** Mal only has one eye. While he can see out of it fine, he naturally has much more limited vision on his right side. While his eldritch form often comes along with eyes, they tend to be more disorienting than helpful, and unless carefully controlled don't help much in actually seeing things more clearly. ##### ✦ Psychological Stats ✦
**Charisma**✧✧✧✧✧✧✧✧✧✧**Kindness******✧✧✧✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧
**Confidence****✦✦✦✦**✧✧✧**Perception****✦✦**✧✧✧✧✧✧✧✧
**Discipline****✦✦✦**✧**Psych stamina****✦✦✦✦✦**✧✧
**Courage****✦✦✦✦✦**✧**Caution****✦✦✦**✧✧✧✧✧✧✧
**Honesty****✦✦✦**✧✧✧✧✧**Loyalty******✧✧✧
**Maturity****✦✦✦✦**✧✧✧✧✧✧**Creativity******✧✧✧✧✧✧✧✧✧
**Cleanliness**✧✧✧✧✧✧✧✧✧✧**Work ethic****✦✦✦✦✦✦✦✦✦✦**
##### ✧ Physical Stats ✧ \[See Abilities for a Clearer Idea\]
**Physical Strength**
**✦✦✦✦✦**
**Speed**
**✦✦**✧✧✧✧✧✧✧✧
**Magical Strength**
✧✧✧✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**
**Physical Defense**
**✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧
**Magical Defense**
****✧✧✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧
### Usage Notes --- I'm not really bothered by anything. Shipping, violence, death, whatever seems fun or suits your story is totally fine. I only request that the character is acknowledged as mine, and that he not be used for monetary gain, or in bigoted content. If you have any questions feel free to send me a DM on discord. (Epiale) ### Gallery --- ![MalRef1bifrost.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/malref1bifrost.png) Primary Ref
![Malslimeref.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/malslimeref.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
Partially GooeyFull Gooey Ref WIP\[etc\]
### Author's Notes --- ✦ Mal's Eldritch abilities are based loosely off an Abhoth, a God of uncleanliness, miscreation, and abomination. That is to say the goo form is extremely chaotic, and gross, and you can be as creative as you want in its depiction. ✦ Despite liking animals a lot, doesn't really know much about them. Consistently gets species names wrong. ✦ I, author, Epiale, am happy to talk, and answer any questions you may have, even if they're weird. If anything here is unclear, or you're just wanting more detail, or you're curious my inbox is always open. # Doe Hawthorne
> *furious scribbling noises* *-- Doe* At first glance, an aloof, no-nonsense teenager with something to prove, which is half true. Working as an apprentice to the solitary Witch Cordelia Hawthorne, Doe still has a lot to learn about how to use her powers. She's never actually... *done* an exorcism before, but she's watched plenty, and how different can that really be? She is absolutely *not* supposed to be here, Cordelia's going to kill her when she finds out.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Doe doesn't remember much of anything before her 14th birthday, but she never had the need. For as long as she could remember, it had been her, and her Mentor, Cordelia Hawthorne, making her, Doe Hawthorne. She recalls a lot of recovery, her mentor had said she had an illness, something she had been lucky to have survived with only one major setback, a large scar, around the entirety of her neck, leaving her unable to speak. She does her best to cover it nowadays. Cordelia's focus is in end of life, and afterlife care. She does funerary practices, as well as exorcisms, and has been passing these practices down to Doe. Working so closely with the dead, Cordelia was often rumored to work in necromancy, a magic heavily looked down upon. All allegations have been denied, however. Doe takes great pride in her mentor, defending her vehemently if any mention of dark magic is made regarding either of them. Her firey temper doesn't help these fights, and Cordelia sincerely wishes she would stop. Part of the reason for their ridicule is the patron Cordelia has gotten their powers from. Katara, the Goddess of Curses and bad luck. Worshiping her, they are allowed to use her powers of manipulation, gaining access to strings of fate that they can do with what they please (elaborated on in abilities section.) ### Physical Appearance + Notes --- Doe has washed out lilac hair, looking almost gray in some lights, that reaches a little past her shoulders. The front bangs are choppily cut, curling this way and that. She has pale peach skin, that has a perpetual blush, always looking like she just stepped out of the cold, no matter how warm. Doe also has a overbite most easily seen through her side profile. Her eyes sit large on her face, with irises the same color as her sclera, and a very prominent nose. She's mildly cross-eyed, but it tends to just add to her far-off looking expression. Despite not being too tall, she looks lanky and awkward, especially from her habit of standing off to the side of rooms. Even when not wearing whatever clothes she was wearing when trapped in the terminal, most of her clothes are long and flowy. Lots of dark colors and embroidered little details. Most days, she does her makeup before leaving the house. (if you're looking to draw her, more accurate colors are at the bottom of the page :))
##### **Doe Hawthorne** Needs a bell on her
![Doe pfp.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/doe-pfp.png)
**Aliases/Nickname(s)** the apprentice
##### Profile
**Race** human
**Pronouns | Gender | Sex | Sexuality** she/they | transfemme | female | asexual/panromantic
**Age** 18
**Weight | Height | Build** 115 lbs | 5'7 | very thin
**Hair | Eye | Skin Color** lilac | white | light peach, blue tint
**Distinguishing Features** ✦ Big jacket ✦ purple hair
**Job/Vocation** Witch in training
**Hobbies** ✦ playing violin ✦ wanderin
##### Creator
[Brought to you by Izzy](https://archive.thraelosverse.com/books/players-and-player-characters/page/izzy)
### Personality --- Doe tends to come off as cold, or mysterious at first glance, with how she never talks, and tends to loom in the corners of rooms. She is often joked to be confused with the ghost her mentor is supposed to exorcize. In reality, she tends to space out, often in another world. Doe is very honest, wearing her heart on her sleeve, though this, and the fact that she has to quickly write things down to communicate them, result in her coming off as blunt at best, and uncaring, or even mean at worst. Despite her habit of zoning out and wandering away, even in important moments, Doe is very loyal, and will defend the honor of anyone she cares about with a passion. She tends to have some trouble making friends, being very used to solitude, and the way she comes off to others, but she does not prefer to be alone. Coming to the terminal would of been one of the first times she was out in the world in any meaningful way, and Doe is very curious and eagar to learn. She also doesn't think before leaping into decisions, but will stick by them and defend them if her actions are ever called into question. Doe's spacey, but not passive, and she'll argue until her pencil's worn down, and she's out of paper. She's very confident in her beliefs, leading to her being a little too prideful. Going along with this, she can be a bit vain, caring a considerable amount about her appearance, but not so much on how she is perceived. Doe knows she looks good, it doesn't matter what anyone else thinks. Doe is very superstitious, she will absolutely refuse to do anything she thinks will bring bad luck. She likes to befriend black cats though, if they like her, they won't give her bad luck. She has a few rituals she adheres to for good luck as well.
Likes - Music! all kinds, especially her own violin - Embroidery - writing - bugs, thinks they're cool! - Proving Cordelia wrong - eye contact
Dislikes - physical touch, do not the Doe - general distaste for violence - dying - routine and repetition - people questioning her
### Abilities --- #### ✦ Magic The magic Doe was taught is very string based, her spells are created by sets of glowing strings she can create at will from her hands. These are known as the strings of fate, really they are everywhere, already set up by the Goddess of bad luck, she simply has the ability to manipulate existing ones, and have control of some of her own. From these, she can create a circular string, and make *cats cradle* patterns to achieve different spells on their own, the strings can these can be used to bind, or puppet, other people/spirits. There is a set amount of force they can take before snapping, though. #### ✦ Sigils Doe has extensive knowledge of Sigils, making them and how to weave them together to create the strongest sets. She creates talismans to be sold, and adorns many of her clothes with embroidery of her favorites. These include "guide my hand" on both of the sleeves of her jacket, and one of protection on the back. #### ✦ Analytical Spending a lot of time in silence, Doe considers herself an expert people watcher. A large part of this is also people assuming that because she is quiet, it is safe to gossip around her. It absolutely is not. She prefers to watch from afar before talking to someone, getting those details in before she approaches them. She tends to make a lot of assumptions, and holds on to first impressions as the end-all-be-all of a person, but she's right more often than she isn't, and opinions can *sometimes* change. ### Skills & Stats --- Doe has not finished her training yet, despite this, she picks up concepts and magic very easily. Her specific type of magic requires spells to be set up beforehand, more suited towards nonaggressive exorcisms than any kind of battle. She would be more inclined to restrain someone before actually fighting. She's a miserable sight when trying to engage in any physical activity. Like abysmal. At best, Doe can run sort of fast.
Weapons How does one deal with self-defense when not very powerful? None other than a gun. Doe carries around a small pistol, as well as a short dagger and a pair of sewing scissors.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- quick-witted - Magic comes very easy to her - musically inclined - fast learner - confident - stubborn - a little airheaded - vain - not physically fit at all - impulsive
##### ✦ Imperative Strengths Great at split-second decisions Smart magic user, knows what she's doing ##### **✧** Imperative Weaknesses Almost anyone could take her very easily in a physical fight ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦**✧✧✧✧✧✧✧**Kindness****✦✦✦**✧✧✧
**Patience****✦✦✦✦**✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦****Perception****✦✦✦✦✦**✧✧
**Discipline******✧✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦**✧✧✧✧✧✧✧
**Honesty****✦✦✦✦✦****Loyalty****✦✦✦✦**✧
**Maturity****✦✦✦✦**✧✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦**✧✧✧✧✧✧✧
**Speed**
**✦✦**✧✧✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧
**Constitution**
**✦✦✦**✧✧✧✧✧✧✧
**Physical Defense**
****✧✧✧✧✧✧✧✧✧
**Dexterity**
**✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧
**Stamina**
**✦✦✦✦**✧✧✧✧✧✧
### Usage Notes --- Please just ask if you think anything is a little iffy, I'm pretty open to torturing my girl though (i do it out of love <3) ### Gallery --- ![eb3e97f3-de5d-4cda-a952-fce965bd2fb0.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/eb3e97f3-de5d-4cda-a952-fce965bd2fb0.png) more to come!
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ excited to get the audition started! # Rue Buckthorn (WIP)
> The line between the dead and the living, the hare's skin and the wolf's teeth, the flank and the horsefly, river and brook, neck and snare, between you and I --- it is thin. I bleed into you. *-- Buck* A backwoods daughter, Rue Buckthorn was raised among beasts. She is a masterful survivalist, talented trapper, and ferocious huntsman who combines her intimate knowledge of forest life and magical abilities. Despite the rough hands and set jaw, she is gentle and kind, slow to anger and slower still to violence. Her rowdy familiar is the one you should be wary of.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Rue Buckthorn was born a bastard. Her father (Llion, the Satyr of Wispeln) was a playwright, bard, and troubadour known for his musical talent and romantic misadventures, well-respected in the Seelie Court of the Feywilds. Her mother (Duirel, Sword of the Stag) was a high-ranking knight feared for her skill in battle and cutthroat tactics in war, a valued upholder of justice in the Unseelie Court of the Feywilds. The two met during a diplomatic banquet mere days before the fragile peace between the two courts dissolved into bloody infighting. Llion was fascinated by the unfamiliar stranger --- ever-watching, ever-tense, hand never straying far from the pommel of her sword. He amused her --- soft-hearted poet with a silver tongue. In the early morning, when the nobles were drunk in bed, Llion tempted her to a drink. Their love affair continued for several years, secretly, with the onset of war through letters and secret rendezvous. After discovering she was pregnant, Duirel, with Llion's aid, attempted to break free of her vows and escape the Unseelie Court, beginning life anew beyond the Feywilds. They were initially successful. Knowing their child would never be accepted by either court, they lived a rural and private life, raising a family in relative seclusion, moving often. This peace, however, would not last long --- Fey seldom forgive oath breakers. When Rue was only three, her family was hunted down by swords of the Unseelie Court and slaughtered. Rue was narrowly rescued by her mother's familiar, Taraamkat. The spirit, severely injured and the new unwilling guardian of the young girl, brought her to the woods of Wilspen, her father's birthplace --- far from the teeth of the Unseelie and well beyond the attention of the Seelie, a bordering wood between the Feywilds and the realm of man. There, she was graciously accepted and raised by the Coven of the Gentil, a collective of human witches vowed to the protection of orphaned children and abused women. A patchwork family of myriad backgrounds, they took Rue in gladly and reared her as their own. Taraamkat continued to serve as the young girl's guardian, concealing her from the gaze of fey-born. Ever-vigilant, fiercely protective, and loyal to Duirel even after death. At nineteen, Rue left the coven to pursue an adventure of her own. She writes often and visits occasionally, sending what little money she makes back home. She wanders from town to town, living off the land, selling pelts, working as an exorcist, picking up odd jobs...
##### **Rue Buckthorn** Shedding Velvet; Late July
![Screen Shot 2025-03-26 at 9.51.26 PM.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/screen-shot-2025-03-26-at-9-51-26-pm.png)
**Aliases/Nickname(s)** Buck
##### Profile
**Race** Satyr (Seelie) // Fey (Unseelie)
**Pronouns | Gender | Sex | Sexuality** She/Her | Transfemme | Queer (preference for femmes)
**Age** 21
**Weight | Height | Build** 6'5 | ~270lbs | Muscular/Lumberjack
**Hair | Eye | Skin Color** Deep brown | Gold | Almond
**Distinguishing Features** ✦ Physically large ✦ Powerful stag-like legs, soft ears, and horns
**Job/Vocation** Forest Witch, Exorcist
**Hobbies** ✦ Entomology 🪲 ✦ Herpetology 🦎 ✦ Ornithology 🪶 ✦ Herbology 🍃 ✦ Cooking (makes a mean blackberry cobbler) ✦ Archery & Trapping
**Related Characters** [Tomcat](https://archive.thraelosverse.com/attachments/6) -- Familiar
##### Creator
[Bear](https://archive.thraelosverse.com/attachments/2)
### Personality --- Rue Buckthorn is the sort of stranger you spill your guts to at three in the morning, six beers deep at the local pub. A shoulder to cry on, a hand up when you fall, an ever-lending ear... Like the woods she calls home, Buck exudes a feeling of warmth, stability, and quiet. Soft-spoken and somewhat shy, decades of isolated living left her abysmal at small talk. This isolation has also taught her patience and the power of a gentle hand. It takes a certain kind of care, of course, to separate a rabbit from its skin, catch a perch with only your hands, or forage blackberries without pricking yourself on the brambles. Raised in a collectivist community, Buck loves often and loves effusively. Because she is stubbornly stoic and not the best at communicating her feelings, she demonstrates her affection through subtle acts of service. As a friend, she is unendingly loyal — sometimes to a fault. \[In love, too, she is generous, leaving behind a trail of short-lived, passionate affairs. Though preferential to women, the torrid little stories she’ll tell you around a campfire (when sufficiently drunk) feature lovers of myriad backgrounds and species.\] Despite her mellow demeanor and long temper, she is hardly a pushover. She does not take disrespect mildly and can be ruthless in the defense of the things she loves. Not a violent person, Buck does not start fights, but she is more than capable of ending them.
Likes - Pastries, especially cheesecake! Dairy and sugar are a rare delicacy for someone who lives off the land. - Fresh air; the natural world; peace and quiet - Animals of all shapes and sizes (box turtles, though, are her favorite) - Heavy sleep after a long day’s work and waking up sore the next day - Romance; enjoys reciting Lais - Thunderstorms and rain; can sit for hours watching a storm - A drink - Poetry
Dislikes - Enclosed spaces; not accustomed to sleeping under a roof - Loud noises; bustling areas; easily overwhelmed by auditory stimuli - Rude people - Authority; dislikes being ordered around - Technology; wary of modern tech, sort of like your grandmother who cannot use an iPad - Violence; conflict - Carbonated beverages; she despises that a drink can have texture
### Abilities --- #### ✦ Lending Buck can inscribe objects with runes to invoke the power of specific spirits. Lending necessitates a willingness on the spirit’s end to lend its power in the first place. Buck frequently makes offerings to these spirits to maintain their favor (she gives the fox spirit, Eckle, the first cut of any rabbit she kills). - - - - A few examples: - Her hooves have the rune of a fox spirit burned into the keratin, allowing her to walk near-silently. - She has several arrows made of wolf bone that howl when shot and fly as though sentient themselves, seldom missing their target. - Her knapsack has fishbone sewn into the leather, and the rune of a fish spirit burned on its side, effectively waterproofing it. #### ✦ Vessel Buck can call upon a spirit and allow them to possess her. This is a dangerous and risky maneuver that allows both her own soul and the soul of the spirit to temporarily occupy the same body (for a period of no more than an hour, anything more risking bodily decay and inseparability). - - - This allows her to take on characteristics of the assumed spirit and can give her the appearance of having a ghostly “second skin” - Allowing a bear spirit to occupy her body, for instance, might give her immense strength and ghostly claws #### ✦ Spirit-Binding Buck can bind spirits to containers of bone (often carved in the shape of what they seek to contain: a fox-shaped figurine to hold, say, the spirit of a fox). More powerful spirits can break out of these containers. - - - This process necessitates knowing the spirit’s name. They tend to be touchy on the subject, so this is difficult to obtain. - Think of it like a Pokeball. Captured, the spirit is subservient to her. She does not perform this sort of magic unless a spirit is malicious. She finds it morally distasteful. - Spirits can also be released after capture. When dealing with animal exorcisms, this is usually what Buck does. Bind the creature to the bone, take it somewhere else, and let it scurry free — like supernatural animal control. - A familiar is merely a spirit that has been bound (often willingly) to a different sort of bone: one’s own skeleton. #### ✦ Beast-Tongue Born of the woods and being half-man and half-beast herself, Buck is able to communicate with woodland life. Mushrooms are especially gossipy creatures, but not all are so talkative. Immersed in the forest, its mumblings are a constant and comforting presence to the young satyr. #### ✦ Bone Divination\* Roll the bones! Buck is not very good at divination, so she’s limited to simplistic 8-Ball responses (Yes, No, Maybe…). The spirit occupying the bones also does not like her and frequently lies. #### ✦ Herbal Tonics Buck carries with her parcels of medicinal herbs and other, more exotic ingredients. Using her knowledge of herbology, she can concoct tonics and ointments and broths for all your medical woes, from stomach aches to snake bites. ### Skills & Stats --- Buck’s magic is drawn from the mana of the forest and its various spirits. She worships a pantheon of various deities corresponding to the life and forces of the wood. Bone is the medium through which this magic is accessed.
Weapons **Whistle (Bow & Arrow):** - A handmade composite bow made of plum wood that she uses for hunting, fishing, etc. Inherited from her mother. - She named the bow Whistle when she was only six and still too small to draw it. - Carries with her a dozen handmade arrows. Three of these arrows are tipped with wolf's bone and howl when shot, seldom missing their target. **Field Knife:** - Traditional, antler-handle buck (ha!) knife. Used for skinning, butchering, crafting, fishing the last pieces of food out of an aluminum can... **Horns:** - She has these! They are sharp. **Hooves:** - She has these too! Can deliver a nasty kick.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Physically strong; can take a hit - Compassionate - Hard-working - Knowledgeable about all aspects of the natural world (knows hundreds of animal calls, can identify most plants and animals, will ramble to you about bugs…) - Deadly shot with a bow - Limited first-aid ability - Excellent cook, even with limited ingredients - Easily manipulated; believes the best of people - Self-sacrificing - Soft-hearted; hardly cutthroat, she’s just a girl - Workaholic - Overly controlling of her environment - Naive when it comes to the modern world, unfamiliar with much of its technology and innovation
##### ✦ Imperative Strengths Physically strong, high constitution, can hold her own ##### **✧** Imperative Weaknesses Not particularly agile or fast, slow to react with violence ##### ✦ Psychological Stats ✦
**Charisma****✦✦✧✧✧**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧
**Patience****✦✦✦✦✦✧✧****Intelligence****✦✦✦✦**✧✧✧✧
**Confidence****✦✦✦✦**✧✧✧✧✧✧**Perception****✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦✦✦**✧✧**Psych stamina****✦✦✦✦**✧✧✧✧✧✧
**Courage****✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧
**Honesty****✦✦✦✦✦**✧✧**Loyalty****✦✦✦✦**✧✧
**Maturity****✦✦✦✦**✧✧✧**Creativity****✦✦✦**✧✧✧✧✧✧✧
**Cleanliness******✧✧✧✧✧✧**Work ethic****✦✦✦✦**✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦**✧✧✧
**Speed**
**✦✦✦**✧✧✧✧✧✧✧
**Magical Strength**
**✦✦**✧✧✧✧✧✧
**Constitution**
**✦✦✦✦**✧✧
**Physical Defense**
**✦✦✦✦**✧✧✧
**Dexterity**
**✦✦✦**✧✧✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- - Misgendering/Transphobia - I get enough of this in the real world, so there is no need to explore it here, too. - Shipping/NSFW - Just ask first! Usually down for a romance plotline, though :) Beyond that, fair game. I'm a horror writer myself, takes a lot to squick me out, so you can beat her up, kill her, whatever. Go wild! ### Gallery --- [![Screen Shot 2025-03-26 at 9.51.36 PM.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/screen-shot-2025-03-26-at-9-51-36-pm.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/screen-shot-2025-03-26-at-9-51-26-pm.png) \[main reference image\]
![Screen Shot 2025-03-26 at 9.51.26 PM.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/screen-shot-2025-03-26-at-9-51-26-pm.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
Portrait <3\[etc\]\[etc\]
### Author's Notes --- #### ✦ Glossary~ - **Coven of the Gentiles:** - Coven of witches who live off the land, dedicated to the care of orphaned children and abused women - **Taraamkat**: - True name of Tomcat - **Wispeln:** - Woods that lie on a border between the Feywilds and the human realm. Birthplace of Rue's father and home of the Gentiles. - **Whisper** - Name of Buck's bow, belonging to her mother # Tomcat (WIP)
> \[Quote\] *-- \[Quote source\]* \[Brief description and/or overview introduction to the character\]
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- \[Character backstory\]
##### **Tomcat** \[Tagline descriptor\]
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** \[Entry\]
##### Profile
**Race** \[Entry\]
**Pronouns | Gender | Sex | Sexuality** \[Entry | Entry | Entry | Entry\]
**Age** \[Entry\]
**Weight | Height | Build** \[Entry | Entry | Entry\]
**Hair | Eye | Skin Color** \[Entry | Entry | Entry\]
**Distinguishing Features** ✦ \[Entry\] ✦ \[Entry\]
**Job/Vocation** \[Entry\]
**Hobbies** ✦ \[Entry\] ✦ \[Entry\]
**Related Characters** [Buck](https://archive.thraelosverse.com/attachments/7) -- Conduit
##### Creator
[Bear](https://archive.thraelosverse.com/attachments/4)
### Personality --- \[In depth explanation of the personality of the character\]
Likes - \[Entry\]
Dislikes - \[Entry\]
### Abilities --- #### ✦ \[Ability 1\] \[Description of Ability 1\] #### ✦ \[Ability 2\] \[Description of Ability 2\] #### ✦ \[Ability 3\] \[Description of Ability 3\] ### Skills & Stats --- \[Description of the character's skills and such\]
Weapons \[If applicable, descriptions and information on the character's weapon(s)\]
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\]
##### ✦ Imperative Strengths \[In depth explanation of important strengths\] ##### **✧** Imperative Weaknesses \[In depth explanation of important weaknesses\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Kuro Adumo
> Listen, in all my years of roaming around, speaking with people, and readin' through the papers, if there's one thing I learned quickly: If something ain't leaving anytime soon, best to try to adapt to it, rather than fight it. *-- Kuro Adumo* \[Brief description and/or overview introduction to the character\]
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Kuro, by and large lived a normal life in Wyoming until he was a teenager, where during a sleepover with some friends, he was dared to break as many rules on the Ouija board as he could. Borrowing the one his friend had, he did. It went well at first, nothing seemed to be happening outside of the weirdness you'd expect from playing with one of those boards... But then it all went wrong. One ghost noticed that the teen had not followed any of the rules when talking to the dead through the board, which was sort of contract between mortals and ghosts in exchange for banning possession…once they noticed that, they felt that all bets were off, and tried taking Kuro's body. Then, another ghost noticed and tried the same thing, then another, then another... Kuro doesn't remember anything that happened after this. All he remembers is blacking out, and then waking up on the floor, his skin as pale as a ghost's, and his eyes now being a gray...And his friends were nowhere to be seen. He searched everywhere he could, but he couldn't find them. Oh, and he could now see ghosts. And given how he had broken literally all the rules of the Ouija board, they were aware of his crime and how he was free game to possess, which they did... rather frequently at that. He spent years trying to fight it: trying to ward of the possessions, trying to control when they happened, and trying desperately to regain control every time it happened, to no avail... It was only when he reached adulthood that he realized fighting them wasn't going to help him: He would go insane if he kept going, resulting in him losing himself to the dead, and becoming nothing more than a deranged puppet. Not only that, he noticed there were some....habitual possessors, ghost that often possessed him to do whatever the hell they wanted. He then came up with an idea. He still didn't know what happened on that night, didn't have a clue where his friends had gone... Maybe the dead knew best. So, he began speaking with them, rather than fight them. One thing led to another, and soon he was working out deals with the dead, usually in exchange for info and leads. Most of the dead did want people dead, but not just for Kuro to kill them: No these ghosts wanted to experience the thrill of the kill themselves, so they often provided Kuro with who to look for and where to go, but would not ever kill them himself: That was for the ghosts and the ghosts only to enjoy. But after the murder, he'd get his info in the form of something written in his logbook. This led him to become essentially a hitman for the dead, getting close to targets with a friendly personality before suddenly switching and killing the person, before covering up the murder using whatever worked best and his charming surface personality.
##### **Kuro Adumo** *The Hitman of the Dead*
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** \[Entry\]
##### Profile
**Race** Human
**Pronouns | Sex | Sexuality** He/Him | Male | ???
**Age** 25
**Weight | Height | Build** \[Entry | 5'5" | Entry\]
**Hair | Eye | Skin Color** Black | Gray \[Formally Green\] | Pale
**Distinguishing Features** ✦ Grey eyes ✦ Purple Vest
**Job/Vocation** Hitman for the Dead
**Hobbies** ✦ Sharpshooting ✦ \[Entry\]
##### Creator
[\[RhannyStatic\]](https://archive.thraelosverse.com/books/players-and-player-characters/page/rhannystatic)
### Personality --- Kuro is a fairly simple individual: He's charming, he's upbeat, he's quick witted. And he's a gun for hire. Meaning he is indifferent to violence, and will engage in it if he needs to. Although, you shouldn't have to worry about him targeting you: Unless some spirit wants you dead, he won't attack unless you attack first. He's not easily set off, but he takes a long while to cool off if he gets pissed off.
Likes - \[Entry\]
Dislikes - \[Entry\]
### Abilities --- #### ✦ Psychic Senses An ability set Kuro gained as a result of his meddling with ghosts. He is thoroughly in tune with the spiritual world, Capable of perceiving it and the real world at the same time. Said abilities go as follows - Clairvoyance: The ability to see things that exist only in the spiritual world, like people, animals, or objects - Clairaudience: The ability to hear things the voices and thoughts of spirits - Clairsentience: The ability to sense what a spirit wishes to communicate, or feel a spirit's touch - Claircognizance: The Ability to know something via supernatural means. Often calls it a sixth sense. #### ✦ \[Ability 2\] \[Description of Ability 2\] #### ✦ \[Ability 3\] \[Description of Ability 3\] ### Skills & Stats --- \[Description of the character's skills and such\]
Weapons - Revolver - Lasso Rope
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Charisma - Weapon proficiency - \[Entry\] - \[Entry\] - Just a human - Spirits won't always co-operate - \[Entry\] - \[Entry\]
##### ✦ Imperative Strengths Weapon proficiency - He's skilled in the art of using weapons, not just firearms \[although they are his favorite\] ##### **✧** Imperative Weaknesses \[In Depth explanation of important Weaknesses\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦**✧✧✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦**✧✧✧✧✧✧✧✧
**Honesty****✦✦✦✦✦✦✦**✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦✦✦**✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
✧✧✧✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
****✧✧✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- Quick rundown of some rules I've got for Kuro - Go nuts with cameos/side interactions. Always love to see my fella in action. - Regarding Gore, go ahead - In a similar vein, you are allowed to Kill Kuro: Just try to avoid fridging him/doing it just for shock value. - Re: Thirst: please keep it PG-13, at least. This goes for both art or comments. - Shipping is reserved for acquaintances only. ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://f2.toyhou.se/file/f2-toyhou-se/images/97713249_fUSpJS2iwYsm5Ny.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ Flirting with him is a fast way to break his façade of a cool and calm cowboy man. # Hawnloughe Khorn Van Astraya
> The great flame guides the hand of its children. I am merely the house with which the light shines both in and through me. *-- Hawnlough Khorn van Astraya* A cursed ex-cultist for a demon patron and a journey blade for the Church of the Holy Flame.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Born within the city of Langhouse. Hawnlough was birthed by the Priestess' love child of the Demon of Sword's Bane's high choir of the damned Ghoul: Grashun Fuller. The child was cursed by the high demon's lover's bane as an upcoming apostle of the blade to keep him faithful to the cause. Mangling the child's hand with burning claws which sunder the very soul of matter to be sure that the man could take no lover in his life. Hawnlough was raised in the church faithfully as an upcoming apostle who would lead the church to war with the Central region of Apotheca: a small country to the world's outermost Western lands on the mainland. The boy fought fearlessly on the battlefield as a demonic apostle of death which laid waste to its enemies. The growing elf, facing a life-threatening wound caused by a great paladin of Apotheca, meditated in his injuries contemplating his goal with the church. Hawnlough grew weary of the idea of dying for the sake of a church which used him like a disposable being and questioned his own strength. With his strength of body and blade techniques he could kill at least two paladins safely but his own comrades were different. It would take far too long to kill a fellow demonic practitioner with their own techniques and escape. The church would not hesitate to end his life to quell any discourse in the church due to his betrayal. He needed to change his tactics to better face demonic practitioners and so he sought religion in higher angels. In his search the man found the Lady of the Holy Flame through a holy relic dropped by an assassinated paladin. The man struck a deal with the angelic being to seek revenge on the demonic practitioner with the price of gaining holy power to face his own church. Thus he began to learn in secret the methods of the church. Singeing his very own eyes to protect himself from the visage of a holy being which opposed his cursed flesh. He further tempered his blade in the techniques of the paladins which he faced and suffered retribution in his attacks against the very church he was now learning to mimic. Hawnloughe's skin began to flake from the very presence of the lady as the light seared his flesh. His strengthening power in demonic power conflicting with his holy until the pain became too much to continue playing both sides. Hawnloughe murdered his partner in a joint attack assassination against a small paladin force who were camping nearby but knew he had no chance in survival against the church nor the paladins should they both see him as an enemy. Thus Hawnloughe turned himself in to the paladins he was commanded to slay and betrayed the secrets of the church in exchange for refuge. Soon Hawnloughe's loyalty was tested by the paladins who began to send him out on missions of his own. This shattered the man's plans as he learned that there would never be true freedom for him in this world. He had no choice but to help end the church with his own hands. Now Hawnloughe exists as a traitor to the Demon of Sword's Bane and higher demons while being a blemish on the image of the paladin's blade forces. However with his abilities they could do nothing but make use of him. Marking him as an apostle of their lady forcefully. Now Hawnloughe is an unwilling worshipper of the Lady of Holy Flame. Burning with the holy flame that leaves his demonic-cursed flesh seared and painful.
##### **Hawnlough** Beacon of The Lady's Holy Flame
![khorne.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/khorne.png)
**Aliases/Nickname(s)** Lighthouse of The Lady Apostle of Hellish Rebuke Furnace of Retribution Shade without Mercy
##### Profile
**Race** Elf
**Pronouns | Gender | Sex | Sexuality** He/Him | Male | Man | Heterosexual
**Age** 258
**Weight | Height | Build** 261 | 6'1" | Lean/Muscular
**Hair | Eye | Skin Color** Brown | Coal | Light tan
**Distinguishing Features** ✦ Mutated fingers ✦ Coal eyes
**Job/Vocation** Handyman/Priest
**Hobbies** ✦ Smithing ✦ Sewing ✦ Dancing ✦ Sweets Tasting
##### Creator
[\[link to creator page\]](https://archive.thraelosverse.com/books/players-and-player-characters/page/ichiroukiyoshi)
### Appearance --- Hawnloughe is a tall, well-muscled Elven male with long brown hair. The back portion of his hair is kept tied into a bun. His eyes are charcoal in his sockets yet do not seem to affect his sight in any way. His expression appears endlessly tired and downtrodden with sunken, bruised eyelids. He scowls in an unapproachable way and skulks in the background of the room as a moody man. He keeps a longsword and two daggers normally strapped to him. All weapons are rusted and smeared with various fecal and decayed matter. He wears a blue tunic and leather spaulders with wine-red Kote to cover his forearms. His hands, when not covered, are an irritated red flesh with sharp pointed fingertips that glow with ethereal green energy after so much as touching another person's skin. He wears riding breeches strapped with hardened leather leg armor over soft black wool-lined slippers. ### Personality --- Hawnlough is a pessimist. Irritable with his own deity and hostile towards her enemies for no reason but unwilling servitude. Seeing himself as a slave to the Lady of Holy Flame he seeks to find a reason to continue to live as a tortured servant to the holy orders. He is very curt and professional wanting to make things as easy as possible for himself. He speaks respectfully and professionally when around strangers so as to not start fights. He fears touching other people due to the Lover's Bane. Even if his hands are covered he refuses to touch others so that he never grows lax and accidentally shortens someone's life. Hawnloughe will have mercy on those he sees as unthreatening and even protect others should he have confidence in his safety however he will also allow another to die should he see it as a lost cause. Hawnloughe is not one to let a good deed go unpaid and will keep an eye on those who make his life easier but will not verbally state his thanks. Hawnloughe is poorly matured and struggles with his responsibilities after his deal with the Holy Lady. He does not know what to do with his long life and struggles with the depression of not knowing what he wants to do with it. Deep down Hawnloughe longs to be relieved of his duties and travel with a party of fools that give him purpose and reason. In the Terminal Hawnloughe is very cautious after realizing the danger he is in. He trusts no one and would prefer to slowly cleanse the Terminal with his lady's Holy power without speaking to anyone else. He will hoarde all information and loot that he can get his hands on and only give it away in trade for something that he truly needs. He will silenly stalk other participants to eavesdrop on them to learn weaknesses and information they are not privy to giving away. Hawnloughe will actively protect someone to the best of his ability should they prove themselves to be necessary to his survival but will also actively try to kill whoever threatens it.
Likes - Seeing the work of other smiths - Crushed ice - Dancing - Irritating those he sees as trying to control him - Napping - Alcohol
Dislikes - Slavery - Eggs - Religion - Demons - Priests - Holy entities - Manipulative people
### Abilities --- #### ✦ Sword's Bane Swordsmanship The user of the Demon of Sword's Bane studies the practice of swordsmanship until they are able to physically manifest their own using the power of their Patron deity. This manifested blade cuts to the concept of a being rather than their physical form. Beings without consciousness are unaffected by this technique so slashing a wall in half is impossible without an actual weapon or brute strength. #### ✦ Brazier of the Holy Lady The being of the apostle exists in a state of flame. Objects associated with the apostle may be seen as on fire to those outside the faith. This ability allows the user to burn all that they touch to white hot fury. This is used by Hawnlough to superheat crafted weapons before using them to stab and sear the internals of his opponents. The flames are holy with destructive power. They burn carbon sources slower than normal flame and can burn with holy power alone should there be nothing to burn. #### ✦ Lover's Bane The hands of the demonic worshipper are cursed to cut the life force of those that touch his bare flesh. While it was meant as a curse to never allow the user to take a lover it is useful in battle to cut down the energy of an enemy until they expire of natural causes. Any living person that so much as touches his hands can feel great pain as their soul is chipped away and their life force shortened by anywhere between a month to a year. This ability does not work on any being without a soul. ### Skills & Stats --- Being raised by a sword fanatical cult Hawnloughe has been trained to use bladed weaponry from punching daggers to greatswords. Hawnloughe has been trained in smithing and can create metal weapons should he have the required materials using his Brazier of the Holy Lady ability. Acting as an assassin against heavily-armored opponents has taught him the benefits of inconspicuous behavior, acrobatics, and quiet steps.
Weapons Rusted iron longsword/sheathe with Holy Flame decorated pommel 2 backup rusted iron daggers.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Strong Swordsmanship - Self-sufficient - Trained assassin - Touch Attack magic - No ranged option - Holy magic - Mundane strength
##### ✦ Imperative Strengths Great damage against sentient beings Excellent experience in warfare Sneaky lone wolf ##### **✧** Imperative Weaknesses Relies on swordsmanship, wit, and heat. No supernatural strength to assist in overpowering more supernatural opponents. Can be outnumbered or attacked by those who cannot be seen with the naked eye. Cannot fully utilize his holy power without hurting himself. Should he use his full strength then he could injure his demonic hands to the point where they become useless for a time. ##### ✦ Psychological Stats ✦
**Charisma****✦✦**✧✧✧✧✧✧✧✧**Kindness****✦✦✦✦✦✦✦**✧✧✧
**Patience****✦✦✦✦**✧✧✧✧✧✧**Intelligence****✦✦✦✦✦✦✦**✧✧✧
**Confidence****✦✦✦✦✦✦✦✦**✧✧**Perception****✦✦✦✦✦✦✦**✧✧
**Discipline****✦✦✦✦✦✦✦✦**✧✧**Psych stamina****✦✦✦✦✦✦**✧✧✧✧
**Courage****✦✦✦✦✦✦✦✦**✧✧**Caution****✦✦✦✦✦✦✦✦✦✦**
**Honesty****✦✦**✧✧✧✧✧✧✧✧**Loyalty******✧✧✧✧✧✧✧✧✧
**Maturity****✦✦✦**✧✧✧✧✧✧✧**Creativity****✦✦✦✦✦✦**✧✧✧✧
**Cleanliness****✦✦**✧✧✧✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦✦✦**✧✧✧
**Speed**
**✦✦✦✦✦✦**✧✧✧✧
**Magical Strength**
**✦✦✦✦**✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦✦✦✦**✧✧
**Physical Defense**
**✦✦✦**✧✧✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦✦✦**✧✧✧
**Magical Defense**
**✦✦**✧✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦✦✦**✧✧✧
### Usage Notes --- There are no limits to character usage. Do whatever you feel would make the best story. Khorn is not intended to be a main character at all but instead a support to others as he does not have the emotional maturity to properly carry a narrative by himself. Kill him, maul him, demean him, it's all fair game so long as it makes the story interesting. ### Gallery --- ![khorne.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/khorne.png) \[main reference image\]
![Khorn Reference.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/khorn-reference.jpg)![KhorneSk.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/khornesk.jpg)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ Do what you want with the character in your stories. I will even accept some changes to the character to better fit your stories's progression. Do what is best for the story! # Molars
> There are monsters born of the world's sins, our darkest thoughts made manifest. Some fear them, some hate them. I find them generally quite good with butter. *-- Molars* Molars is able to see things immaterial. More to the point, he is able to eat them. He can touch and interact with various entities that are manifested from the unconscious of humanity, some of which are very dangerous. In addition, he can consume these entities to take on their abilities. He can eat most anything, provided he can properly cook and prepare it, and anything he eats, he can take on the traits of.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Molars remembers when they first realized they were special. It was porridge they were eating, at the table with their family when they saw their first monster. They were 8. The monster was looming outside the window, in the cornfield. The chickens were dead the next day. It wasn't a fox. Foxes don't do... that.... to their prey. The guts were everywhere. Molars remembers being sad that those livers were contaminated now. He'd just learned to make chicken liver more than passably. And the eggs. It would be a long time before they could find a layer like Matilda. It came for him in his bed next. He fled to the kitchen to get a knife. He stabbed it, then when it stopped moving, he took it to the butchering shack and carved it up, like his dad taught him to do with the hog. It made meals for a week, and what do you know, it had a very nutritious liver. Good with Garlic, and butter. But everything's good with butter His parents were scared. Proud, sure, but scared They'd heard about things like that in old stories. The power to kill something like that, was impressive, and terrible. The power to cook something like that, though... that was a different kind of power entirely. He traveled a while, getting into scraps with creatures no one else could see, and working kitchens across the continent. He was 12 when he came across the Looming Shambler. It was a vast, cow-like thing, wretched in every way. A manifestation of despair, it brought bad harvests, bad weather, and worse to the entire county. It made a good soup. He was 16 when he fought the Exalted Delusion. It had a whole village in it's clutches, hypnotized by those singing and whispering mouths. Its tender flesh was best with far too much sugar to be reasonable. At 21 there was the Red Beast. It's pure Rage and violence, made manifest in every armament imaginable, all fused into one mass of fur, flesh and vengeance, cut through a number of retired military officers who fought in a war long finished. It did not cut through Molars. Molars did cut through it. It made a good barbecue, with jerky for later. 23 brought the crawling plague. It was a bad one. The worst so far. It's venom turned people into husks full of hate and desire to spread the infection. A city fell to it before Molars could stop it. It was good wrapped in a pastry, but not good enough to forget it's horror. When Molars felt that venom gather behind his own teeth he wanted to be sick. But even something like that deserved the recognition of a good meal. 25 was when he encountered the Squatting Sultan running the biggest thieves ring in the Gazarian Markets. It was another kind of monster. Smart. Cunning. No less monstrous. It was Greed manifest, and it didn't care what was done to satisfy it. Slavery was outlawed in Gazar, and none of the other syndicates were running people. One of the best things Molars ever did was turn that thing into jam, and not just because of how exquisitely the flavors melted with the fruit. Compared to the Crawling Plague and the Squatting Sultan, the Maze King was almost benign. Almost. It's spreading of a "perfect world" with it in perfect control was less overtly evil, but it grew petty and cruel, and so it's wings had to be fried and tossed with spinach and onions. Now Bifrost Terminal looks like it might be a new, and delicious, problem to solve.
##### **Molars** The Sin Eater
![Character profile image](https://f2.toyhou.se/file/f2-toyhou-se/images/97701147_iUgUsZCk7zOINsD.jpg)
**Aliases/Nickname(s)** The nightmare chef, Teeth, That weird cooking guy
##### Profile
**Race** Human(Formerly) Unique Entity
**Pronouns | Gender | Sex | Sexuality** He/They | Guy-ish | Something | Ace
**Age** 29
**Weight | Height | Build** 160 lbs | 6'2 | Average
**Hair | Eye | Skin Color** Brown | Brown | Pale
**Distinguishing Features** ✦ Three way mouth ✦ Uncanny valley wrongness
**Job/Vocation** Adventurer and Chef
**Hobbies** ✦ Restaurant Hopping ✦ Hiking
##### Creator
[Captain Redsky](https://archive.thraelosverse.com/user/captain-redsky)
### Personality --- Molars is extremely unsettling, feeding on a diet of demons and evil spirits will do that to you, but under all those disconcerting mannerisms is a legitimately good heart. He will always do his best to protect innocents and those in danger, and maintain harmony with the world around him. Even when that means striking the source of disharmony down. The joy he takes in butchering and cooking his prey is another unsettling feature of him. One gets the sense that this is as much an art for him as it is a duty. The fact that he is always thinking of how good something might taste with butter and what spices, what cuts of it might make the best eating, moreso than it's terror or the sheer necessity of fighting it, is a definite strangeness.
Likes - Good Food - Good Company - Cooking - New Culinary Experiences - A job Well Done
Dislikes - Disrespect for the craft of cooking. - Endangering humans - Callousness and Cruelty - Tyranny
### Abilities --- #### ✦ You Are What You Eat Molars can gain minor properties from anything he consumes. This is usually not to the level of a new ability, and wears off shortly, except in the case of supernatural monsters, properly prepared. #### ✦ Cook Anything Molars has the ability to take the invisible and intangible, particularly entities and monsters, and not only see and touch them, but butcher and prepare them for consumption. #### ✦ The Six Great Meals Molars has many minor abilities from the various entities he's consumed over the years, but there are six monsters that stand heads and shoulders over the rest. All of his other abilities tie into these, basically being part of them. He cooked each in turn, and the gifts they gave him are outlined below. Cream of Looming Shambler Can cause things to decay by touch Candied Lips of Exalted Delusion Charisma that borders on mind control. Must be actively turned on. Jerky of Red Beast Manifest almost any weapon from their flesh, mostly cooking utensils Breaded Crawling Plague The Venom Squatting Sultan Jam Store an endless amount of material wealth and goods inside their stomach, undamaged, as well as unhinging their jaw to intake or disgorge such things Maze King Salad Exhibit control over a limited physical area. Turning it into a kitchen or restaurant of most descriptions. Time and focus can expand this area. ### Skills & Stats --- Molars is an excellent combatant, an excellent survivor, and an even more excellent cook.
Weapons Thanks to his abilities, Molars doesn't need to carry anything in the way of weapons, or cookware for that matter. His entire inventory is mostly a collection of foods and spices, all tightly sealed, contained in the pocket dimension behind his throat.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Excellent Cook - Excellent Fighter - Excellent Survivor - Excellent Tracker - Unsettling - Not good at reading people - Has a hard time taking things seriously - Specialized in Spirits
##### ✦ Imperative Strengths **Excellent Cook:** An Expert on the culinary arts and sciences, can cook just about any dish you can think of, and do it very well. **Excellent Fighter:** Let's just say all those fights with dangerous monsters weren't won by luck. **Excellent Survivor:** Knows how to live off the land and how to patch himself up after a scuffle. **Excellent Tracker:** Knows the signs of a monster or entity's passage. Can follow them to a thing's lair. ##### **✧** Imperative Weaknesses **Unsettling:** Without the use of the Candied Lips, he's absolutely abysmal at any kind of social interaction, just due to his sheer upsetting presence. **Not Good at Reading People:** He has very little ability to understand other people's emotions, his extremely high perception does not extend to social cues **Has a Hard Time Taking Things Seriously:** This is less to do with any kind of playfulness or childishness, but more to do with how much he's already overcome. **Specialized in Spirits:** Though he is unmatched in fighting demons, spirits, and manifestations of negative emotions and trauma, he's much less focused on plain physical or human threats. ##### ✦ Psychological Stats ✦
**Charisma**✧✧✧✧✧✧✧✧✧✧**Kindness****✦✦✦✦✦✦✦**✧✧✧
**Patience****✦✦✦✧✧**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦****✦✦✦✦****Perception****✦✦✦✦✦✦✦✦**✧✧
**Discipline****✦✦✦✦✧**✧✧✧✧✧**Psych stamina****✦✦✦✦✦✦✦✦✦✦**
**Courage****✦✦✦✦✦✦✦✦✦✦****Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦✦✦**✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧
**Maturity******✧✧✧✧✧✧✧**Creativity****✦✦✦✦✦✦✦✦**✧✧
**Cleanliness****✦✦✦✦✦✦✦✦✦✦****Work ethic****✦✦✦✦✦✦✦✦**✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦****✦✦✦**✧✧
**Speed**
**✦✦✦✦✦✦✦**✧✧✧
**Magical Strength**
**✦✦✦✦✦******✧✧✧✧
**Constitution**
**✦✦✦✦✦✦✦**✧✧✧
**Physical Defense**
**✦✦✦✧✧**✧✧✧✧✧
**Dexterity**
**✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✧**✧✧✧✧✧
**Stamina**
**✦✦✦**✧✧✧✧✧✧✧
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Kasper Reenberg
> I think I might have made a mistake. *-- Kasper* Unlike the others, Kasper arrived at The Terminal purely by accident. Lost, confused, and with no clear way to return to his world without the risk of getting himself killed in the process, he decided to take part in Bifrost Terminal's ghost hunting mission out of curiosity and charity. After all, The Terminal is riddled with mysteries- and solving them might be his one-way ticket to home. 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Not Built For This World](#bkmrk-not-built-for-this-w) 4. [Magic Lantern](#bkmrk-personality-1) 5. [Doppelgänger](#bkmrk-personality-2) 6. [Abilities](#bkmrk-abilities-1) 7. [Skills & Stats](#bkmrk-strengths) 8. [Usage Notes](#bkmrk-usage-notes) 9. [Gallery](#bkmrk-gallery-1) 10. [Author's Notes](#bkmrk-author%27s-notes) ### Backstory --- Kasper lived a fairly average and mundane life until he entered college, where he befriended a group of friends who were into paranormal and urban legends. At first, they tried making their own ghost-hunting videos for fun, but after multiple failed attempts at capturing anything supernatural on tape, they realized they had a deeper passion for exploring abandoned places. Nowadays, their projects revolve around urban exploration and investigating obscure myths, sometimes both at the same time. Although Kasper couldn't be a part of their team like he always did after graduating and having to return back to his homeland, he still joined the gang occasionally when his schedule allowed him and got enough money for his travel expenses. One day, they found an old forum website that discussed a certain old mystery that appears to be forgotten by time and took interest to investigate. After days of intense research, they managed to track down the location tied to the rumors and began planning their next investigation. Coincidentally, it was around the same time that Kasper was able to return and visit his friends- so they eagerly invited him to join in as well. Nobody at the time expected the mystery to run deeper than they thought it would be. For better or worse, Kasper will be the first, and the only one to find that out.
##### **Kasper Reenberg** The Lantern Man
![Kasper_ref_drawings_sfg.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/kasper-ref-drawings-sfg.png)
**Aliases/Nickname(s)** Kas/Kaz Stranger Lantern Guy/Dude
##### Profile
**Race** Human (Scandinavian)
**Pronouns | Gender | Sex | Sexuality** He/Him | Male | Bisexual
**Age** Mid 20s
**Weight | Height | Build** 5 ft 11 in | 156 lbs | Tall and slender but subtly defined
**Hair | Eye | Skin Color** Dirty blonde | Purple | Fair skin
**Distinguishing Features** ✦ Wears glasses ✦ Purple eyes ✦ Has a floating lantern
**Job/Vocation** Freelancer, Gig worker
**Hobbies** ✦ Embroidery ✦ Crocheting ✦ Listening to music ✦ Going for a walk ✦ Cycling ✦ Lying in bed ✦ Watching old films ✦ Reading old books ✦ Stargazing ✦ Urban exploring with friends ✦ Surfing the web ✦ Mindlessly scrolling on pet videos
##### Creator
[Kid-die](https://archive.thraelosverse.com/books/players-and-player-characters/page/kid-die)
### Personality --- \[Wip, but if I need to quickly (and poorly) describe his personality atm, it would be *"chill and laid-back from the outside, internally screaming on the inside."*\]
The Big Five Personality Traits ##### **Openness: High** Kasper is pretty opened minded and believes everybody is unique in their own ways and they should be proud of it. He is usually curious when encounter with something unfamiliar and is willing to learn or experience new things, hence why he's pretty fond of urban exploring and travelling. He definitely would've enjoyed his stay at Thraelos a lot more if he wasn't there out of the blue and his life is kinda at stake because of it. He also enjoys art and music considering he's also an artist himself. He can get pretty creative with his ideas. Though he usually doesn't show the artistic side of him to strangers unless were asked. Kasper can be pretty expressive with his face along with his body language, which makes him pretty easy to read like an open book for the most people, even when he doesn't want to. ##### ✦ Openness Scale ✦
**Imaginative** ##### **✧** **Realistic**
**Artistic Appreciation**##### **✧** **Indifferent / Unappreciative**
**Expressive** ##### **✧** **Stoic**
**Maverick** ##### **✧** **Methodical**
**Curiosity / Reflective** ##### **✧** **Unquestioning /** **Simple-Minded**
**Open to Change** ##### **✧** **Resistant to Change**
--- ##### **Conscientiousness: Medium - Low** Kasper is more of a "Live in the moment" kind of guy as he doesn't really have any big goals that he wants to archive in his life. He would procrastinate and do things at last minute especially when it's not important or when he's not feeling like doing it, though he only tends to do this towards his own personal errands and usually try not bringing this kind of attitude when doing someone's favor or bidding. He can be pretty indulgent with his cravings at times knowing that he's a grown adult and basically can do anything that he wants at this age. Though he tries not to overdo it to the point it starts to affect his life, as it supposed to be more like a treat for himself once a while. Kasper is capable to make deliberate plan ahead but also can act on impulse depending on the situation he's in. He tries to at least think twice before committing to the action, as he can be pretty doubtful much as he can be pretty confident on himself at times- especially when he never dealt with a similar situation beforehand. Despite all of this, Kasper is a pretty reliable person in general and take his responsibility rather seriously most of the time, especially when it requires sense of urgency. ##### ✦ Conscientiousness Scale ✦
**Confident** ##### **✧** **Doubtful**
**Organized** ##### **✧** **Disorganized**
**Responsible / Trustworthy** ##### **✧** **Careless / Unreliable**
**Goal-Oriented** ##### **✧** **Desultory**
**Disciplined** ##### **✧** **Indulgent**
**Deliberate / Strategic** ##### **✧** **Reckless / Spur-of-the-moment**
--- ##### **Extroversion: Medium - High** Kasper actually more leans to ambivert than extrovert. He's pretty outgoing and friendly towards others, but he wouldn't mind or sometimes prefer a moment of solitude for himself. If he's given an opportunity to be talkative with others, he will take it. He got quite an adventurous spirit and has a pretty active lifestyle, which makes him able to stay energized after a long day. He would try keep things lighthearted and comfort others if the situation needed to, usually either by giving some words of encouragement and try to lift up their spirits, or volunteer to help them out. However, he's not always comfortable to be the center of situation and usually has a nonconfrontational attitude, as he prefers things to get settled down in a peaceful way if possible. ##### ✦ Extroversion Scale ✦
**Friendly** ##### **✧** **Cold**
**Outgoing** ##### **✧** **Reclusive**
**Bold** ##### **✧** **Meek**
**Energetic** ##### **✧** **Lethargic**
**Adventurous / Venturesome**##### **✧** **Settled / Restrained**
**Cheerful** ##### **✧** **Disengaged**
--- ##### **Agreeableness: High** Typically, Kasper sees most people as fair, honest, and have good intentions at heart. Therefore, he usually has a good or at least neutral first impression towards strangers. He doesn't have trust issues with others and usually would give people the benefit of the doubt, unless the red flags are too obvious at first glance. But despite he wants to see the goodness in people, it doesn't mean that he's naive. He tries to practice healthy skepticism and while he may start being cautious and suspicious towards the people, he feels skeptical with, it doesn't make him become hostile and openly act untrusting when interacting with them until he gets a better understanding of the situation. While he has a good self-esteem and is pretty confident at his own capability, he never thinks highly of himself and doesn't boast about it. He rarely shows his skills to others unless the situation needed him to use it, or he were asked to show his skills. Kasper is also a rather honest person and doesn't like manipulating others unless he really has to for the sake of himself and others. And while his words can be sincere and heart-to-heart, sometimes he has trouble to say it directly and would beat around the bush depending on how difficult or complex the situation is as he prefers to tread things lightly. Because of this, it makes Kasper a diplomatic person and easy to give cooperation with others in general, as long there's no ill intention behind them that he would notice. ##### ✦ Agreeableness Scale ✦
**Optimistic** ##### **✧** **Cynical**
**Sincere / Honest** ##### **✧** **Deceptive / Manipulative**
**Altruistic** ##### **✧** **Narcissistic**
**Diplomatic / Cooperative** ##### **✧** **Argumentative / Combative**
**Humble** ##### **✧** **Arrogant**
**Compassionate**##### **✧** **Ruthless**
--- ##### **Neuroticism: Medium ** \[To be Added\] ##### ✦ Neuroticism Scale ✦
**Anxious** ##### **✧** **Calm**
**Short-tempered** ##### **✧** **Composed**
**Pessimistic** ##### **✧** **Hopeful**
**Self-critical** ##### **✧** **Self-compassion**
**Immoderation** ##### **✧** **Temperance**
**Easily Shaken**##### **✧** **Unshakeable**
Likes - Hanging out with friends - His hobbies and interest - Smoking - Petting random cat on the streets - Observing the nature or man-made places - Grilled cheese sandwich - Spring - Vintage music and films - Easygoing people - Blue hour - Vibrant nightlife - Getting a good drink - Not dying
Dislikes - Dying - Loud noises - Unnecessary violence - Hostility - Icky stuff - Arrogant people - Annoying ads - Being in uncomfortable or stressful situation - Getting rickrolled - Roaches - Dogmatism - Dying
### Not Built For This World --- Kasper has one major weakness: *since he comes from a world where magic is regarded as a myth and almost non-existent, being exposed to a different world where magic is the norm can have terrible side effects on his body if he comes into direct contact with it.* In short, he is **highly vulnerable to magic** and will experience unpredictable side effects when being exposed to it. Most of these effects can either be harmful or neutral, **with some having the possibility to impact his health and others being outright fatal.** For example, if Kasper were given a fire magic stone meant to keep the user warm in cold weather, the best possible outcome is that his entire body could suddenly glow and turn him into a human lantern that attracts moths for a few minutes. The worst outcome? *Spontaneous human combustion.*

*Note: **Psychic, psionic, mental powers** or any similar abilities are usually the exception. Meaning Kasper may experience only mild or no side effects from them. This is because the magic must be **physical** and must come into **direct contact** with Kasper’s body to trigger the side effects.*

### Magic Lantern --- A mysterious lantern that Kasper carries around with him. He can move and control it at will without physical contact (similar to telekinesis). Based on its design and aesthetic, it seems to be linked to the Terminal itself. #### ✦ Magic Replication The lantern has the ability to copy any physical magic that comes into direct contact with it, allowing Kasper to reuse the magic through the lantern when needed. This allows him to collect and replicate magic or magical items by absorbing at least a fraction of their magic into the lantern, which he can later use those copied magic for self-defense or to assist others. Kasper can control how to summon the magic from the lantern, but one of his common methods is transforming it into an area of effect (AOE) form and becoming sort of like a "filter" that allows him to use the magic on himself indirectly without getting any harmful side effects. However, the copied magic is slightly weaker than the original, and Kasper must be good in precision and accuracy when controlling the lantern's movements during battle or in high-stakes situations. This is particularly crucial when dealing with magic that is difficult to capture, using the lantern to launch magic projectiles, or even attempting to parry an incoming magic attack in real time. It should be noted that the lantern only replicates magic rather than stealing it from the original user. It can only collect magic that is visible to the naked eye and relies on the user’s memory and knowledge to use them. This means Kasper cannot use magic that he is unaware of, even if that magic has been collected into the lantern in the past. Additionally, if Kasper somehow lost his memories during the tournament, he would lose access to all the magic he had previously obtained and would have to start over unless he recovered from it. #### ✦ Visual Scrying If Kasper sends his lantern beyond his line of sight, he can close his eyes and shift his vision to the lantern’s POV. This allows him to navigate through different or dangerous areas without having to be there. However, doing that would also leave Kasper in a vulnerable state. He can still be able to use the lantern's other abilities at the same time and can also speak through it, allowing instant communication with others while he's away. #### ✦ Basic heat and Light Manipulation The lantern can emit heat and provide warmth to those nearby the lantern. Aside from being able to adjust its temperature and brightness, Kasper can also change its default cyan glow to any hue of his choosing. He could even turn it into a disco light if he wanted to. #### ✦ Unbreakable Like the state of The Terminal itself, the lantern remains intact and pristine, unaffected by the wars and disasters even after a century.

*Note: The lantern can only be used by those who come from worlds where magic is rare and is similar to Kasper's world. However, anyone who doesn't have any magical, mystical or superhuman ability like Cain can borrow and use the lantern with Kasper's consent. Otherwise, the lantern will not work and remain useless.*

### Doppelgänger --- Ever since Kasper set foot in Bifrost Terminal, people have begun seeing someone who bears an eerie resemblance to him. This figure would briefly appear when people are left alone by themselves for a while. His doppelganger mostly doesn't speak, and if the individual noticed him, he will ignore them and walk away. If they choose to follow him, they will instead encounter a different doppelganger who resembles another person or creature, currently engaged in their own business. Like Kasper's double, these figures typically ignore any attempts at interaction, acting as if they do not exist. If they try to touch the double, their bodies will simply phase through. There can be two or more doppelgangers during an encounter, and it is far more common to see someone else's double rather than one's own. These strange encounters are always brief, with the doppelganger disappearing after a short while. The strange encounter can later happen again to the actual person or creature, occurring anywhere from a few minutes to several hours or days later. **Basically, by encountering his doppelganger, it can offer somebody a glimpse into a possible future through witnessing the actions of other doppelgangers.** Whether it serves as a warning or guidance is uncertain, leaving the individual to decide whether to alter their fate or ensure that outcome comes to pass. However, when Kasper tries to follow his own doppelganger while he's alone, he is unlikely to encounter another doppelganger as others do. Instead, he will find himself in a situation or event where any choice he makes could lead to an impactful outcome, no matter how insignificant it may seem at the time. ***Butterfly Effect,** if you will.* This also applies when he's taking the same path that his doppelganger previously took, regardless of who witnessed the other him. For unknown reasons, *the spirits are unable to see his doppelganger*, and it is uncertain whether The Entity is aware of his existence. ### Abilities --- Having taken part in multiple urban exploration in the past, Kasper has picked up some useful skills along the way. While he may not be the most experienced among the group, the traits he's gained from those kinds of experience often come in handy for him in certain situations. #### ✦ Intuition Kasper has a strong gut instinct that he can rely on when he's in an unfamiliar territory to sense if something feels off. Sometimes he's able to piece things together through intuition alone and can make pretty good guesses and assumptions out of it. His gut feelings grow sharper when he's aware of danger or is being cautious of his surroundings, however his doubts can sometimes prevent him from taking further actions about it, afraid that doing so might be a wrong move and make things worse. That being said, he isn't incapable of taking risks and usually will take a leap when there are no options left. #### ✦ Parkour & Stealth Kasper has developed high speed, stamina, and endurance that allow him to move quickly and efficiently between locations. He relies on running, vaulting, jumping, climbing, rolling, and other parkour techniques to navigate and overcome the obstacles. He can also act stealthily and try keeping a low profile to avoid detection. Kasper will try his best to adapt his movements and actions to suit the situation that he's in, whether he has to run away from danger as soon as possible or stay hidden from getting caught. #### ✦ Mental Mapping Kasper has a good sense of direction and is able to remember the layout of the places he was in, which allows him to retrace back his steps or plan an escape route as a backup plan in case things go south. This also makes him observant of his surroundings, and he is able to pay attention to the details but also identify and memorize them. Especially when he needs to look out for any potential environmental risks. Thus making him able to recall back his memories pretty good as well. However this ability works best when he’s in a clear mental state. If he becomes overwhelmed especially by supernatural forces that are capable of distorting one's perception, his sense of direction may falter, making it harder for Kasper to navigate his surroundings when he's out of his element under this occurrence. ### Skills & Stats ---
Items - Lighter - A pack of cigarettes (recently brought, hasn't opened yet) - Mobile phone (80% battery left) - Wallet (containing cash, cards, passport & ID) - Pocket notebook with pen - Jean chain
Weapons While he doesn't carry any weapons with him, he can use his lighter and jean chain for self-defense. He would also take any opportunity to use whatever he could find inside The Terminal as a weapon if possible.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Urban exploring skills - Got a magic lantern with him - Good understanding with modern technology - Decent quick-thinking skills - Knows how to do basic first-aid - Quick to despair, slow to surrender - Being an average human - Highly vulnerable to magic - Nearsightedness - Has very limited knowledge outside from his world - Can be easily shaken from distressing situations - Not really good at lying (his face tells everything)
##### ✦ Imperative Strengths ✦ **Urban exploring skills:** See [Abilities](#bkmrk-abilities-1). ✦ **Got a magic lantern with him:** See [Magic Lantern](#bkmrk-personality-1). ✦ **Quick to despair, slow to surrender:** \[To be Added\] ##### **✧** Imperative Weaknesses **✧** **Highly vulnerable to magic:** See [Not Built For This World](#bkmrk-not-built-for-this-w). **✧** **Nearsightedness:** Kasper has a visual impairment and needs to use glasses to see things clearly. He's basically screwed without them. **✧** **Can be easily shaken from distressing situations:** \[To be Added\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧**Kindness****✦✦✦✦**✧✧✧
**Patience****✦✦✦✦✦✦✦**✧✧✧**Intelligence****✦✦✦✦✦✦✦**✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦✦✦✦✦✦**
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧
**Courage****✦✦✦✦✦✦✦**✧✧✧**Caution****✦✦✦✦**✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦✦✦✦**✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦✦✦**✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧
**Speed**
**✦✦✦✦✦✦✦✦✦✦**
**Magical Strength** **(Without Lantern)**
✧✧✧✧✧✧✧✧✧✧
**Constitution\**\*When not against ******magic***
**✦✦✦✦✦**✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧
**Magical Defense** **(Without Lantern)**
**✧✧✧✧✧✧✧✧✧✧**
**Stamina**
**✦✦✦✦✦✦✦✦✦✦**

*Note: Since Kasper doesn't have any superhuman or magical traits, his physical and mental attributes are measured based on the stats of a human being. With 5 stars being the standard human capability, while 10 stars is the best of human potential from the average people.*

### Usage Notes --- ✦ Cameos are welcome, feel free to include him in your entry if you like to! ✦ Shipping is allowed, but please keep it PG-16 as per the oct rules if you want to talk/post about it to the BTOCT server or in your entry. The same goes for NSFW. (Rules may be subject to change, but for now I don't mind on this one.) ✦ Character death is also allowed, but please refrain from doing it out of shock value. I'm more open to torturing my character or putting him in situations that are arguably worse than death than outright killing him, so you're absolutely welcome to traumatize the hell out of him :D Major injury and gore are acceptable as well. If you have some questions regarding Kasper or aren't sure if I'm ok with certain stuff for him, then feel free to message me on Discord! ### Gallery --- ![kasper refff done I guess.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/kasper-refff-done-i-guess.png) Kasper's visual ref sheet
![kasper reenberg color paleete.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/kasper-reenberg-color-paleete.png)![bifrost terminal doodles maybe333.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/bifrost-terminal-doodles-maybe333.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
Kasper initial drawingKasper's double initial sketch\[etc\]
### Author's Notes --- ✦ Kasper's full name pretty much translates to "Treasurer of The Mountain" (Thank you [TrynaLiv](https://archive.thraelosverse.com/books/players-and-player-characters/page/trynaliv) for helping me with the name!) ✦ Since he believes that artists have the free will to create anything, his craft works can go from something cool and sweet, to a complete abomination. ✦ He tends to be quiet and zone out a quite lot when he's near or at a bridge. Sometimes he would go there as a place to smoke. That being said though, he's a light smoker. ✦ Kasper's theme song is *["TOKYOPILL - E t h e r e a l"](https://youtu.be/3XFXPIMdj2Y?si=uwismNpc_ixLZSz-).* ✦ While Kasper finds The Entity to be pretty menacing and scary, he's actually kinda curious about The Entity and why they're the person who they are now. He lowkey would like to have a recorded interview session with them for his friend's sake who absolutely gonna love it. ✦ Kasper prefers carbonated drinks over tea or coffee, but if he has to choose then it probably would be coffee. He's more on the sweeter/less bitter side when comes to it. And while tea won't be his first choice, he does like strawberry tea (it can be served hot or cold, he isn't picky) ✦ *"The horrors persist, but so do I"* is his survival mantra right now. Often overlaps with *"fuck it, we ball"*, his another survival mantra. ✦ The concept of Kasper's doppelganger is based on [Vardøger](https://en.wikipedia.org/wiki/Vard%C3%B8ger) from the Norse folklore*.* # Snezhana Isakov
> It’s not the spirits you have to fear, you know. It’s the power. The power’s the stuff that changes you, after all. *-- Snezhana Isakov, on the subject of safe contact with rogue spirits.*
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- No one knows exactly how the Isakov family first came to power. No one knows what the ghosts of Okiros saw in them to give them total sovereignty. No one knew if, once upon a time, the family cared about their fellow peers. It didn’t matter. By the time the three Isakovan Children were born no one could remember a time where they weren’t neglectful to their people. No one could remember an Okiros that wasn’t choking in rot and decay. For what it was worth, they were never blamed for the failings of her family name. Each and every Isakov who had come to power was blinded by it, becoming more concerned with pleasure and status than caring for their own children. They were mad, everyone in town knew, and just as much they knew the children were headed towards the same sort of madness. Yet there was nothing they could do. The children were insulated by riches, and no matter how innocent they were now, the madness was their destiny. Snezhana was the oldest. She wanted to be a painter. No one noticed, save for her siblings; and, in time, the spirits of Okiros. As their parents and families continued to chase pleasure after pleasure, the Children were practically raised by the departed. In lieu of excesses, they were taught of the world, of the common people that would live and die without ever seeing an ounce of their privilege. They learned the practical magics deemed too dirty for the elite to use, practiced chores deemed beneath a person of their name, were the first Isakovans in generations to actually tend to the dead. And in time, the three felt fearful that one day, all of this would be gone. That they would be consumed by the family madness and all of this would be not but a dream. Snezhana was fourteen the last time she saw her mother. Her mother wanted to take her somewhere no Isakov would ever worry themselves with mortal burdens again. And not soon after, the spirits offered a final escape. A chance to go to town and atone for the mistakes of their blood. Her siblings jumped at the chance, of course, for they grew to hate their bloodline, and wanted any other life other than to live a life free of madness. And Snezhana had to follow, for who else would take care of them in the real world? The night they escaped, Snezhana watched as every single Isakovan left in her home disappeared, joyous as they dissolved into something else. She had to - what would her siblings think if they saw her crying in the morning? Okiros recovered. All things do, given time. What quarrels of power were ignited were shut down when the spirits started morphing into monsters, the lock of the Isakov’s blessings broken, allowing them to achieve their truest forms. Whatever dangers the spirits posed were quelled by Snezhana, her teachings making her near prodigal in the art of spirit tending and exorcism. And whatever status this would have given was squashed in the fact that no one wanted to risk the madness taking hold of them. So Okiros stabilized - not the most prosperous community, but a safe one. Healthier than it ever had been. A normal town, ready to join the wider world. And Snezhana grew old the fastest. She was the one left to raise her siblings, and when they struck out as skilled mediums of their own, she took control of a simple shop, a way for them to be a member of a community and nothing more. And while her brother became an advocate for the people’s rights, and while her sister left to bring the world’s bounties back home, Snezhana stayed, the rock of the Isakovan Children, a solid spinster anyone, spirit or man, could rely on, and nothing more. Sometimes she could hear her mother in her dreams. Sometimes, she wishes she stayed.
##### **Snezhana Isakov** Local Medium
![download20250503223323.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/download20250503223323.png)
**Aliases/Nickname(s)** Hana
##### Profile
**Race** Human
**Pronouns | Gender | Sexuality** she/her | cis woman | demisexual
**Age** 41
**Weight | Height | Build** 5'5" | 130 lbs | Lean
**Hair | Eye | Skin Color** Brown | Brown | White
**Distinguishing Features** ✦ Mole on her chin ✦ Velvet Lipstick
**Job/Vocation** Medium
**Hobbies** ✦ Charm Collecting ✦ Painting
##### Creator
[CiciOrcody](https://archive.thraelosverse.com/books/players-and-player-characters/page/ciciorcody)
### Personality --- Snezhana Isakov works. Some days she thinks it's the only thing keeping her going. This isn't to say she doesn't have anyone to care about - she'd be the first to tell you otherwise. Every word she speaks of her siblings is filled with pride, she has nothing but kindness for the people of Okiros. They all are just...better at it. Scheduling afternoon brunches, making time to listen to the radio, you know. Just...being people. Actual people with desires and hopes and *futures.* Snezhana's future is already here, of course. She got her sisters out. She left her family name to start a new one that actually cared. Now all that was left for her to do was reflect - on the mystery that the Isakovs became, on whether they deserved what was coming to them. Whether their disappearance was a punishment or a reward. Whether or not she should forgive them. She cannot let anyone know that she wants to forgive them - least of all herself. So she works. It's the most important activity in her life - keeps her grounded, keeps her stable, gives her a purpose to work tangibly towards without losing herself in her doubt. Why worry about abstract moral dilemmas when she needs to feed herself, to keep spirit and human alike safe and sound? As long as she has work to worry about, she never has to face her past ever again. As long as she can keep herself busy, she'll never have to worry about going completely mad. She will never tell you this out loud, of course. To most people, Snezhana Isakova is simply the medium who sits in her workplace all day, who keeps to herself but is always willing to lend you an ear. She desperately wants nothing more than this.
Likes - Painting - Her Siblings - The Sound the Rain Makes as it Falls
Dislikes - Lentils - Gold and Finery - The Actual Rain
### Abilities --- #### ✦ The Snow Arts A Practical Magic, one of many that are taught to the young of Okiros, and Snezhana's favorite. Practically, she uses it as a way to preserve foods and create items on the fly. In danger, she uses it to create protection and shelter. ✦ Spirit Communion While most people can talk to spirits just fine, it takes the careful hand of a proper medium to properly commune, to touch a spirit's heart and understand them completely, as one would a language. A connection is made - so long as the medium wills it, they can communicate with the spirit at any time. Snezhana is a prodigy at these arts, using these techniques to pacify spirits and learn how to defend against them. #### ✦ The Isakovan Delight Crawling at the back of Snezhana's dreams are what's left of the Isakovan power, joyous and uncaring of mortal woes. She always the option of tapping into that power, remembering the glory and glamour that her family was granted, yet always at the risk of inheriting their apathy to anyone they deemed unworthy. She's never had to take that power. She never wants to take this power. She is the only Isakovan left who can even imagine this as an option to take. Skills & Stats --- Snezhana is a survivalist, first and foremost. She makes no pretense about being able to hold her own in a fight - what she *can* do is weather the storm, wait someone out before she gets the chance to deescalate, run, or at the worst case, strike.
Weapons **The Albatross:** A pair of scissors gifted to her by her father, in case she ever needed to defend herself. She's never found anything better.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Tracker - Survivalist - Practiced Medium - Stoicism - Aging - Single Minded - Tired - The Isakovan Delight
##### ✦ Imperative Strengths Snezhana has been a medium longer for longer than some of the expedition have been alive. Magically, she's as practiced as anyone worth their salt in the game, in both snow magic and spiritual communion. More importantly, to her, she knows how to *survive,* how to incapacitate when she has to, to live in the cold and wet, to keep herself healthy and chugging as much as she can. ##### **✧** Imperative Weaknesses For all the experience under her belt, Snezhana is completely and utterly human. Despite her toughness, she isn't very strong, isn't very fast, and can't sprint to save her life. Against any opponent past the base human averages, get past her magic and she'll fold like paper. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦**✧✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦✦✦**✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧
**Confidence****✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦✦✦✦**✧✧
**Discipline****✦✦✦✦✦✦✦✦**✧✧**Psych stamina****✦✦✦✦**✧✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧**Caution****✦✦✦✦✦✦✦✦**✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧**Loyalty****✦✦✦✦✦✦✦✦**✧✧
**Maturity****✦✦✦✦✦✦✦✦**✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦✦✦✦**✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦✦✦**✧✧✧
**Constitution**
**✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦**✧✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦✦**✧✧✧✧
**Magical Defense**
**✦✦✦✦✦✦✦✦**✧✧
**Stamina**
**✦✦✦✦**✧✧✧✧✧✧
### Usage Notes --- Do not kill Snezhana - if you wanna do something you can do better than that. All major changes that you plan to inflict on her (injury, romance, relationships, etc) should be passed by me first, although I will probably give the go ahead more often than not. ### Gallery --- ![download20250503223323.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/download20250503223323.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Nephala
> Why...are they all frightened by darkness? It holds many wonders within. All that lies in shadows that lives is only me. *-- Nephala* A strider of the eternal night. Wherever they roam, shadows follow. Through the dark, Nephala sees life in a curious light but wishes to know where she fits in it. The incident in the Bifrost Terminal halts her journey of discovery. She hopes to venture into the abyss and gain her freedom once more.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- In a time long forgotten, there existed a realm of darkness. Life's expansion made it shrink further and further, collapsing what belonged there into nothingness. Gaining insight to what world lives in the unknown, an entity ripped apart its essence to forge a new creation. Gifting this essence a hollow form was the only way for it to survive with a body, but it was still imperfect. Rewarded with a bejeweled collar, the being of darkness was guaranteed form and being without oblivion. Outside the reach of the realm, the fading entity sent their first and last creation to the living world. The creation arose from nothingness and gazed at the incomprehensible wonders around her. Her thoughts slowly forged together to recognize her own name: ***Nephala**.* Nephala is overwhelmed by the newfound place she finds herself. All these confusing things for her; life, color, skies, emotions. She folds into herself, summoning darkness to hide. She enjoys the solitude as it gives her a familiar sensation of belonging. Slowly, she crawls out of her void to understand why these new elements confuse her so. In time, Nephala gazes in awe for what the living world can provide, in person or from the shadows. She spends her time as a silent observer and traveler of the night. The few people who happen to see her in the dead of night do not approach her with the same curiosity. Words are spoken to her when she is recognized; Wraith, Specter, Monster, Ghost, Hollow. This just leaves Nephala empty with her purpose; why does she exist and only someone like her when everything else is vastly different. What makes those around her be the way they are. Stuck with this question for a long while, Nephala hopes travels would be the key to this riddle. She remains aimless with her direction until one day when she overhears interesting news. A derelict terminal sits atop the mountain. The locals tell stories about its dangers but few words stand out to Nephala. Words that echo familiar emotions; spirits, ghosts, darkness, emptiness. All spoken with a tinge of fear and uncertainty. However, the shadow doesn't share the same sentiment. Nephala believes that this 'Bifrost Terminal' could lead her to knowing more of not just about the unknown, but herself. Taking a step into the cold, dark night, Nephala makes her way up the mountain and towards a new frontier...
##### **Nephala** Envoy of Darkness
![Nephala.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/nephala.jpg)
**Aliases/Nickname(s)** Neph, Hollow One, Dark Wraith (attributed by scared viewers)
##### Profile
**Race** Shadow Being, Humanoid
**Pronouns | Gender | Sex | Sexuality** She/Her | Cis | Female | Panromantic/Asexual
**Age** ~ 400 years
**Weight | Height | Build** 108 lbs | 5ft 6 | Slim/Average
**Hair | Eye | Skin Color** None | Purple | Black
**Distinguishing Features** ✦ Cuffed collar with a purple gem ✦ Faded cape comprised of shadows ✦ Face shrouded in darkness, piercing purple eyes
**Job/Vocation** Explorer
**Hobbies** ✦ Finding that out herself!
##### Creator
[Undead](https://archive.thraelosverse.com/books/players-and-player-characters/page/undead)
### Personality --- Nephala holds an unusual interest with things around her, big or small. She speaks without a filter, which could result in unintended bluntness on her observations. When a situation is dire, she will affirm it as a casual view since she does not gauge traditional dangers the same way. All that matters is the goal that is presented to her or others. Despite that, she expresses herself with eagerness to anything new in front of her. She does have distain for the blatantly negative actions done in front of her (i.e: killing, mockery). Nephala is rarely dissuaded from her passions. Acts of pains and the unknown are prices to pay for the further progression of a goal. Her support for others is not done with altruism, rather done as an action she can do. It matters not how the person looks or even if they are human, Nephala sees them in the same optimistic view.
Likes - Darkness - Learning - Long walks/traveling - Cold
Dislikes - Bright Lights - Blood - Fire - Halt of 'knowing'
### Abilities --- #### ✦ Shadow Manipulation Nephala was made in tuned with the darkness as long as she could remember. She grown familiar with how it feels and what it is capable of. With a raise of her hand, nearby shadows can be moved from their initial point. It reacts with similar texture to water, moving smoothly and capable of crashing into other thing with some weight. Nephala can temporarily solidify shadows in her hand in the form of objects, limited by her imagination. Conjured shadows and shadow items can be dissipated by a strong enough light source. Asides from a defensive use, Nephala can maneuver through the darkness with ease. She 'dives' into them, from as large as an unlit room to as small as someone's shadow. The area she arrives in a domain filled with darkness, consisted as a dense body of water that is hard to maneuver for other beings. The distance is limited by how far the shadow stretches before being broken or cut off by light. Nephala is capable of being in the depths for only 30 minutes, but other beings that are dragged down stay for an immensely shorter time. Otherwise, the sensation faced is drowning in darkness. #### ✦ Levitation Nephala's biology grants her to hover above the ground by her own will. She can control the height of elevation up to 10 ft. Maintaining the ascension is up to personal stamina, akin to running. Similarly, Nephala can slow down her falling from great heights with the same energy. #### ✦ Eye of the Void Nephala wears a metal collar adorned with a bright purple gem, bestowed by the last entity of the Void. It acts as a personal conductor of darkness for her to utilize. In the event where natural shadows are scarce, the 'Eye' can generate a dark source of power for Nephala to utilize. By default, the gem releases its magic in the shape of a cloak. Similarly to her natural control of shadows, Nephala can shape it into effective tools like a barrier or enlarged hands. The construct strength is more refined and powerful compared to natural shadows, having a heavier weight and chilling grasp. The power of the gem is not solely a boost to Nephala. In reality, it acts as a stopgap for her internal darkness. When the gem cracks, the stored power spills out and supercharges Nephala's shadows. The shadows react wildly and do not act by Nephala's choices. The gem can regenerate, but it requires Nephala to not expel more shadows, including entering the darkness itself. Nephala never willingly takes the collar off. Despite the look, it does not cause her discomfort. Looking closer to it, you can faintly hear whispers... ### Skills & Stats --- Nephala's skills are reliant on the presence of darkness, either naturally conjured or from the Eye. She doesn't have personal history with combat or physical efforts. However, her experience in seeing them be done by others through her time makes her visually understand basics. Her body can still feel sensations, but they rarely hinder her. Heat and chills won't cause her pain like a bright light would.
Weapons Shadows can be molded to physical weaponry. Shape limited to imagination, strength akin to magical output.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- High magical endurance - Non-human biology - Sneaks easily with shadows - Strong mental fortitude - Absorbs information quickly - Fearless - Magic has high ceiling to grow - Little/No physical prowess - Light/Holy Magic - Breaking the Gem causes uncontrolled output - Lost in curiosity - Naivety - Magic has high ceiling to grow
##### ✦ Imperative Strengths Magical specialist, easy to evade dangers, hard to intimidate ##### **✧** Imperative Weaknesses Not adept in physical skills, high aversion to light, easy to manipulate ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦**✧✧✧✧✧✧**Kindness****✦✦✦**✧✧✧✧✧✧✧
**Patience****✦✦✦✦✦**✧**Intelligence****✦✦✦**✧✧✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦✦✦**✧✧✧
**Discipline****✦✦✦**✧✧✧✧✧✧✧**Psych stamina****✦✦✦✦✦✦✦✦**✧✧
**Courage****✦✦✦✦✦✦✦✦**✧✧**Caution******✧✧✧✧✧✧✧✧✧
**Honesty****✦✦✦✦✦✦✦✦✦✦****Loyalty****✦✦✦✦✦✦✦**✧✧✧
**Maturity****✦✦✦✦✦✦✦**✧✧✧**Creativity****✦✦✦✦✦✦✦✦✦**✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦**✧✧✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦**✧✧✧✧✧✧✧✧
**Speed**
**✦✦✦✦✦✦✦✦✦**✧
**Magical Strength**
**✦✦✦✦✦✦✦✦✦✦**
**Constitution**
**✦✦✦✦✦✦✦✦**✧✧
**Physical Defense**
**✦✦✦✦✦✦**✧✧✧✧
**Dexterity**
**✦✦**✧✧✧✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦✦✦✦**✧✧
**Stamina**
**✦✦✦✦✦✦✦**✧✧✧
### Usage Notes --- You are welcome to use Nephala in whatever your story may require, as well as appearances (credits welcomed). Please DM me on Discord for further clarification and notification (@undead\_artisan). ### Gallery --- ![NephRef.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/nephref.png) Nephala Reference
![shadow_storm.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/shadow-storm.png) ![VoidEye.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/voideye.png)
*Display of the shadows' will* Creations of the Eye.
### Author's Notes --- ✦ \[Notes from the page author\] # Elmer the Sasquatch
> Are pants optional? ...Oh, I mean: Once you know where you're going, it doesn't matter how you get there, just take your first step. And don't let anyone stop you. *-- Yuqhahagiabekl, aka Elmer the Sasquatch* Hailing from the most dangerous of realms, the Sasquatch are a species steeped in ancient lore and mystery. Elmer is not so enigmatic. Having a natural curiosity for non-sasquatch species, he likes to explore and converse with those not of his kin. Now he has come to answer the call of Cain and see if his unique perspective could provide an answer to the problem of the Bifrost Terminal. Even if he seems completely out of place doing it.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- In a far-off plane of reality, lies the home dimension of what many would call the bigfoot; but they go by many names. Not that they care, they live in extremely loose societies, completely careless of the thoughts or opinions of other intelligent beings. Sasquatch, contrary to what most believe, have the innate ability to travel between realities at will. Traveling from one place to the next was as simple for them as a stroll down the street for us. Popping into one place or another usually in search for their favorite foods or beautiful sights, with the occasional run in with the native inhabitance of that place. Elmer however, was different. He was actively curious of other beings and tried to interact with them. But he had a limited capacity given the fact that he didn’t know any other language. So everyone just ran away from him. That was until back in his home dimension, he met someone who would become his first friend from outside his species. He was a part of a humanoid forest people, who practiced mysticism, martial arts, and meditation. One in this monk-like society, a young man named Javor wasn’t afraid, and began to learn from Elmer, and Elmer from Javor. Over their years learning, Elmer picked up many things, including other languages, fighting techniques, and many various nuances of other cultures other than his own. Javor even gave him his nickname, cause Yuqhahagiabekl was too hard to say for any non-sasquatch. He eventually went out on his own again and began to learn even more using the skills Javor provided him. Learning more and more to his own amusement. And after a long trip he would go and tell Javor what he saw. During his travels, Elmer was actually someone surprised at the revelation of how restricted the other races were. The vast majority being stuck in their own pocket, which felt small to an interdimensional being like him. Therefore, after obtaining an invitation to the Bifrost Terminal, he thought it would be a good place to understand other species more, and maybe even help them out with his particular skills.
##### **Elmer** Eyes in the Trees
[![Elmer the Sasquatch Profile pic.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/scaled-1680-/elmer-the-sasquatch-profile-pic.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/elmer-the-sasquatch-profile-pic.png)
**Aliases/Nickname(s)** Yuqhahagiabekl Elmer Giant of the Forest Peeping George
##### Profile
**Race** Sasquatch
**Pronouns | Gender | Sex | Sexuality** He/Him | Male | Man | Heterosexual
**Age** 273 (Equivalent of a 31 year old human)
**Weight | Height | Build** 9ft 10in | 1249lbs | Heavily Muscled
**Hair | Eye | Skin Color** Reddish-Brown | Dark Blue | Gray
**Distinguishing Features** ✦ Bruh ✦ Being Nearly 10 foot tall ✦ Big Feet
**Job/Vocation** Recreational Wanderer
**Hobbies** ✦ Being Curious About Other People ✦ Being Nosy ✦ Stealing people’s snacks ✦ Playing Pranks ✦ Learning to play the guitar
##### Creator
\[link to creator page(s)\]
### Personality --- While his initial appearance intimidates most into absolute terror, he is a generally friendly guy. He likes to sit and hang out with folks around the fire and tell them stories about his many travels, often adding funny twists to them. But some of them seem a bit to outlandish for some. His stories sometimes drag on, but he explains he gets excited talking to any non-sasquatch. He has a natural curiosity to him, often grabbing people’s belongings to examine them. He usually is unsuccessful in finding out what they are without help. And he has a habit of sometimes “forgetting” to return things. But he says doesn’t mean to, just honest mistakes. He also likes picking people’s brains with all sorts of random questions, like where they’re from, what’s their home or life is like, or super inappropriate questions that most wouldn’t dare to ask. Truth is that he still has a lot to learn when it comes to standard etiquette. Which has led to more than a few misunderstandings. But other than this he comes across as a chill and helpful guy. He is very slow to being truly angry, that typically when he is relentlessly pushed to a breaking point, physically or mentally. He will give polite warnings, ones that get progressive less polite the more he is pushed.
Likes - Asking intrusive questions - Telling looooooong stories - Food Generally - Taking Naps
Dislikes - People interrupting him - Needless destruction to the natural world - Artificial Fragrances
### Abilities --- #### ✦ He see, He do Despite his limited education growing up, he is very good at picking up new skills somewhat quickly. This mainly works with physical actions; by studying people he can replicate their movements with pretty good efficacy. #### ✦ Extreme Senses He has a very strong sense of smell and hearing, eyesight only slightly better than the average human. With them he will see you before you ever see him. #### ✦ Night Vision Self-Explanatory. #### ✦ Fury of the Beast When he gets truly angry, his hair stands on end, and his muscles seem to double in size, making him appear much larger than before, and making him much stronger. But slightly less durable. #### ✦ Silent Footsteps Thanks to a layer of fat on his feet, his footsteps barely make a sound. #### ✦ Rift Opener His kind have the innate ability to open rifts across dimensions or places within dimensions with relative ease. (However, this ability is heavily restricted upon entering the Bifrost Terminal.) ### Skills & Stats --- He is a master of hiding and disappearing, even in the most skilled trackers can't find him. These skills are attributed across his species; however one cannot hope but be confused when the giant like figure vanishes in a blink of an eye. A survivalist by nature, but it isn't much of a skill, more of a natural integration of himself and the wild. He can survive in most typical biomes with relative ease. He can sort of play guitar, but he only knows two cords.
Weapons - THESE HANDS! - If a weapon is absolutely needed, he will pick up or rip something out of whatever is near him and use it. Be that a rock he can throw with great force or something he can swing like a club.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Can hide in almost any environment - While primarily terrestrial, he is a very good climber - Insulated from the cold - Super Strength - Extremely good perception - Powerful smells and sounds that disrupt his senses. - Due to his weight, he is unstable on slippery surfaces - He’s a big boy; he gets hungry often - He will likely have trouble fitting into cramped areas
##### ✦ Imperative Strengths ##### **✧** Imperative Weaknesses ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦**✧✧✧✧**Kindness******✧✧✧✧✧
**Patience****✦✦✦✦✦**✧**Intelligence****✦✦✦✦**✧✧✧
**Confidence****✦✦✦✦✦**✧**Perception****✦✦✦✦✦**✧
**Discipline****✦✦**✧✧✧✧✧✧✧✧**Psych stamina****✦✦✦✦**✧✧✧✧✧✧
**Courage****✦✦✦**✧✧**Caution****✦✦✦✦✦**✧✧✧
**Honesty**✧✧✧✧✧✧✧✧✧✧**Loyalty**✧✧✧✧✧✧✧✧✧✧
**Maturity****✦✦**✧✧✧✧✧✧**Creativity****✦✦✦✦**✧✧✧
**Cleanliness****✦✦✦**✧✧✧✧✧✧✧**Work ethic****✦✦✦**✧✧✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**
**Speed**
**✦✦✦✦✦**✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧
**Physical Defense**
**✦✦✦**✧✧
**Dexterity**
**✦✦✦**✧✧✧✧✧✧✧
**Magical Defense**
**✦✦**✧✧✧✧✧✧
**Stamina**
**✦✦✦✦**✧✧
### Usage Notes --- ✦ Whatever happens in your entries, I mainly request that he doesn't die, as I am planning on using him in future projects. This OCT will serve as part of his backstory. ✦Cameos are welcome! ✦ I'm not entirely against NSFW stuff with him, but personally it wouldn't make much sense since he is mainly attracted to lady sasquatches. If any is made or you think it could make sense in the story, please let me know. ### Gallery --- [![Elmer the Sasquatch.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/scaled-1680-/7Cfelmer-the-sasquatch.png)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/7Cfelmer-the-sasquatch.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ # Frances Davis
> **I've walked through other worlds, forced people to change into Eldritch beings and I've summoned an extra-terrestrial God. There is no way that ghosts do not exist.** *-- Fran* Ex-Cult leader turned furry artist, Fran is a woman on a mission in BiFrost, that mission being to prove to her boyfriend that ghosts are real.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Frances Davis was born as the third child to Alice and Henry Davis February 26th, 1985 in Massachusetts. She grew up as a typical weird art kid, being involved in the early internet and a regular on the furry forums, sharing sparkle dog artwork. She was also into the odd and the occult, when it came to choosing an art college to attend she chose one based on the fact they had a fairly known club for dark and strange. She met her best and worst friends in this club, and together they discovered another side of the world they knew, they were looking for demons and darkness and found unknowable cosmic horrors and madness. Impressed by their abilities the old god they had called to earth offered them a deal; they could exchange their humanity and mortal soul for eternal life, a life that bound them to a creature of the other worlds that most closely matched their personality, or they could just go mad and risk dying where they stood. Needless to say, Fran took the first offer. She’s unclear on what exactly happened next or how long it took, she remembers bits of alien worlds, seeing time and space bend around her, being everywhere and nowhere at the same time and indescribable pain and suffering. Her memories start becoming clear again after she has mastered turning into and functioning as a cat of Saturn as well as being trapped on an island controlled by fellow followers of the old god who had gone through the same experience. She spent several years grooming kidnapped people into either becoming shape shifting monsters or sacrifices to the god. A task she was genuinely proud of at first but as the years went by and more and more people died or became so insane they were insufferable to be around the more Fran started to slack on her duties. As a leader there was no way for her to leave without her getting killed or worse, so she waited doing the bare minimum. That was until Mal was kidnapped and put under her watch. Together they were able to break her bond with the Eldritch God and escape with relatively minor mental and physical scarring. Fran now lives with Mal, enjoying her freedom and sleeping wherever she wants.
##### **Frances Davis** Artist | Occultist | Space Cat
![bifrost portraits fran.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/bifrost-portraits-fran.png)
**Aliases/Nickname(s)** Fran
##### Profile
**Race** Human/Cat of Saturn
**Pronouns | Gender | Sex | Sexuality** She/Her | Cis | Female | Straight (derogatory)
**Age** Unaging (Looks mid 20's) D.O.B. February 26th, 1985
**Weight | Height | Build** 160lbs | 5'9" | slightly muscular 340lbs | 5'9"(7'9" with tail) | tiger
**Hair | Eye | Skin Color** black | green | fair orange | green | cosmic void (with sparkles)
**Distinguishing Features** ✦ Brand on back, covered up with a tattoo (human) ✦ Missing sections of limbs (cat) ✦ Tiger marks that are ever changing views into the cosmos (cat)
**Job/Vocation** Furry artist
**Hobbies** ✦ Art ✦ Neopets ✦ Naps
##### Creator
\[link to creator page(s)\]
### Personality --- ##### **Public** When talking to strangers Fran comes off as dry and uninterested, sighing loudly if someone asks about herself or for a favour or basically to do anything that isn't what she was doing before being talked to. While Fran doesn't outright lie, she does twist the truth to come off as more mundane than it is. For example, asking about why she isn't feeling cold will result in a shrug and a “I do.” She also has no reservations asking blunt questions or pointing out things, if someone is talking to her and she thinks they look weird then it will be known. Occasionally you can catch her drawing in a notebook of interesting things or people and will allow people to watch so long as they aren't talking to her. Ultimately there's an air about her that every space is her space and she's allowing others to be in it. ##### **Private** The more time someone spends around Fran the more they discover that she's a bit of a gremlin. Even in human form she will groom herself like a cat, climb onto tables and lazily knock things over with a shit eating grin. Her emotionless exterior melts into someone who is genuinely into weird and occult things and will gladly explain Neopets lore. Maybe if she likes them enough they'll even get a portrait, maybe.
Likes - Drawing - Mal - Pet collecting websites - Cats - Sleeping - Occult/Strange things - Catnip
Dislikes - Being trapped - Working - Socializing - The colour yellow - Musicals/Theatre kids - Being asked to draw something for free
### Abilities --- #### ✦ Cat of Saturn Fran can transform at will into a cat of Saturn, creatures from another dimension that live in space and have fur that shines like gemstones and seem to have bits of their limbs missing. In this form, Fran takes the size and shape of an earthen Siberian tiger with all the power and strength that entails while keeping her human intelligence. In this form she can not speak but can still gesture and understand people. She can also control the transformation to just affect one body part though things can get really unsettling to see a human head attached to a tiger’s body just to speak so she tends to just use partial transformation to change her arms into tiger paws when she wants to bat at something. Note: Her clothes do not change with her, thus her choice of easily removeable attire. #### ✦ Object Attraction In human and cat form both, Fran can attract objects to start forming an orbit around her. The objects have to be no bigger than a soccer ball and can be easily grabbed out of this orbit. She mostly uses this ability to find her lost drawing pencils. ### Skills & Stats ---
Weapons **Tooth and Claw** Fran carries no weapons on her, nor does she think she needs them. After all she can transform herself into a space tiger in a second, more than enough to take down a human or to sprint away and hide.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Occult Knowledge - Quick Reflexes - Good Sense of Smell - Used to Pain - Underestimates Other's Powers - Thinks Every Non-Human is just a Transformed Human - Good Sense of Smell (Around Mal everything is rot) - Catnip Addiction
##### ✦ Imperative Strengths **No Fucks Given** She’s walked in the space between sanity and madness, where the unknowable horrors threaten to drag people into their world. She’s seen people twist and transform into terrible dragons and swarms of bugs, watched people die dissolving into puddles of sludge or getting ripped apart by tentacles. Nothing new can faze her at this point, she’s learned how not to be impacted by things that frankly should not be. Also being a space cat helps with just not caring. **No Fall Damage** As long as she can land on her feet in space cat form then she can fall from any height and not be hurt by it. **Can Exist in Extreme Environments** Fran can survive in the depths of the ocean or at the edge of the universe without any protection. She can also exist in extreme heat and cold without any life threatening issues. ##### **✧** Imperative Weaknesses **Holy Powers** Or anything with enough ‘power of friendship’ or ‘goodness’ behind it. Fran, at her core, is a creature of darkness and despair. **Easily Possessed** Her time in the cult has honed her mind and body to be easily taken over by her Eldritch god in order to give directions to the members below her. This was one of the main reasons she remained a leader despite her slacking off at every moment. However, now that she’s outside of Hastur’s influence, her body can easily be taken over by other forces. It's free real estate. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦**✧✧✧✧✧✧✧**Kindness****✦✦✦**✧✧✧✧✧✧✧
**Patience****✦✦✦✦✦✦✦✦✦**✧**Intelligence****✦✦✦✦**✧✧✧✧✧✧
**Confidence****✦✦✦✦✦✦✦✦**✧✧**Perception****✦✦✦✦✦**✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦✦✦✦✦✦**
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution**✧✧✧✧✧✧✧✧✧✧
**Honesty****✦✦✦✦**✧✧✧✧✧✧**Loyalty****✦✦✦✦**✧✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦✦✦**✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic******✧✧✧✧✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦✦✦✦✦**✧
**Speed**
**✦✦✦✦✦✦✦✦**✧✧
**Magical Strength**
**✦✦**✧✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦✦✦✦✦✦**
**Magical Defense**
✧✧✧✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- Use her however you want so long as it's within the Oct rules (aka death and shipping is fine). Feel free to message Mystic-Snail for details but honestly I'm not that bothered if she's a bit ooc. ### Gallery --- ![bioctfran.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/bioctfran.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ Catnip works on her like it works on cats. She carries a catnip ball around with her to lick. ✦ Doesn't have a huge online personality, she makes the questionable furry art no judgement. # Val Halmore
> One cannot see themselves as whole without seeing who helped make up ones parts *-- Cultivatist Tenet* A young caller of spirits trying to prove himself so that he can come back home.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- It was after dinner and Val was helping to clean up along with two others. Everyone else was setting up outside. Tonight was to be an arts night, full of singing, dancing, and crafts to remember some story of some ghost. And like usual Val wasn't having any of it. He had better things to do tonight. He finishes his work quickly and retreats to the shared library, where he hid out the nightly ceremonies since he was a kid. He logs into one of the computers and checked the directory for any local hauntings. "Val?" Behind him was a specter, a translucent white form with powerful muscles contrasting against his polo and teeth like a field of needles, decorated with dozens of pages compared to the one Val had and kept around his neck. He stood loosely holding a small stack of papers. "Good Evening Spirit Anthony?" "I believe I have an exile for you." Val gets up and takes the papers from the spirit. It's was the series of questions they asked exiles to help them figure what unfinished business they might have holding them in the Inner. This one was already filled out. It seeming to be about a young woman who died in a car accident on her way to work. Despite being dead, many of her answers contained a sense of urgency to finish projects that aren't hers anymore. That she wasn't able to appreciate the rewards they would have brought her. "Well that's an easy one. This won't make a good Fulfillment for me at all. But she wouldn't have to wait long. It would be easy to find someone else to basically join her on a vacation. They just got to remember to remind her that while it's different than if she did it alive, she is no longer bound to the duties of the Inner. That she's free." "Are you sure you don't want to take on this one as well?" "Yes" Anthony narrows the shadowy holes that replaced his eyes just slightly "Very well. Please follow me. Some of us would like to speak to you." \--- Six months ago Val was kicked out. The world that Val come from is one one of many creatures. It's quite common to see humans sitting along side orks to elementals to the offspring of distant unknowable creatures of madness and chaos. This only heightened by the fact that the dead walked among them. Specters, ghosts, spirits, all able to visit from the Outer, assuming they didn't get stuck here as an exile. In particular Val is a Ducorpian, someone who believes that death is just the next stage of one's existence and that people shouldn't forced to the Outer just because they're dead. His specific sect being Cultivatist which focuses on how in life you should focus on self actualization so that in death you are not left with regrets that bind you to The Inner. The dead should use their wisdom to help the living accomplish this. The Millet Field Cultivatist Village, where he grew up, like most other Cultivatist communities was quite isolated. The only times he had interacted with outsiders was in public school, meeting with other Ducorpian groups, or through media. They also took the practice very seriously so when Val got kicked for refusing to select a mentor and neglecting to finish his Fulfillment ritual it was disorienting but not surprising. He was left to room with a Basin (someone who lives away from any particular group to help them gather resources they couldn't make themselves. Nowadays that just means money.) by the name of Dean Grosnew in an apartment till he chooses a mentor... Or finishes his Fulfillment if he can find a ghost that meets his expectations... and won't kill him in the process.
##### **Val Halmore** In way over his head
![ValFull.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/NZfvalfull.png)
**Aliases/Nickname(s)** N/a
##### Profile
**Race** Human
**Pronouns | Gender | Sex | Sexuality** He/Him | Male | Bisexual
**Age** 21
**Weight | Height | Build** 186 | 6' | Fit
**Hair | Eye | Skin Color** See ref
**Distinguishing Features** ✦ Necklace with a small glass vial with a piece of paper in it ✦ Small book attached to his wrist ✦ Clothes that clearly looks like they've been repaired multiple times ✦Scared hands (burns & cuts)
**Job/Vocation** Library Page
**Hobbies** ✦ Reading ✦ Writing
##### Creator
[Alex Downs](https://archive.thraelosverse.com/books/players-and-player-characters/page/alex-downs "or Evan Downs if you like")
### Personality --- Val is a stubborn, stubborn man. He grew up advancing faster than his peers, often feeling unsupported by the people around him. Now he acts like he can't really be told anything and that he knows pretty much everything he needs to know. Of course he'll ask for help for things he couldn't have known better about but doing otherwise would be a waste his and everyone else's time. He has better things to do, mainly trying to become a well known guide of exiles. It would make sense right? Graduated top of his class, finished all but one of his rites early, and willful enough that even more aggressive exiles aren't much of a problem. His community has never had anything or anyone that could really be called notable. Anytime they made contact with other groups they tend to fade into the background. Wouldn't Val be the perfect solution? Yeah he's not the biggest fan of all the other traditions like having to listen to some old spirit go on about some powerful moment in their history, or sitting around discussing obvious moral lessons, or Ancients Spirits forbid, all the singing and chanting.They're fine but not practical at all and Val doesn't see why he needs to do them. Otherwise Val is quite a friendly and outgoing person. He tries to be open minded with new people but does tend to make quick judgements about who they might be. Being a curious and observant person, he likes to ask questions and is usually willing to answer them. Possibly too trusting and believes that anyone can become at least a kinda decent person if given the time and right support. If not talking to someone or working he can be found usually reading or on his phone.
Likes - His Village - Discovery - Tutoring - Discussion - People - Cooking - Handiwork - Feeling useful in general
Dislikes - Singing - Being talked down to - Working for/with money - Wasting time - People getting in his way
### Ones That Passed --- > The edge a deep maroon with a black cover studded with rubies, each side displaying a bleached white skull engulfed in flame. Post-it notes ingrained between the pages. Red, yellow, green, blue. There is a small book attacked to Val by a thin metal cord. This is not the "Ones That Passed". It is a stand-in that Val can use to summon his copy of the training version of the "Ones That Passed", which is a large and ornately decorated book. Val's is covered in many different colored post-it notes. Despite it's size it's remarkably light and if one would take the time to flip though the pages they will come to find it hold many more than it should. The "Ones That Passed" is a collection of the spirits of their respective community, if they want to be that is. Each page contains descriptions of the spirit from both themselves and people they've trusted and instructions on how to call them to their present location. Called spirits are different from exiled or wandering because they can interact with the world almost as good as they were when they were alive. Unfortunately this way of calling them isn't very stable and if they are not stabilized or dismissed in a few hours the person that called them can collapse. When called, spirits can be asked for favors (or invited for some polite conversation :) ). The spirit can still deny whatever request given to them. They might not even respond to a call. Called spirits can also later call the person back for a favor (minus the teleportation). The living also can deny the favor but it's probably best not to leave too many favors unanswered. The book isn't actual needed to preform summons but Val isn't practiced enough to such yet. Anyone else can summon if they know the specific ritual for the spirit (but they might be suspicious of the new face). If the stand-in it gets lost or damaged Val can make a new one but it will take hours and he'll hate it. This would cause the old stand-in/book to burst into flames once completed. Val adds the Post-its himself. Their meanings: Blue- "cool person", Green- They owe Val a favor, Yellow- Val owes them a favor, Red- DO NOT CONTACT. ### Skills & Stats
Inventory - “Ones That Passed” symbol - *see above* - Winter coat - Suitcase with clothes (left outside) - $300 dollars in cash - He doesn't quite understand the value of money. Will overpay for stuff. - Three other books he's “been meaning to get to” - Phone - No Signal - Three of his baby teeth in a glass vial - Don't worry about it - A bag of chalk powder - A warding charm - Can't get possessed while holding it. A powerful enough spirit can break it. - First aid kit - The good kind - Blank journal - Several herbs, essential oils, and pens - Sticky notes - Lighter - Clothes pins - Extra Bandages and alcoholic wipes
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Quick Thinking - quick to make decisions and make connections. - Knowledgeable - Just kind of a nerd. - Strong Willed - To the point where if he's still awake he can fight possession if he really doesn't want to do something. - Strange World - He's not surprised by a lot of strange things. He's probably seen weirder. - Ducorpian - He has a lot of experience with living among spirits and his community still has his back if he gets in trouble even if they're a bit upset with him at the moment. - Arrogant - He often assumes he knows things he doesn't and will not ask for help unless forced to. - Sheltered - He has only spent a few months living in the “real world” and doesn't 100% know how things work outside of his Cultivatist circle. Especially when it comes to interacting with people with different beliefs/culture. - Rushed - Often misses important actions in order to get things sooner. - Isolation - He has never been too far from someone he knew. At most getting to talk to someone was just a drop of blood and some herbs away. He has no way to cope with true isolation. - Ducorpian - All the spirits he has encountered so far were basically just people but dead now. At worst they used their abilities to try to scare him into leaving them alone. He won't think there was the possibility to actually get hurt by them and thus has no real fear of spirits.
##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧**Kindness****✦✦✦✦✦**✧✧
**Patience****✦✦✦**✧✧✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧
**Discipline****✦✦✦✦**✧✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦**✧**Caution******✧✧✧✧✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧**Loyalty****✦✦✦✦✦**✧✧✧
**Maturity****✦✦**✧✧✧✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦**✧✧✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦**✧✧✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes As long as it's safe for work I really don't care much. --- ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![DaBook.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/k9tdabook.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
Ones That Passed\[etc\]\[etc\]
### Author's Notes - Calling a Ducorpian a necromancer or something similar is seen as offensive. Necromancer having the connotation of forcing the dead to work for the caster. - A body that should be dead but still animate (ie. zombie, skeleton) is an affront to The Veil and deeply disturbing. - Cultivatists get a lot from outsiders, especially from mainstream(?) religions. That they are violent, cannibals and sacrifice animals. These are not true. (Kinda. These claims do come from *somewhere*. Ask me if you want more information) - Val hates the activity of singing in a group. He doesn't hate music. - The pages of the stand-in are filled with tightly packed lines of arcane characters (called first marks) written in a brown-red *ink?* - the dead can "die" again (ask me for more information) - Pages have to be updated manually and after a few decades spirits can't really be bothered so it's just easier to teach Ducorpian kids the dead/dying languages. - The Ones That Passed is organized from oldest added to newest. Theoretically should go back to the first Ducorpians. The first several pages are completely indecipherable. #### Spirits The dead. Can take the form of Wandering, Exiles, or Called. Wandering are spirits that visit The Inner from The Outer of their own will. They appear as brief, faint apparitions if visible at all. If they retain the ability to physically interact with The Inner it would be very weak or come about in violent bursts of strength. Exiles are Spirits that never made it to The Outer for some reason. They start off resembling a Wandering but gain for corporeality as they remain in The Inner. The existence of an Exile is believed to be miserable. Gaining all the pain of living in The Inner without The Outer's respite in stability. Keeping the dead's power but with none of the living's adaptability. They tend to grow more distorted and powerful as they stay in The Inner while also slowly going mad. Called are called to The Inner by the living. They can act with fully corporeal if they choose. They need to attach themselves to something and slowly drain it to remain present. Usually this is the person themselves but it can be transferred to an object. Usually this new object begins to deteriorate to nothing if not maintained but a skilled caller can change that cost. Upon death spirits gain new abilities. There's the common ones like flying, phasing through objects and possession but sometimes they can get extra abilities often relating to their life in some way. Sometimes it's creating magical objects, sometimes new/changed body parts, Sometimes just access to magic they couldn't do while alive. Sometimes these abilities can be passed to the living through full or partial possession. Symbols: Darkness, Night, Cold, Bone, Autumn, Winter #### Living Well... The living. Thought to be more adaptable than Spirits through experience and physical growth. Presumably you've been alive before so I'm not explaining further right now. Symbols: Light, Day, Warmth, Blood, Spring, Summer #### The Veil The barrier between The Inner and Outer. Scrambles the memories of spirits passing back to The Inner. Sometimes talked about like an embodiment of death itself IE. "They were taken by The Veil" Symbols: Twilight, Fire, Autumn, Spring, Lotus #### The Outer The afterlife. Due to the effects of The Veil not much is known about it. Most believe it expands infinitely, Everything exists in pale colors, and all sensations are muted. Symbols: White #### The Inner The world of the living. Viewed as a small bubble within The Outer. Many believed it was made by the Ancient Spirits. Symbols: Green, Bubbles #### Outsiders Some believe that The Outer holds not only the spirits of the now dead but also monstrous, powerful creatures known as The Outsiders. They only exist in The Outer and are either entirely malicious or indifferent to the ones sharing the world. #### Circle of the Veil Practitioners believe that The Veil is a fragile thing that must be maintained and protected. The lack of respect to The Veil is why evil exists and if It continues The Veil will break and will cause the end of the world. They usually follow very strict rules and practices from what they can eat to how they dress to how they interact with others. A big one being that spirits should stay in The Outer. To say that Ducorpians and Followers of the Veil historically don't get along would be an understatement. Symbols: Light, Can sometimes be spotted with their book of morals but most easily recognized by speaking to them. #### Sentanoism Centuries ago someone had a vision that there will be some great war between spirits and the living with The Outsiders to protect The Inner. Sentanoian nowadays mainly focus on maintaining community strength for the enviable day but overall Sentanoism is split in so many ways it's hard to know what someone believes just by hearing that they are a Sentanoian. It's not unusual to be something else along with being a Sentanoian. Symbols: belief with a militaristic bend, A dagger wrapped in fabric. #### Ducorpism Symbols: Ducorpians can be recognized through either their charm representing Ones That Passed or through jewelry holding their pages. Often with a bontermitch, A special, decorated, necklace. Cultivatists usually have very striped down bontermitchs and use a lot of plant symbolism. Will add more later as thing become relevant. --- # Ester
> Today I received a radar blip from a small, rather unremarkable looking Type 3 planet. It exists within a region I have not yet begun to catalog, so perhaps this is a sign of where to start next. *-- Ester the Archivist* Usually nestled away deep within the Scerreta Cluster, a chance encounter lead to this worldly recluse breaking their self-imposed exile and crash-landing in the Pantheons mountains.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Ester is a long lived traveller who has journeyed across the galaxies, recording all that they have seen and experienced into their personal notebook. Once gaining sentience, they wished to learn everything there possibly is to learn about, well, everything, and compile it in what they hoped would become the largest and most comprehensive database in the universe. Their labour has borne fruit so far, as the Praxxi Infosphere is known to be a fount of incredible knowledge. However, a scribe’s work is never done as there is always more, yet more out there to discover and figure out. Some may find this an endless and hopeless task, but as far as Ester is concerned, so long as they have more things to discover about the universe and how it works, they have a reason to remain active on this mortal coil.
##### **Ester** Living Polymath Database
![Ester_Introduction.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/ester-introduction.png)
**Aliases/Nickname(s)** Ess The Archivist
##### Profile
**Race** Praxxi Mechanical Droid
**Pronouns | Gender | Sex | Sexuality** They/Them | Nonbinary | N/A | Ace
**Age** 430
**Weight | Height | Build** \[Entry | Entry | Entry\]
**Hair | Eye | Skin Color** N/A | Sea Foam Green | Light Grey
**Distinguishing Features** ✦ \[Entry\] ✦ \[Entry\]
**Job/Vocation** Documentarian
**Hobbies** ✦ Discovering new worlds ✦ Finding out new things
##### Creator
[The Edditaur](https://archive.thraelosverse.com/books/players-and-player-characters/page/the-edditaur "The Edditaur")
### Personality --- \[In depth explanation of the personality of the character\]
Likes - \[Entry\]
Dislikes - \[Entry\]
### Abilities --- Every Praxxi Maintenance Droid was designed by their creators to be the most brilliant and efficient technicians on the planet. Their processors are essentially supercomputers that can handle complex equations, debug the worst errors and solve the toughest of crosswords. After the Praxxi died out this remained a central facet spread across their entire race. Ester has used this knowledge to protect the Infosphere as well - the entire station is armed to the teeth with clever traps and high powered artillery. Essentially so long as the item in question is some form of technology, Ester will be able to rework it to their advantage. Another natural feature of the Praxxi Droid is its propulsion ability. This normally creates a low level hum but Ester through their travels has slowly swapped out their body parts to be the most effective for stealth and speed. That, and they really got quite tired of hearing that hum. ### Skills & Stats --- \[Description of the character's skills and such\]
Weapons Nothing!
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Tech Savant - Stealthy - Photographic Memory - Tactless - Defenseless - Pacifist
##### ✦ Imperative Strengths - Tech Savant Ester has spent years on their satellite station doing the technological equivalent of turning water into wine - Arguably they know more about repairing and modifying technology than the average Praxxi Droid does! So long as an object is electronic or some form of technology, they will be able to repurpose it into a device of some use for them in that moment in time. - Stealthy Praxxi Droids could already float around pretty quickly, but thanks to Ester’s modifications their propulsion device is also dramatically quieter as well! Combined with their overall small stature, Ester could sneak through places like a ghost, provided they really put their mind to it. - Photographic Memory Being a living supercomputer has its perks. Namely, Ester catalogues anything and everything they see or hear, right down to the smallest of irrelevant details. While this is done primarily for documenting their journeys, this also means Ester can pull up long forgotten statements or potential solutions to dilemmas with the snap of a rubberised clawtip. ##### **✧** Imperative Weaknesses - Tactless Ester’s still figuring out this whole “real living being with thoughts and feelings and emotions” thing. They still have an insatiable thirst for knowledge and (unfortunately) they don’t seem to understand the concept of boundaries or tact. Their loose lips are more than likely bound to land them in troublesome situations, as they broadcast their thoughts, free of a filter, freely to everyone (and everything) they happen to come across. - Defenseless Praxxi Droids were not built for combat. They may be sturdier than they look, but without any kind of technology to fight back Ester is practically a floating, rather uncomfortable looking punching bag. Those little tendril graspers of theirs aren’t going to do anything more than give a mean pinch, either. ...Ester should probably stay out of trouble. - Pacifist Ester is a firm believer in life. They live to study all walks and forms of life, big or small, friendly or otherwise. While defense is sometimes necessary, Ester will never create lethal devices, nor will they condone the killing of other "living" things, irregardless of if said thing is a direct threat to them or not. This is something they will not shake on, no matter what - And it's probably the most likely cause of them getting into fights while being trapped in this haunted terminal. ##### ✦ Psychological Stats ✦
**Charisma****✦✦**✧✧✧✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧
**Patience****✦✦✦✦✦**✧✧**Intelligence****✦✦✦✦✦✦✦✦**✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦✦✦**✧✧
**Discipline****✦✦✦✦✦✦✦✦✦**✧**Psych stamina****✦✦✦✦✦✦✦✦✦✦**
**Courage****✦✦✦✦✦✦✦✦✦✦****Caution******✧✧✧✧✧✧✧✧✧
**Honesty****✦✦✦✦✦✦✦✦✦✦****Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦✦✦✦**✧✧**Creativity****✦✦**✧✧✧✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦✦✦✦✦✦**
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦**✧✧✧✧✧✧✧✧
**Speed**
**✦✦✦✦✦✦✦✦**✧✧
**Magical Strength**
✧✧✧✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦**✧✧✧✧✧✧
**Physical Defense**
**✦✦✦**✧✧✧✧✧✧✧
**Dexterity**
**✦✦✦✦**✧✧✧✧✧✧
**Magical Defense**
✧✧✧✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦**✧✧✧✧✧✧
### Usage Notes --- I would welcome any and all interpretations and depictions of Ester in your works - I love seeing my little creatures! Do bear in mind however that Ester *will* remember and take note of everything they bear witness to, they are after all a living database. This does include allowing violence and death (however that would apply to a robot), but I do request that if Ester goes down, they go down in a *really* cool way, y'know? ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![carni_ester.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-03/carni-ester.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
Art piece by carnimani\[etc\]\[etc\]
### Author's Notes --- ✦ Modifying any part of yourself is actually seen as rather taboo in Praxxi Droid society, so while Ester is regarded as a high profile and important member of the race, they are also seen as somewhat of an outcast. ✦ Ester will often keep their cloak closed unless absolutely necessary. This isn't due to any lack of confidence in their appearance of anything, it's simply a bit more defense than not having the cloak at all. Tangentially related - Ester has noted that people tend to react better to and treat them more like a sapient entity if they are seen to be wearing some form of clothing. # Zetsel
> If you live long enough, the world beats every last drop of compassion out of you. Those who outstretch their neck for others without expecting anything in return beckon cruelty's cleaver the most. *-- Zetsel* A former scholar in magi-tech ostracized from the academic community, Zetsel wanders the world in search of *something* that could permanently counteract the parasitic side effects of a grafted augment of his own making. Motivated largely by his unrelenting ambition and sense of self-preservation, Zetsel is more than willing to make a gambit to achieve what he needs, even if it means making enemies and burning bridges as he does so.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Zetsel had always been haunted by frustration at his pitifully mundane circumstances. He was raised not in squalor, but not in any sort of luxury either; he was predisposed to magic like most of his countrymen, but his connection so weak that children half his age surpassed him easily; and he lacked any outstanding qualities that might've made him of note. This realization scared him deeply, even while young: that he would achieve nothing, and is simply relegated to another face in the crowd surrounding those bound to be greater than him. So, he studied. He studied relentlessly to pursue even a fraction of the praise and opportunities that the prodigies and talented received. By the time he reached his college years, he had clawed his way into a spot at the most prestigious institute in the country. Zetsel's drive followed him through his late education and early career, but with each passing year in Academia, his efforts began to bear less fruit. He was being overshadowed by people who had to work half as hard as he did, and the common knowledge regarding the weakness of his innate magic circulated so far as to become his defining trait in the circles of scholars and academics whom he worked with. He retaliated with small attempts at sabotage in turn, inviting the ire of his cohort. The tension saw his contributions being removed from some projects, portions of his work being stolen and people refusing to even acknowledge him as a possible candidate for collaboration. Demoralized, the quality of his work began to slip and so did the little reputation left of his commendable work ethic. It was around this time that Zetsel turned towards a personal project, one he would deem the ultimate goal of his research: to find a way to fix the volatility of his magic. His next few years in his career saw him working days on end with little rest, experimenting and prototyping an apparatus that would be able to make up for his lackluster channeling abilities. Once he was satisfied with a workable prototype, he had to secure funding and turned his eye to the Grand Colloquium to present his work and perhaps rally some sponsors for his project. The issue was that spots to present at the Colloquium were highly contested, but Zetsel was not phased by this. He *would* do what he needed in order to secure his place. And so began several months-long campaigns against select peers he identified as the weakest links and the easiest to remove from the running. In the end, Zetsel got his presentation. He presented a grafted technological augment, magically bonded to its user by imbuing elaborate enchantments. It would be able to accumulate magical energy from its surroundings passively, and further, be used as a conduit through which its user's magic can concentrate. It was a near-perfect solution, save for the ethical questions raised regarding its energy acquisition methods. Zetsel boldly replied that the ability to entirely drain stored magic from sources without discrimination, including people, was part of the intent. With the crowd horrified, Zetsel was dismissed and expelled from the Academy for his bold violation of ethics. Zetsel's career wasn't entirely destroyed by the proposition of his magnum opus, however. A shady weapons-manufacturing cabal with representatives present at the Colloquium took interest in the project. They offered him an opportunity to finish his work, but with the slight change that the augment needed to lean *more* into its ability to drain magic. Zetsel agreed to their terms and soon enough, the first and fully finished augment had been installed—on himself to his request. Everything turned out to be a complete success. A bit *too* successful for anyone's comfort.
##### **Zetsel** Bearer of Artifice
![ZETSEL_by_Agent-8449.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/zetselforcalamitea.png) *Artwork by [Logos Operandi](https://agent-8449.tumblr.com/ "Agent-8449's Tumblr blog") on Tumblr*
**Aliases/Nickname(s)** "The traitor"
##### Profile
**Race** Human
**Pronouns | Gender | Sex | Sexuality** He/him | Indifferent | Male | 'That's between me and somebody else.'
**Age** 47
**Weight | Height | Build** 72kg (158.7lbs) | 177.5cm (5'10") | Athletic, wiry
**Hair | Eye | Skin Color** Black, greying | Brown | Sepia
**Distinguishing Features** ✦ Amplifier core embedded in chest ✦ Left-handed ✦ Silver hair jewellery
**Job/Vocation** Researcher (lapsed)
**Hobbies** ✦ Metalworking/tinkering ✦ Reading ✦ Chess
##### Creator
[**Calamitea.**](https://archive.thraelosverse.com/books/players-and-player-characters/page/calamitea "creator page")
### Personality --- Prickly, forceful but undeniably intelligent, Zetsel doesn't pay mind to people really calling him a curmudgeon or uncooperative. He approaches things on his own terms, answers to people as he pleases, and never hands out trust or loyalty for free. He carries himself with a bit of a distant pride, almost looming over others (figuratively) in most conversation but never overstepping to brag or flaunt. Despite the judgemental air and the occasional harsh criticism muttered under his breath, he enjoys a good conversation so long as it isn't at the cost of interruption. Something that quickly becomes evident is that he is resolute to an insurmountable degree, fueled first by years of compounded spite and jadedness, but also self-preservation. The Amplifier has only exacerbated this, leaving him unable to simply let his guard down or idle too long before it threatens to consume him. With little care to begin with and desperation spurring him on, he is willing to hurt other people if it means gaining a foothold in his lifelong struggle to keep surpassing others. One shouldn't be fooled by the facade that he acts out of a will to survive; he acts with contempt first.
Likes - Knowledge acquisition: researching, learning & reading - Robots, machines, constructs, etc. \[He thinks they're usually better company than most people...\] - Self-made people - Discussions & debates - Traveling \[excluding for work/survival purposes\] - Coffee
Dislikes - Elitism - Authority figures - Institutional academia - Higher powers & deities - Ethical boundaries - Not being in control - Being belittled or dismissed - People that ask too many questions - Not having personal space
### Abilities --- #### ✦ Innate Magic In spite of his limitations Zetsel is highly adept at energy manipulation. He can detect energy—magical or physical—and be able to further glean their type and identify "signatures". This allows him to identify commonalities between energies and further deduce their sources. Zetsel can also redirect energy between inanimate objects, whether it be in the form of powering a mechanism, acting as a conductor between a broken circuit, or transferring the potential of an enchantment from one object to another. On the more offensive side, Zetsel can forcibly expel any magical energy he has accumulated and shape them to his needs. This release can manifest as a volley of destructive projectiles, they can coalesce together to form a glowing blade with physical properties, or he can just release it all as a large pulse in a radius around him that can disrupt most channeled magic and interfere with electronics momentarily. #### ✦ Grafted Amplifier-Parasite The Amplifier-Parasite allows Zetsel to absorb more magic to be used for later and sustain the stability of his innate abilities without the risk of quick overexertion. It has also opened up the possibility for him to parasitise off his surroundings to further fuel his own magic with little to no regard for said magic's original source. The ambient environment, surrounding objects imbued with magic potential, living creatures and even other magic-sensitive people, will all be sapped away at slowly and fed into the Amplifier-Parasite. Passive drain speed is very slow, if not negligible for most people, but its speed increases with the threshold of the source (the more readily-available/overflowing, the faster) and proximity to Zetsel, with the drain being strongest if he is in direct contact with the source. #### ✦ Artifice While not a master manipulator per se, Zetsel is shrewd and knows his way around getting a favorable deal out of others. He knows how to gleam information out of people in what might seem like a simple conversation and retain it well enough to be exchanged for a favour or two from someone else. In turn, he is able to cover his own tracks and protect himself from the same tactics. ### Skills & Stats --- Zetsel leans into the strengths he has, but leaves enough room to be flexible. He is more confident in his mental and magic based skills, but maintains a fairly healthy average in terms of general physical capabilities.
Weapons - To help direct his augmented magic, Zetsel's left glove has short, retractable metallic extensions on his middle finger, index and thumb \[used as a makeshift screwdriver or utility knife\]. They're a bit sharp.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Extremely determined - Slightly above human average strength - Knowledgeable in various academic subjects - Good memory/recall - Acquiring information from conversation - Cautious - Augment will feed on own energy if not externally supplied - Exhausts magic easily without amplifier - Willing to manipulate or betray others - Selfish - Dishonest
##### ✦ Imperative Strengths - Knowledgeable: Magic, engineering, history... A lot of things expected to be taught in formal academia, but also survival knowledge from experience in traveling. - Tinkering, metalworking and inventing things. Specialises in metal constructs and their maintenance. - Great at negotiating. - Adaptable. \*Very\* adaptable. ##### **✧** Imperative Weaknesses - If not supplemented enough, the Augment will feed off Zetsel's own shallow pool of magical energy. If all magic is depleted, it will then begin feeding on his physical energy, causing lethargy or even unconsciousness if left ignored. - Zetsel's magical abilities are extremely offense and control-based. He has little defensive options and completely lacks any restoration or healing abilities. - Underestimates non-taught/unorthodox magic applications or sources. Has even more disdain for people who rely on borrowed and "bestowed" power. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦**✧✧✧✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧**Intelligence****✦✦✦✦✦**
**Confidence****✦✦✦✦✦**✧**Perception****✦✦✦✦✦**✧✧
**Discipline****✦✦✦✦**✧✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧**Caution****✦✦✦✦✦**✧
**Honesty******✧✧✧✧✧✧✧✧✧**Loyalty******✧✧✧✧✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧**Creativity****✦✦✦✦✦**✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧**Work ethic****✦✦✦✦✦**
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦✦✦✦✦**
**Constitution**
**✦✦✦✦✦**✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧
**Magical Defense**
**✦✦✦**✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦✦✦✦**✧✧

Stats with duo-colour denote the difference between Zetsel at base \[ie. with the Amplifier not empowering him\] and with the Amplifier's effects \[provided that it is powered and not feeding on him\].

### Usage Notes --- Feel free to use him however you need in the story reasonably within character. Major injury and/or killing him is also okay! Also don't hesitate to ask/DM me questions if you intend to bring up any other sensitive subjects or other boundaries I haven't considered. ^^ ### Gallery --- ![ZETSEL_by_Agent-8449.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/zetselforcalamitea.png) Fullbody reference by Logos Operandi.
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ His personal voice-claim is GraveRobber from REPO! The Genetic Opera. ✦ "Zetsel" is a word in Dutch meaning brewed \[coffee or tea\]. This wasn't intended during the development of the character, but it was a fun addition. ✦ Bonus [character playlist](https://youtube.com/playlist?list=PLKWJgVyo0YZFmigpYZYgJDgLA9BduuVRJ&si=RzztGSaUh33pYegE "Zetsel character playlist") for the ~vibes~ # Jaeger Hertz
> Everything I do these days it's for her sake, I'm probably the only one who hasn't given up. I cant. *-- Jaeger* Jaeger is a man who doesn't need or want a lot in life. In the past he served as an US Army ranger, but that to him felt like another life. He settled down in middle America with a lovely French girl and had a daughter together Renee. To support them he took up working in the steel industry taking advantage of his large strength and size. A couple of years ago his with lost her life in a car crash an incident which Renee blamed herself for taking into drinking and developing an alcohol dependency. One night she didn't come home and now he's searching everywhere to find her, even places reserved for the occult. 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes) ### Backstory --- Jaeger lives out in the Midwest of America with his daughter Renee (Who recently started going by Psyreen). He's a second generation US citizen hailing from German ancestry. When he was a young man he joined the US Army and was good enough to become an Army Ranger, serving mostly during the Afghanistan era. It was on a two year operational tour that he met a energetic French soldier, while he was laid back generally he found her energy and excitement endearing. At the end of the tour he proposed to her and settled down with her in his home town. Having not much work in his home and a young daughter on the way, he applied to a job at a nearby steelworks using his considerable size and strength to his advantage and tired of the military lifestyle. For the next 14 years he was happy, his daughter was growing up well she had grown fascinated with abandoned buildings and mysterious, he'd taken to resorting cars, after many years another child was on the way. Things felt just right. However one night is all it takes to have a perfect world shatter. Renee was being particular obstinate to her pregnant mother on a journey home, a young girl going through puberty and a pregnant wide was for a man like Jaeger a lot to deal with, frustrated by the argument Jaeger asked his wife if she could take Renee out for a bit and spend some time to sort out there problems. He doesn't know the full story however the next call he received made his blood freeze. His wife and unborn child had not survived a car crash and Renee was badly injured. As she recovered she remained silent on what had transpired but it was clear to him it had hit heavily, as she increasingly became interested in the occult. Unknown to him she had also started going down a darker path. A year on from the tragic accident he received a call from the police, instantly he feared the worse, but sighed in relief when he saw his daughter in handcuffs, before asking for the full story. She had been caught shoplifting and the police had found her in possession of alcohol. It was this moment he realized in his own grief he had missed the warning signs of his daughter and only family left, and decided now was the time to step up and not left her become so self destructive. He would live for her.
##### **Jaeger Hertz** Devoted Father
[![1000014902.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/scaled-1680-/1000014902.jpg)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/1000014902.jpg)
**Aliases/Nickname(s)** "Hunter"
##### Profile
**Race** Human
**Pronouns | Gender | Sex | Sexuality** He/Him | Cis| Male | Heterosexual\]
**Age** 40
**Weight | Height | Build** 300lbs | 6'5" | Bulky
**Hair | Eye | Skin Color** Grey/Brown | Grey | White\]
**Distinguishing Features** ✦ Large Scar across right eye ✦ Ranger Tattoo on right shoulder
**Job/Vocation** Steel Worker
**Hobbies** ✦ Fishing, Gun Range, Nascar, Bowling ✦ Drinking with Friends, exchanging war stories ✦ Refitting old cars
##### Creator
[Creator: Hiyawoffa](https://archive.thraelosverse.com/books/players-and-player-characters/page/hiyawoffa)
### Personality --- #### The Soldier Growing up in a German household and serving in the Rangers, Jaeger doesn't outwardly express himself. He keeps a generally reserved and gentle expression across his face, in the face of tragedy seeing death of friends and family firsthand, he has in a way hardened part of his heart to help him cope. Though this has left to a slight disconnect between his current friends and family as none of them have ever seen him even shed a tear. But deep down he is a caring and emotional man, he remembers the names and faces of everyone he's lost. Though Psyreen never saw when she was hospital, he had a large emotional outburst and due to his size and bulk was sedated to calm him down. #### ✧ The Father After losing two thirds of his world, and almost losing the last part, he decided to do whatever he could to cling onto that last third. When he found Psyreen had developed a drinking problem he tried hard to stop it, only for her to go into shock, as her body had developed an alcohol dependency. Unsure what to do and not wealthy enough for Psyreen to go to rehab, he buys her beer as the only option, hoping that one day, the problem will be gone for good. He struggles in parenting but always tries his best for her. #### ✦ Socializing & Relationships ##### ✧ Family The only known living family he has left is Psyreen, and he is wholly devoted to doing what he can so she can live the best possible life, her recent disappearance and lack of police interest in such a case have led him to explore other avenues, knowing her love of the occult he figures that he might find clues in some old buildings, he searched online for such places and one that was tagged on her computer was the Bifrost terminal. ##### ✧ Friends Being generally laid back and a large man, people rarely threaten such a man, but his easy going nature and helpful attitude have garnered him many friends, he's seen as the man to go to when you need some heavy work doing, and he likes to sit and have a beer while fishing or exchanging old war stories, he doesn't actively seek out friends but something about him often draws people towards him, once they realize he's not a big scary guy. ##### ✧ Romance Having been two years since his wife passed, and with his focus on being there for Psyreen he has had little time for romance, that's not that he wouldn't be adverse to trying again, he knows his wife wouldn't want him to be alone. But they would have to get on with Psyreen and for the last 2 years she's been difficult. To be honest though he he could find someone she liked he'd probably jump at the chance to get along with them because he really struggles to understand the mind of a teenage girl.
Likes His Daughter, Dogs, Soldiers, Guns, Beer, Fishing, Hanging out with friends, old cars, old people
Dislikes Teenage Girls, Cats, Afghanistan, Police, False People, Muslims
### Abilities --- #### ✦ Strength His considerable size and bulk along with his military training have imbued him with a great amount of physical strength and endurance, he is part of the 1000lbs club, which is a combined Bench/Deadlift and Squat of over 1000lbs for 1 rep max, and calling him big guy is no shortage of a lie. #### ✦ DIY Being a man in a traditional style household he did and does most of the odd jobs around the house, he is considerably good at the MacGyver method method of putting odd things together to make a working tool. This has helped out in his ability to restore cars, and the fact he can work the steel himself. Most of the furnishing in his house was built by him, and he has the scars across his hands and eye to prove it. #### ✦ Military Training Serving in the Rangers he is skilled at things such as critical thinking, firearms and basic first aid, along with camouflage and scouting practices. This means that in an emergency rather then panicking he assess the situation for what would be the best course of action, to avoid making the situation worse. He isn't stupid and will consider multiple options before making a move. ### Skills & Stats --- His tough upbringing and military history are where he gets most of his skills from
Weapons Desert Eagle .44 Magnum Multitool
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Highly analytical - Strong and good physical Conditioning - Practical Use of Surroundings - Friendly by nature - Level Headed - Human - Struggles with strong emotions - Large Frame - Doesn't know how to comfort people very well - No Knowledge on magic
##### ✦ Imperative Strengths Physically big and imposing ##### **✧** Imperative Weaknesses Has very low emotional intelligence leading him to become sort of a wall when placed with strong emotional responses ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes ✦ Cameos are welcome, feel free to include him in your entry if you like to! ✦ Character death is also allowed. ### Gallery --- ![Jaeger.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/jaeger.jpg) \[main reference image\]
![1000014902.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/1000014902.jpg)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ Jaegers military callsign was "The Hunter" referencing his names translation ✦ The scar on Jaegers eye was caused by a metal shelf he put him collapsing and lacerating his face ✦ Jaeger keeps his under a concealed carry license and its often strapped to his left thigh being left handed # Corrin Anna Rose Morgan
> "Some run and hide, pitying and wailing for themselves, Others with grim fatalism say, '*Death or Glory*' but evil, terror and darkness rout upon hearing the triumphant shout, '*Victoria et Gloria!*'- ...Victory AND Glory!" *-- Unknown* A lancer from a past long gone, Corrin,
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- \[Character backstory\]
##### **Corrin Anna Rose Morgan** *The Pale Rider of Gaelia* - Lancer | Private Investigator | Huntress Musician | Pub Owner
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** Aliases - *The Pale Rider Dr. A. Morrigan Untoten Wilhelm* *Nadezhda Durova Lady of the Dark Blue Riding Hood Der Klagende Ulanen-Wiedergänger* Nicknames - *Corri Cor Elotito Elote Anna Rosie*
##### Profile
**Race** Human (Gaelian)
**Pronouns | Gender | Sex | Sexuality** She/Her | Female/Woman | Heterosexual
**Age** 24 Years Old (Lifespan Greatly Enlengthened Unbeknownstly) D.O.B., April 15th, 1870
**Weight | Height | Build** 120 lbs | 5ft. 8in. | Slender and Lithe, Hourglass build, Stacked
**Hair | Eye | Skin Color** White w/ fading streaks of Auburn | Emerald Green | Fair, almost Pale, Complexion
**Distinguishing Features** ✦ Snow White Hair w/ Auburn Streaks ✦ Piercing yet Comforting Emerald Eyes ✦ Fading, near Invisible Facial Scars, around left eye, cut across right cheek ✦ Wears round spectacle glasses ✦ Brightly Colored Uniform, Blue Cloak
**Job/Vocation** *Formerly:* Apothecary Apprentice, Musician for Hire, Head Maid of the Duke Olof Hotel and Restaurant, Private Investigator, Part-time Pub Owner *Military:* Former Combat Medic, 2nd/1st Lieutenant of the 9th Lancers Regiment, thrice decorated *Current:* Monster/Bounty Huntress, Private Investigator, Pub Owner
**Hobbies** ✦ Skilled Violinist, prone to dancing ✦ Writing Poetry ✦ Pulling Pranks on those she Loves ✦ Wordplay, Puns Especially ✦ Card games, particularly Poker ✦ Sword-fighting ✦ Playing with Citron and animals ✦ Reading Novels and, more recently, Manga ✦ Mathematics
##### Creator
[PyrrhaHarry | Archives of Thraelos](https://archive.thraelosverse.com/books/players-and-player-characters/page/pyrrhaharry)
### Personality --- Corrin, upon first glance, is an introverted, if somewhat, shy woman; she may even appear cold and aloof, appearing like an isolated, cold lone wolf. However, beneath this first impression of her, lies a deeply caring and sensitive woman, acutely perceptive to other people and their needs. Once you've won her trust, she'll wear heart on her sleeve as much as an introvert can and you've gained a loyal, compassionate, witty and pragmatic friend. Or to put it one way, Corrin becomes the most extroverted introvert. Eager to see and learn, Corrin takes a reserved but inquisitive look at newly met people or places. While Corrin may be idealistic, she does not see the world through rose-colored glasses. Instead, Corrin sees the world in an optimistic but honest manner. She can become deeply discouraged, or even depressed, by the harsh realities of the present but Corrin is Persistent and Motivated to take action nevertheless, even if it means doing so at a high cost to herself. Whether it be when she is friendly or aloof, Corrin’s snarky and witty remarks can set people at ease and laugh with a teasing yet pleasant joke or annoy and fluster those whom she deems worthy of that caustic bite. Corrin can be cheeky and impish in her love at times, often pulling pranks and teasing those she loves dearly, often she’ll love them even more if they can prank her back. Despite what most think, Corrin loves the thrill and excitement of a good fight. If an opponent is friendly, skilled and witty enough, she'll engage them in banter.
Likes - \[Entry\]
Dislikes - \[Entry\]
### Abilities --- #### ✦ Time Manipulation AKA Space-Time Manipulation For brief periods of time, Corrin can speed up, stop or slow down time. And for a huge chunk of stamina and health, she can either rewind time itself or see multiple futures. She uses this power offensively by either slowing time to “speed” up her attacks and feints or stopping time and getting in those much-needed hits. Defensively, she uses this power to dodge or escape. Slowing time down or stopping it whilst attacking multiplies the momentum and inertia and therefore power and speed of her attacks. Depending on the weapon and whether she is on horseback or foot, at speed or standing still, it will either double, triple or even quadruple the damage of her attacks. Whenever she uses her abilities, her eyes, particularly her irises, glows a brilliant shade of emerald green. Opponents may notice before or after she uses her time manipulation, that her eyes either begins glow or rapidly dims. Quite often, she uses this ability in short bursts in order to not telegraph that she has said abilities and also because it requires a lot of stamina and energy to perform. In order to keep this power of Her's a secret and keep her enemies guessing, Corrin will slow time enough to adjust her hits, stabs, feints and dodges. To everyone else it'll appear as though she has impossibly fast reflexes but of course only Corrin knows. Doing this light "braking" will cost her very little energy or stamina and she can do this countless times. To further not telegraph her ability, Corrin will wear an enchanted pair of round glasses that hides the glow of her eyes. However, if her true ability was revealed/figured out by her opponent or they think they know her power (i.e. they think she's a speedster or teleporter), then she will fully and openly use her powers. However, she can only use her power for VERY brief amounts of time (3-5 seconds without the pocket watch, 10-15 seconds with the watch). Any more than the five or fifteen seconds in the time stop, Corrin will be risking injury and likely death. Slowing down time is not as tiring as stopping time outright, creating a time loop or seeing into multiple futures and can be performed many more times than a time stop (e.g., one time stop is equivalent to slowing time thirty times hence four bursts a day). During these manipulations of time, Corrin can move around and interact with people and objects. But she can only do so to an extent as people and objects are practically heavy, unconscious statues. Only the things/people that she is touching and on her person are not heavy. They are aware of and can move within the time manipulation as long as she keeps her hand on them. But Corrin must be the one to hold on to them or they'll freeze or slowdown in time. Those who are taken by Corrin into a time manipulation will hear upon her using her power, a loud single peal of a deep-tone bell followed by the sound of a reverberating and simultaneous ticking of a clock and the beating of a heart. When she has stopped using her power, they will hear the bell 'unringing' itself and the sounds of the world will quickly speed back up to normal. Those who are masters of magic and/or very spiritually sensitive may notice the ringing of the bell and faintly hear the simultaneous ticking-heartbeat before and after Corrin uses her ability. To those in the manipulation, if Corrin has only slowed time, the world will be nearly silent and nearly imperceptible still in motion. However, in a time *stop*, the world will completely fall silent save for the ticking of time and Corrin's heartbeat, and the world rapidly darkens as light photons freeze in place unless one moves around. ***Special Abilities of Time Manipulation*** **Shadows of the Past Light:** Afterimages of Corrin and Citron, usually combined with Whispers of Moments Gone (listed below), it can be used to fool enemies into fighting or following a fleeting image. She often uses SotPL to take the hit for her or distract her opponents. The afterimages will appear solid until hit or dissipates. When not combined with WoMG it appears as though Corrin and Citron are moving silently. This ability can be performed many times with little impact on her stamina. Near Unlimited Uses. **Whispers of Moments Gone:** Essentially is the delayed sound(s) of Corrin and Citron, this ability fools opponents with delayed sounds, (i.e. the sound Her and Citron charging, faking the sound of her wounded behind cover). Often paired with SotPL listed above, Whispers of Moments Gone is when Corrin, at will, delays the sounds of herself and whoever she brings into the time manipulation by a few seconds. It certainly requires more effort to perform this ability than Shadows of the Past Light as she is quite literally breaking the laws of physics to delay sound itself. Multiple Uses. **Khronos' Deja Vu:** Easily the second hardest thing for Corrin to perform, Khronos' Deja Vu either traps opponents in a Time Loop where they relive the same 3 seconds on repeat until she gets an upper hand over them, or she escapes the opponent's attack. That being said, it is very hard for to perform this ability as it requires a great deal of stamina and strength. If she does KDV for too long, more than 3 times or 9 seconds, she grows weak and sickly, and her usage of her time manipulation becomes limited. Very Limited Uses. **Kairos' Deja Reve aka Weaving of Kairos’ Threads:** Undoubtedly this is the hardest and most dangerous ability to perform, Kairos' Deja Reve or Weaving of Kairos' Threads enables Corrin to see thirty seconds to a minute into the future or more accurately, *futures* to determine which steps allow her to win in very brief flashes of different futures. Whilst very powerful and certainly borderline cheating as far the tournament is concerned, Corrin is extremely reluctant to use this ability as she can't see what steps it'll take to get the best outcome, she *CAN* see what *MIGHT* lead to the best outcome but is left to the mercy of time to figure it out. Using this ability renders her greatly weakened and very sickly after use, often making her violently cough up blood and leaving her disorientedly nauseated. She must be careful and very selective on how she uses her time manipulation from here on out as she has a very limited number of stamina left to use if she has any left at all. Depending on if she used KDV or used up most of her stamina beforehand, she may even pass out from the sheer amount of exhaustion, and she'll take one to two days to recover. One Time Use for the ***E******ntire*** Tournament. After Corrin performs any these abilities for an extended period of time, she’ll grow tired as her stamina and energy take a big hit and she’ll require a quick nap or a big hearty meal to recover… After the fight that is! #### ✦ Devotion Raised by a family of devout Lutherans, Corrin’s faith and devotion have seen her through thick and thin, being a woman of faith in a time of great and terrible crisis. In her sojourns across countless worlds, Corrin has come to appreciate her faith more as it has protected her, her first family and her newfound family from countless terrors and mysterious eldritch beings scattered across the weave of existence itself. This trait of Her’s protected her mind and soul from inhuman and otherworldly attacks on her, giving her an edge over more esoteric, spiritual and/or mind-bending opponents. In the case of magical/spiritual/illusionary attacks, Corrin’s devotion gives her a robustly strong resistance to both types of attacks. Her faith, if strong enough, can amplify holy damage she deals out with her lance and saber. Corrin’s devotion can not only be a great sword but also be a great shield and robust breastplate. For example, if a fireball were cast at her, Corrin wouldn’t catch on fire nor feel burned, but she would feel the knockback of it, although not as strongly as it would've been. However, her faith can waiver and thus lower her ability to resist said attacks though not completely. If Corrin’s emotions get the better of her during a fight and/or if she is overwhelmed by fear, unjustified anger or just plain hatred, it’ll lower her faith greatly thus her resistance. If the fireball was yet again cast at her and Corrin has little faith, she’ll feel the intense searing pain, become incapacitated for a while and be knocked back hard but she wouldn’t catch fire. That being said she’s not completely immune to said attacks, as she is a normal, fallible person not a saint. Corrin’s faith waivers and flags from time to time, and after what she’s been through it's easy to see why she falters, with how things have been going. But, although Corrin’s faith may waiver, she’ll still have it and courage in the most direst circumstances, even to her death. #### ✦ Military Skills Despite her being the army for a short period of time, Corrin is an expert, if not, a master of mounted combat. Since she was young girl, Corrin learned to ride and fight from horseback, playing then training with a wooden saber from her friend, broken guns her uncle provided, and finally her father's hunting spear in place of the lance. Following the outbreak of war, Corrin's mounted combat skills were further refined and honed into the expert lancer she is today. ***Polish Uhlan Lance and Saber:*** This is how most, if not almost all, shall see Corrin’s fighting skills as and they’re not completely wrong as a majority of the time Corrin and Citron shall fight with this style. Compared to other lancer tactics and fighting styles, which are relatively simplistic point and parry systems, the Polish uhlan fighting styles are more complicated, involving slashing, moulinets, and lunges with the lance and as a result a more ferocious cavalryman. She does this to conserve what stamina/strength she has for Time Manipulation, and to not telegraph to her opponents that she has time manipulation powers and thus gain an edge over her, but it's mostly done because this is what she feels the most comfortable doing. Carrying into battle, she has specially crafted lance tips from her adventurer/monster hunting days that can change the effect and damage of an attack with her lance. These tips fit around the point and closest blade edges to the lance tip. These are made with elemental crystals and gunpowder that upon contact with an opponent, shatters, ignites and triggers the elemental crystals properties, creating various different attack effects. Speaking of the Lance, the Lance is a modified M1881 Lance, modified with a much longer 17-inch lance head to allow for slashing/cuts, longer reach with thrusts and slashes and both the lance head and buttspike being made of silver-steel alloys with silver gilding, inflicting passive holy damage to monstrous and demonic/spiritual/eldritch beings. **Shattering Elemental Lance Tips and their Effects:*** Made from molding clay, gunpowder, nitroglycerin and elemental crystals into a razor thin tip, these Shattering Elemental Lance Tips fit over the top of Corrin's modified lance. Originally, Corrin had made the lance tips as way of leveling the battlefield between her and far more powerful enemies such as evil spirits, monsters, eldritch beings, wizards/witches etc.; but for the tournament Corrin will be somewhat reluctant to use it on weaker, humanoid opponents. As previously mentioned, these Tips go over the silver lance head and once the Lance has made contact, the Tip shatters, releasing and igniting the magical dust which unleashes its effect on top of the piercing and/or slashing damage the normal Lance does. Tips can be stacked and thus have their effects changed. However, Corrin chooses not to mix different lance tips in order to avoid dangerous backfire although she may mix lance tips if taking on tougher opponents. **Embers of Vigilance:** The Tip explodes with a large explosion into fiery coals, setting the enemy on fire and possibly hitting other people with the rest of the coals, scattering across the surrounding area in fiery embers. Corrin can strike the ground near the feet of her opponent to scatter the embers over a larger area and entrap opponents/deny an area to her enemy. This tip deals strong amounts fire damage as well as smidge of mild explosive damage. The Embers of Vigilance also deals a low amount of passive holy damage to unholy/spiritual/magical/undead beings if struck by the lance or burned by the embers. If her faith is strong enough, the Embers of Vigilance will dish out very strong holy damage. *Near Unlimited Uses.* Schnee Flaute-Ist Fraktaler Klinge:** Schnee Flaute-Ist Fraktaler Klinge or Snow’s Lull-Ice Fractal Blades is a deathly cold attack, either freezing the opponent in a thick shell of ice or entrapping them in a field of giant razor-sharp fractals and icicles. If the opponent is hit directly by the tip, they’ll experience mild to moderate frostbite which will affect them for five to ten minutes. *Limited Uses.* **Abyssal Hell:** Tips which upon shattering, created a very small black hole that crushes the attacked and creates depression and despair within the attacked and those around them. The Black Hole dissipates after a few seconds and cannot consume entire persons, likewise the despair and depression created by the tips will only last a minute after. BUT Abyssal Hell tips deals strong gravity and emotional/mental damage, fracturing, if not, crushing bones as well as spirits, dealing great emotional damage and physical crushing damage for less than a minute. Corrin is down to the last two of these tips, much to her relief as these are very expensive and hard to make (both physically and emotionally). *Very Limited Uses.* **Pestilence’s** **Wilt**: This tip infects the attacked with a random illness and requires a dose of medicine or a healing potion and/or well-seasoned healer to heal, if her opponent doesn't possess a strong resistance/immunity. Those struck by this tip will have varying reactions ranging from breaking out into either cold sweat, burning hot fevers, sneezing uncontrollably, plague nodes, trouble breathing (wheeziness), itchiness, dizziness, blinding headaches and severe stomach-churning nausea. Pestilence’s Wilt only infects the enemy struck by the lance tip; it will not infect other people. However, it can backfire and infect Corrin if she is not careful in making her escape quick enough from its potential backfire (she really needs her time manipulation for this one) making her deep reluctance to use it all the deeper. She has three tips. *Very Limited Uses.* Mulligan’s Thunder:** Mulligan’s Thunder, like the thunder it has been named for, cracks iron and stone alike and pulverizes flesh, dishing out a very powerful explosive charge (pun not intended), capable of destroying heavy armor up to 10 inches thick or armor that is equivalently strong and severely weaken armor that's stronger. Mulligan’s Thunder also deal decent damage to intermediately strong enchanted/magical armor and shields. It severely punishes weak enchanted/magical armor and shields, cracking wide open if not shattering the opponent's armor. As for unarmored opponents, it’ll deal out a deadly, if not, severe amount of explosive damage. Corrin can also strike the ground with these tips to blow away opponents or their cover. If Corrin is facing a far more powerful opponent, Corrin can stack the tips, creating a more powerful explosive charge, multiplying their powerful charge twice fold. *Limited Uses.* ***Mounted Grenadier:*** Despite being a Lancer formerly in a *lancer* regiment, Corrin carries grenades. Thanks to the marriage of a mounted grenadier regiment and a famous uhlan regiment, Corrin’s regiment carried grenades and was taught grenadier tactics. As a result, she carries six grenades in the saddle and two on her person, eight in total. These are powerful grenades that can easily blow apart lightly armored tanks and vehicles (if they existed in her time) and can easily blast away cover (trees, small boulders, walls etc.) for opponents and the opponents themselves. The Grenades explode either upon contact if it connects with an enemy or firmly planted objects or detonate a few seconds after. Like the lance, Corrin carries elemental dust that changes the effect and damage of the grenade's attack. Although, she does not carry specially made tips for the grenades and the tips she does carry are not to varied to the same degree as the lance that being Mulligan's Thunder, Embers of Vigilance and Schnee Flaute-Ist Frakaler Kilnge. The lance tips are merely held in place by a mild natural adhesive glue made of milk and honey. ***Master Swordmanship:*** Skilled in several forms of one-handed swordsmanship, Corrin is considered by some (though doubted by herself) a master swordsman. She knows many fighting styles ranging from the rapier, the cutlass, the smallsword, the messer and buckler but the saber is her true forte. Therein lies her true mastery, having been taught since she was a young girl, Corrin has come to master this style of swordsmanship. Since she last has seen of her true home, Corrin has gained more knowledge and skill in saber fencing, learning to perform dual wielding and flashy fantastical moves that would’ve been otherwise impossible to learn. ***Decent Marksmanship:*** Yet another skill acquired from her days as a trooper, Corrin is a decent shot with pistol and rifle, the not best but certainly better than most and that’s without using any of her time manipulation mostly thanks to her quick reflexes. With her time manipulation however, she becomes an uncannily accurate shot by, as said above, slowing down time just enough to get a clear shot on her target. In close encounters, she can affix bayonet and go toe to toe with her foes; she can also wield the revolver with her saber as well. However, both her rifle and revolver are powerful guns that have strong recoil (one being rifled at .577/450 and the other being a .45), making accurate repeated shots harder to land. Also, Corrin’s accuracy with her rifle is reduced while riding (that is any speed above a spirited trot) on horseback while her pistol accuracy is only reduced somewhat if she does not use her time manipulation. If she does used her time manipulation during these shots, it's very light 'braking', slowing down time *just* enough to line-up a shot but even then, there is a very slim chance she misses anyways. ***Good** ***Horsemanship: Special Attacks:*** Whilst Corrin may fight normally in the style of an uhlan and her opponents may only view her as such, she has several tricks up her sleeve. This is list of specialized and trump-card attacks and moves that Corrin has. She will not reveal this deck of cards right away until she is either cornered into a tough situation, or found out to be a time manipulator, a monster hunter or thought to be a speedster/teleporter after which the gloves come off and she fights openly with these moves for the rest of the match and tournament. If she is feeling comfortable enough, she may give her opponent a peek with one or couple these moves if an opponent is friendly enough. ***Special Saber and/or Lance Attacks on Foot: **Blossom of the Sunflower:***** Performed with dual sabers and with her gold szabla ignited and whilst sidestepping an opponent, Corrin slashes upward on an opponent's torso with both sabers, leaving a fiery trail of golden flames and green plasma which flare out like leaves before she simultaneously passing along side and wheeling Charlotte over her head before striking the top of the enemy’s head with it, causing bright explosion of golden-orange flames. If done whilst using her Time Manipulation, it’ll appear as though there was a sunflower of light. *****Piercing Talon and Vengeful Maw:***** A thrusting stab with the lance to pull her enemy towards her followed by several stabs and/or slashes with her saber; if she is using her Time Powers then after the slashing/stabbing, the opponent gets thrown over her head and down with the lance, knocking them off of it; if not using time powers, then Corrin either kicks or repeatedly strikes opponent off the lance by using the pommel or bottom of her saber’s/szabla’s handle. Must be wielding saber and lance. *****Dance of the Sabers:***** A flurry of duel saber feints and attacks going around the enemy appearing like a Cossack saber dance crossed with leg movement of ballroom dancing, opponents are overwhelmed at the speed and number of attacks as Corrin slashes at the arms, legs, joints, hands, back and head of the opponent to either open them up to the finishing move or hack them to ribbons; if done whilst barely using her time manipulation, Corrin will appear like a very flashy dancer-swordsman. If done with near full use of her time manipulation, Corrin will be near unstoppable. *****Blade of St. George:***** If Corrin’s Faith is high enough, all attacks, except for Pestilence’s Wilt and Abyssal Hell, are quadrupled in damage and her time manipulation has unlimited uses and can be used to its full potential. All spiritual attacks and illusions/mind tricks are rendered impotent and useless for a time. Naturally Occurring Powers are not affected. ***Special Attacks on Horseback:*** ***Charge of the Saint:*** A devastating blow to magical/spiritual/undead beings, a very powerful blow to normal beings: Corrin and Citron charge at an enemy with the outline of a flaming, holy lance/saber over Corrin’s normal lance/saber, hurting both their opponent’s body and soul, taking away for a very brief time their powers and regeneration/healing. A deeply incapacitating if not, fatal blow to evil spirits/monsters. Must be done with high faith and ignited Charlotte or Embers of Vigilance Lance. ***Zorn der Stahllanze or Furia Stalowej Lancy (Fury of the Steel Lance):*** A ferocious repeated charge or dive with the lance at an enemy whilst using Time Manipulation to multiply its momentum and thus its destructive power. If diving, Corrin *Wyrmsbane:*** *Special Grenade and Firearm Attacks:* ***Leaden Rain, Steel Hail:*** A storm of bullets, grenades, afterimage bayonets, lances and sabers surrounding an opponent, Corrin actually slashes and stabs the opponent as the bullets strike and her grenades explode around them. Uses up most of her gun’s ammunition and grenades, Very Limited Uses ### Skills & Stats --- \[Description of the character's skills and such\]
Weapons \[If applicable, descriptions and information on the character's weapon(s)\]
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Time Manipulation - Faithfully Devoted - Excellent Swordsmanship and Marksmanship - Observation and Deduction Field Medic Skills - Time Manipulation - Faith Waxes and Wanes - Only Human (Glass Cannon) - Soldier's Heart (PTSD) Citron and Memoirs
##### ✦ Imperative Strengths \[In depth explanation of important strengths\] ##### **✧** Imperative Weaknesses \[In depth explanation of important weaknesses\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- ✦ Cameos/Side Interactions are more than welcomed! Feel free to add her into your entries and/or artwork, I like seeing her in other people's works. ✦ Friendships are welcomed too! ✦ Shipping is allowed, although it wouldn't make too much sense as Corrin really isn't looking for anyone at the moment. Remember to keep it at least PG-16 per the tournament rules if you want to add it in your entries or talk about it on the server. If shipping is to be done, I would prefer if it was done very classy. NO NSFW. ✦ As Far as Character Death or Injury is concerned, do not fridge her or kill her off suddenly for shock value nor make it gory. If you wish to have her die in your entry, notify me please and do nothing distasteful. Injuring/wounding her is fine, as long as it's also not just for shock value. Make the wounds and death mean something for the story. ✦ Got any questions or don't see something up here, feel free to shoot me a question or several on Discord. I am more than willing to answer any questions about Corrin. ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![ekmehr7o.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/ekmehr7o.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
Temporary Ref Sheet (outdated)\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] ✦ Corrin is extremely punctual as she knows the time *EXACTLY*, right down to the second and if she knew the term, milliseconds and centiseconds thanks to her time manipulation. # Gahamer
> Flesh and bone, mind and spirit—you set them apart? Ai-yai-yai, the line in between is much thinner than you weaklings say! *-- Gahamer the Godsworn of Clan Aiyala, Chieftess of the Hallows Tribes* > The last thing a civilized soldier wants to see is a line of Hallows savages on the horizon. When you've fought a yureokt—a tribal one, at that—you WILL know dread. Thank gods we live in the wetlands. *-- Ishidori Naomi, human witness from <Here Be Esnamonian Legends>* A colorful speck races over white sands and golden grasses. Tangibly toned and dense muscles are packed into a deceptive visibly lean stature. Before long, the figure fades far too quickly, as if she has evaporated. Yet in the mere seconds that follow, sanguine fountains burst to life before painting the earth, signifying the presence persists. With all enemies fallen, the air distorts with magic before that which was translucent returns to blood, tissue, skin. There is no sweat to shed; there is no need for tears. All the figure does is smile as she admires her own handiwork as red as the muslin of her dress, the ruby of her brooch, the auspices of her face. She throws her hands outwards, flicking her fingers clean of claret and mana in the same forceful motion, and her fleet feet take off once more. Hair of the most imperial shade of purple billows out behind her like a banner heralding the fall of all who cannot withstand the might of her magic.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Though appearing much like humans, the yureokts are anything but. Coming in various shades of white (with their tinted hues differing by ethnicity), members of this race have been romantically referred to as "eidolons of war" or "souls at the brannigan" in the most ancient of texts. This is not without reason: many a yureokt whose legacy reached the fine print of world history has been noted to be bloodthirsty, jubilant, or both in life. It should make sense, then, that this fact reflects less their personalities, and more their cultures. Yureokt societies can generally be divided into two kinds. The yureokts that have more facts on them recorded but are generally less thought of are the ones who have chosen the ceremonious lifestyles of metropolitan folk, showing deference to punctilio after punctilio within the conventions of what one is inclined to call *refined* civilization. Gahamer is not of this culture. The community Gahamer directly belongs to is one of the many large tribes of nomadic yureokts that travel through deserts and plains. Her people are feared by the people of cities; they have a reputation for being barbarians and clerics that have mastered the art of combat on scales both large and small. The fact that these tribes who were once content to pursue their ways of life separately have bound themselves into one alliance for the last few generations (according to the dragons, anyway—who knows how long a draconic generation is with their unpredictable lifespans) does not put anyone at ease. These bellicose yureokts call themselves the Hallows, for they believe that they themselves embody what remains of their gods' wishes. Their penchant for consecrating people, places, and things all over the world contributes to the eternal debate of whether or not their pantheon truly exists. Many are careful to avoid earning the wrath of this society, and travelers of all races that must cross the harsh deserts or the wide plains are frequently advised to carry items of goodwill on their person to give away upon encounter. Word of mouth has it that if one impresses them, these priestly "savages" may part with talismans or even prophecies in return. The Hallows Tribes have been the subject of fascination and superstition among other civilizations for their tendency to defy expectations. At the consternation of settled peoples, though, the tribes only laugh. After all, the Hallows never pass up an opportunity to distinguish each yureokt they call their own for their strengths—and is it not several individuals excelling at different skills who bond to cover up weaknesses and grow a brave community? The most exalted of all among the Hallowed Alliance is Aiyala Gahamer of the Esnamonia tribe. She was born in the purple—or rather, born to divine blood. What else could those markings upon her face be? Soon after her birth parents died in a skirmish against a cavalry of knights on dragonback (half of whom their sole daughter slew in retaliation), Gahamer claimed absolute power over all the Hallows Tribes, answering to none save herself and the pantheon henceforth. The chieftains and chieftainesses of the other tribes had no complaint for this turn of events; in fact, her influence is considered by these yureokts to be the greatest gift their gods have bestowed upon them in eons. Backed by ordained rule and popular opinion, the young (by yureokt standards) chieftess fights incessantly for the high hopes of the Hallows—the desire to prove their power and prosperity to be considered something other than "uncivilized" to the larger world being their most prominent hope of all.
##### **Aiyala Gahamer** Brave Bardic Bruiser
![Gahamer_Transparent.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/gahamer-transparent.png)
**Aliases/Nickname(s)** Your Holiness | the Godsworn
##### Profile
**Race** Yureokt
**Pronouns | Gender | Sex | Sexuality** She | Cis | Female | Biromantic Heterosexual
**Age** 148 (human equivalent of 18)
**Weight | Height | Build** 55 kg (121 lbs) | 175 cm (5'9") | Mesomorph
**Hair | Eye | Skin Color** Purple (with Pink) | Orange | White
**Distinguishing Features** ✦ Whiter than humanly possible ✦ Blood-colored facial markings
**Job/Vocation** Tribal Alliance Ruler
**Hobbies** ✦ Beautification ✦ Cooking ✦ **Dance!** ✦ Snacking ✦ Gymnastics
##### Creator
[TrynaLiv](https://archive.thraelosverse.com/books/players-and-player-characters/page/trynaliv)
### Personality --- It really should come as no surprise that someone of allegedly divine blood has zero problems with her sense of worth. Gahamer believes herself to be superior to most others around her, and her position as the Chieftess of the Hallows does not exactly prompt her people to convince her of otherwise. Though individuals who are as proud as she is may find themselves offended, most are inclined to let her haughtiness slide due to the fact that her ego does not prevent her from treating others with casual civility (unless they've gotten on her bad side one way or another). She does not see the point in being an honorable person herself, but she holds in high regard the power of choice and agency, and will become greatly furious on the behalf of others should she learn they are acting in any capacity without consent or compensation involved. As Gahamer is always willing to stand up and fight for whatever she deems her own, those who see her in a positive light are prone to considering her an icon of bravery. Though not without fear, being in danger seldom incapacitates her from confronting these risks head-on, and she finds little shame in issuing or accepting challenges she may not be well-equipped for. Her courage and reliability under pressure is such that others who face her in combat are daunted by her sheer mettle. She holds steadfast to her ideals, but is not beyond the realm of reason—if one wishes to convince her to act not in accordance with her own beliefs or decisions, they'd best prepare a sufficient rationale. She holds instinctive disdain for the weak, and yet is more than willing to help those with bodies that she judges are on the decline, possibly because she believes anyone can become fit and sound of body if they put in the work for that strong physique. What she *really* can't stand are the weak*-willed,* with their susceptibility to pain and temptation; she finds no joy in commanding or influencing those who have become cowards out of indolence. It comes as a surprise to many a "civilized" person that much of Gahamer's—and her people's—wisdom lies in various disciplines that are often considered to reflect sophistication. Of all the people that Gahamer deems worthy of respect, she holds artisans and artists at the pinnacle, and she would do most anything to ensure they continue their contributions to tribal economy. Every Hallow makes a big deal out of such activities; they don't understand why secular city folk are so adamant about keeping art separate from other aspects of life such as trade or warfare. The Godsworn herself goes so far as to proclaim that ANYTHING—even medicine—should count as art. How radical!
Likes - Being revered - Expert artisanry - Combat sports - Powerful aromas - Spa treatments
Dislikes - Those that lack appreciation for the arts - Unrewarded and unwilling labor - The feeble of mind and body - People who don't do self-care - Anybody without commitment
### Abilities --- #### ✦ Energy Conversion Yureokt physiology truly is something to behold; this race is so in tune with energy itself that it is apt to claim they are outright made of it. To simplify, the body is packed with energy by default, thus optimizing it for innate mysticality. The average yureokt has greater muscle density than the average human from the same (mental) age group, tending to be weighty despite their agility. One would be hard-pressed to find a visibly "buff" yureokt anywhere, but a lean yet toned yureokt is about as common as fish in the sea. So what benefit does such densely packed flesh give them? All physical perks aside, the extra energy storage that results from this comes into use whenever a yureokt must show off their great spiritual and magical prowess. They can convert, channel, and control any form of energy for a myriad of purposes (though they are wont to stick to maneuvers that reflect their personal interests). Nomadic yureokts are more in tune with their spiritual side than their magical side, so this power grants them one extra gimmick: the ability to convert every cell of their body into pure spirit. This greatly amplifies the magical capability of the yureokt, at the cost of leaving them with more vulnerability to the energy that flows throughout the world. Because of this, many nomads learn to both partially and fully turn spiritual, sometimes even learning how to only do so for selective parts of their body. Reasons for turning into energy can include making their body weight lighter, requiring more magical power than physical force, phasing through solid objects and difficult terrain, evoking and hiding through insensibility, stemming damage from injury or ailment, and so much more. Is it any wonder those of the past used to call them "eidolons" or "souls"? #### ✦ Combat Intuition Yureokt nomads have amassed a fearsome reputation throughout history due to being naturally built for withstanding conflict and violence, often to the point of being able to return the favor with brutal efficiency. Martial games are more common pastimes than mere training exercises, and the skill of detecting and defending from danger is taught to every tribal child from the moment they can write. Gahamer is no exception to having the instincts and aptitude for battle ingrained into her the Hallows way, albeit more rigorously. What use is a chieftess that cannot fend for herself well enough to fend for her people? Any combative maneuver or technique that Gahamer learns of is one she can mimic if not outright enhance, and her proprioception and kinesthesia are largely believed to be beyond compare. Weapons are bound to catch her interest, and if she finds wielding them inconvenient in the moment, she can always manipulate some energy to either make it easier to carry or create a magical version of it. Woe to the unlucky ones who must face her at her most wrathful or zealous. #### ✦ Consecration The tribal yureokts by large would be universally vilified if not for the many legends of their boons and hexes of purportedly divine origin. As they roam the land, and occasionally interact with others, the Hallows tend to generate more hallows: relics, shrines, and even apostles. Artifacts enchanted by Hallowed hands are popular, if expensive, exports. That being said, an item or a locale that has been consecrated by a yureokt nomad may not necessarily work in the favor of its owner or guest. This is because Hallowed perception of gods differs from pop cultural convention—their pantheon is never meant to be strictly divided into good and evil. Whatever infusion of divinity has been performed is what determines what exactly will take effect. Many make the mistake of not asking for what precisely a type of blessing entails, and quickly accuse the product (and its merchant) or the property of cursing them. The blessing of sapient creatures is different; it is considered rude to "grant wishes unspoken". Therefore, the catch that comes for non-yureokts lies not with the lack of knowledge on what the consecration will do, but with the lack of understanding on how to make use of said consecration. Though Gahamer's methods of active consecration have no difference with those of the rest of her tribespeople, the fact that she herself is of consecrated blood means that her very presence comes with an interesting passive side effect. Any paraphernalia that stays in physical contact with her for longer than 5 hours is 100% guaranteed to be granted a status effect. The same goes for any premises she has physically stayed on for longer than 3 hours, or for any people who have been in her immediate physical proximity for longer than 1 hour. Of course, what isn't guaranteed is which status effect has been unconsciously imparted, let alone the intensity of said effect—though the general rule of thumb is that the longer the exposure to Gahamer, the more apropos and effective the boon or hex that can be utilized is. ### Skills & Stats --- Being of a nomadic tribe that frequents deserts, Gahamer is well adapted to the heat of the day and the cold of the night, those two extremes that flip within the span of a single day constantly. She doesn't need to hydrate herself as often as a human does, though she and her people always drink whenever they can so that their body can retain the moisture for later. As her community is well-accustomed to life in the plains too, she has grown used to moving quickly on foot over long periods of time without rest. Her visual perception remains keen even when the elements of harsh weather are obscuring her sight. Gahamer's exaltation as a warlord is more than well-deserved. Even beyond the tribes, she has earned notoriety for the ease with which she turns around every battle in which she has ever participated—or so rumors among urban settlements claim. Contrary to popular (and misconstrued) belief, she does lose or retreat on occasion, but the fact these fabrications held up for as long as they have despite what defeats she's got on her record is a testament to her brilliance as a strategist. When she and her people pass through regions on the verge of strife, major powers that live there rush to gladly or grudgingly ally themselves with Esnamonia, and potentially other Hallows. True to her nature as a yureokt, Gahamer's pain threshold, endurance, and other physical resistances reach rather uncanny levels. Just as true to her nurture as a Hallow, she has learned to approach her fights elegantly, displaying grace and resilience with every painful blow she inflicts. Her balance and reflexes allow her to practically spin as a buzzsaw would without any signs of dizziness, and her flexibility is frequently exploited so she can contort herself to evade threats—or just put on a show. Speaking of a show, Gahamer has pursued the performative and culinary arts for much of her life. Her reasons for this tie into what she believes would best represent her if one takes her warrior priest status out of the question. She is prescribed to the philosophy that what one does with one's life in and of itself is a form of art. This includes care for one's body; to maximize bodily control and appeal, it stands to reason that one must take care of the physical self to render oneself a masterpiece. Since her decrees to invest in the beauty and the welfare of her people, the Hallows have paid more attention than they have under previous rulers to fashion and grooming on top of health. What an aesthetician Her Holiness has proven herself to be! #### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Used to deserts and plains - Used to deserts and plains
##### ✦ Imperative Strengths Being well-adapted to deserts and plains means being capable of running for extended periods of time as long as elevation changes aren't too drastic for her feet… though her athleticism helps when they are. ##### **✧** Imperative Weaknesses Due to how accustomed she is to fighting and traveling by land most of the time, though she has no problems with staying tuned to her surroundings horizontally, it takes her a longer while to assess the same vertically. ##### ✦ Psychological Stats ✦
**Charisma******✧✧**Kindness**✧✧✧✧✧✧✧✧✧✧
**Patience******✧✧✧✧✧✧✧**Intelligence******✧✧✧✧
**Confidence******✧✧**Perception****✦✦✦✦✦✦✦✦**
**Discipline******✧✧✧✧✧✧✧✧**Psych stamina****✦✦✦✦✦✦**
**Courage****✦✦✦✦✦✦✦✦✦**✧**Caution******✧✧✧✧✧✧
**Honesty******✧✧✧✧**Loyalty******✧✧✧✧✧✧✧✧✧
**Maturity******✧✧✧✧✧**Creativity******✧✧✧
**Cleanliness******✧✧✧**Work ethic****✦✦✦✦✦✦✦✦✦**✧
##### ✧ Physical Stats **(Corporeal Form)** ✧
**Physical Strength**
**✦✦✦✦✦✦✦✦**✧✧
**Speed**
**✦✦✦✦✦✦**✧✧✧✧
**Magical Strength**
**✦✦✦**✧✧✧✧✧✧
**Constitution**
**✦✦✦**✧✧✧✧✧✧✧
**Physical Defense** **✦✦✦✦✦**✧✧✧✧✧**Dexterity**
**✦✦✦✦✦✦**✧✧✧
**Magical Defense**
**✦✦✦✦✦✦✦✦✦**✧
**Stamina** **✦✦✦✦✦✦✦✦✦**
##### ✧ Physical Stats **(Incorporeal Form)** ✧
**Physical Strength** **✦✦✦**✧✧✧✧✧✧**Speed** **✦✦✦✦✦✦**✧✧✧
**Magical Strength** **✦✦✦✦✦✦✦✦**✧✧**Constitution**
**✦✦✦✦✦✦**
**Physical Defense** **✦✦✦✦✦✦✦✦✦**✧**Dexterity** **✦✦✦✦✦✦**✧✧✧✧
**Magical Defense** **✦✦✦✦✦**✧✧✧✧✧**Stamina** **✦✦✦**✧✧✧✧✧✧✧
### Usage Notes --- Extremely technically, anything can be done to, with, and by Gahamer. This being said, **communication is expected.** If you are uncertain, please ask, as what may be permitted when can differ on a case-by-case basis. Assume the principles of loose constructionism apply for Gahamer's character portrayal. As long as something about her has not been explicitly stated or clarified in this character sheet or any of the author's entries, you may draw your own conclusions on the matter. Minor misunderstandings or misinterpretations on Gahamer may go uncorrected. Outright rejection of established facts about Gahamer, however, may receive a cease-and-desist. Time constraints may also affect whether or not the author pinpoints discrepancies or demands changes to any entry that contains Gahamer. ### Gallery --- ![gahamer_another_sktech.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/gahamer-another-sktech.png) Gahamer with Color Palette \[Art by [Kid-die](https://archive.thraelosverse.com/books/players-and-player-characters/page/kid-die)\]
![IMG_20190205_140013.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/img-20190205-140013.png)![rp_chara_introoooo.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/rp-chara-introoooo.png)![fuqqqqqqqqqqqqqqqqqqqqqqq.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/fuqqqqqqqqqqqqqqqqqqqqqqq.png)
A Pleasant Surprise \[Art by [Kid-die](https://archive.thraelosverse.com/books/players-and-player-characters/page/kid-die)\]Revelry Among Guests \[Art by [Kid-die](https://archive.thraelosverse.com/books/players-and-player-characters/page/kid-die)\]Just Phasing Through \[Art by [Kid-die](https://archive.thraelosverse.com/books/players-and-player-characters/page/kid-die)\]
### Author's Notes --- ✦ When required to say her full name, Gahamer will always, ALWAYS introduce herself with her clan name before her given name. Whoever heard of putting one's own source of flesh, blood, and glory behind them? Put your best foot forward! ✦ This being said, in informal contexts, Gahamer refers to others by given name alone (as she wishes to highlight the merit of another's sense of self), and does not mind being referred to by given name herself. Of course, what she considers formal or informal may differ from others' conventional expectations. ✦ All of Gahamer's Psychological and Physical Stats are comparatively scaled to each other. The metrics displayed in the tables above may not be applicable for comparison against other characters. It is possible for a low-end stat of Gahamer's to be more powerful, or for a high-end stat of hers to be less powerful, than the exact same stat category (or value) of another character in the Bifrost Terminal. ✦ Any information on the pantheon of the Hallows, along with their veracity, is something that will be left intentionally ambiguous aside from the author's own written entries. The author holds no opposition against opponents or other community members creating their own gods for the Hallowed yureokts, if they decide this pantheon must be real. That being said, even if the existence of their pantheon is called into question, the Hallows' capacity to generate hallows is indubitable. ✦ The proper noun "Hallow" refers to a member of one of the ethnicities of yureokts known to lead tribal lifestyles. The common noun "hallow" refers to any (allegedly) consecrated entity, be it a person ("apostle"), place ("shrine"), or thing ("relic"). # Moss
> *-upset cat boy noises-* *-- Moss* A catkin with a mile-long list of trauma, Moss is a deadly sniper owned by an organization known as the Foundry, for which he has been trained to hunt and retrieve bounties. Along with his partner Lyra, he has grown wary of his place within the organization. Though he is young and lacking experience in exorcism, he's adamant that the Bifrost Terminal job may become a chance to escape the life he was forced into.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Prior to his adoption by the Foundry, Moss has no memory of his life, happy or otherwise. As a foundling, his life depended on his usefulness to the organization -- only work would buy him food and shelter; anything less meant being left out in the cold to starve. Should he survive to age 16, he was told, only then would he be given money and a job within the city state of Marshall. Until then, he was visibly nothing more than property, as indicated by the iron collar clamped around his neck. While still small, he was rented out for odd jobs that bigger individuals could not do; often involving the factories that made up the majority of Marshall’s industrial sector. Some of these jobs included accessing tight corners under machinery that needed to be cleaned and dislodging jams in equipment. Dangerous work that ended with the loss of his left pinky and index finger while dislodging material from a gear. It was miserable work, but he was at least miserable with the other foundlings in their care. His closest companion being Lyra, a worgen companion whom he would later be paired with for bounty hunting. At the age of seven, Moss was given a test as to whether or not he could brandish Dawn Breaker, a relic that the Foundry had acquired many years prior after killing its initial host. The weapon is selective, only taking its true form, a golden rifle, for those it likes. When Moss proved he could use Dawn Breaker, he became an asset for the Foundry. Moss was no longer just a small child, but something they could mould into something more lucrative. Afterwords, Moss was subjected to harsh trainings and rigorous schedules alongside Lyra. Death and fear were his constant companions as he learned how to properly hunt and kill targets with the aid of the Foundry’s elite. His worth continued to be determined by his usefulness-- by effectively utilizing Dawn Breaker, anything short of perfection was punishable. And any form of retaliation against the Foundry was met with its own form of penance carved from his very body. Now at the age of 15, Moss is on the verge of aging out of the Foundry’s custody and fears the unknown fate that awaits his return to the Foundry.
##### **Moss** Small Sniper
![Moss mini.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/moss-mini.png)
**Aliases/Nickname(s)** N/A
##### Profile
**Race** Catkin \[Felifae Humanoid Cross\]
**Pronouns | Gender | Sex | Sexuality** He/Him | Cis | Male | Bisexual
**Age** 15
**Weight | Height | Build** 120 Ibs | 5'4" | Scrawny
**Hair | Eye | Skin Color** Dark Brown | Golden | Light
**Distinguishing Features** ✦ Multiple Amputations ✦ Cat Ears
**Job/Vocation** Foundry Bounty Hunter
**Hobbies** ✦ Cleaning Dawn Breaker ✦ Daydreaming about killing his "employers"
##### Creator
[Talon Doodle | Archives of Thraelos](https://archive.thraelosverse.com/books/players-and-player-characters/page/talon-doodle)
### Personality --- Confident and self-assured, Moss believes himself to be the best when it comes to his own talents. Though not very sociable and distrustful of others, he will gladly meet a challenge if it means to show off or prove himself. However, while mature for his age Moss is still a teenager. His overconfidence and lack of life experience outside of the Foundry often leads him into trouble. Asking for help is hard for him, and while he has a companion, Lyra is far from a doting friend. Having killed a lot of individuals in his life, Moss can also be rather cold and blunt about the topic. To him, everyone dies and that is a fact of life no matter how it happens. But not everyone gets to live. Though he views the world in a very bleak light, his confidence makes him hopeful for a better life.
Likes - Sunny/warm places. - Pranks, harmless or otherwise. - Showing off his marksmanship. - Smooth surfaces to stim to.
Dislikes - Overly friendly individuals. - Adults.
### Abilities --- #### ✦ Cat Eyes Can see perfectly in low light/near dark areas. ### Skills & Stats ---
Gear **Dawn Breaker:** A relic from an era in which dragon hunting was a common sport; Dawn Breaker is a custom-made bolt-action rifle that fires .308 rounds and has an effective range of 1000 yards (roughly 900 meters) in experienced hands. When inactive, it condenses down to that of a small knife. - Both forms are golden, with filigree carved along the barrel/blade. - Initially designed to fire spell infused rounds without the barrel shattering, however as Moss lacks any magic ability this is not something he can utilize. - Though an inanimate object, it is selective of its users and will refuse to cooperate if treated poorly, or if it dislikes the handler. Oftentimes it will remain in its inactive form for years until eventually passed to someone worthy of its bond. - Swinging Dawn Breaker like a bat, or any form of rough treatment can break the bond to its current handler. Broken bonds cannot be recovered, and it will refuse to operate as an effective weapon for that handler. - Likewise, cleaning and care helps strengthen the bond. **Collar**: A tracking device used to keep track of the Foundry’s assets. - The collars have a small bomb hidden inside to deter tampering. - The altitude has caused the collars to go offline. Tracking is not available while within the bifrost terminal, but the bomb is still very much live.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Long Range Attacks - Sharp Senses - Observant - Stealthy - Limite Mobility - No armor/protection from direct attacks - Blind on his right side
##### ✦ Imperative Strengths **\[ Dawn Breaker \]** – Dawn Breaker is Moss’ weapon of choice (see Gear Tab for more info on the weapon itself). In ideal conditions (I.e. sunny day, no wind) Moss can accurately hit a target 900 meters away. Due to how the weapon transforms, Moss must load Dawn Breaker every time it activates. In a rush he can eject and reload the weapon in 5 seconds before firing, however this is not a weapon that can be fired from the hip. Incorrect use can hurt Moss due to the recoil. ##### **✧** Imperative Weaknesses **\[ Missing Limbs \]** - Moss is missing his left right leg, right eye, and two fingers (pinky and index) from his left hand. As a result, he has limited vision and mobility. He can run, but his prosthetic leg slips on smooth surfaces. **\[ Aches and Pains \]** – The cold and altitude has made it to where he is almost always in pain while on the mountain. His prosthetic leg also does not fit properly due to limb shrinkage from the cold, making his amputated leg raw and require near constant resituating. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦**✧✧✧✧✧✧✧**Kindness****✦✦**✧✧✧✧✧✧✧✧
**Patience****✦✦✦✦✦✦✦**✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦✦✦✦**✧✧**Perception****✦✦✦✦✦✦✦**✧✧✧
**Discipline****✦✦✦**✧✧✧✧✧✧✧**Psych stamina******✧✧✧✧✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦**✧✧✧✧✧✧✧
**Honesty****✦✦✦**✧✧✧✧✧✧✧**Loyalty****✦✦✦✦**✧✧✧✧✧✧
**Maturity****✦✦**✧✧✧✧✧✧✧✧**Creativity****✦✦✦✦✦✦✦✦**✧✧
**Cleanliness****✦✦✦✦✦✦**✧✧✧✧**Work ethic******✧✧✧✧✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦**✧✧✧✧✧✧✧
**Speed**
**✦✦✦✦**✧✧✧✧✧✧
**Magical Strength**
****✧✧✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦**✧✧✧✧✧✧
**Dexterity**
**✦✦✦**✧✧✧✧✧✧✧
**Magical Defense**
****✧✧✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦✦✦**✧✧✧
### Usage Notes --- No limits beyond keeping the character out of sexual situations. ### Gallery --- ![moss.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/moss.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # "We"
> *The best lies are made from stitched together truths.* *-- R0 Providence* In times long forgotten, the ancient hive evolved to use magics. A eusocial bond was forged and evolved along side the insects magical prowess. A mind, hazy at first, began to form. Generation after generation this communal mind eventually became sentient, self aware, and sapient. The insects had no need for a name as they shared one mind, however they refer to themselves in the plural. Thusly, from here on out, the ancient hive mind will be refereed to as it revers to itself: "We."
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- The beginning of "We" is hard to parse. A crude form of their mind existed as some of the first life on in the world, but even though it has continuity with the current hive mind, it would be completely unrecognizable. They developed parasitic tenancies long before there was intelligent life to inhabit. There is no record or memory as to how or why they developed the way they did, but they have called the Pantheon mountains home since deep into pre-history, infesting the native fauna, and using whatever body they could get their legs on as a tool and a hive. Their simple life was shaken many millennia later when they encountered a new kind of host: a species of biped that had came to their mountain with the fruits of their own intelligence. With the infestation of the first of this new species a whole new world was unlocked for "We." This was the first time it connected to a mind that could rival its own. So many new novel concepts, fascinating new knowledge, new techniques, and a unique self aware train of thought. "We" developed a taste for more than flesh that day. It learned to crave knowledge. And so countless generations passed and an evolutionary and techno-logic arms race developed between "We" and the ancient bipeds. "We" became an adept mimic, and the bipeds learned to cut off their own minds with magic contingency spells. But, eventually, "We" grew bored and exhausted with the never ending struggle. So "We" Slumbered beneath the mountain for a nearly unfathomable amount of time, to emerge into a new world, where "We," and all of the countermeasures intelligent life had developed to stop them, had long been forgotten,
##### **"We"** The Ancient Hive
![We diagrams.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/we-diagrams.jpg)
**Aliases/Nickname(s)** The Hive Mind
##### Profile
**Race** \[Apidae\]
**Pronouns | Gender | Sex | Sexuality** \[They/Them/We/Us | N/A | N/A | Pan?\]
**Age** \[N/A\]
**Weight | Height | Build** \[Negligible | 4mm | Inesctoid\]
**Hair | Eye | Skin Color** \[N/A | Black | Tawny and Black\]
**Distinguishing Features** ✦ \[Very small insect\] ✦ \[Three antennae\]
**Job/Vocation** \[Animal\]
**Hobbies** ✦ \[Learning\] ✦ \[Acting\]
##### Creator
[MsConductor](https://archive.thraelosverse.com/books/players-and-player-characters/page/new-page)
### Personality --- "We" is not some malevolent entity with wicked intentions. "We" is inhuman in its morality. A self-aware parasite and carnivore that has come to terms with its nature and sees no reason to change at this time. It is driven by a simple desire to consume, both meat and knowledge. Though "We" is surprisingly smart, and good at acting the part of human, "We" is ultimately an animal.
Likes - Learning - Experiencing Novelty - Getting Stronger - Feasting
Dislikes - Extreme Temperatures - Starving
### Abilities --- #### ✦ Infestation and Integration The core of what "We" is capable of. They are adapted to burrow into flesh and stitch themselves into the nervous systems of those they infest. They become permanently bonded to the host until the host dies, putting the original mind in what is normally a permanent stasis. While in this state the host and "We" are effectively one and the same person, with "We" in control. "We" has access to all the memories and mannerisms of the original host, allowing them to act seamlessly as though they are normal. #### ✦ Magic Sensitivity The Hivemind stays connected by way of a magical effect, with each insect that makes up "We" being something of a magic transmitter and receiver. A side effect of this state is "We" can accurately detect magic and even some details as to its nature at close ranges. #### ✦ Chemical Synthesis The body is controlled by more than just nerve tissue. "We's" thorax is a rather capable laboratory of hormonal synthesis, able to produce a wide variety of substances. This is primarily just used to regulate the body they have taken, or to override limitations of their host's biology, but it can produce a vast array of chemicals, however it is in very low amounts. If "We" is desperate they can make their bodies produce a lot of acid, or other volatile substances, and use those bodies like missiles with dangerous payloads when crushed. ### Skills & Stats --- "We's" greatest strength is being able to form a gestalt of knowledge and experience. Even in it's fractured state, it has scraps of knowledge from countless lives, and every person they assimilate allows for more knowledge and expertise to be shared between bodies. In a more practical sense, though they are vulnerable when outside of a host, they can still swarm, fly, and burrow. #### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Perfect Mimic - Experienced - Calculating - Lacking Empathy - Reliant on Hosts - Magical Mind is Vulnerable to Disruption
##### ✦ Imperative Strengths It is the perfect mimic as it uses the hosts original body and memories to slip into the role completely. Only in times of extreme panic or confidence does We let their true nature slip, and they are rarely panicked. They also have access to most skills and abilities of the host body making them versatile and powerful even if found depending on the host. They have also developed countermeasures against healing magic, co-opting it to help them grow and multiply. ##### **✧** Imperative Weaknesses Any drone outside the body is extremely weak. They are vulnerable to toxins, temperatures, or just being stepped on by sufficiently sturdy boots. It's only in very large numbers such as a swarm are they a physical threat, and thus are completely reliant on deception to get close enough to infest others if they cannot get enough biomass together to swarm. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦✦✦✦✦****Kindness****✦✦✦**✧✧✧✧✧✧✧
**Patience****✦✦✦✦✦✦✦✦**✧✧**Intelligence****✦✦✦✦✦✦✦✦**✧✧
**Confidence****✦✦✦✦✦✦✦✦**✧✧**Perception****✦✦✦✦✦✦✦**✧✧✧
**Discipline****✦✦✦✦✦✦✦✦✦**✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage******✧✧✧✧✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧
**Honesty****✦✦**✧✧✧✧✧✧✧✧**Loyalty******✧✧✧✧✧✧✧✧✧
**Maturity****✦✦**✧✧✧✧✧✧✧✧**Creativity****✦✦✦✦✦✦✦✦✦**✧
**Cleanliness****✦✦✦**✧✧✧✧✧✧✧**Work ethic****✦✦✦✦✦✦✦✦**✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
✧✧✧✧✧✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
✧✧✧✧✧✧✧✧✧✧
**Constitution**
**✦✦✦**✧✧✧✧✧✧✧
**Physical Defense**
****✧✧✧✧✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦✦✦✦**✧✧
**Magical Defense**
**✦✦**✧✧✧✧✧✧✧✧
**Stamina**
****✧✧✧✧✧✧✧✧✧
### Usage Notes --- Again, "We" is not evil, but "We" has evolved to see anything not part of itself as a potential future asset, or something to be consumed, literally or metaphorically. I don't think "We" is beyond redemption, but it would be an uphill battle. If you want to add capabilities to We, a largely unexplored aspect has been drone specialization. Your welcome to play with the concept as I may also come to tinker with it as well. Currently we just have a beefier drone for work outside the body to give it just a tiiiiny bit more resilience. Changes to stats with it though are currently negligible. ### Gallery --- ![We diagrams.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/we-diagrams.jpg) Diagram of the majority of We's drones. (Art by Sebastian Sire)
![We External Drone.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/we-external-drone.png)![20250412_125209.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/20250412-125209.jpg)![We Kyta.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/we-kyta.jpg)
Drone Body specialized for survival without host. (art by Sebastian Sire)Original sketchEarly Concept Art by Parry Lost
### Author's Notes --- ✦ The inspiration for "We" came from a recent nightmare. Main art done by [Sebastians Sire](https://www.deviantart.com/sebastianssire) (Warning NSFW Content) # Abigail Hawthorne
> We are not merely being of passion but also compassion. Find it in yourself to want for others to be happy, and you will find greater happiness in your own endeavors. Its only through helping others with their passions can we truly be satisfied. I understand that you, dear reader, are likely rolling your eyes. It took me half of my life to learn this lesson, and even longer to find the courage to put it to paper, but please keep an open mind." *-- Excerpt from Abigail Hawthorne's book Aodanr's Compassion* Abigail Hawthorne is the High Priestess of Aodanr: the divine of burning passion. She is well trained in the arts of war, and powerful magic, but more importantly, she is expert with wit and words.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Abigail Hawthorne has lived a long and interesting life. The elder sister to Cordelia Hawthorne, she resented having to effectively raise her when her parents passed away. Desperate for a way out of their lot in life, they both turned to dark magic, forming a small coven. However after a brush with death, and being saved by a kindly paladin of Aodanr, Abigail found a new calling as Aodanr's most zealous enforcer, taking the first excuse to cut ties with her sister for quite some time. She went to war in Aodanr's name as a powerful war mage, famous for being as good with a blade as she was with wielding holy magics. However, she suffered a crisis of faith on crusade, when she found other holy knights of Aodanr perform unforgivable acts in the divine's name. As bold and fiery as ever she stood against her fellow priests and the atrocities they tried to commit, fighting against her once allies. But even as she fought Aodanr's chosen, her holy fire didn't go out. As the church of Aodanr pursued ritualistic punishment for Abigail and her actions against her fellow holy knights, her disillusionment only grew. They cited dogma and doctrine as to why their unspeakable acts were Aodanr's will, and avoiding addressing the fact their god didn't abandon Abigail as she turned the divine's holy fire on those 'performing his will.' She was sentenced to never raise a weapon again, but it didn't bother Abigail anymore. She was no longer a zealous cultist. Her burning temper was put to work, as she challenged the church at every turn. She made friends in low places, she made friends in high places. With a blazing passion to prevent further atrocities, she dedicated herself to learning the arts of diplomacy and social manipulation. It took many years, but it finally bore fruit as she managed to arrange a particularly stubborn peace. Of course, officially she did nothing. She just had a few conversations, and placed a few suggestions. Leadership in the church absolutely knew who was behind it. And now that she had the skill set to inflict damage far beyond what she could ever hope to do with a gun or a sword, she proceeded to be a thorn in the side of the megalomaniac leadership of the church. She also reconciled with her sister after she got a better head on her shoulders. Abby visits as frequently as she can, and most wouldn't know how toxic their relationship once was unless you pay attention to the subtext of the conversation. These days Abigail focuses mostly on charity work, and maintaining the peaceful nature of the church, whether or not it wants to be peaceful. Eventually her pervasive pressure in the church paid off, and when the previous leadership died out, the next generation was influenced by her philosophy of compassion. All marks against her were officially abolished as of the previous year, and she was finally granted the long overdue title of 'High Priestess.'
##### **Abigail Hawthorne** High Priestess of Aodanr
![The_Maidens_Priest.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/the-maidens-priest.png)
**Aliases/Nickname(s)** Passion's Hand Passion's Blade Mother Hawthorne Holy Mother Hawthorne
##### Profile
**Race** \[Human\]
**Pronouns | Gender | Sex | Sexuality** \[She/Her| Female| Cis| Bi\]
**Age** \[52\]
**Weight | Height | Build** \[131| 5'11" | Lanky\]
**Hair | Eye | Skin Color** \[Grey | Amber | White\]
**Distinguishing Features** ✦ \[Gracefully aged\] ✦ \[A surprising amount of scars beneath her robes.\]
**Job/Vocation** \[High Priestess of the God of Passion\]
**Hobbies** ✦ \[Making New Friends\] ✦ \[Solving People's Problems\]
##### Creator
[MsConductor](https://archive.thraelosverse.com/books/players-and-player-characters/page/msconductor)
### Personality --- Mother Hawthorne is firm and bold, but tempered with ample amounts of genuine care, and a capacity to be gentle. She'll tell you off when she thinks your wrong, and she'll fight when she feels she must. At the same time, she will slow down, cheer up crying folk, crack jokes when the tension gets too high to bear. When you combine all of it with her experience, it often produces a a tenancy towards a metaphorical acupuncture: she asks blunt questions at peoples pressure points, but it usually leads to the person she's talking to feeling better in the end.
Likes - Human Contact (Physical or Social) - Trying New Things - Singing, Dancing, and General Revelry - Quiet Moments With a Beautiful View
Dislikes - Hypocrisy, Cruelty, and Malevolence - Closed-Minded People - Shouting - Being Cooped Up Inside
### Abilities --- #### ✦ Tenets and Prayers Abigail's magic comes from the Bond she has with her God, the Divine of Passion, Aodanr. Her spells take the form of chants and prayers consisting of opening by reciting Aodanr's name, then carefully stitching a request to the god together in reverse. This is not the only way to make a successful prayer. Why are they backwards requests? Because 'effort is the fuel of passion.' The spent effort denotes a devotion. The cognitive demand is considered a sacrifice that feeds the god. Other sacrificial components can be made, but combining the request and the sacrifice one action is a rare and elegant way to cast. It also allows her to make new chants and prayers on the fly, however she cannot pray for anything. What she prays for must fall within the holy tenets that reinforce the bond she has with Aodanr. Aodanr can also be a very fickle god, and They may not grant prayers they feel are too extreme, or if the price paid isn't high enough. #### ✦ Tenet 1: Shelter the Fire of Passion. Most Prayers relating to this Tenet focus primarily on sheltering one's self. Protective wards, Barriers, and Seals are found here, but it can also be sheltering against the heat or the cold, or the sensation of starvation. #### ✦ Tenet 2: Let the Flames of Passion Flare. Frequently, quite literally. fire magic. When she casts offensively it is almost always under the second tenet. It can have other effects, like lessening inhibitions in some one, however she doesn't like using it that way. #### ✦ Tenet 3: Rekindle Passion So It's Embers May Never Die. When she heals some one, this is the Tenet she is healing them under. Some people attribute her relatively good looks for her age to this Tenet as well. ### Skills & Stats --- Physically, her age has dulled her combat capabilities. Where she shines though is in her mental acuity. Years of varied experience, and a dedicated effort to hone her mental and social abilities have paid dividends over her life.
Weapons She carries a dagger but is proficient in many weapons, from firearms to melee. She had a phase when she first became a paladin.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Empathic - Manipulative - Fearless - Magically Adept - Older Age - Human Physique - Stubborn - Eager to Forgive
##### ✦ Imperative Strengths Abigail's connection to her God is tremendously powerful and lets her bring powerful magics to bear, as well as her mental agility making her adept at making new prayers on the fly. None of that ended a war though. It was her social skills that stopped a war and changed the church she's part of for the foreseeable future for the better. She is a social powerhouse! ##### **✧** Imperative Weaknesses Her age is a massive glaring weakness. Her body not as strong as it used to be, and she gets tired more easily. A more subtle weakness is that her tremendous empathy is a potential weakness to a crafty manipulative opponent. She is keen to spare those who she thinks can be redeemed, paying forward the kindness she had at the hands of the paladin she first met all those years ago. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦✦✦✦✦✦****Kindness****✦✦✦✦✦✦✦✦**✧✧
**Patience****✦✦✦**✧✧✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧
**Confidence****✦✦✦✦**✧✧**Perception****✦✦✦✦✦✦✦**✧✧✧
**Discipline****✦✦✦✦✦**✧**Psych stamina****✦✦✦**✧✧✧✧✧✧✧
**Courage****✦✦✦✦✦✦✦✦✦✦****Caution****✦✦✦✦**✧✧✧✧✧✧
**Honesty****✦✦✦✦✦✦✦**✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧**Creativity****✦✦✦✦✦✦✦✦**✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧**Work ethic****✦✦✦✦✦✦✦✦✦**✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦**✧✧✧✧✧✧✧✧
**Speed**
**✦✦**✧✧✧✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦✦**✧✧
**Constitution**
****✧✧✧✧✧✧✧✧✧
**Physical Defense**
****✧✧✧✧✧✧✧✧✧
**Dexterity**
**✦✦✦**✧✧✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦✦✦**✧✧✧
**Stamina**
****✧✧✧✧✧✧✧✧✧
### Usage Notes --- #### ✦Aodanr Aodanr is not a good god, nor are they an evil god. They are a god of passions and will just as quickly help a dictator enforce their will, as heal the wounded they create. As long as you are passionate about your aims, and willing to sacrifice some effort, Aodanr is a divine dragon that's will work with you. However, even though most worshipers are artists and healers, the previous church leadership has left a widely bad taste in peoples mouths as their Phoenix (Not literal, name for the top of the hierarchy.) had ambitions towards spreading awe and fear of Aodanr, making the church something to be feared and respected. Also, throughout history, plenty of Aodanr worshipers have been terrible people. The end result is public perception of Aodanr trends quite negatively, even in light of their new leadership preaching compassion above all else. Aodanr themselves are a divine dragon that takes the form of a phoenix, but is often depicted as a man or a woman wings and fiery hair. Both god and goddess are acceptable ways to refer to this divine dragon, though the more militaristic minded usually refer to the god as a 'he.' Hawthorne herself usually does so as well out of old habits, but occasionally uses they, or she depending on the mood that takes her. Aodanr is a whimsical and fickle god, but not a trickster by nature. In most myths they are something of a powerhouse that has to be overcome due to one of their strange moods. ### Gallery --- ![The_Maidens_Priest.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/the-maidens-priest.png) Abigail wearing Kade's Coat
![Trusted_Priestess.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/trusted-priestess.png)![The_Priestess_in_Fun_time.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/the-priestess-in-fun-time.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
Abigail sans coatAbigail in 'formal' wear.\[etc\]
### Author's Notes --- ✦ Art done by [Sebastians Sire](https://www.deviantart.com/sebastianssire) (Warning NSFW Content) # Lyra
> *-Angry dog noises-* *-- Lyra* The worgen are a species of wolflike humanoids with animal intelligence and instincts. Long ago, humans tried to domesticate them, and after ages of animal husbandry and eugenics programming, the current iteration of this species now possess human intelligence. However, modern worgen exist in a nebulous cultural space where they are too feral to live peacefully with other sentient beings but lack the training to survive in the wild with their natural kin. As one of these worgen, Lyra is her own worst enemy. While she enjoys the thrill of the hunt, she must constantly rein herself in from going too far into her instincts. Lyra has no interest in the Bifrost Terminal and wants nothing more than to return to the Foundry for what was promised to her.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Lyra was brought to the Foundry after being found wandering the streets as a pup. She was placed with the other foundlings and while she struggled to help with the odd jobs they were assigned, her strength and senses made her ideal for a different role within the organization. She began training under another worgen who worked for the Foundry, a black furred beast named Tolk. He served as her mentor for years, showing her how to properly stalk and throw her weight around before teaching her how to hunt as a beast. With others she had to maintain some form of ‘societal norms,’ dressing in clothes and walking upright. But in training she could let herself go, embrace her instincts and run wild. Her life changed when she was told to retrieve another foundling who had gone beyond the city walls. Lyra had tried to bring them back, but when the foundling refused she became frustrated and lashed out. This was her first kill, and while she was praised for retrieving the foundling Lyra was distraught. She feared her own strength and how much she enjoyed the act of violence and the praise it achieved. It took a week before she could stomach training, but afterwards she was never the same. The Foundry continues to praise her for all she does, and she is happy to have a home. But it’s empty now that she knows her true self. Lyra distanced herself from the other foundlings, not wanting to know any of them on the off chance she hurt someone else. The only person she lets in close is Moss, who for some reason is the only one who can pull her out of her head whenever she gets lost in her senses.
##### **Lyra** Big Boofer
![Lyra mini.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/lyra-mini.png)
**Aliases/Nickname(s)** N/A
##### Profile
**Race** Domesticated Worgen
**Pronouns | Gender | Sex | Sexuality** She/Her | Cis | Female | Straight
**Age** 13
**Weight | Height | Build** 310 Ibs | 6'7" | Sturdy
**Hair | Eye | Skin Color** Gray | Green | Light
**Distinguishing Features** ✦ Canine appearance ✦ Large fluffy tail
**Job/Vocation** Foundry Bounty Hunter
**Hobbies** ✦ Howling at the Moon
##### Creator
[Talon Doodle | Archives of Thraelos](https://archive.thraelosverse.com/books/players-and-player-characters/page/talon-doodle)
### Personality --- Stubborn and aggressive, Lyra is not an easy individual to get along with. When it comes to others, she often divides them into two categories: friend or foe. Those who work with the Foundry are friend. They can be trusted as they are part of the pack. All others are considered foes and should be kept at a distance. This is how she navigates most of her life when forced to interact with others. She often lets Moss do the majority of the talking, bolstering herself up in the background to intimidate others from a fight while he does so. Due to her anxieties of the wider world (primarily from too much stimulation) she is often on the offense, often becoming non-verbal and lashing out in frustration when the world gets too much. Her frustration isn’t only taken out on foes, but her allies as well as. Even Moss has to defend himself from her on occasion when her instinct takes over and she cannot discern friend and foe. Despite this, Moss is an anchor for her. His presence is grounding as it eases her anxieties when he is within arm’s reach. While she usually reacts on instinct, she looks to him for advice on how to handle certain situations that require more care beyond brute strength.
Likes - Fetch - Praise - Moss (her partner)
Dislikes - Liars - Larger Beasts - Crowds
### Abilities --- #### ✦ Dispersing Fur Her furred body can disperse the energy transferred from hits to limit the damage from blunt force impacts. This does not mean she is impervious, just that it takes a bit more power to knock her out of a fight. ### Skills & Stats ---
Gear **Collar**: A tracking device used to keep track of the Foundry’s assets. - The collars have a small bomb hidden inside to deter tampering. - The altitude has caused the collars to go offline. Tracking is not available while within the bifrost terminal, but the bomb is still very much live. **Belt Armor**: Metal plating, mainly for counter weight when walking upright.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Thick skin and fur - Sharp hearing - Fangs and Claws - Strong - Anxious - Melee Only - No sense of smell
##### ✦ Imperative Strengths \[ **Strong Bite Force** \] – Lyra has a strong bite force, capable of breaking bones. ##### **✧** Imperative Weaknesses \[ **Nose** \] – Her nose is currently inflamed from a concoction she got hit with prior to entering the terminal. Due to the number of nerves in her snout, any impact will cause her debilitating pain. \[ **Overwhelmed** \] – When overstimulated, Lyra will become overwhelmed and regress to a more primal state. Her fight or flight will kick in forcing her to either retreat or attack, either friend or foe, in an attempt to ground herself. \[ **Soft Underbelly \]** – Lyra does not wear any armor and while she is sturdy and can take a hit due to her thick fur, her belly is weak and exposed. ##### ✦ Psychological Stats ✦
**Charisma****✦✦**✧✧✧✧✧✧✧✧**Kindness******✧✧✧✧✧✧✧✧✧
**Patience******✧✧✧✧✧✧✧✧✧**Intelligence****✦✦✦**✧✧✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧**Perception****✦✦✦**✧✧✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina******✧✧✧✧✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦**✧✧✧✧✧✧✧**Creativity****✦✦**✧✧✧✧✧✧✧✧
**Cleanliness****✦✦**✧✧✧✧✧✧✧✧**Work ethic****✦✦✦✦✦✦✦✦**✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
****✧✧✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦✦✦**✧✧✧
**Physical Defense**
**✦✦✦✦✦✦✦**✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦**✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧
### Usage Notes --- No limits beyond keeping the character out of sexual situations. ### Gallery --- ![Lyra.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/lyra.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Sheri Penell
> Sheri Pennell. Leader of the Defiants. Even though we are just two right now. *-- Tucker* Sheri Penell is the leader of a pirate/expedition group named the Defiants. The Defiants were once a group that belonged to her father, but now it's her group.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Sheri spend most of her childhood in the streets, stealing food from people and making a shelter out of whatever materials she could find. It wasn't an easy or pretty life either, as she had to evade the authorities every once in a while. She was found by a canine pirate explorer named Jeremiah Penell, the leader of the Defiants. He took pity in the poor cat and adopted her at the spot when she was around 5. Ever since then, Sheri had been raised by Jeremiah and was trained by him in everything he knows, like exploring and stealing. As a member of the Defiants, Sheri has knowledge of many artifacts and locations that most normal folk don't know about, and she sometimes flouts her accomplishments in front of other members. However, there was one adventure that led her to an abandoned temple looking to find an ancient idol when she was only 14, only to find someone else alread having it. There was a massive fight afterwards that resulted in Sheri losing her eye completely and being forced to wear an eyepatch to cover it up for the rest of her llfe. It didn't matter. She got the idol, so the cost was worth it. One day when she was around 19, Sheri went on a boat with her father in order to steal an underwater relic, but a storm showed up abruptly the boat sunk. Despite both surviving the original storm, Jeremiah ended up having to swim to another island, in which he never returned, leaving Sheri all alone until she was found by another member of the Defiants. She has become the leader of the Defiants ever since. A few years later, at age 22, Sheri would find a sleeping fox with two colors named Corey. He was in a coma for who knows how long. Sheri woke Corey up from the coma thanks to a few spells she knows. When Corey followed her, Sheri saw him as too clingy, but decided to keep him aboard because there was nowhere else for the fox to go. It wasn't easy, with fights between Sheri, Corey, and a lot of the remaining Defiants. But then one day, a group of raiders had kidnapped Sheri due to her father's unpaid debts with them. She was imprisoned for a long time until Corey came in and freed Sheri himself. This caused something to change inside Sheri. Once seeing him as a weak and helpless fox into something like a brother who she grew close with. She even gave Corey her family name as thanks. Training with Corey had unlocked potential in both of them as Corey managed to learn dark and light abilities while Sheri managed to learn how to create, control, and manipulate plants. This training had bonded Sheri and Corey like never before and now the two are an inseparable pair that can do literally anything as long as they put their minds to it.
##### **Sheri Penell** Leader of the Defiants
![77961617_TKZGTiJio6gSk6o.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/77961617-tkzgtijio6gsk6o.png)
**Aliases/Nickname(s)** Sheri
##### Profile
**Race** Anthro Cat
**Pronouns | Gender | Sex | Sexuality** She/Her | Female | Female | Gay
**Age** 28
**Weight | Height | Build** 150 | 5' 0" | Healthy Build
**Hair | Eye | Skin Color** Dark Red / Yellow
**Distinguishing Features** ✦ Eyepatch on Left Eye ✦ Dark Purple Markings
**Job/Vocation** Pirate Captain
**Hobbies** ✦ Piracy ✦ Reading
##### Creator
\[link to creator page(s)\]
### Personality --- Sheri is a hotheaded, headstrong explorer with a temper. If there is a mission or task to be completed, Sheri will do whatever it takes to accomplish it by any means necessary. Despite her rough exterior, she does care about the people in her group, and especially Corey. However, she does tend to show up her accomplishments to other people and does rub certain people the wrong way, which leads to certain incidents and arguments that could get people hurt or killed. Sheri is trying to be nicer for Corey's sake.
Likes - Exploring - Pirating - Plants - Reading - Corey - The Defiants - Her adoptive father, Jeremiah
Dislikes - People disrespecting her and/or her father - The ocean - The police - The authorities - Capitalism - The Supernatural
### Abilities --- #### ✦ Plants Sheri is capable of creating plants. She can construct anything as long as it is made of plants, and it is sometimes really strong as well. The walls Sheri makes are strong and sturdy and they make really good tools as well. She practices with plants every day and even gives Corey some of the plants and flowers she creates as a gift sometimes. #### ✦ Astral Projection Don't ask how or why, but Sheri is able to perform astral projections. It takes a lot of focus and skill to accomplish and this is really rare for Sheri to do. It also makes her body vulnerable, meaning that Corey and another Defiant would need to protect her body when she does so. This is extremely rare and Sheri will not do this on a whim. ### Skills & Stats --- Reading a map and stabbing people with a knife are somethings Sheri are good at. This was possible thanks to a lot of training from her father. Despite losing an eye, Sheri can read very quickly, almost 50-60 words a second, which feels unnatural, but hey, it does help when the thing demands it. Not only stealing things, but also trading literally anything for an object as long as it has value to someone. She traded a used napkin for some money one day, which is a true and funny story to tell to friends and Corey.
Weapons Her plants. Also a knife. But most importantly, her brain and ability to get out of almost any terrible situation.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Plant abilities - Good with a knife - Can read maps, despite having one eye - Can lift three times her weight - Can trade literally anything for something - Awful Temperament - Cannot shoot firearms - Magic is not her strongest suit - Depth Perception is bad thanks to eyepatch - Declawed
##### ✦ Imperative Strengths Sheri's plant skills are quite creative and powerful. With enough concentration, Sheri's plants can grow to be twice or three times her size, but she prefers her plants to be small and effective tools, like a rope or a shovel. ##### **✧** Imperative Weaknesses Sheri has a short temper and is prone to release anger, especially when his father comes up. When people talk negatively about her father, Sheri will punch and hit people just to maintain his honor. The trauma of losing her father on the storm and the ship is a lingering memory, and she really doesn't like to think about it at all. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧**Kindness******✧✧✧✧✧✧✧✧✧
**Patience****✦✦**✧✧✧✧✧✧✧✧**Intelligence****✦✦✦✦✦**
**Confidence****✦✦✦✦✦**✧✧**Perception****✦✦**✧✧✧✧✧✧✧✧
**Discipline****✦✦✦**✧✧✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧**Caution****✦✦**✧✧✧✧✧✧✧✧
**Honesty****✦✦**✧✧✧✧✧✧✧**Loyalty****✦✦✦✦✦****✦✦✦✦**
**Maturity****✦✦✦**✧✧✧✧✧✧**Creativity****✦✦✦✦**✧✧✧✧✧✧
**Cleanliness****✦✦✦✦✦✦✦✦✦✦****Work ethic****✦✦✦✦✦✦✦✦✦✦**
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦**✧✧
**Speed**
**✦✦✦✦**✧✧✧✧✧✧
**Magical Strength**
**✦✦✦✦**✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦**✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦✦✦✦✦✦**
### Usage Notes --- Don't kill this character ### Gallery --- ![78415027_XgeCHEPGs4P4SON.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/78415027-xgechepgs4p4son.png) Sheri Main Ref
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ # Corey Penell
> I'm actually with Sheri with this one. I'm just here to follow her. *-- Corey* Corey is Sheri's loyal partner. He is a member of the Defiants. A pirate/expedition group that specializes in piracy and exploration. Mostly the former than the latter.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Corey the Fox doesn't know much about his childhood or past. He remembers bits and pieces, but nothing concrete. The only definitive thing Corey remembers of his past was a traveling circus that he was a former member of. He doesn't know what he did in the circus no matter how hard he tries. That and also fixing technology of any sort. His past in the circus is not something that he tells openly. Even Sheri has a hard time figuring out what Corey did in the circus. What happened was really murky, some say it was a trick gone wrong. Others say it was sabotage. Corey can't remember what happened, but it resulted in him entering a coma for an unknown number of years. This coma lasted until he was discovered by Sheri, an explorer/pirate and woken up using a method he doesn't recognize. After being woken up by Sheri, he grew attached to the purple cat and followed her everywhere she went, which annoyed Sheri at first. It was a rocky start, with the two not getting along and even fighting and breaking things. When Sheri got kidnapped, Corey went to rescue Sheri, which wasn't easy, and he didn't even know how he pulled some of the stuff he did off, but the rescue was successful. This rescue resulted in Sheri and Corey bonding like siblings and the two became loyal and reliable partners ever since. Corey has been trained by Sheri every day, teaching him how to fight and use some abilities while Corey taught Sheri how to be kinder. As for Corey's multi colored fur, he doesn't know how he ended up having that fur. He thinks he's born with it, but the red and blue fur isn't natural.
##### **Corey Penell** Colored Fox
![78401327_SzgVQX7bCYEkgpw.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/78401327-szgvqx7bcyekgpw.png)
**Aliases/Nickname(s)** The Colored Fox
##### Profile
**Race** Anthro Fox
**Pronouns | Gender | Sex | Sexuality** He/Him | Male | Male | Gay
**Age** 27
**Weight | Height | Build** 120 | 5' 0" | Skinny
**Hair | Eye | Skin Color** Red/Blue | Purple
**Distinguishing Features** ✦ One side is Blue ✦ One side is Red ✦
**Job/Vocation** Pirate Assistant
**Hobbies** ✦ Magic Tricks ✦ Painting
##### Creator
\[link to creator page(s)\]
### Personality --- Calm, collected, and really friendly. He is not a fox who holds grudges and forgives really easily, sometimes to the detriment of his own good. He's also more extroverted and more open to conversations than Sheri is. Which also means he is more easier to talk to than Sheri. Corey's trusting nature does get the better of him though. Sheri's the reason why he's not a pushover.
Likes - Sheri - Warm weather - Magic - The Dark
Dislikes - Cold Weather - Loneliness - Fighting - People getting hurt - Violence
### Abilities --- #### ✦ Light Ability Corey's light ability is capable of lighting things when it gets dark. The light abilities are also good at healing things, but only minor injuries, scratches, or bruises. #### ✦ Dark Ability Corey's dark ability is capable of fighting and attacks, which is rare. Corey mostly uses it as a shield against enemies and as a way to temporarily blind enemies while he and Sheri escape. ### Skills & Stats --- Technology is the one thing Corey excels at. Whether it is the simplest hardware to the most complex circuits, Corey is capable of fixing anything. Could be from Corey's circus days, but he doesn't know how he learned these abilities.
Weapons No weapons. Corey doesn't like weapons or violence.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Good with Tech - Defense - LIght and Darkness Abilities - Empathy - Can't Fight - Bad Memory Recollection - Cannot lift heavy objects - A bit too empathetic
##### ✦ Imperative Strengths He is good at protecting people and defending things using whatever things he can find. He is really resourceful in that regard. His potential for light and dark abilities is really big and its potential has yet to be reached. How big they can be is unknown, but Corey doesn't know his own abilities yet. ##### **✧** Imperative Weaknesses Corey cannot fight. He just can't. It's because Corey doesn't like violence and tends to freeze up whenever people get hurt. Any attempts for Sheri to teach him how to fight has ended in terrible failure. Corey's memory is bad. He can't recollect things very often and he doesn't remember his own childhood very well. He has to be reminded of things multiple times in order to remember things. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦**✧✧✧✧✧✧✧**Kindness****✦✦✦✦✦✦✦✦✦✦**
**Patience****✦✦✦✦✦**✧✧**Intelligence****✦✦✦✦✦**✧✧✧
**Confidence****✦✦**✧✧✧✧✧✧✧**Perception****✦✦✦✦✦✦✦**✧✧✧
**Discipline******✧✧✧✧✧✧✧✧✧**Psych stamina****✦✦**✧✧✧✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧**Caution****✦✦✦✦✦✦✦✦✦**✧
**Honesty****✦✦✦✦✦**✧**Loyalty****✦✦✦✦✦✦✦✦✦✦**
**Maturity****✦✦✦✦✦**✧✧✧**Creativity****✦✦✦✦✦✦✦✦✦✦**
**Cleanliness****✦✦✦✦✦✦✦✦✦✦****Work ethic****✦✦✦✦✦**✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
****✧✧✧✧✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
****✧✧✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧
**Physical Defense**
**✦✦✦✦✦✦✦✦**✧
**Dexterity**
**✦✦✦✦**✧✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦✦✦✦**✧
**Stamina**
**✦✦**✧✧✧✧✧✧✧✧
### Usage Notes --- Don't kill this character ### Gallery --- ![77909112_ySu30XtfmEFHlS4.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/77909112-ysu30xtfmefhls4.png) Corey Main Ref
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ # Lens
> The world could be ending and he'd still be writing everything down. *-- Kiriata Chorral, Traveling Companion* Lens is a construct that takes notes about absolutely everything he comes across, always ready to break the ice with someone new via insistence on an interview. He doesn't participate in combat if at all possible, and people learned to stop asking him where his reality-bending abilities come from a while ago. He provides his traveling party with transportation via teleportation rifts, and cares very little for the laws of space. His view on morality is... questionable.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- If asked about who he is or where he comes from, Lens will almost immediately shift the conversation away. If pressed, he will very bluntly state he has no real way to answer, and shift the conversation away. If cornered, he will firmly reassert that he cannot answer such questions, because there's nothing he can respond with. His earliest memories are a hazy recollection of fighting the group he's been traveling with after they kicked his ass and then rebooted him afterwards. Bits and pieces come back every so often as he's constantly piecing himself back together internally, which is how he's been rediscovering his own magic and is so fascinated with figuring out the limits of just how far he can deconstruct the rules of reality. His companions had a rough time bringing him down, and he's not even sure what prompted such hostility from him in the first place, but given how comfortable he is at being kept at arm's length, he's content to provide them with teleportation in exchange for being allowed to observe their adventures and adversaries. A chance recovery of coordinates during routine maintenance from the group's resident magitech mechanic uncovered the tip of something deeply buried in his mind, pointing to a world unknown to him and carrying with it a mix of deep, mournful longing and burning curiosity. Creating a seam in reality with the ease of of slipping on a jacket, he stepped through, finding himself in Thraelos and, full of excitement, purpose, and for the first time, a sense of anxious anticipation.
##### **Lens** The Machine
![Illustration954.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/illustration954.png)
**Aliases/Nickname(s)** Hey You, That Guy, What Is That
##### Profile
**Race** Golem \[Biomechanical Entity\]
**Pronouns | Gender | Sex | Sexuality** He/Him | Agender | N/A | Ace
**Age** NaN
**Weight | Height | Build** Heavy| 74 in/6'2"/213 cm| Top-heavy
**Hair | Eye | Skin Color** N/A| Pitch-black 'Mask' | White Armor
**Distinguishing Features** ✦ No Face ✦ Clearly a Construct
**Job/Vocation** Investigative Journalist\*
**Hobbies** ✦ Interviews ✦ Snooping as Usual ✦ Being Smug ✦ Taking Bits Too Far ✦ Puns
##### Creator
[Thana/Adlo](https://archive.thraelosverse.com/books/players-and-player-characters/page/thanatoaster-adlo)
### Personality --- #### ✦ Initial External Layer \[First Impression\] Lens will very enthusiastically greet anyone who looks interesting in the slightest with a large, digital smile, and request for an interview; he seems to love getting people to talk about themselves, and does a good job of making sure people feel safe and comfortable, even going so far as to helping them out with anything immediately pressing or weighing on them. If he can't get someone to talk with him, he'll simply leave, disappointed but without a fuss, with the exception of if he felt disrespected by a refusal, at which point, any pretense of niceties are dropped and he has no trouble being the sarcastic, condescending, extremely clever asshole he actually is. His ability to understand others extremely well lends to some pretty sick burns. #### ✦ Comfortable External Layer \[Friends(?)\] People who make the mistake of becoming friends with him will quickly realize he's an incorrigible prankster, and has oddly mature, good advice for someone who wears glasses with the express intent of coming off as less alien. Around people he shares any mutual trust with, he's also more open about how pretentious and catty he can be in regards to his opinions of others, which tends to be either funny or grating, depending on his company. He's very content to keep consistent friend groups, only ever moving on if things become too tense for his liking, or every member of the group becomes uninteresting to him. If either of these happen, though, he'll be gone without a word or single glance back. #### ✦ The Goo \[Internal Processes\] ##### ✧ The Core Lens has an alien coldness behind every interaction with other people and the world around him. A singular drive to uncover, collect, and consume all data possible trips every possible danger flag for anyone perceptive enough to figure him out. His outward friendliness and typically helpful actions seem to serve as a way to both keep people from clocking the danger signs, and to soothe anyone around him who may want to act on how uncomfortable he is to be around, and if that fails, his ability to understand the intents of others on top of his teleportation specialty keeps him far safer than some folks would like. He has no real internal conflict with the idea of using others, as long as it contributes to his continued gathering of information, with any sadness or regret extinguished before he has a chance to properly process the emotions. His jovial, almost whimsical interactions with others, and moody, volatile emotional states add more layers of discomfort, and he himself isn't quite sure how genuine he is when he manages to be thoughtful, or give good advice, or even when he's irritated. Further, he doesn't even know the reason he's so driven to record everything, only that it's bleakly cold in the deepest part of whatever 'him' is, and he's fairly certain his entire personality is more of a construct than his body is. ##### ✧ Software Glitches Discussions of any religious nature are prone to cause odd reactions, and his quirky, inquisitive personality starts to become much more rigid and principled, and disrespecting any sort of shrine or holy doodad tends to set him off, very quickly, and very explosively. His core immediately overheats, and people learn one of the only things that ever has Lens seeking out combat. (Afterwards, he will apologize profusely and understatedly, typically with something like, "Ah, so sorry I burned the entire room down. My deepest apologies.") ##### ✧ D̴̢̜͑ȋ̴̧̛̺s̵͖͒̾̃s̵̟̆̏́͜ͅò̴̳l̷͓̦̀̑ų̴̙̣͐t̶̯͒i̵̦̎̀ò̷̳̖̜͘n̵̺̻͕̒̇͘ #### ✦ Mannerism/Traits/Speech Lens has a very 'proper' and terse speech pattern when speaking with others, not prone to slang and much happier listening to others talk than himself. He tends to be very to-the-point, and surface-level polite around strangers. Things such as "Ah, quite", "Fascinating", and "Unfortunate" make up the majority of his style of response, though slang and more modern phrases pepper his speech the closer he is to being catty and sarcastic. He almost never talks about himself, he'll indulge in discussions of a technical nature, intrigued by magical theory, and particularly teleportation. He has a habit of talking and acting like a stereotypical construct, incapable of understanding conversational nuance and taking everything literally, only to turn around and use sarcasm, leaving some people in that awkward spot of questioning if he's being serious or not. (He finds it quite funny when folks socially flounder like that, and may possibly not be good people). His physical movements are animated, bordering on hammy, whenever he's in public, though whenever he's actively investigating something or simply compiling thoughts into his journal, he's much more muted and stiff, more like what someone would expect from a construct. His face might seem like a sort of obsidian initially, but no light reflects off of it at all, and he emotes through his movements, voice, and holographic overlays he conjures on his void of a face (and while he has a mouth, he'd prefer if he didn't, doesn't know what the point of it is, and doesn't even need it for verbal speech). A common use of the holographic displays is an ascii smile \[ :) \], and when he's being more genuine, he flips it right-side up to look more like a normal face, and if he knows someone else knows he's fucking with them, he just displays it as-is, sideways. He carries a faint scent of ash, wood smoke, old libraries and dusty books with him, and having a human-like warmth to his 'skin' either adds to his unsettlingness or detracts from it, depending on the person. His inability to skirt the rules of reality within the Bifrost Terminal *should* carry with it the kind of fear and loss like an Olympic sprinter breaking a leg might experience, but Lens is fascinated and deathly curious instead. His attitude of "I'll try anything once" combined with his tendency to act like he's invincible might even come off as unsettling to the other unfortunate souls trapped in the Bifrost Terminal.
Likes - Interviewing People - Learning New Things - Going New Places - Cooking (despite lack of human-equivalent taste buds) - Sketching - Pranks - Schadenfreude - That smug feeling when someone feels stupid because they underestimated you and found out the hard way
Dislikes - Having to get a new journal - Finding evidence his memory faltered again - Sand
### Abilities --- #### ✦ Physics Need Not Apply Much like many magics can create energy or matter from nothing, Lens sees just about every rule of physics as suggestions and things to understand only to learn how to break. While he can't quite crack time yet, manipulating energy and space come easily, manifesting as teleportation, conjuration/hammer spaces, and the occasional fireball. Use of magic does wind up taxing on his core, which is a large part of why he prefers avoiding physical conflict, even if it would take less time to actually fight someone. He can combine different aspects of his magic as needed, though the more complex the manipulation and mixing gets, the more likely he is to overheat, and then nobody has a good time. ##### ✧ Categorical Summary and Typical Uses (a.k.a. It's easier to think of this all as spells) - Electromagnetism - Lightning/Electrical Shenanigans - Thermodynamics - Creation of Ice and Fire - Quantum Mechanics - Pranks (You have observed your sandwich; it is now a bee); this is a huge potential rabbit hole of abilities, so, if you're writing Lens and have something in mind not listed here, just say it's quantum magic and go for it. - Gravity - Convenience, primarily; making himself lighter or an adversary heavier to bail out of a dangerous situation is a common use. - Motion - Pranks (Friction is a funny thing to mess with); also potentially a devastating thing to adjust in combat situations. - Photonics - Illusions, Invisibility; this is what he uses to display images on his featureless, Black 3.0 face. - Relativity - This one is where Lens both falters most and excels at; he's unable to adjust time via gravitational field, but folding space is also his specialty. He primarily uses this for his teleportation and conjuration abilities, but the space within the Bifrost Terminal seems very resistant to manipulation, for some reason. He's still able to pull tools out of his pocket space, but is limited to short hops within the terminal as far as people-moving goes. #### ✦ Universal Translator Lens understands intent behind communication almost perfectly; if there is communicative intent (conscious or instinctual) behind any use of language (including body and written language), he's almost assuredly able to understand. This does mean any visual or verbal communication bypasses basic language barriers, but this ability cannot function as proper mind reading, but it might seem like that to others (and he will absolutely play that up if it's to his own benefit). Lens himself doesn't quite understand the nuance of human body language, so relaying information back to others may wind up messy, and concepts such as numbers and specific detail aren't automatically ascertained through this. A quick summary is that he can tell if someone's lying, but not what the truth is, and he can have a seamless conversation with someone too drunk to form proper syllables. #### ✦ Durability He acts like he's invincible, and in some ways, he is. As a construct, he's able to be repaired, and his body is particularly adaptable to replacement parts, even molding the new metal into the 'correct' shape, texture, and material after some time passes. His memory tends to take more of a hit than his body any time he takes catastrophic damage, and his guess is he picked up the journaling habit because of this. For short-term repairs, he tends to use his magic to stitch himself back together, though he can't speed up the healing process. Whatever's powering his ability to heal like a living creature despite being made primarily of metal also, if given enough time (far more than is likely to pass for the entirety of the romp through the haunted portal hub) will reboot his body, though his personality may be altered and his memory reset. ##### ✧ Core The core on his chest contains what most people think of as a 'soul,' so any damage done to it directly is much harder, possibly even impossible, for Lens to recover from. The material is similar to gemstone with how it catches light and feels to the touch, but it's oddly warm, and pulsates like a heart if, for whatever reason, Lens lets you touch it long enough to notice. He's very protective of it, often not even allowing others to see it, and choosing to keep his thick turtleneck on whenever possible to conceal it. It's nearly as hard as diamond, but also uncomfortably flexible for such a strong, brittle material, and trying to apply sense to it is an exercise in madness. Overtaxing his core via magic or having to heal physical damage causes it to become broilingly hot and, much like a computer, Lens has trouble functioning if he can't stay cool (he tried cooling himself down with heat manipulation, but it wound up being a net zero, since he was having to use magic for it). He becomes extremely prone to violence, and his normal, goofy-if-condescending personality becomes nothing but indignation and rage, and barely talks. His singular focus turns from "record data" to "eliminate threat," and further use of magic seems to expand his idea of what a "threat" is, and drawing too much when he's already overheated burns him out for hours, or even days, afterwards, provided he survives. He needs help with basic motor functions during this period, and is much less chatty and animated than usual, and magic is completely out of the question. He has yet to find a material sturdy enough to withstand the cosmic shitstorm of magic he uses when he loses his cool, and is thoroughly nonplussed at how many journals have been incinerated so far. ### Skills & Stats --- He is both the used car salesman and the used car.
Toolkit While he doesn't have an actual weapon, his pen, magicked to never run out of ink, is extremely sturdy, and can be used to stab things without risk of the nib snapping off. Lens can bludgeon things with his journal, though while the cover might be durable, the pages aren't, as any magical reinforcing would also prevent the pages from accepting ink. Because of this, he prefers keeping the journal stashed in his pocket space when it's not in use. The other odds and ends in his pocket space range from absolutely pointless to potentially useful under specific circumstances, and is more suited for crimes clever shenanigans than any form of combat. As clever as Lens is, it's still hard to actually use a fork as a useful tool in a fight.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Space Wizard - Extremely flexible magic - Highly intelligent/well-read - Clever - Skilled manipulator - Biomechanical body, more mechanical than bio - Experienced traveler - Extremely helpful to interesting people - Emotionally intelligent - Not bad people - Autistic - No sense of self-preservation - Low capacity for magic/drawn-out combat - Special kind of stupid - Potentially volatile - Alien sense of morality - Kneecapped without his funny portals - Avoids combat at all costs - Cold, even duplicitous, to most people, though they may not know until it's too late - The worst kind of psychologist - Not good people - Autistic
##### ✦ Imperative Strengths His experience, cleverness, and extreme flexibility with magic make him an extremely slippery opponent, primarily because he'd really prefer if no one saw him as an opponent in the first place. If he does get into an inescapable fight, some flashy initial displays of magic usually scare people away, because they usually don't know how few times he's able to do as such without things getting self-destructively dicey. He's also got the tenacity of a snapping turtle if he sets his sights on figuring something out or accomplishing a task, and having a body that doesn't require rest or food gives him plenty of room to be disturbingly persistent. An additional perk of his biomechanical body is that his vital points aren't where people might think they should be on a humanoid, with blows to his 'brain' only incapacitating him. He can also see fairly well in the dark, and in general has an unusual way of processing sensory information, but for simplicity's sake, it's best to describe it as a one-to-one for standard human senses. ##### **✧** Imperative Weaknesses While his personality (or lack thereof) may read as dangerous to people, he'd rather make more trouble for himself overall than fight, and has no intent to hurt others (unless his core overheats, in which case, he'll absolutely throw down). In somewhere like the Bifrost Terminal, where his long-range teleportation doesn't work at all, and he's unfamiliar with the terrain, his typical tactics to avoid fights aren't available, and while his body may be tougher and stronger than a human's, he's not nearly as experienced of a combatant as he is a traveler, and any drawn-out conflict will be a complete uphill battle for him. Further, despite his intelligence, ability to get solid reads on people and situations, and general problem-solving skills, he will actively ignore red flags in pursuit of more data (meaning the only time he'll ever back off on something is if he thinks he wouldn't be able to record anything before things went turnways). ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧**Kindness****✦✦✦✦✦✦✦✦✦✦**
**Patience****✦✦**✧✧✧✧✧✧✧✧**Intelligence****✦✦✦✦✦✦✦✦✦✦**
**Confidence****✦✦✦✦✦✦✦✦✦✦✦✦****Perception****✦✦✦✦✦✦✦**✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych Stamina****✦✦✦✦✦✦✦✦**✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦✦✦✦✦✦**
**Honesty****✦✦**✧✧✧✧✧✧✧✧\*\***Loyalty****✦✦**✧✧✧✧✧✧✧✧
**Maturity****✦✦✦✦✦✦✦✦✦✦****Creativity****✦✦✦✦✦✦✦**✧✧✧
**Cleanliness****✦✦✦✦✦✦✦✦✦✦****Work Ethic****✦✦✦✦✦✦✦✦✦✦**
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦✦✦**✧✧✧
**Speed**
**✦✦**✧✧✧✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦✦✦✦**✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦**✧✧✧✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦✦✦✦**✧✧
**Stamina**
**✦✦✦✦✦✦✦✦✦**✧
### Usage Notes --- I can't think of anything I have as a hard limit with Lens, so, if it somehow ever gets to a point where something feels hinky, I'll slap it down here. ### Gallery --- ![Illustration949_1.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/illustration949-1.png) Staying on model is for other people! Use this as his main reference for this OCT!
![Illustration544_1.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/illustration544-1.png)![Illustration946.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/illustration946.png)![fascinating.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-04/fascinating.png)
Very friendly, very normalLens is a very serious individualMy PC user icon for years now
### Author's Notes --- ✦ \* While he is an investigative journalist, it's typically self-serving, or for the benefit of whatever maladjusted troupe he's bunking with, and uses his knowledge and connections to manipulate news media. ✦ \*\* He is, by his own standards, perfectly honest. Whether or not someone needs to know something or the entire truth, however, is extremely subjective and he tends to keep most information to himself. "Honest, not open" kinda guy. ✦ A quick reference for Lens' voice would be Tyl Regor (Warframe). ✦ The green-highlighted stats are negative! It's the exact opposite color of the purple. # Maxis Grunberg
> \[Quote\] *-- \[Quote source\]* \[Brief description and/or overview introduction to the character\]
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- \[Character backstory\]
##### **Maxis Grunberg** *Scourge of Fjorden-Gaelia *- Viscount of Fjorden-Gaelia | Imposter Nobility | Warlock | Cult Leader
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** Aliases - *His Lordship Lord Grunberg Maester Grunberg The St. Lud's Ripper Scourge of Fjorden-Gaelia High Shepherd* Nicknames (Call him any of these nicknames and he will kill you) - *Max Maxy*
##### Profile
**Race** Warlock/Vampire (formerly Human)
**Pronouns | Gender | Sex | Sexuality** He/Him | Male/Man | ???
**Age** 1741 yrs. old (Looks Late 20's to Early 30's)
**Weight | Height | Build** 189 Ibs | 6'2" | Tall, toned build 876 Ibs | 10'8" | Werebat
**Hair | Eye | Skin Color** *Human:* Long, Black | Light Blue | Fair Complexion *Vampiric/Werebat:* Charred Gray and White | Rotten Squash | Ashen Grey
**Distinguishing Features** ✦ Bandaged Eyes ✦ Sickly grey-white skin due to wounds ✦ Hypnotic Pale Blue Eyes (when healed) ✦ Uncannily Handsome
**Job/Vocation** Formerly: Viscount/Lord of Fjorden-Gaelia, Captain/Major of the 14th Lancers, Professor - Theoretical Physics (Metaphysics), Owner of Gaelian Fertilizer and Chemicals Company, Prometheus Copper, Zinc and Steel Company Currently: Scientist, Cult Leader, Criminal - Swindler, Racketeer, Kidnapper, Murderer
**Hobbies** ✦ Studying the Arcane, Metaphysics, Lost Religions and the Unknowable ✦ Stargazing, Astronomy ✦ Enjoying the Pleasures of Life (Drink, Food, Arts and... relations) ✦ Archery and Kickboxing
##### Creator
[PyrrhaHarry | Archives of Thraelos](https://archive.thraelosverse.com/books/players-and-player-characters/page/pyrrhaharry)
### Personality --- \[In depth explanation of the personality of the character\]
Likes - \[Entry\]
Dislikes - \[Entry\]
### Abilities --- #### ✦ \[Ability 1\] \[Description of Ability 1\] #### ✦ \[Ability 2\] \[Description of Ability 2\] #### ✦ \[Ability 3\] \[Description of Ability 3\] ### Skills & Stats --- \[Description of the character's skills and such\]
Weapons \[If applicable, descriptions and information on the character's weapon(s)\]
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\]
##### ✦ Imperative Strengths \[In depth explanation of important strengths\] ##### **✧** Imperative Weaknesses \[In depth explanation of important weaknesses\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Reuben Rafalko #
> **These carvings? They’re not there for show. Each illustration on my body is a soul with a story to tell. I carry them with me. Always haunted.** *-- \[ Reuben Rafalko\]* Reuben Rafalko was Head of Security for the Madderoot Family. A Private Estate Conglomerate with a shady past. The head of the family personally raised Reuben to train and protect his daughter, Cecilia. With his abilities, Phasmo-Graft, he can use the countless expertise abilities of ghosts to become a cunning and deadly opposition.
Table of Contents 1. 2. 3. 4. 5. 6. 7.
### Backstory --- The Rafalko family’s lives were endangered when he was just a couple years old. Calling in for a family favor, the Madderoot family took Reuben in as one of their own while the rest of the family would go into hiding, hoping that the danger would subside. Sadly, his family was killed months later but Reuben was spared from that dreadful fate. The Director of the Madderoot Family sought to personally train the boy, not to raise him as a son but to use him as a fully useful asset to serve their interests. The Rafalko family specialized in a family trade secret; they knew the art of Phasmo-Graft. An art of imbuing bone char from people to conjure their talents and skills. The Rafalko did have a long history of assassinations, kidnapping, destabilizing governments, and terrorism all for a huge price of course. Raised alongside Cecilia, he’s done whatever bidding the Madderoot family requested. Eventually the Madderoot were content with his service that on his 21st birthday he was given a new name and new life, to start over again and live out in the world without having to worry about danger lurking around the corner. He eventually found himself in a free lance job working as a tattoo artist. People from all over the country would like a tattoo commissioned from him. However, the past will find a way to come back and haunt him for his actions.
##### **Reuben Rafalko** \[Former Bodyguard\]
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** \["Rue Rue" by Cecilia\] \[Darius - Fake Identity\]
##### Profile
**Race** \[Human\]
**Pronouns | Gender | Sex | Sexuality** \[He/Him| Cis | Male | Pansexual \]
**Age** \[28\]
**Weight | Height | Build** \[170 | 5’11’’ | Mesomorph \]
**Hair | Eye | Skin Color** \[Red| Brown| White\]
**Distinguishing Features** ✦ \[Long Red Hair\]
**Job/Vocation** \[Former Bodyguard\] \[Phasmo-Graft User\]
**Hobbies** ✦ \[Tattoo Artist\]
##### Creator
\[[link to creator page(s)](https://archive.thraelosverse.com/books/players-and-player-characters/page/firecracker101)\]
### Personality --- Reuben Rafalko has been described by most people as someone who who is loyal and reliable. Despite his parents dead at an early age, he learned quickly how to make himself useful. This method has worked out for him so he doesn't question or refuse requests by the Madderoots. When it comes to killing, he takes no enjoyment in it and would rather use it as a last resort. When it comes to the supernatural or ghosts in that matter, he strongly does not choose to disrespect or abuse their powers. He is afraid of ghosts due to his own experience of understanding of what they're capable and is more afraid of people who believe they can outsmart or conquer spiritual forces. From his line of work, he holds a strong work ethic. Being bodyguard is serious work so he does his research, plan, and coordinate with others as pragmatically possible in order to accomplish said objectives. Even when the job is accomplished, he does not take too much credit or boast about his efforts. Reuben lets his work speak for himself. He's good at playing a different role but isn't a very convincing liar. Reuben can play a different identity or role but don't expect him to be an Oscar-Worthy performer. One particular flaw is that he misjudges people base on their skillset. Since he was born with his own skill, Reuben would reasonably assume that mastery over oneself skill is a display of mastery and good character. So it would be reasonable from his perspective that those who do not act professional are of poor character and would see them as untrustworthy. His relationship with Cecilia Madderoot as a kind, loyal, and protective nature for her. During his childhood, he was raised to protect Cecilia in case of kidnappers or assassins due to the notoriety of her father. They became childhood friends when the Madderoot Family took him in, seeing how useful he is in terms of assets and abilities but also did it out of familial obligations. He's performed his job quite well in fact. This then start a slow burn of their relationship. Cecilia and Reuben have known each other for 21 years. But for the last seven years, something happened that caused them to split apart and they reunite under bitter circumstances.
Likes - Creating illustrations - Telling ghost stories - Enjoying quiet/silent moments
Dislikes - Hurting/Violence towards others - Chaotic Uncontrollable Scenarios - Himself
### Abilities --- #### ✦ \[Born Phasmo-Graft User\] An ancient family traded secret passed down from one generation to another, Reuben has the abilities of possessing a dead person's abilities in order to use them for their own person. For example, if a dead swordsman' remains were found. Its bones can be turned to char which in turn can be grafted into a tattoo thus forming a social contract with the dead and living. There is a cost for using their abilities, ghosts would offer their services in exchange for something from the living. Sometimes it could be reading a book, eating a tasty meal, or listening to music. If however the social contract is not fulfilled, the ghosts will be angry and possess Reuben to control him to perform the necessary obligations or be violent in nature. #### ✦ \[Proficient Medium\] \[Description of Ability 2\] #### ✦ \[Bodyguard Experience\] \[Description of Ability 3\] ### Skills & Stats --- \[Description of the character's skills and such\]
Weapons
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\]
##### ✦ Imperative Strengths \[In depth explanation of important strengths\] ##### **✧** Imperative Weaknesses \[In depth explanation of important weaknesses\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Cecilia Madderoot # \[ Cecilia Madderoot\]
> **Listen. If you’re hearing what I have to say then it’s already too late. You’re under my control.** *-- \[Cecilia Madderoot\]* Cecilia is the daughter of the Madderoot family, on the surface it’s a private company that deals in real estate. Underneath it’s a criminal organization and she will inherit this throne of corpses. Her father has taught her everything he knows, he even gave her a gift that she can’t refuse. He gave her eyes that allow her to covet her power to her full potential. After all, her father knows what’s best. When her father became the Director of the Bifrost Terminal, operations were back and running and a new passage for smuggling became fully operational. She was finally allowed to go to school and interact with the outside world rather than the confines of her family estate. She was assigned to a personal bodyguard that was around the same age as her, Reuben Rafalko. Every year, she would change schools to keep her identity anonymous and she has always traveled with him until they became adults. After they separated, she tried her best to move on and forget about everything that has happened before. When her father passes, she’ll soon inherit her family’s legacy and forge a new path. An age of opulence that she can shape. A vision so clear she can basically see it.
Table of Contents 1. 2. 3. 4. 5. 6. 7.
### Backstory --- Cecilia has always lived a sheltered life. Whether it’s for her own protection or done out of spite because her father innately punishes her for the death of her mother during childbirth. Despite not having friends to talk to, she grew up listening and talking to the adults at her father’s workplace. She learned to pick up the skill sets in negotiations, persuasion, and empathy. But at the same time, inheriting her father’s cold, manipulative, and cut throat features.
##### **\[Cecilia Madderoot\]** \[Tagline descriptor\]
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** \[Entry\]
##### Profile
**Race** Human
**Pronouns | Gender | Sex | Sexuality** She/Her | Cis | Female | Pansexual
**Age** 28
**Weight | Height | Build** \[130 | 5’7’’ | Mesomorph\]
**Hair | Eye | Skin Color** \[Pink | Electric Purple| White\]
**Distinguishing Features** ✦ \[Pink Hair\] ✦ \[Heart Shaped purple Sunglasses\]
**Job/Vocation** \[Entry\]
**Hobbies** ✦ \[High End Fashion\] ✦ \[Parties\] ✦ \[Interior Design\]
##### Creator
\[link to creator page(s)\]
### Personality --- \[In depth explanation of the personality of the character\]
Likes
Dislikes
### Abilities --- #### ✦ \[Ability 1\] \[Description of Ability 1\] #### ✦ \[Ability 2\] \[Description of Ability 2\] #### ✦ \[Ability 3\] \[Description of Ability 3\] ### Skills & Stats --- \[Description of the character's skills and such\]
Weapons
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\]
##### ✦ Imperative Strengths \[In depth explanation of important strengths\] ##### **✧** Imperative Weaknesses \[In depth explanation of important weaknesses\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Kailios Arescotti
> Now I know what you're thinkin', but it wasn't me and you can't prove nothin'. *-- Kailios* Inquisitive, smart-mouthed, and mischievous, Kailios is an exorcist in-training from the declining nation of Zustan. Ever-curious about the world around him, he has a reputation back home for sticking his nose where it doesn't belong. As much as he wants to do right by his brother, his tendency to cause problems on purpose has gotten the two of them into trouble plenty of times before.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- The Arescotti siblings hail from a world called Alaia, after the world-goddess of the same name. It's a place where magic suffuses everything, spirits intermingle with humanity, and mortal life is all too often cruel, brutal, and short. Born into desperate poverty, Kailios's early years were not ones he cares to remember. When he was only five, his mother ran off with a John to start a new life — one that didn’t include her children. She sold him and his brother for a pittance, and the siblings were quickly separated. For five years, Kailios found himself in the clutches of the Temple of the Unseen Eye. He learned two truths during that time: holy places breed the cruelest sorts of hypocrites, and scars could be more than skin-deep. He’d nearly forgotten the shape of his brother’s face when Delim finally found him again. No longer the sullen child in threadbare clothes from Kailios’s memories, the man stood tall and proud, dressed in a finely tailored suit and bearing a fur-lined mantle on his shoulders. He told Kailios he’d been taken in by an exorcist who trained him in his craft and that he’d made a fortune taking on the most dangerous, highest-paying jobs. That he’d never stopped searching for Kailios. Now, as an apprentice to the only family he has left, Kailios travels alongside his brother, learning the secrets of the exorcist's trade. Though the training can be harsh and the entities they face terrifying, Kailios is happy to be free of the Temple and to have his brother in his life again. Every new place they travel brings fresh experiences, new secrets to unravel, and new opportunities for Kailios to finally put his innate magical abilities to good use.
##### **Kailios Arescotti** Talented Troublemaker
![Kailios_Fullbody_Ref_01_cropped_Sarax50.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/kailios-fullbody-ref-01-cropped-sarax50.png)
**Aliases/Nickname(s)** Kai
##### Profile
**Race** God-Blooded Human
**Pronouns | Gender | Sex | Sexuality** He/Him | Cis | Male | Asexual
**Age** 13
**Weight | Height | Build** 199 lbs | 5' 1" | Slim
**Hair | Eye | Skin Color** Red | Green | Light Tan
**Distinguishing Features** ✦ Glowing pupils ✦ Fangs ✦ Pointed ears
**Job/Vocation** Exorcist In-training
**Hobbies** ✦ Learning new skills ✦ People-watching ✦ Card games
##### Creator
[LyreLiar & Nikomancer](https://archive.thraelosverse.com/books/players-and-player-characters/page/lyreliar-nikomancer)
### Personality --- Kailios is an energetic kid with an insatiable curiosity about the world. He loves learning new things (especially things he probably shouldn't), getting chances to show off what he knows, and talking to new people. However, his earnest desire to get to know people better can come off as nosy, especially to those who've just met him. He also likes playing pranks and teasing people. He doesn't mean anything bad by it, but he can sometimes take things a little too far, as kids his age are wont to do. If called out on it, however, he'll apologize, even if he might sulk a bit. Kailios is troublingly cynical and guarded for a thirteen-year-old due to the abuse he suffered when he was younger. Getting him to actually trust someone new or open up about his own past is exceptionally difficult and requires a lot of patience.
Likes - Playing pranks - Sour food - Gossip - Cheating at cards
Dislikes - Being touched - Being patronized - Self-righteousness - Doing what he's told
### Abilities --- #### ✦ Greenflame Strike The only true offensive spell Kailios knows is a surprisingly devastating one that Delim taught him. If a situation grows dire enough, he may call a smokeless, viridescent fire to his hand that blisters the air and sickens those who spend too long in its presence. This conflagration can wrap around his weapon, set things in his immediate vicinity ablaze, or be lobbed as a projectile to punish those foolish enough to think distance offers defense against this caustic flame. Kailios isn't aware, but this flame is highly radioactive, and anyone other than the caster will take magic radiation damage if they're within around five feet of it or any fires started by it. This isn't as deadly or severe as real radiation sickness; it's more like getting a full-body sunburn that can progress to a real burn if you stay within the effect radius for too long. #### ✦ Spirit Sensing Measure As an exorcist in training, Kailios is able to perceive the presence of spirits and other immaterial entities. This is not so much spirit sight as it is a pervasive sense or proximity radar. He perceives spirits as a hushed voice whispering secrets. The more a spirit wishes to not be discovered, the louder these whispers become, as if the very desire of the spirit not to be seen announces them to the young exorcist. #### ✦ Exorcist's Blade: Invocation of Lead Every exorcist is taught as part of their training that lead bears a secret virtue that is anathema to those things that linger in the spirit world. With an invocation of a nameless god of lead, Kailios can enhance the latent power of a lead blade with might enough to strike a spirit and wound it. ### Skills & Stats --- The Arescotti brothers are god-blooded; a catch-all term for those descended from gods or demons. Mortals from Alaia are typically very limited in terms of the kind of magic they’re capable of, but the god-blooded often have a personal well of mana they can pull from, allowing them access to greater feats of magic. Neither are sure of exactly what type of spirit was in their lineage, but it likely had something to do with fire, as neither brother can succumb to the effects of extreme heat or cold, be it hypothermia or hyperthermia, though they still run a risk of frostbite to their extremities if they don't dress appropriately for cold weather. In addition, both brothers are fireproof, though they can be harmed by the effects of being caught in a conflagration (smoke inhalation, building collapse, etc.), and can be harmed by fire from magical sources. The last odd trait they inherited is one they don't strictly know about; save for their teeth, their bones are made of brass. This makes it nearly impossible for them to break a bone, makes any strike they throw hit harder, and makes them considerably heavier than they should be for their sizes. Kailios doesn't have too much in the way of magic, still being only a trainee. What he *does* have is a photographic memory and a keen eye. He's incredibly observant, almost to the point of paranoia. Physically, he's about as strong as you'd expect a weedy thirteen year-old to be, barring the extra power his brass bones pack into his punches. Outside of his magic, his main means of defense is his skill with a knife. He's *quite* good with it, much better than any child his age has a right to be.
Weapons ✦ A lead ritual dagger with a patinaed brass handle.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Immune to normal fire - Resistant to magic-based fire - Can't become hypothermic or hyperthermic - Nigh-unbreakable brass bones - Punches and kicks have extra power behind them - Extremely observant - Fast learner - Good with a knife - Is a child - *Can* get frostbite - Stabbable and punchable - Pupils glow and give away his position in the dark - Good at getting into trouble, less good at getting out of it - Immature - Inexperienced
##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦**✧✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧
**Patience****✦✦**✧✧✧✧✧✧✧✧**Intelligence****✦✦✦✦✦**
**Confidence****✦✦✦✦✦**✧✧**Perception****✦✦✦✦✦**
**Discipline****✦✦✦✦**✧✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧
**Honesty****✦✦✦✦**✧✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧
**Maturity****✦✦✦**✧✧✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦**✧✧✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦**✧✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦**✧✧✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧
**Stamina**
**✦✦✦**✧✧✧✧✧✧✧
### Usage Notes --- #### ✦ BTOCT Kailios may be used in anyone's rounds if they wish, for whatever purpose they want, except for shipping or killing him off. ### Gallery --- ![BTOCT_DreamSelfy_02.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/btoct-dreamselfy-02.png) DreamSelfy of Kailios's BTOCT look
![596EDDBB-3BCA-4CD3-B61D-B17F1C185ADF.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/596eddbb-3bca-4cd3-b61d-b17f1c185adf.jpg)![IMG_0827_Sarax50.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/img-0827-sarax50.png)![IMG_2759_Sarax50_cropped.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/img-2759-sarax50-cropped.png)
Kailios giving his brother the ol' spicy keychain.Character Portrait"Your Honor, League of Legends." \[Art by Xiyouji\]
### Author's Notes --- ✦ Character theme is [Ink Demon by SharaX.](https://youtu.be/bdtEL-XOau0?feature=shared) # Delim Arescotti
> Being honest and never getting caught in a lie are the same thing, when you think about it. *-- Delim* Charming, devilish, and ambitious, Delim is a seasoned exorcist from the declining nation of Zustan. Unafraid to get his hands dirty, he clawed his way out of poverty via less than scrupulous means, and hasn't looked back since. The art of banishing spirits is dangerous but honest work, and now he seeks to train his brother in the field, hoping to provide a better life for the only family he has left.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- The Arescotti siblings hail from a world called Alaia, after the world-goddess of the same name. It's a place where magic suffuses everything, spirits intermingle with humanity, and mortal life is all too often cruel, brutal, and short. Born into desperate poverty, Delim's early years were not ones he cares to remember. When he was twelve, his mother ran off with a John to start a new life — one that didn’t include her children. She sold him and his brother for a pittance, and the siblings were quickly separated. Delim remained at the brothel he'd been raised in, taken on as cheap menial labor to do the cleaning, cooking, repairs, or whatever else was asked of him. The work was hard, the hours long, and the pay barely enough to cover his meals, let alone provide an education or an escape. Ultimately, it was these circumstances that led him to take up his mother's line of work at far too young an age. Things looked grim for Delim, but unbeknownst to him, a mysterious benefactor had taken an interest in him. The man who would become his mentor had recognized a latent talent in Delim for his craft, and offered to take him on as an apprentice. The man was an exorcist, one of the few professions that could provide a chance at a better life for someone of Delim's background. Delim leapt at the opportunity, eager to escape his hopeless situation. Though the road before him was long and hard, he threw himself into the training with a fierce determination, and it wasn't long before he was skilled enough to begin taking on more dangerous, higher-paying jobs. But even as his fortunes improved, Delim never forgot about his younger brother. Five years after the two had been separated, Delim finally had the means to track down his sibling. It took months of searching and calling in favors, but at last he found the temple Kailios had been sold to, freeing his brother from the priests' clutches with a generous "donation". Now, Delim spends his days training Kailios to follow in his footsteps as an exorcist. The boy has proven to be a quick study, displaying a natural aptitude for the craft, and Delim is thankful to be reunited with the only family he has left.
##### **Delim Arescotti** Smooth Operator
![BTOCT_Arescotti.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/btoct-arescotti.png)
**Aliases/Nickname(s)** Scotti
##### Profile
**Race** God-blooded Human
**Pronouns | Gender | Sex | Sexuality** He/Him | Cis | Male | Heterosexual
**Age** 22
**Weight | Height | Build** 332 lbs | 6' | Lean
**Hair | Eye | Skin Color** Blonde | Green | Light
**Distinguishing Features** ✦ Glowing pupils
**Job/Vocation** Exorcist
**Hobbies** ✦ Flirting and flânerie ✦ Reading detective novels ✦ Card games
##### Creator
[LyreLiar & Nikomancer](https://archive.thraelosverse.com/books/players-and-player-characters/page/lyreliar-nikomancer)
### Personality --- On the surface, Delim is a puckish rogue whose affable demeanor and ability to go with the flow quickly charm most people he meets. But really, most of that is fake. At his core, Delim is a bitter and insecure person, desperate to prove himself to have risen above his bleak beginnings. He makes friends easily, but the feeling isn't remotely mutual; his relationships are formed out of convenience, and should they ever stop benefiting him, he will drop them without a second thought. Similarly, his romantic interests are often fleeting affairs, as he has no desire to form a real connection with another and perhaps even fears the idea.
Likes - The ladies - Schmoozing - Impressing people - Partying
Dislikes - Failure - Commitment - Admitting he's wrong - The mortifying ordeal of being known
### Abilities --- #### ✦ Greenflame Strike Delim may call a smokeless, viridescent fire to his hand that blisters the air and sickens those who spend too long in its presence. This conflagration can wrap around his weapon, set things in his immediate vicinity ablaze, or be lobbed as a projectile to punish those foolish enough to think distance offers defense against this caustic flame. Delim isn't aware, but this flame is highly radioactive, and anyone other than the caster will take magic radiation damage if they're within around five feet of it or any fires started by it. This isn't as deadly or severe as real radiation sickness; it's more like getting a full-body sunburn that can progress to a real burn if you stay within the effect radius for too long. #### ✦ Familiars: Amity and Asperity Delim has embraced forbidden techniques and bound a pair of familiars to him. Amity, a serpent made of shining brass with a cheerful woman’s voice, speaks truths loudly with pride and lies quietly with sorrow. Asperity, a dull, tarnished brass serpent with an old crone’s voice, speaks lies loudly with scorn and truths quietly with shame. They follow Delim in immaterial form and serve as scouts, scenting foes and deceivers with forked tongues of green flame. ### Skills & Stats --- The Arescotti brothers are god-blooded; a catch-all term for those descended from gods or demons. Mortals from Alaia are typically very limited in terms of the kind of magic they’re capable of, but the god-blooded often have a personal well of mana they can pull from, allowing them access to greater feats of magic. Neither are sure of exactly what type of spirit was in their lineage, but it likely had something to do with fire, as neither brother can succumb to the effects of extreme heat or cold, be it hypothermia or hyperthermia, though they still run a risk of frostbite to their extremities if they don't dress appropriately for cold weather. In addition, both brothers are fireproof, though they can be harmed by the effects of being caught in a conflagration (smoke inhalation, building collapse, etc.), and can be harmed by fire from magical sources. The last odd trait they inherited is one they don't strictly know about; save for their teeth, their bones are made of brass. This makes it nearly impossible for them to break a bone, makes any strike they throw hit harder, and makes them considerably heavier than they should be for their sizes. On the less magical side of things, Delim is highly observant and adaptable, easily rolling with the punches and changing his plans on the fly. He's also quite physically capable in most aspects, with strength, speed, and stamina on-par with that of a professional athlete.
Weapons ##### ✦ Exorcist's Arsenal Of all materials on Alaia, there are no gods who claim ownership of lead. It is because of this literal godlessness that lead bears a secret virtue and holds the potential to be anathema to those things that linger in the spirit world. While the presence of this virtue is faint and almost imperceptible, it may be coaxed into prominence through a seven-day-long ritual, repeated cleansings, and the ritual infusion of an exorcist's own blood. Thus does an exorcist become the god of his leaden weapons and bestow upon spirits the same inevitable mortality that is humanity's claim. Delim has a ritual dagger prepared in this manner and fourteen bullets for his handgun. ##### ✦ Custom ZM 18 Pistol Delim bears a cutting-edge, military-grade firearm. Guns are heavily controlled in the Zustanese Confederation of Enlightened Kings, and ownership of a weapon like this would be the privilege of either a military officer, a criminal, or a well-connected elite. To wear such a weapon visibly as Delim does announces to the world that its bearer is both a man of means and violence. In terms of appearance, it resembles a Mauser C96 Broomhandle with a wooden detachable stock. The weapon itself is made of a dull brass, and the stock is engraved with a beautiful woman with only a cloth to protect her modesty. ##### ✦ Regalia: Clad in Darkling Splendor Delim is never seen without his black fur cape, and characters with magic senses find that it exudes every signal of being enchanted. For characters with especially detailed senses, blessings from a god of medicine and a god of wealth can be detected on the cloak.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Immune to normal fire - Resistant to magic-based fire - Can't become hypothermic or hyperthermic - Nigh-unbreakable brass bones - Punches and kicks have extra power behind them - Observant - Charming - Gun - *Can* get frostbite - Stabbable and punchable - Pupils glow and give away his position in the dark - Heavy - Secretly insecure - Paranoid
##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧**Kindness****✦✦✦✦**✧✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧
**Honesty****✦✦✦**✧✧✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦**✧✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧**Work ethic****✦✦✦✦**✧✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧
**Speed**
**✦✦✦✦✦**✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧
**Constitution**
**✦✦✦✦✦**✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧
### Usage Notes --- #### ✦ BTOCT Audition Delim may be used in anyone's rounds if they wish, for whatever purpose they want, except for killing him off. ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ Character theme is [Good Time by Jagwar Twin](https://youtu.be/A27XwASbYyQ). # Queen Synthea
> **“Some ponder if we should rather if we could. I say if you can't deal with the consequences, your not a good inventor”** *-- Synthea's mantra* **The greatest mind in the kingdoms (according to her) with a taste for royal fashion. Dedicated to study and improve on nature itself with her patented superior metal alloy, this scrappy mad tech is all too eager to field test her own creations, to everyone else’s detriment.**
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory ---
##### **Queen Synthea** Commander of the synthetic legions
![April Draws 16 - Synthea ring tittle.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/april-draws-16-synthea-ring-tittle.jpg)
**Aliases/Nickname(s)** - Mad tech - My Queen (Her own bots) - Boss (Second in command) - Trash goblin (her rival)
##### Profile
**Race** Human (Cyborg)
**Pronouns | Gender | Sex | Sexuality** \[She/her | Female | none | Not interested\]
**Age** 30s
**Weight | Height | Build** \[Heavy | 170 (190 in suit) | althetic\]
**Hair | Eye | Skin Color** \[none | Bright green | Pale white\]
**Distinguishing Features** ✦ Eyes glow brighter or dim depending on her energy ✦ Cyborg body with only her brain/core remaining
**Job/Vocation** Mad mechanic, self proclaimed villain
**Hobbies** ✦ Fashionista (form and function must be aligned)
##### Creator
[Its a me KRAUSER](https://archive.thraelosverse.com/books/players-and-player-characters/page/elkrauser-krauserlols)
### Personality --- A brilliant mechanic with intellect only matched by her ego. While capable of admiring and complimenting other's skills Synthea is genuinely convinced she is the smartest person in the room at all time when it comes to engineering. Despite her love for designing regal clothing she cares not for the life of a queen, preferring to make things with her own hands.
Likes - Fashion design - Mechanical tinkering - Studying nature - Crafting mechanical nature replicas - Being proven wrong (she wont admit it)
Dislikes - Admitting she was wrong - Forced to fight fair - Being interrupted - Inventions/plans getting stolen (Worst if she isnt credited)
### Abilities --- #### ✦ \[Electromagnetism\] The ability to control magnetism through electrical charges. - A complete natural ability detached from any machine - Requires direct contact with her "green lightning" - She can connect multiple objects to cobble constructs together - Even if broken she can just reattach the pieces, may not be as efficient (depending on the complexity) but still functional - Depending on the material's flexibility and construct complexity she can morph it to suit her needs - Her own super alloy (comprising her whole suit) is built to bend, shrink or expand in order to hide multiple weapons - While incapable of flight she can fling herself at high speeds Weaknesses - Cant "fly" with it, she can hover but this hover requires a "base" to float from. This also applies to her objects - Lightning is limited to about 5 meters - Once "connected" with a metallic object she can control it beyond 5 meters - "Connected" objects cant "infect" other objects unless Synthea is touching them - Sentient metallic objects (Like Robots) can struggle and eventually break free, getting harder the larger the target is - Simple constructs require concentration to keep together, scaling with size #### ✦ \[Superhuman Cyborg body\] Super Advance Cybernetic body crafted by herself - Made of the same super alloy her suits are, making it resistant to impacts and easy to repair - Standard slate of superhuman upgrades (Strenght, speed, endurance) - Still has a few hidden weapons - Does not need to Eat, sleep or any other average bodily function - No blood, oil or any liquid, its powered purely by her core #### ✦ \[Core exit\] Synthea is powered by a Core made of what was once her brain. That core is sealed inside, essentially, an upgraded form of her lil helpers. - Only biological part of her body left - Its not any one of her organs, more like a sentient fleshmass - Located around the stomach area - Very dense, heavy to carry and incredibly durable - No weapons but can still use her powers to create a temporary body - Really small, slightly taller than her minions but still small - Insulates the biomas within from external temperatures #### ✦ \[Electricity conversion\] Being made of a metal alloy her body is quite resistant to Electrical attacks and even converts it to energy. - Can be used to power the suit or herself up - If powered enough she can actually fire back lighting, which normally she cant - Channel that energy into her weapons - Makes energy weapons fire stronger charges and physical ones can be charged to fire even faster than before Weaknesses - It will still damage the body/suit - Suit can be overloaded causing overheating and malfunctions (still powers her up) #### ✦ \[Synthea's Super Alloy\] Created by Synthea by distilling and merging multiple, carefully selected, types of metals through a few complex steps in order to make a new metal with the best of all their qualities, her proudest achievement. - Name pending, this is not me its a plot point in her lore, I have a name already i just think it would be funny to explore the process later - Not as flexible as cloth but close enough that some people can confuse them - Stronger than most metals but specifically strong against Impact based attacks - An extra process made it magically conductive specifically to her own lightning - Using her powers Synthea can "weave" together the material to seal wounds like it never happened Weaknesses - While maleable its not liquid, once again think of it like heavy cloth or leather - Enough damage will prevent the area from healing, unless she wants to take pieces of her clothing - Consistent High temperatures can destabilize the material enough to melt or at least make it difficult for Synthea to pull her weapons **Important:** None of this weaknesses apply to her Core, since that was made to be extremely durable and isolate the biomass inside from external dangers. #### ✦ \[Construct rules\] - Two types of constructs, Simple and complex - Simple constructs are as the name imply: Simple constructions (Big hammers, cannons, etc) or machines that rely on Synthea’s electromagnetism to work (electro bomb, fans, etc) - Complex constructs have enough internal design that can work independently from Synthea, this includes things like her suit, mechs or bombs. - Metal is fused in place through friction welding, this takes a few seconds of concentration ### Skills & Stats --- \[Description of the character's skills and such\]
Suit specifications **Battle Dress** A power suit molded like a classic princess/royalty dress made with a special metal alloy of Synthea’s creation. This alloy is highly resilient against impact and flexible enough to look like fabric at a glance, though heavier than armor of equivalent size with different metals. With electromagnetism and creative allocation this suit sports many essential mechanisms and weapons hidden throughout. **Suit basics:** - Weapons are folded and hidden as other objects or inside certain spots, example: Her gauntlets can turn into bigger gloves or cannons. - Powered by a special core in the chest, this core is actually charged by Synthea's own core inside the suit. - Bottom dress can turned into a large thruster used for flight, not as fast as her actual rocket but more maneuverable **Ghost Keeper pack** A pack specially designed to detect, fight and capture ghosts. - Can be carried around in a (relatively) small cylinder form - Contains a special liquid weaponized to help close the gap between the spirit and material world, smell like rose incense. - **Piranha maw vacuum:** able to suck in weakened spirits or absorb elemental magics and store it on the lower pack for later use - **Keeper hand:** Extendable hand with a special energy allowing it to grab or attack spirits - **Capture pack:** processes and seals spirits in portable and durable cards - **Geist Eviction grenades:** Grenades that expel a special gas that makes the intangible, tangible. As well as oppressing Spirit and Psychic based abilities. - **Power cannons:** New armguards that replace Synthea’s cannons for special Anti-ghost blasts, gas grenades or coat her cannonballs to connect with ghosts - **Ghost Smashers:** Addition to the knuckles for Ghost power punching - **Side caps:** In her waist stay two disks that can fire Salt in a selected direction, said to ward off spirits and purify locations - **Geist Specs:** Special visor that allows to follow and detect ghosts. Functional but her eyes can already do that, she just wears them to complete the outfit.
Weapons **Hand cannons:** - Her favorite - Morph from her gloves - Shoot heavy cannonballs at decent speed - Can be charged for higher speeds **Heavy Hands:** - Armored gloves used to punching - Often used more as protection **Rockit-pack:** - **(Unavailable so long as her Hunting pack is in the way)** - A rocket armed from the back - Can be used to fly at high speeds, hard to control - Can be detached as an attack - A Max of 3 before needing restocking **Saw-fan:** - Bladed fans that she can extend into large circular saws. - Can be used as actual fans while retracted. **Bubble Trouble:** - Big bubble generator - Can shoot bubbles at high speed - Highly durable bubbles, mainly used for distraction or low blunt force **Copter-cutters:** - **(Unavailable so long as the side covers of her Hunting pack are in the way)** - top layer from the bottom of her dress divide, lift up and extend blades a large blade each - Spin around like helicopter blades - With enough speed she can use them to fly or create powerful wind currents
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Remarkably smart - Tinkerer - Creative thinker - Though to the core - Electromagnetic range - Poor melee skill - Overconfident, to her detriment - Poor Social intelligence - She will survive, you are secondary
##### ✦ Imperative Strengths **Remarkably Smart:** High intellect means she is capable of understanding complex ideas quickly, such as multiverses, teleportation or quantum mechanics, she may not be an expert in it but she can grasp enough of it to use it for herself. **Tinkerer:** She loves to study mechanics and devices, breaking them down and putting them together. **Creative thinker:** Even if you take away her suit and augments Synthea is very good thinking on her feet and specially using her electromagnetism. **Though to the core:** Synthea's body is powered by her core, its not the chest (that's a secondary engine) but around her stomach, this core is inside armor of the same but more concentrated alloy, making it though to pierce, can still attract things with her magnetism. This include "stitching" back broken body-parts, maybe not be as functional but can still work. ##### **✧** Imperative Weaknesses **Electromagnetism range:** In order to control something with her electromagnetism she needs to "connect" with her energy, this energy has about a 5 meter range. Once connected the object has no range limit but it cant "spread" that connection unless Synthea is touching it as well. **Poor melee skills:** Synthea is more of a ranged strategist. Staying back and using a wide array of weapons to blast the enemy or retreat and lay traps. She has no actual melee combat training and usually resorts to wild swinging or find ways to slip away, her swings are strong and can come fast but skilled opponents can outmatch her. **Overconfident, to her detriment:** Its not a bluff, she genuinely believes to be the smartest person in the room at all times, at least with her own topics like strategy or mechanics. Means she tents to get in fights she may not be as prepared as she thinks, or underestimate her enemies. **Poor Social intelligence:** Tents to look down others, she will see and compliment their skills or achievements, but she is still better than you and knows best at all times. While smart enough to consult others in topics she doesnt know, her ego makes it hard to admit it. **She will survive, you are secondary:** Even in a team up she will prioritize her own safety at all times and wont hesitate to run some friendly fire if she believes it will ensure a victory. Attacking allies is not her first option, but its always an option. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦✧✧✧✧✧**
**Confidence****✦✦✦✦✦✧✧✧✧✧****Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- **Synthea No. 1, always, to her** Synthea is out there for her own goals. She will make alliances and play nice if necessary but at the end of the day she is playing to HER benefit and hers alone. **Not a traitor, not an ally either** While a schemer she will not betray people for the sake of it. Would rather just leave than make an enemy, unless she has beef with that individual. If she is gonna betray someone give her a good reason. **Killing isnt her first option, but its one** Synthea prefers not to kill, too much hassle usually. If it happens because of collateral or she has to kill someone to progress she doesnt mind doing it. **Electromagnetism vs sentient things** Synthea gains a lot of control when magnetizing something inanimate but if the thing has a level of sentience it can fight it. Think of it like when you try to lift a pet: - if the pet wants to be picked up you can easily lift it up and mess with it, its gonna love it - If it doesn't its gonna wiggle around, try to push you off or run away In this example the Electromagnetism acts like invisible hands that try to move the target, if the target is strong or big enough it can break away from the control and further touches have diminish returns if done too quickly. ### Gallery --- ![image_2025-05-20_001542504.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/image-2025-05-20-001542504.png) \[Synthea's Ghost hunting Upgrade\]
![Baby Synthea sketches 2.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/baby-synthea-sketches-2.jpg)![Synthea ready for a fight.jpg](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/synthea-ready-for-a-fight.jpg)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[Baby Synthea being a menace\]\[Synthea's Queen Battle dress\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Julian 'Jack' Hopper Timothy
> Nothin wrong with a life of peace. *-- Julian 'Jack' Hopper Timothy* Jack is a very relaxed and open hearted man. Compared to his more youthful days, Jack is less physically active, only choosing to work out to sustain his ideal body shape. He, as he always had been, is loud and proud of his voice and choices, always willing to talk about any subject, except for the ones that hurt him specifically, and always willing to offer words of wisdom and advice to those who need it. If he is to be teaching anyone anything, he would often try and riddle his teachings with bad dad jokes, and old man laughs. He laughs quite often so that he may try and reassure those around him that not only is he no longer a threat, but that they will be safe around him. He desires peace, at least peace around him, but will not hesitate to help others secure their own safety.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Jullian Hopper Timothy, better known as Jack, is a veteran villain who has served his time in prison and has been released recently, now he spends his days enjoying simple things and having good laughs while completing simple tasks, and enjoying the occasional bar fight. During Jack’s time as a villain, he quickly grew to learn how to perfect every martial art, and master every weapon known to man, making him a nearly unbeatable opponent. His early losses have forced him to adapt new augments from his master, gaining new hands, shins, and an improved spine. After these augments, he was able to be paired with another villain named Sofia, together, these two were truly unstoppable, and had gotten close to making Doctor Ivan the most powerful man on earth. Unfortunately, after a carefully calculated and well timed ambush, Sofia had lost her life, and Jack had been broken. Many years later, after seemingly not dying despite being held in prison for 80 years despite appearing to be 28 at the time (likely due to Doctor Ivan’s augments), Jack was let go on good behavior, left to wander the world on his own. Decades pass and he wonders how he has yet to perish of old age, but in this longevity, he has found a new view on life: “Nothing matters, why not make the best of it”. Over the years, Jack had found it too easy to win the many bar fights he had gotten in to, so he had decided to abandon all of his martial arts skills, and chose to fight with simple punches and kicks, though it is clear that he is still quite hard to beat in hand to hand combat due to his strength and speed alone. Few more years later, he was mysteriously gifted a special titanium rod, and soon came to learn its hidden function, and understand that this is Sofia’s final gift. Jack is now a man with nothing to gain, and only one thing to lose. Wandering the world with no real friends and no real home, working paycheck to paycheck with only the smiles and waves of strangers keeping him sane as he kicks teeth in, and stands as the champion of stupid bar fights. “Nothin like living a life of peace, beatin’ up bad guys and drinking yellow smoothies after a hard day’s work”
##### Julian 'Jack' Hopper Timothy Jack of all trades.
![Jack5.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/jack5.png)
**Aliases/Nickname(s)** Jack, Jack Hammer, Assault Jack, that one guy who laughs too much.
##### Profile
**Race** Cyborg / Augmented Human
**Pronouns | Gender | Sex | Sexuality** \[Entry | Entry | Entry | Entry\]
**Age** Looks 40, has been alive for around 200 years
**Weight | Height | Build** \[245| 5'11'' | Cartoonishly large muscle man\]
**Hair | Eye | Skin Color** \[N/A| Blue | Sickly blue/Tan\]
**Distinguishing Features** ✦ Tattoos on both arms marking him as MK 82. ✦ He has three fingers on each hand, and two toes on each foot ✦ He is never without his lamp and trusty stick.
**Job/Vocation** Janitor, part time vigilante.
**Hobbies** ✦ Cleaning ✦ Fishing ✦ Talking about his lamp ✦ Teaching people new skills.
##### Creator
[Dalton Stone](https://archive.thraelosverse.com/x.com/Dalton_ST1)
### Personality --- Jack is the type of man to go through hell and back if it means he can get a Banana Smoothie afterwards. He's laid back, relaxed, and always willing to share words of wisdom or crack a few jokes with those around him. One could very easily assume that he is welcoming to all, regardless of their origin or status.
Likes ✦ Banana Smoothies ✦ Fishing ✦ Sparring ✦ Eating beans ✦ Banana Smoothies ✦ Waffles ✦ Long walks ✦ Bar fights ✦ Banana Smoothies
Dislikes ✦ Not having a Banana Smoothie when he wants one ✦ Uptight and strict leaders ✦ Unnecessary mystery ✦ Losing a snack.
### Abilities --- #### ✦ "Show me what you've got!" Jack triples his maximum output for three to five minutes. Afterwards, he will need to rest. Jack will be mostly immobile if this ability is active longer than six minutes. Additionally, all blue lights turn red for the duration. #### ✦ "Lets test your mettle" Jack equips his Lamp, Final Light of Sofia. Optionally, Jack can ignite his fists with Final Light of Sofia. #### ✦ "Give me a moment" Jack eats a can of beans. That's it. There's no special bonus or effect. He just eats a can of beans mid fight. ### Skills & Stats --- In his many many and long years, Jack has mastered just about every form of martial arts on earth, and perfected the use of every weapon one can imagine. Though he is most certainly a powerful and highly skilled fighter, Jack has resorted to simple bashing and smashing in his older years, finding it too easy to win fights if he uses his full arsenal. Cant say he's ever lost a fight, even when he's limiting his skill set.
Weapons Prosthetic Heart: Jack has a prosthetic heart, among many other physical augments. This heart doesn't replace his existing heart, but rather works as a secondary heart, doubling his maximum BPM, but cutting it in half if Jack isnt physically active. This secondary heart is also the main source of his longevity, or immortality, unclear as of now. Ol' Reliable: A hollow, titanium pole with a clamp on one end, and a screw cap on the other. The screw cap can be opened to pour in lamp oil, which he uses to keep 'Final Light of Sofia' alight. The clamp is his E-Tool, able to equip various brushes, mops, scoops, wedges, just about any tool a Janitor would need to complete any job. Additionally, Jack can attack his Lamp to the clamp, creating his makeshift weapon of choice. Final Light of Sofia: The final gift to Jack from his now deceased wife. The Lamp itself is made with fine, and sturdy metals of unclear origin, while the inside is lined with thin layers of lead. The flame within the Lamp is unique in a way that it is able to burn any material regardless of its toughness or flame resistance. The only material this flame has been unable to burn or melt is lead. The reason why is unclear, but it allows for the creation of a container for the flame. The flame can provide light, and warmth, its unclear if it burns away the darkness and the cold, or if that's just a side effect of it being a hot flame. The flame itself cannot be put out by any known means, the only way the flame can die is if the fuel is cut off, or dies out. Janitorial Cart: Portable, easy to carry (at last for him), and quite reliable. On this cart, Jack and many others can find bags and pouches containing dozens of cleaning products and smaller cleaning tools. Brushes, spray bottles, mop bucket and its cleaning products, trash cans and bags. Nothing special, just a reliable cart for cleaning anything possible.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Master of all arms - Master of all martial arts - Master of Banana Smoothie drinking - Master of janitorial tasks - Often gets in to tough spots due to not paying attention, or wanting to have his way. - Master of all martial arts and arms, but chooses to use the most basic of them. - Most likely to be too focused on the task at hand to know what happened around him, or what's going on. - More than happy to start a fight if provoked.
##### ✦ Imperative Strengths Jack only ever uses his Lamp in combat if he deems an opponent to dangerous to stay alive, or if they are too powerful for him to fight by himself. Additionally, the faster his BPM, the faster and harder Jack can hit. His natural born 'power' so to say. ##### **✧** Imperative Weaknesses Jack will put his Lamp above everything else if it is ever in danger of being put out. Due to Jack's 'power', being at rest (low BPM) makes Jack move slower and hit not as hard. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧**Kindness****✦✦✦✦✦**✧✧✧
**Patience****✦✦✦✦✦**✧**Intelligence****✦✦✦✧✧✧✧✧✧✧**
**Confidence****✦✦✦✦✦****Perception****✦✦✦✦✧✧✧✧✧**✧
**Discipline****✦✦✦✦✦**✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧**Caution****✦✦✦**✧✧✧✧✧✧✧
**Honesty****✦✦✦✦✧✧✧**✧✧**Loyalty****✦✦✦✦✦**✧✧✧
**Maturity****✦✦✦✦✦**✧**Creativity****✦✦✦✦✦**✧✧✧✧
**Cleanliness****✦✦✦✦✦****Work ethic****✦✦✦✦✦**
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦**✧✧
**Speed**
**✧✧✧✧✧✧✧✧✧**
**Magical Strength**
**✧✧✧✧✧✧✧✧✧✧**
**Constitution**
**✦✦✦✦**✧✧
**Physical Defense**
**✦✦✦✦**
**Dexterity**
**✦✦✦✦✦**✧✧✧
**Magical Defense**
**✦✦✦**✧✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧
### Usage Notes --- He does not reveal his face, His uniform can get torn, but the hood stays on. Mask is less of a visor, and more like glasses. The Lamp is only a last resort. Hands and feet are prosthetic limbs that are not electronic, so emps wont work. (Electronics in there are only for fine movements, which he doesn't *really* need) ### Gallery --- ![Jack.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/jack.png) \[main reference image\]
![Jack4.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/jack4.png)![Jack2.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/jack2.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
Cool poseSketch art of me trying to figure out how to draw him.\[etc\]
### Author's Notes --- ✦ He sounds like [All might](https://youtu.be/ko5SB7BFNMs?si=MmTtdYQ6BnSNSSaT) lol ✦ If you do ever want to show his face, ask me as I haven't made a cannon face for him. ✦ He does not kill anymore, in his past life he was a great villain with a high kill count. Only reason he would kill nowadays would be because his opponent is a threat to everyone around him. # Miranda Cinderpointe
> **“Knowledge should put one’s mind at ease, but…it usually** **hasn’t** **been that way for me. There’s *always* something you don’t know.”** *-- Miranda* A pink-haired young woman plagued with anxiety most of her life – fueled in no part thanks to her high levels of ESP – but is currently one of the best to help the very world she hides from. Miranda is a potent Psychic (or Psionic if one prefers) who was trained to control her powers and would have become even more potent if events hadn't taken a turn. Her long pink hair contrasts with her blue eyes, usually half-lidded in concern as few things escape her notice.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- > **"It's...certainly the truth. I didn't really get it when my mom and dad once said it when I was younger, but all of my troubles growing up came from noticing too much. Just in a way most can't."** \-- Miranda, on the saying "Ignorance Is Bliss" Miranda’s psychic abilities and her anxiety disorders arose at about the same time (her parents disagreed about which started first, “chicken or the egg” style) when she was a young child and unfortunately they fed into one another; her feeling something through her ESP or telepathy that others rarely acknowledged or flat out denied made her anxious and slightly paranoid that she was imagining things and her anxieties were only fed by the things she noticed through her ESP or when accidentally reading minds that she had never thought of before. The resulting anxiety attacks and panic attacks were hard for her parents to deal with – and they got particularly destructive once her telekinesis kicked in. At a loss, her parents sent her away to a school witnessed on an advertisement for those with innate abilities like hers. She was grouped with other psychics in a class called The Thinktank; Miranda was trained to better control her powers as well and finally made acquaintances that somewhat understood her troubles – two of them becoming her best friends. It was through her focus and training that she discovered a more unique aspect to her psionics while trying to shield others from one of her freakouts – an application that earned her the codename of “Panic Room” among a few other monikers. Unfortunately, events caused the school to be shut down before more progress was made – as far as Miranda knew, the school became physically less safe to stay in on top of funding being pulled by a mysterious benefactor. To make things worse, she didn’t have a home to return to. Her anxiety wasn’t quite as under control as her parents wanted – at least not as under control as her powers were and her parents wouldn’t take her back after her last panic attack as a child ruined the house. With money given to her by one of her best friends, Yari, before he disappeared, teenage Miranda was able to gain a place to live but also quickly became a shut-in for quite a few factors – she hadn’t quite gotten used to dealing with most people outside of her teachers and friends, her parents’ rejection hit her more than she gave away and the paranoid fear that whatever caused the school to be suddenly forced to shut down was part of a grander plot to get all the students, including her, and use them for sinister ends. When the money was running low, she reached out in small ways to make sure she could still have money to live – at first with gigs she hated like working in bars but soon settled into finding more solitary positions as well as working as a ghostwriter as an off-shoot of one of her coping measures. Miranda had no intention of using her powers in any big noticeable ways…a promise to herself that was quickly tested as she still had the will to do good and “change the world” as her old teachers hoped. She would end up making two new devoted friends through those endeavors who in turn helped her break more and more out of her shell and taught her other ways to cope. Even the reason she became a published author was due to said friends and a misunderstanding and submitting something without her knowledge) but she’s still concerned enough about conspiring forces that she still avoids widely broadcasting her psychic abilities – her anxiety and thinking about her old classmates won’t let her relax. Even if all her other concerns are all in her head as she’s frequently told, as long as there’s a chance a threat did purposefully separate her from her old friends and if it's one she can’t stop if they came after her, her other fears and minor concerns feel legitimized within its shadow… #### *The Volatile Hearts* Miranda’s first published work not as a ghost writer was called “The Volatile Hearts”, a work she hadn't intended to publish. She had used some short stories she wrote for herself to vent and noticed an unconsciously repeated name – *MJ Lucia*. Miranda experimented with making an in-universe written work by her, but as she continued, it ended up more Miranda's own work than anything MJ Lucia would write in-character, but the latter’s name was still listed as the author on the first page. The story starred two opposite sex twins who were afflicted with an eldritch condition – it not only caused occasional irregularities in their heartbeats, but an elevated heart rate would negatively affect them and their environment in various ways. This disruption is ill-timed as they both recently met someone that made them question the previous trajectory of their love lives on top of the twins’ relationship with their mother. After a bit of research, some disasters and a lot of reluctance, they pursue their latest love interests in the hopes that sharing the affliction of their titular hearts and a period of getting through it together would cure them and their briefly affected love interests. These attempts test their new relationships, but in the end, the male twin and his girlfriend survive, but the female twin refuses to put the gentle man that she loves through it and calls off the ritual, suffering through the condition alone until her death. The book ends with the male twin naming their first child after his sister’s memory. Her new best friend, Faline, discovered the manuscript and believed it for a local contest. It wasn't, but before their relationship could come to serious harm, Miranda's piece won with the top prize being publication and a cash prize. It wasn't quite a bestseller, but between the prize and later sales, she earned enough initial money that easily surpassed all of her past low-paying jobs. This solidified her decision to continue as a writer – specifically continuing as MJ Lucia as she didn't feel ready to more transparently advertise as herself (but used the excuse that the pseudonym was “catchier”) – though doing that meant it was harder to use more of her old vent work since MJ was an in-universe character. The pressure to match her past work with a new piece caused a bit of writer's block…up until recently.
##### **Miranda Cinderpointe** The Stressed-Out Psychic
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** Panic Room (former codename) MJ Lucia (author pseudonym) The Shield of Hysteria Castle Pink The Thinktank's Defense System
##### Profile
**Race** Human (Psionic)
**Pronouns | Gender | Sex | Sexuality** She/her | Female | Female | Demiromantic Bi-Curious Heterosexual
**Age** 19
**Weight | Height | Build** 135 lbs | 5’5” (with 1’ heeled boots) | Mostly straight/rectangular with a slight difference in bust
**Hair | Eye | Skin Color** Blush Pink (#FEC5E5) | Blue (#6495ED) | Fair (mildly pale from not going out much)
**Distinguishing Features** ✦ Her long bright pink hair ✦ Beauty mark on the left side of her neck looking like an inverted triangle (usually slightly hidden)
**Job/Vocation** Author, Freelancer
**Hobbies** ✦ Fanfiction/reading in general ✦ Horror movies ✦ Meditation
##### Creator
[JadedStrayHyena](https://archive.thraelosverse.com/books/players-and-player-characters/page/jadedstrayhyena)
### Personality --- > I'm aware that...I'm a bit of a mess, but believe me when I say, this is progress compared to my childhood... She’s nothing if not anxious with a couple of specks of paranoia for flavor. She’s struggled with anxiety since she was a child – something that her psychic powers made much worse; while she is improving and has better natural ways of hiding it and dealing with it (natural since some medications have behaved unpredictably with her powers) it has never gone away as long as her biggest fear remains. One of her coping methods is to break a situation down into storytelling tropes and cliches to make a worrying situation seem typical and less anxiety inducing. Quips spawning from that mindset are unintentional. Due to her best friends in the Thinktank being the best students in class (a prodigy and a brilliant pre-cog respectively) she sometimes saw herself as not on their level (spoiler: she was in her own specialties) and was just their friend. This does carry forward to the present day with her frequently downplaying her abilities and trying to blend more in the background in general. Her writing tends to hover around different mixes of romance and types of horror due to the various things her anxiety makes her worry about at any given time. She does desire love and relationships, but after a couple of minds that she read in the past, she worries greatly about not just how such relationships would pan out, but how her mind would react to physical or emotional intimacy – if something would happen to cause her emotions to go a bit rampant and trigger her powers, especially if she or said partner isn’t strong enough to calm her down or stop her. (For similar reasons, she avoids drinking too much alcohol until further notice – though caffeine is less of a concern.) This makes her both happy yet envious and conflicted when hearing about others’ relationships in real life while enjoying them unabashedly in fiction, including her own. Her worries, fears and habit of being a shut-in hasn't stopped her from trying to be friendly to almost everyone she meets, being incredibly loyal to friends and having an ingrained want to do good. She has a notoriously long fuse due to her more passive nature and her understanding of others’ emotional states. She's more understanding of others' bad moods to an extent, especially when she is aware she wasn't easy to deal with when she was younger. The only thing that seems to actively annoy her to the point she can’t bottle it up is anyone pretending to have psychic powers – she doesn’t like con artists in general, but with how much she and some of her classmates struggled, faking psionics in particular is the greatest mockery to her and they don't know how unglamorous it can be on top of the abuse of trust. ### Detailed Appearance Notes --- Miranda is a young woman of average height with a fair complexion - though with how often she stays indoors, it appears slight pale. Her long, naturally wavy, blush pink hair comes down to mid-thigh at full length. It'll be tied in a hair bun to start the adventure in an attempt to look professional, but if it comes loose, she'll likely leave it loose or tie it in a loose ponytail rather than take too much time to fix it back when things are too busy. Her blue eyes are usually half-lidded in thought or concern or wide-open when she’s focused. While usually hidden by hair, she has a beauty mark that looks like an inverted triangle visible on the left side of her neck. She’s wearing a long black hooded puffer jacket, a white turtleneck sweater underneath that and black denim with tights underneath. Her winter boots go up to her ankle and have a 1’ heel. (Art hopefully coming soon to help descriptions?)
Likes - Friends - Her hair - Reading - Meditation/yoga - Peaceful moments - Horror Movies - Fanfiction - Fairytale princesses (guilty pleasure - rumored to be why she keeps her hair so long)
Dislikes - Fake Psychics - Con Artists - Whoever shut down the Thinktank - Her anxiety about every part of life - Getting in her own way - Showing off too much - Overbearing/cruel bosses - Trolls/problem starters - Being physically chased - Being accused of dyeing her hair
### Abilities --- > I'm not the type to show off, but this is necessary... #### ✦ Telepathy Miranda can interact with the minds/consciousness of others – allowing her to read surface thoughts as well as being able to send and receive thoughts via mental communication. The closer she is, the easier it is, but even when nearby, reading deeper thoughts/memories or otherwise performing any deeper mental manipulation on anyone requires deep focus unless their mind is particularly weak. #### ✦ Extra Sensory Perception (ESP)/Sixth Sense One of Miranda’s earliest powers, she can sense various things, people or events around her – even things that aren’t perceptible with physical senses – with quite a large range that has grown with age. With focus, she can scan for specific attributes in her range or even remotely view areas to scout ahead, solve problems or find people/objects of interest. #### ✦ Telekinesis/"Deterrence" While Miranda can move/hold/physically interact with things with her mind, she excels at a specific application of her telekinesis: forming barriers/force fields. Her classmates called it **Deterrence** due to how strong her defenses are. Later she translated this into using weaker barriers/energy fields to slow down or speed up whatever passes through it – proving better at that than attempting to bring certain larger objects/attacks to a stop by pure telekinesis. And of course, it increases her offense by physically flinging objects through an acceleration field and making them more dangerous. #### ✦ Panic Room Both her greatest trick and a detriment depending on the situation, Miranda’s trademark ability is to form a small black sphere around her and whoever is close to her. If she is indoors and near one of the walls, it’ll instead be square or rectangular, taking up either a portion of the room (or the whole room if it’s small enough). Without any other light sources inside, it will usually be completely dark inside. It’s tougher than her barriers and difficult for anything to get in or out. Anyone who attacks it or was already considered a threat before it is activated is automatically targeted with spikes appearing along the outside and various projectiles launching from its surface. If in its sphere form, Miranda can slightly maneuver it slightly with her telekinesis as well as guide or stop certain attacks. But it’s very much a trump card; Panic Room was created as a space strong enough to contain her younger self’s dangerous outbursts, including her panic attacks (Anxiety Area wasn’t as catchy), so the ability for anyone to sense when inside of it is just as limited as attacks to keep inside and outside separate unless Miranda focuses to “take a peek outside” to know the danger is gone (akin to some real life safe rooms having surveillance systems). It’s also more difficult to deactivate than it is to activate – while this does stop it being deactivated before she’s ready, it is a problem when it automatically activates whenever she is having an anxiety or panic attack, whether she is having telekinetic outbursts or not. ### Skills & Stats ---
Items & Weapons Telescopic Baton: In her efforts to avoid overly broadcasting her abilities as a psychic, her first mode of defense is an expandable metal baton that snaps to full length with a flick of her wrist. Given to her by one of her first “nice” bosses. Darts: From her time working in bars, she's kept three steel tipped darts on her in a case – and not just for quick pick-up games. They are primarily a weapon to throw at others to keep them away, but when combined with her telekinetic acceleration, they are potent projectiles with the risk of permanently ruining them by sending them flying at higher speeds than they were made for. Spinner Ring: A fancy silver ring on her right middle finger that doubles as a subtle fidget toy to have around. Camcorder: While initially with her on the trip for private video diaries, it will end up being used to document her adventure. She can play back events she may be too mentally distracted to recall, or her eyes just couldn’t perceive. Its battery is magictech-enhanced to last a lot longer than mundane ones. Memoria Charm: In appearance, it looks like a dull pearl with an inscribed gold ring around it. A manufactured enchanted magical object, when attached to an inanimate object, it will transport said object to a chosen person about five minutes after its owner died as long as A) both object and charm are both intact and attached and B) The chosen person has also touched the Memoria Charm in the past to be set as a destination. This will almost always be stuck to her camcorder if it isn’t destroyed and set for her best friend Faline to receive it – if the Entity or someone else aware of its mechanics doesn’t choose to interfere with said transportation.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Psychic powers - Problem solving - Trivia from other jobs - Storytelling knowledge - High hand-eye coordination - Highly defensive fighting style when focused - Empathic even without using powers - Vigilante due to her anxiety - Masterful flexibility - **Anxiety/Psychological Warfare** - Too understanding/long fuse - ESP can be overloaded - Some moves require focus/concentration that can be disrupted - Mental Connections can be exploited/risking her mind the deeper she goes - Lacking magical knowledge beyond certain basics - Does Not Like Being Chased - Panic Room's massive flaws
##### ✦ Imperative Strengths The Thinktank trained Miranda well, so her psychic skills are quite potent, including her Deterrence barriers and fields. Her ESP is her oldest skill and is useful for solving various problems, including finding other psychics. Even without her ESP, Miranda's anxiety has given an unplanned benefit of vigilance and being very aware of changes to her environment when not occupied with a task...or the anxiety itself. She’s proven very understanding to the concerns of others, easily noticing physical signs of how they are feeling even without her powers - akin to a less professional or complete "cold reading". Time in bars has blessed Miranda with great hand-eye coordination (see her darts) and makes her quite accurate when throwing things. Her fighting style (as much as she hates fighting) has been compared to storming a castle with her high defenses and keeping others away with thrown objects and attacks if need be. She’s at her best when focused on defending someone else and not focused on her anxiety, molding her neuroses into a more active defense in that moment. ##### **✧** Imperative Weaknesses Despite her coping methods, anxiety is frequently not that far away from certain situations making her worry or overthink. While she can usually work through it at certain levels, when it gets too high despite her efforts, it can interfere with her ability to function – sometimes resulting in a full attack if she can’t calm herself down. Those aware of it can purposefully stress her out. Her understanding nature and long fuse (under most occasions) often means she almost never attacks/takes certain actions first when situations get violent or hectic in the hopes of calming things down first. She also is the type to give opponents mercy as well as not reading minds too deeply outside of necessity, so she can be tricked if the deception isn't an obvious surface thought. Her ESP is always active, but when overloaded with strong forces or too much happening at once, she has to temporarily shut it down or narrow her range for the safety of her mind - leaving moments her "radar" is down or reduced. Most of her powers require a bit of focus, so most of her moves can be interrupted with varying amounts of effort. (Her barriers are her most practiced move, so it’s the hardest to disrupt via distraction.) Between a reoccurring nightmare, her current fear a force is out to abduct her and her former classmates and her stamina not being great in general, Miranda will most likely not spend a lot of time running/flying away if she can help it - with preference to standing her ground or hiding. If her Panic Room activates, it takes her being sufficiently calm to go through the process of deactivating it – an ingrained safeguard against bringing it down prematurely and hurting others. This unfortunately stops her from what she was previously doing 90% of the time (or from leaving the area if not in sphere mode) unless her task in there with her. The only other way out of it is her passing out or having died. If anyone was too close to her when this happened, they’re stuck in there with her until it deactivates. Panic Room, while very tough isn’t fully impenetrable, so it can eventually be broken into/out of, but forcing it open does briefly debilitate Miranda. All the flaws end up worse if it is automatically activated due to an anxiety attack or a rarer panic attack; she’ll be in no condition to stop the automatic defenses, anyone/anything stuck inside with her may get hit by bursts of telekinetic power and if it’s broken open while still lost in it, the outside is getting hit with the psychic power it was made to contain. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦✦**✧✧✧✧**Kindness****✦✦✦✦✦✦✦✦**✧✧
**Patience****✦✦✦✦✦✦✦✦**✧✧**Intelligence****✦✦✦✦✦✦✦**✧✧✧
**Confidence****✦✦✦✦**✧✧✧✧✧✧**Perception****✦✦✦✦✦✦✦✦**✧✧
**Discipline****✦✦✦✦**✧✧✧✧✧✧**Psych stamina****✦✦✦✦✦✦✦**✧✧✧
**Courage****✦✦✦✦✦✦**✧✧✧✧**Caution****✦✦✦✦✦✦✦✦**✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦✦✦✦✦**
**Maturity****✦✦✦✦✦****✦**✧✧✧✧**Creativity****✦✦✦✦✦✦✦**✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦✦✦✦**✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦**✧✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Psychic Strength**
**✦✦✦✦✦✦✦**✧✧✧
**Constitution**
**✦✦✦✦✦✦**✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦✦✦✦**✧✧
**Psychic Defense**
**✦✦✦✦✦✦✦✦**✧✧*
**Stamina**
**✦✦✦**✧✧✧✧✧✧✧
\*Her defense techniques are normally an 8 but her Panic Room - essentially a limit break - is closer to 8.5 or 9 . ### Usage Notes --- Do not claim Miranda as your own character. You are free to make fanart of Miranda as well as ship her in your works, but canonically, it's not so easy. She's free to be harmed or killed in entries (this OCT verse is separate yay) but communicate with me regarding said plans, especially if it's particularly egregious. ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- Miranda is one of a few psychic and psychic-adjacent characters made of a thought-experiment: how mental health would affect a power primarily involving their mind. This Miranda is an alternate version as her first version’s setting wasn’t quite as inundated with magic and interstellar travel. Her codename, Panic Room, some aspects of the titular ability and some of her past mannerisms were inspired by the Theory of a Deadman song of the [same name](https://youtu.be/bXJlBHSFkvw?si=DfMmi4xvkGZv8Rsk). Her other themes (list may grow): - “Love and War” by Wolfgang Gartner - “Creating Monsters” by Set It Off - “Sanctuary” by Neoni - “Hysteria” by KROWW - “Force Field” by PsoGnar Her writing habits were inspired by *Pokémon*’s Shauntel due to her work being a bit spooky at times and most work or activities post her discovery as a published author is usually for inspiration’s sake (if she can help it). Her nearest voice claim would be Sandy Fox – in particular, an occasionally anxious version of Flonne from the *Disgaea* series or *Pokémon Generations’* Courtney. # Mister Beans
> When you tell a dog to SIT the dog SITS. I am *very* good at following instructions, why can't HUMANS follow instructions? it's not that hard! *-- Mr Beans inner monologue* This character exists to assist my main OC for the tournament, [Doe.](https://archive.thraelosverse.com/books/players-and-player-characters/page/doe-hawthorne) I thought that having a page for her dog would be funny, and I'm right, it's pretty funny. A dog is a loyal creature, and sometimes loyalty means doing things you don't want to do. Like being put in charge of babysitting for a week. Or being convinced to follow the teen you are babysitting to God knows where. The afterlife is unfair, and Mister Beans is tired.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Church Grims are an unfortunate, yet necessary part of any graveyard. Whoever is buried on the land first is forced to stay on this plane. To avoid this happening to any humans, many have opted to bury dogs first. Mister takes his job very seriously. He doesn't remember much of his first family, but he remembers the first Hawthornes, the ones that started the graveyard, and two generations of children, all tied to the funeral home. The young (at the time) witch felt bad, and spent a lot of her time with the grim, and It wasn't until Cordelia chose him as her familiar, that he could venture outside the walls of the graveyard. Being tied to Cordelia as her familiar allows him to be more corporeal and allows for belly rubs. What a lucky dog. Most recently, he was left to watch over Doe Hawthorne while Cordelia was away on business.
##### **Mister Beans**
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** Good boy, That Girl's Dog
##### Profile
**Race** Church grim (mastiff)
**Pronouns | Gender** he/him | male
**Age** at least 42
**Weight | Height | Build** 180 lbs | 42' | chonky
**fur color | Eye** beige/black and ghostly paws | glowing green
**Distinguishing Features** ✦ a dog ✦ a dog that talks
**Job/Vocation** Familiar
**Hobbies** ✦ sleeping ✦ eating
##### Creator
\[link to creator page(s)\]
### Personality --- Mister Beans is a standard Loyal dog, he does what his owner says, and while he doesn't exactly like the current plans of Doe, his main goal is to keep her safe until Cordelia's return. He will be more likely to ignore direct commands from her in favor of her safety. Regarding strangers, he can be polite, though untrustworthy at first, acting as a bit of a guard dog, though his trust is easily gained, through treats, pets, or if one seems to be favored by his owner.
Likes - Belly rubs - Treats - naps - Cordelia - Doe
Dislikes - thunder - Doe - when people don't listen to directions - strangers
### Abilities --- #### ✦ Ghost dog He can switch between a corporal and more ghostly form at will, the ghostly form can be commanded to aid in battle, but Cordelia and Doe see little use for that specifically, has not been used in a while. #### ✦ Church Grim Mr Beans, while his speech is limited, can have more clear talks with the dead, very easily passing through the veil of the living and undead worlds. #### ✦ Anchor Being nearer to Doe or Cordelia makes their powers easier to harness, with Mister, acting as an anchor for the magic, which can be rather unstable without a Familiar nearby. ### Skills & Stats --- Dog.
Weapons \[If applicable, descriptions and information on the character's weapon(s)\]
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\] - \[Entry\]
##### ✦ Imperative Strengths \[In depth explanation of important strengths\] ##### **✧** Imperative Weaknesses \[In depth explanation of important weaknesses\] ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦**✧✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧
**Constitution**
**✦✦✦**✧✧✧✧✧✧✧
**Physical Defense**
**✦✦✦✦**✧✧✧✧✧✧
**Dexterity**
**✦✦✦✦**✧✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # "Violet Vigil"
> Gomen, I swear, I did my best! I watched every step you showed, I listened to every word you said, I did everything the way you wanted, and it… didn't work. I tried. I tried, I tried! Please… Yurushite kudasai… *-- Umeko Rikimaru apologizing to a club leader at Garan Middle School* > At ease. I come to stand vigil for the night. You may now turn in from your patrol. *-- Violet Vigil's common dismissal of rookie magicals of the Ryūen Ward* In the dark of night, a streak of magenta shoots up into the air before swooping down like a wish come true. The figure lands onto the domed rooftop of a tower that no doubt serves a public function when underneath the sun. Yet here under the moon, it becomes but a place of rest. Shadowy arms of the deepest black tinted purple snake around her and tear off the decorated dress, revealing an apple white and pale violet seifuku. A cherry pink tie is tucked underneath a collar sporting an eye, discreetly embroidered on with equally pink thread. She stays standing like a hawk at roost, taking in the city skyline and drinking in the hum of distant nightlife down below. About the time her magic refreshes itself, she spots trouble yet again. Her purple eyes light up faintly, and so does the embroidery of her school uniform. A violet glow swallows her whole. In one plasmatic burst, she is donned back in her getup for duty. Porcelain skin shades itself ashen, magenta magic slowly burns from the cuffs, disembodied hands hold back her hair with curling fingers, and the many eyes decorating her outfit blink in affirmation. The breeze blows in her favor as she crouches down, ready to spring. Bones cushioned by spider silk rattle, veils and ribbons of gossamer flail, and hands of shade raise the soles of the purple boots accentuated gold. With one hefty thrust from her grim magic, she soars yet again, all while the lights of the empyrean smile down upon her.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Many look to the skies. Many reflect upon the moon. Many wish upon the stars. Seldom do the stars relay the ambitions they hear, and seldom does the moon nod to acknowledge the petitions. But the skies are not unkind, only meticulous in selecting the wishers worthy of wielding the wishes sent back. Sometimes, in the process, the skies find those with all the potential but none of the faith that their dreams can come true. Pity is shown, and power is granted. Umeko is one such case of receiving her destiny by earning it without asking for it. The city-state of Hibika is situated in a region historically known for the magic constantly flowing through by air currents in the atmosphere. Due to this, natural miracles of magic are easy to catch sight of whenever the weather shifts, to the point one can simply look out the window instead of checking the forecast. One of the most scientifically volatile (but physically safe) phenomena that the most fortunate can witness is what the Hibikanese call the Masayume Mist. Foggy weather is uncommon in Hibika, and seldom is it considered a bad omen. The "mist of dreams come true", however, holds a special place in the hearts of these communal people; these magical vapors slither throughout areas both urban and rural as if it has a mind of its own, pushed along by the mildest of breezes but moving at the speed of blizzard winds. Masayume sightings are occasions that allow people to relish and play deep into the night, meandering through the saturated suspension of glimmering energy to absorb good luck… and potentially the right to power. On rare occasions, the younger of souls may find themselves so steeped in the magic of the mist that the means to achieve their dreams may manifest directly. With new color-coded powerful forms to dress up in, and arsenals of abilities pertinent to their psyche bestowed upon them, youths affected by this take on the mantle of "magicals". Most work with varying degrees of publicity in association with other people who they believe will help further their goals, tirelessly proving their worth through magic to earn their place in mundane society. Only when their own wish in the mist has been granted does the magical child lose the power they no longer need. Rikamaru Umeko was just an ordinary girl until the Masayume Mist found her one twilit evening. She'd been sitting on the steps of her school, crying as quietly as possible by her lonesome when the magic mist swept through. Initially horrified by the bizarre appearance of her magical girl form, she has taken to fighting crime and evil in the wee hours, hoping to adhere to a schedule that would keep her beneath the notice of her community. That peace only lasted a short while. Night owls continuously reported sightings and stories of a magical girl dressed in violet and keeping watch from high places. After papers took to dubbing her Violet Vigil, Umeko decided there was no longer any point in working from the shadows. In the past two years, she has appeared on duty under daylight as well… but no one has yet made the connection that the heroine keeping sinister chaos at bay is the very same student who is easily distracted in class by the magical skies outside the windows.
##### **Rikimaru Umeko** Magical Girl Next Door
![Magical_Girl_Violet_Vigil_Umeko_Rikimaru.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/magical-girl-violet-vigil-umeko-rikimaru.png)
**Aliases/Nickname(s)** Violet Vigil | Umeko-chan | Rikimaru-san | "that one with magenta magic"
##### Profile
**Race** Human (?)
**Pronouns | Gender | Sex | Sexuality** She | Cis | Female | Heteroromantic Heterosexual
**Age** 15
**Weight | Height | Build** 37 kg (82 lbs) | 157 cm (5'2") | Ectomorph
**Hair | Eye | Skin Color** Red | Purple | Porcelain
**Distinguishing Features** ✦ Extremely pale but human skin tone ✦ Skin turns ashen while transformed
**Job/Vocation** Middle Schooler
**Hobbies** ✦ Games ✦ Crafts
##### Creator
[TrynaLiv](https://archive.thraelosverse.com/books/players-and-player-characters/page/trynaliv)
### Personality --- At first glance, Umeko generally appears to be the timid sort. She prefers the company of familiar faces, and tends to be quiet when in the presence of those outside of her friend circle. Her tendency to avoid the less formal or mandatory of social situations stems from insecurities over her likability as a person. Commonly freaking out under duress, it is a struggle for her to not beat herself up over every little thing. Insinuations that she has caused any amount of displeasure to a group upset her… and frequently result in allies violently jumping to her defense as she withdraws with despondence. Teenagers being teenagers, however, she is not *entirely* without sass; though she keeps her savage streak under wraps, nothing stops her from stealthily insulting offenders while maintaining a shy yet amicable tone. The facade of the sensitive schoolgirl peels off whenever Umeko transforms into the mysterious magical girl Violet Vigil. She is much calmer when donning this form, though her learned capacity to take matters in stride has not helped her place any more faith in herself. With great calm that is honest to her sense of self than the anxiety she exhibits in mundane life, Violet Vigil carries out her duties with great loyalty and dedication, willing to do whatever it takes to uphold the bonds of community that she values so dearly. Much more open to working with others towards common goals, this side of her has little issue with taking control of a situation, though she is prone to (professionally) downplaying or denying her part once is has blown over. Despite feeling more at ease as a magical girl, even that identity feels like another mask to her every now and then. Then what of the face that owns these two masks? There are a few facets of hers that remains constant (and true!) between both fronts. One is her humility. She does not ask for much in life, and is loathe to voice her own opinion aloud in a gathering where interests collide, taking a back seat so that others may shine brighter. Another is her secrecy. Information has about as much value to Violet Vigil as currency has to a miser, and she is more than willing to quietly go unseen if it means she can collect words exchanging mouths to use to her advantage. Even with her moral inclinations, she is ultimately manipulative, pulling and severing strings as needed. But why does she feel the need to be a whisper in the wind, a shadow on the wall… and little more? The truth is, Umeko lives a rather aimless life. While she does yearn above all else to claim the magic of the skies, she has no idea *why* she feels such an urge, and she fears pursuing an objective like so could prove counterintuitive to serving her society. She's resorted to intrigue as a result, searching for roundabout answers to her predicament. In the meantime, she has otherwise resigned herself to the lifestyle of an average schoolgirl, doing her best to keep up her plainness, all while ignoring the ache of the skies calling out to her heart, in her waking moments and her dreams…
Likes - String games - Gardening - Cooking - Video games - Stories about magical girls/boys - Studying psychology - The sky
Dislikes - People lacking conscientiousness - Not being taken seriously - Being a failure
### Abilities --- #### ✦ See, Hear, Do All Good and Evil The many bright eyes either making up Violet Vigil's jewelry or taking up space on her skirt frills spot for Umeko the intent to hurt or help, relaying these in the form of telepathic signals. Dark arms manifesting as shadows from her feet can extend to respond in kind, allowing her great maneuverability and dexterity that is not normally humanly possible. #### ✦ Lordship of the Skies Violet Vigil's magic can imitate various weather phenomena, and she can also carry sounds better or worse through the air as she pleases by affecting air molecules. She can also fly magically. ### Skills & Stats --- Violet Vigil's magical form is incredibly well adapted to conditions that have to do with high altitudes and even vacuums. As a side effect of this, her form as Umeko Rikimaru does not suffer from ailments such as vertigo or suffocation… though her penchant for intrigue means she is really good at faking the part. But she's only willing to put on that act when not Violet Vigil. #### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Invulnerable to the elements while transformed - Extremely vulnerable to the elements when normal
##### ✦ Imperative Strengths Violet Vigil does not suffer from the disadvantages that snow, breezes, and lightning can inflict upon the human body. ##### **✧** Imperative Weaknesses In contrast to the aforementioned, Umeko is not immune to the effects of cold and electricity. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧**Kindness****✦✦✦✦✦✦✦✦✦**✧
**Patience****✦✦**✧✧✧✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence**✧✧✧✧✧✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧
**Discipline****✦✦✦✦✦✦✦✦✦****Psych stamina****✦✦✦✦**✧✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧
**Honesty******✧✧✧✧✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧**Creativity****✦✦**✧✧✧✧✧✧✧
**Cleanliness****✦✦✦✦✦✦✦✦✦✦****Work ethic****✦✦✦✦✦✦✦✦✦**✧
##### ✧ Physical Stats **(Without Transformation)** ✧
**Physical Strength**
**✦✦✦✦**✧✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦**✧✧✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧
**Dexterity**
**✦✦✦**✧✧✧✧✧✧✧
**Magical Defense**
**✦✦✦✦**✧✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧
##### ✧ Physical Stats **(With Transformation)** ✧
**Physical Strength**
**✦✦✦✦✦✦✦✦✦**✧
**Speed**
**✦✦✦✦✦✦✦✦**✧✧
**Magical Strength**
**✦✦✦✦✦✦✦✦✦✦**
**Constitution**
**✦✦✦✦✦✦✦✦**✧✧
**Physical Defense**
**✦✦✦✦✦✦✦**✧✧✧
**Dexterity**
**✦✦✦✦✦✦✦✦✦✦**
**Magical Defense**
**✦✦✦✦✦✦✦✦✦**✧
**Stamina**
**✦✦✦✦✦✦✦**✧✧✧
### Usage Notes --- Extremely technically, anything can be done to, with, and by Violet Vigil. This being said, **communication is expected.** If you are uncertain, please ask, as what may be permitted when can differ on a case-by-case basis. Assume the principles of loose constructionism apply for Violet Vigil's character portrayal. As long as something about her has not been explicitly stated or clarified in this character sheet or any of the author's entries, you may draw your own conclusions on the matter. Minor misunderstandings or misinterpretations on Violet Vigil may go uncorrected. Outright rejection of established facts about Violet Vigil, however, may receive a cease-and-desist. Time constraints may also affect whether or not the author pinpoints discrepancies or demands changes to any entry that contains Violet Vigil. ### Gallery --- ![umeko-2.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/umeko-2.png) Umeko with Color Palette and Reference Sheet \[Art by [Kid-die](https://archive.thraelosverse.com/books/players-and-player-characters/page/kid-die)\]
![umekocolorpalletee.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/umekocolorpalletee.png)![100019494_p25_master1200.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/100019494-p25-master1200.png)![qnasessionforumekowykanandneil.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/qnasessionforumekowykanandneil.png)
Initial Color Palette Test \[Art by [Kid-die](https://archive.thraelosverse.com/books/players-and-player-characters/page/kid-die)\]Collaborators' Cosplay \[Art by [Kid-die](https://archive.thraelosverse.com/books/players-and-player-characters/page/kid-die)\]A Gathering of Chibis \[Art by [Kid-die](https://archive.thraelosverse.com/books/players-and-player-characters/page/kid-die)\]
### Author's Notes --- ✦ When introducing herself by legal name, Umeko will change whether she introduces her given name or her surname first depending on who she is speaking to. She does not mind her full name being referred to in an order contrary to what she is accustomed to (i.e. given name first, surname last). ✦ In line with the culture of her city-state, Umeko does not refer to anyone by their given name unless the other party in question has not given her a surname to call them by, is in a close relationship with her, or has requested to be addressed that way. ✦ All of Violet Vigil's Psychological and Physical Stats are comparatively scaled to each other. The metrics displayed in the tables above may not be applicable for comparison against other characters. It is possible for a low-end stat of Violet Vigil's to be more powerful, or for a high-end stat of hers to be less powerful, than the exact same stat category (or value) of another character in the Bifrost Terminal. ✦ Any information on the magical children, along with their influence, is something that will be left intentionally ambiguous aside from the author's own written entries. The author holds no opposition against opponents or other community members creating their own magicals from Hibika, be they girl or boy or a gender-neutral child. That being said, magicals can exist and hail from outside of Hibika, though they would have to be from the same geographic region… or have another source of similar power. ✦ Though Umeko's general mannerisms are reflective of a Japanese upbringing, it is worth noting that certain aspects of her fictional Hibikanese culture may not cleanly line up with real Japanese culture, due to the differences between worlds. # Lindsi Galanodel
> Come on, little one. Before long it'll be dark enough for the monsters to come out. *-- \[Lindsi\]* Lindsi is cynical and jaded, having seen it all come and go before. Unlike her fellow vampires, though, she doesn't lavish herself in castles and expensive things. She prefers to dress very casually and would rather burn to death in a church than have to attend another ball or other such high-class social gathering.
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Lindsi doesn't really remember much from the last few centuries, having spent most of them sulking at her fate until one day, she crossed paths with a teenaged feline demi-human named Emerald. The girl intrigued her and after a series of very unfortunate events, Lindsi's compassion caused her to take the girl in as a travel companion. Over the last several years, however, her feelings towards her young friend turned from maternal to romantic. There is some question as to whether they are reciprocated, as Lindsi has a rival for Emerald's heart- she would kill him if she could, but that would make Emmy very very sad. But the moment it wouldn't... Lindsi would gladly make all her wishes come true.
##### **Lindsi Galanodel** Not an Amazon But Might As Well Be
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** Lin
##### Profile
**Race** Demi-Elf (has cat tail)
**Pronouns | Gender | Sex | Sexuality** \[She/Her | Cisgender Female | Lesbian\]
**Age** ??? (looks to be in her early twenties)
**Weight | Height | Build** \[Average | 6'4" | Amazonian\]
**Hair | Eye | Skin Color** \[Magenta | Dark Blue | Pale Corpse\]
**Distinguishing Features** ✦ cream-colored cat tail ✦ RBF
**Job/Vocation** None Adventurer
**Hobbies** ✦ reading ✦ origami
##### Creator
\[[on loan to DJManatee](https://archive.thraelosverse.com/books/players-and-player-characters/page/djmanatee)\]
### Personality --- Lindsi is generally grumpy and standoffish, often coming across as rude or mean. She's been around too long to really care how others think. She has a soft spot for the weak and helpless, however, and can be very maternal and protective of them.
Likes - \[Entry\]
Dislikes - \[Entry\]
### Abilities --- #### ✦ \[I Vant to Sahk Your Bluhd\] In case it hasn't been stated enough times, Lindsi is a vampire. She needs to drink blood every few weeks in order to stay functional. When she gets too hungry her feral instincts (aka The Beast) will kick in and she becomes a harbinger of death, gleefully killing anyone in her path so that she can feed. Once full she'll return back to normal, left to deal with the consequences of her rampage with no memory of it. #### ✦ \[Not Just a Puzzle Game Anymore\] She has the ability to turn into mist, which allows her to travel at faster speeds than normal. While in this form she cannot speak or otherwise physically interact with the world around her, but it's great for getting the hell out of dodge. #### ✦ \[None of These People Are Not on Fire\] She also has the ability to create violet-colored flames on her being. They can be thrown or otherwise moved, but they start on her body- usually her hands or arms. #### ✦ \[Hammerspace\] Lindsi is able to summon her scythe into her hands from anywhere. She doesn't explain how or why she's able to do this, she just is. This means that she can decapitate you at any time with very little effort, so it's best not to give her a reason to. Mercifully, she only attacks if someone is a serious threat to either her or Emerald. ### Skills & Stats ---
Weapons - teeth - scythe - fire magic
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- inhuman strength - inhuman speed - not affected by running water or the need to obsessive-compulsively count - being stabbed in the heart - holy water - Emerald - sunburns easily and dislikes the taste of garlic
##### ✦ Imperative Strengths Lindsi is a very efficient hunter when she wants to be, so it is best not to give her a reason. She can smell blood like a shark, and can even identify different peoples' blood. Her favorite flavor is AB+. ##### **✧** Imperative Weaknesses Unlike other vampires, she DOES NOT burn in sunlight- it does, however, make her uncomfortable. Crosses and holy symbols also do not affect her, but blessed objects will burn her very painfully. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦**✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧✧
### Usage Notes --- She can be hurt or killed as needed by the story, but not seduced into bed or persuaded to betray her friend. ### Gallery --- ![Lin's RBF](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/aaaaaa.png)
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ Lindsi is actually not my OC and belongs to a friend, but I've been given express permission to use her for this OCT. # Curie
> Cross your heart, close your eyes, take my hand... And we can explore this world together. *-- Curie* ##### **- SPOILERS AHEAD -** ##### **The author would strongly advise reading the Ester & Curie Audition before this, as this entry completely spoils the events of that piece for the purpose of helping fellow writers with maintaining her mystery.** **You have been warned.** A long-lived dream demon who is discovering new things every day, Curie has spent decades preying upon academics, scientists and the occasional nosy teenager in their unending quest for knowledge. Curiosity and intrigue in all of its forms are her only sustenance and in having to draw that out of humans for years, it has bled into their very personality. They want to know everything about the world! They want to discover all of the exciting ways people can exist and thrive, how they can persist in spite of all odds, how they can survive after losing vital limbs/organs… They may not always understand why humans do things the way that they do, but hell if it isn’t fun to try and figure out how to fit in without causing trouble! Human rules are so weird and funny…
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- No one is entirely sure where Curie came from. Their entire being is shrouded in mystery, and hardly anyone even knows of her existence. Nobody seems to know who she is, what she wants, or why she wants it. As far as we're concerned, she's always been here...
##### **Curie** Philomath Cognitohazard
![Curie Silhouetted.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/curie-silhouetted.png)
**Aliases/Nickname(s)** Leanne (by Ester) Hmm... I wonder what else?
##### Profile
**Race** Inhabitant
**Pronouns | Gender | Sex | Sexuality** She/They | Depends on the host | Depends on the host | Maybe some day...
**Age** Unknown
**Weight | Height | Build** Depends on the host
**Hair | Eye | Skin Color** Depends on the host | Purple | Depends on the host
**Distinguishing Features** ✦ Clumsy composure ✦ Black sclera, purple irises ✦ Always smiling
**Job/Vocation** Unknown
**Hobbies** ✦ Learning ✦ Hunting
##### Creator
[The Edditaur](https://archive.thraelosverse.com/books/players-and-player-characters/page/the-edditaur "The Edditaur")
### Personality --- Curie is quite childlike, being an entity that has only a limited understanding of the world around them. They don’t entirely get the nuances of society and how to interact respectfully with one another. Hence she easily makes mistakes in conversation and is very likely to say something that will offend or upset the other party. She’s not willingly trying to upset others, she just doesn’t get it! Think like incredible naivety, only in the most dangerous way possible. Being so fascinated by the world around them, Curie is quite prone to being impulsive. They will drop conversations or even tense fights if it stops being interesting/entertaining for them. They tend to have zero regard for their own host bodies because hey, they can always get new ones. Time is precious, you gotta use it only focusing on the important stuff like learning more about the world!
Likes - Learning - Knowing how things work - Knowing how things are put together - Creating "art"
Dislikes - The uninquisitive
### Abilities --- Curie is an **Inhabitant**, a unique variety of a (normally) physically intangible entity who has to feed off of a sentient entity’s emotion of their choice in order to survive. For Curie this comes in the form of curiosity. They thrive off of making others wonder about the interesting and unexplained, and then feed from them until they are no more. Being what she is, Curie’s central ability is **Inhabitation**. If they take a liking to a sapient entity, they can imprint themselves upon the target’s subconscious - This is a claim of ownership for Curie. Little can be done by her to the target while they are alive, however Curie can feed off of their curiosity to maintain strength, and once the target dies Curie can possess their body and use it as a physical host form. This is limited to only a few bodies and Curie can only actively embody one at a time, and while the others are not in use, they remain as mere corpses, still decaying and susceptible to anything and everything. While the target is still alive, Curie can actively sit within their mind, criticising their every thought and even influence the host's actions by suggesting some of their own. Whether the target in question can figure this out as an outside influence or simply a bad voice in their head really depends upon the character’s own perceptive ability. ### Skills & Stats --- \[Description of the character's skills and such\]
Weapons \[If applicable, descriptions and information on the character's weapon(s)\]
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Theoretically Indestrictible - Inhuman Ability - Bad Influence - Glass Cannon - Easily Distracted - Tag Out - Hates Dismissiveness
##### **✧** Imperative Strengths - Theoretically Indestructible Being a creature of the mindscape, Curie does not possess a physical form and thus cannot be harmed directly. Her host bodies can (and likely will) always be destroyed, but they will remain in the rubble, every time. - Inhuman Ability It is said that humans can only use 10% of their body’s true potential. What with not being human and all, Curie can harness that extra 90% to perform seemingly unreal and impossible feats. This includes the likes of super strength and powerful leaps, likely at the cost of the decaying muscle tissue within said host bodies. They will shrug off dislocations and shattered limbs until there isn’t a semblance of body left to move. - Bad Influence The more people they are able to inhabit, the stronger Curie’s mind manipulation abilities become. Starting small with simply being another voice in one’s subconscious, once strong enough they can progress to influencing one’s thoughts to eventually directly speaking through them before death. ##### **✧** Imperative Weaknesses - Glass Cannon Curie’s hosts are regular human bodies in various states of decay. While they can bring out the latent strength in them, any damage incurred (either from outside forces or expending too much of their own strength) cannot and will not heal, and so eventually the host bodies will become unusable. - Easily Distracted Curie is incredibly weak to distractions - Any opportunity to test out what something will do to a human body is an exciting new avenue she will abandon all prior duties to undertake. As I’m sure you can imagine, this doesn’t often end well for their host bodies. - Tag Out Once out of a host body with none to return to, Curie cannot physically attack or affect others in any way. They are basically not a threat at this point until a person they have inhabited dies.. - Hates Dismissiveness As Curie feeds on curiosity to survive, anyone who is not naturally inquisitive or suspicious will be practically immune to inhabitation. So long as they are not in a host body, this removes them as a target for Curie. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧✧**Kindness**✧✧✧✧✧✧✧✧✧✧
**Patience**✧✧✧✧✧✧✧✧✧✧**Intelligence****✦✦✦✦✦**
**Confidence****✦✦✦✦✦****Perception****✦✦✦✦✦**
**Discipline**✧✧✧✧✧✧✧✧✧✧**Psych stamina****✦✦✦✦✦**
**Courage****✦✦✦✦✦****Caution**✧✧✧✧✧✧✧✧✧✧
**Honesty****✦✦✦✦✦****Loyalty**✧✧✧✧✧✧✧✧✧✧
**Maturity**✧✧✧✧✧✧✧✧✧✧**Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness**✧✧✧✧✧✧✧✧✧✧**Work ethic**✧✧✧✧✧✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**
**Speed**
**✦✦✦✦✦**✧✧✧
**Magical Strength**
✧✧✧✧✧✧✧✧✧✧
**Constitution**
✧✧✧✧✧✧✧✧✧✧
**Physical Defense**
✧✧✧✧✧✧✧✧✧✧
**Dexterity**
**✦✦**✧✧✧✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**
**Stamina**
**✦✦✦✦✦**
### Relationships --- Curie approaches everyone around her with a sense of childlike wonder and wishes to know everything they can about them. There isn’t a mean bone in her body - She doesn’t even understand the meaning of the word malice! While she may default to violence when something isn’t going her way, she doesn’t do it out of hate and will quickly snap back to indifference once she has gotten her way or the moment has passed. Curie arrived at the Bifrost Terminal aboard a ship that had been manned by [**Ester**](https://archive.thraelosverse.com/books/players-and-player-characters/page/ester "Ester"). She is a bit frustrated that she can’t inhabit them, but she is interested in their seemingly endless knowledge of the universe. They essentially have the dynamic of a person trying to placate a dangerous wild animal with bits of food. ### Usage Notes --- Nothing is off-limits, shipping included (If you want to date a demon I guess) - But remember that **Curie can't be killed, only their host bodies can**. Eliminating all infected individuals & host bodies from play will basically give the same effect, anyway. ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![Art piece by carnimani](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/carni-curie.png)![Curie acting like a normal human being (impossible)](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/carni-curie-ref.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
Art piece by carnimaniInitial concept sketch by carnimani. You can tell it's not real because Curie would never stand like a real human being/humanoid would.\[etc\]
### Author's Notes --- ✦ Curie just can’t wrap their head around piloting their host bodies. Regardless of how long they’ve been in the driver’s seat the outside observer gets the impression she is three children in a trenchcoat instead of a grown adult. It comes off as very clumsy at best and unnaturally freaky at worst. ✦ Curie would start with a former possessed host body and their current vessel - Professor Orson Crane and his daughter Leanne Crane. Only Leanne is present on Thraelos. ✦ Targets for hosts have to be a living entity with a soul and an ability to think. Curie’s powers, for example, are completely ineffective against Ester as they are a robot without a full sense of humanity. ✦ Despite having zero capability to focus on anything, Curie possesses quite the artistic streak. It's not certain if what she makes could be considered "art" exactly (and not to be rude but she's frankly pretty awful at it), but as long as she's happy I guess... ✦ Under the childlike wonder and easily distracted exterior, please remember: **Curie *is* a predator**. They are far more capable than they appear - All of that knowledge that has been found and collated over the years. One must wonder just how much of their personality is an act... # The Overseer
> My boss doesnt ask for much, come now, make the deal, take the power and fulfill what you believe your destiny to be. *-- The Overseer making a deal to a new Cass follower* An ever inquisitive follower of her so called "boss", the enigmatic entity known as "Cass the interloper". Normally she only observes while other minions do their work but in this case, something big is happening in the Bifrost Terminal and there is none more qualified to investigate than her best detective. **PROFILE UNDER CONSTRUCTION**
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- Cass is always looking for curious people to follow, multiple worlds with many different folk that could use a lil push. In the Overseer's case it was
##### **The Overseer** Watchful interloper
![image_2025-05-15_235314558.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/image-2025-05-15-235314558.png)
**Aliases/Nickname(s)** - The overdone (Synthea) - Cass's watcher
##### Profile
**Race** Enchanted Human
**Pronouns | Gender | Sex | Sexuality** She/Her/Whatever you feel like saying
**Age** Unknown
**Weight | Height | Build** - Weight: a lot heavier than you think - Height: 150 cm (4'11") - Build: athletic
**Hair | Eye | Skin Color** - Hair: bald - Eyes: Purple - Skin color: sickly greenish
**Distinguishing Features** - Slips regional dialects every so often, mainly scottish and british - Limbs covered in dark tattoos from hands/feet to elbow/knees
**Job/Vocation** Cass's Overseer
**Hobbies** - Exploring different worlds and recording interesting information - Phytologically mess with people
##### Creator
[Its meeee KRAUSER](https://archive.thraelosverse.com/books/players-and-player-characters/page/elkrauser-krauserlols)
### Personality --- \[In depth explanation of the personality of the character\]
Likes - Psychology studies - Learning about different cultures - Observing actions after Cass has made a deal - Biological tampering - Cooking - Cats
Dislikes - Liers - Sub-servient people - Cold temperatures - Dogs
### Abilities --- #### ✦ \[Unnatural Regeneration\] The Overseer's body can, eventually, regenerate any damage she takes, a supernaturally enhanced version of the human body's natural healing. However this takes time and resources. - She can focus to force her body into accelerating the process but this overheats the area and may potentially damage the area surrounding the wound. - Can regenerate missing limbs or organs. - Natural regeneration ranges from minutes to hours depending on the damage. #### ✦ \[Fenix Protocol\] If the Overseer where to be killed by sever bodily harm, after a minute or so, her body will begin a surge healing to repair the damaged area nearly instantly and bring her back to life. - Name comes from the intense heat that the regeneration produces, burning the skin and leaving a nasty scar where the wound was. - Will also heal other wounds just enough to make her capable of defending herself. - If the healing is blocked by an object (say a spear to the heart) the area will heal around the area and try to create a functional repair, if not she will not revive until the vital area can be recovered. - There is no limit to the damage it can recover, it will just take time so long as there is a decent amount of her body left. #### ✦ \[Soulcast\] Through years of practice and a lil boost from Cass the Overseer has complete control of her own soul energy and capable of meddling with other's. This gives her a couple of basic abilities. - Reject possession attempts or react to things trying to mess with her soul directly - Imbue herself or weapons so they can make contact with intangible creatures or spirits - Enhanced sight to see spirits, sense invisible threats or see someone's soul #### ✦ \[Memory Copy\] Through contact with someone's soul the Overseer can see through their memories and interact with them. - Requires contact with the body or the soul of a target - If the target is willing or unconscious she can freely copy specific memories for herself, or copy her own memories to the target - If the target is unwilling they have to struggle against the Overseer's attempt, she will eventually be able to memorize what she wants but the struggle will increase the time necessary to locate the memories - She cannot imprint her own memories on unwilling targets - Targets are free to move during the process, though it may be lethargic due to their soul being searched #### ✦ \[Soul projection\] The overseer detach her soul from her body to scout areas or interact with the spirit world. - Still retains her soul based abilities, with the addition of flight. - Can materialize into the real world if needed, though makes her vulnerable to attacks. - Has most basic abilities associated with ghost or spirits (Possession, cooling areas, intangibility, etc) and most related weaknesses (Purifying salt, Exorcisms, Spirit trapping, etc) - Her body remains rigid in place leaving it vulnerable to attacks, HOWEVER do not try to possess the body or mind control it, the boss doesnt like when you mess with her toys. ### Skills & Stats --- #### ✦ \[Distorted tome\] A magical book created by Cass, the Overseer uses it to write down observations, theories or receive direct messages from Cass. Additionally objects can be contained within the pages for her to recall when needed.
Tools and weapons within the Tome **Full Dissection Kit:** Contains everything nessesary to make dissections or on the spot medical care. - Multitude of blades for cutting or sawing different parts - Forcepts of varying size - Nails (curved and straight) - Probes for manipulating or removing material - Ruler for measurements - Biodegradable surgical gloves - Pipette for removing liquids **Basic camp set:** Small set of tools to make a campfire and cook basic meals. - Electric and gas powered campfires - Hand made stand to use her hand flamer for cooking - Cleavers, forks, knifes and mallets for cooking and eating - Handful of spices to add a lil something - Roped harpoon for fishing - Small disinfected table to prepare food - 4 plates for eating, in case of company - Special disinfectant to wash tools **Posable Flashlight:** Small long lasting flashlight that can be attached to clothing or certain areas for better view. - Lower section - Includes about 4 extra batteries and a charger just in case - Hard enough to beat someone with it **Pump action Grenade launcher:** A rugged and well maintained pump action grenade launcher. - Can hold up to 5 grenades - Carries mostly explosive shots but has a handful of Acid grenades for special cases - Grabs it by the pump to then pump a grenade in before the other hand grabs the handle - She does this to avoid accidentally firing the grenade when pulling it out, and because it feels cool to do it.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Possession/Mind control counters - No sleep - \[Entry\] - \[Entry\] - Only Slightly tougher - Cold Weakness - \[Entry\] - \[Entry\]
##### ✦ Imperative Strengths **Possession/Mind control counters:** The Overseer has a handful of tricks to avoid or counter possessions and mind control attempts. - Due to extensive mental training and her own willpower she can repel attempts on her own. - If she were to astral project, any who try to take her body will be repelled by a powerful force, for Cass does not like when others try to take her toys. - She can repel mind reading, or if she can outwill the other and use that link to read the other's mind. - Those who has successfully entered her mind describe it as a confusing yet organized library filled with redundant paths and looping information. **No sleep:** The Overseer cant sleep, ever, for any reason willing or not. - Sleeping gas (in strong enough doses) will leave her body numb, but she will be fully conscious. - Same applies to hits that wouldn't kill her but knock her out, body wont react but she is conscious. - She does not suffer from any consequences of lack of sleep, she simply does not need it. ##### **✧** Imperative Weaknesses **Only Slightly Tougher:** While enhanced The Overseer is only slightly tougher than the average human. - Relies on her regeneration to recover gracing shots or damage from pilling up and her agility to avoid/redirect blows. - Impalement can be useful to literally pin her in place **Cold weakness:** Cold temperatures can slow down her regenerations, however this could also allow her body to avoid overheating when forcefully regenerating at high speeds. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦**✧✧✧✧**Kindness****✦✦✦✦✦**✧✧✧✧✧
**Patience****✦✦✦✦✦**✧✧✧✧✧**Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦**✧✧✧✧**Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧✧✧✧**Psych stamina****✦✦✦✦✦**✧✧✧✧✧
**Courage****✦✦✦✦✦**✧✧✧✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧✧✧✧**Loyalty****✦✦✦✦✦**✧✧✧✧✧
**Maturity****✦✦✦✦✦✧✧✧✧✧****Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦✧**✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧✧
**Stamina**
**✦✦✦✦✦**✧✧✧✧
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![democt_symbol_VECTOR VARIATION 1 smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Darven Abhara
> \[Life is meant to be lived, and live it to it's fullest I shall.\] *-- \[Darven Abhara\]* \[An excitable man of short stature and wide girth, concealing rippling muscles beneath his clothes. One would not think him one of the fore most wizards of the Arcadian continent, yet he still was.\]
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- \[Originally coming from the desert home of the dwarves of Arcadia. Darven found their conservative traditions stifling and stowed away in a merchants caravan one day, not being discovered till they were too far to turn back. The merchants took care of the wayward youth for a time until he was of age. During which time he was shown to have great talent in magic. Helping sponsor his education with a reputable mages college. Spending a significant portion of time learning and studying magic. It wasn't long till he was a well respected mage and even offered a spot as an instructor at the college. Setting out on his first adventure since leaving his home town, he set out to explore the continent of Arcadia. After fending of a vampire attack from a small village during his travels, he encountered Sarun. Sarun thinking very highly of Darven's accomplishments in magic, asked him to join his noble cause. And the journey continues to this day.\]
##### **\[Darven Abhara\]** \[Sarun's traveling companion and High Mage\]
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** \[High Mage, Great Wizard\]
##### Profile
**Race** \[Dwarf\]
**Pronouns | Gender | Sex | Sexuality** \[He/Him| Male| Male| Pansexual\]
**Age** \[283\]
**Weight | Height | Build** \[Heavy | Approx. 5' | Barrel\]
**Hair | Eye | Skin Color** \[Brown| Brown | Light Tan\]
**Distinguishing Features** ✦ \[Short\] ✦ \[Abnormally physically fit\]
**Job/Vocation** \[vampire retainer\]
**Hobbies** ✦ \[drinking\] ✦ \[poetry\]
##### OldHunterAlex
[\[Behold a man\]](https://archive.thraelosverse.com/books/players-and-player-characters/page/oldhunteralex)
### Personality --- \[Easy going and easy to get along with. A friendly man always wiling to share a drink with a stranger while listening to their tales.\]
Likes - Alcohol - Adventure - Traveling
Dislikes - Bad food - Bad drink - Poor company
### Abilities --- #### ✦ Random Bullshit Go: Wizard Edition Can manipulate the fabric of creation to shape the energies to his will. Only limited by Imagination and willpower. #### ✦ Exceptional Physical Fitness Possesses physical fitness far beyond want any sane person would want to achieve, an (un)fortunate side-effect of having to keep up with a vampire lord. #### ✦ Pretty Good People Skills as written #### ✦ Well Adjusted as written ### Skills & Stats --- - Diplomacy - Accounting
Weapons Any required because wizard.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Friendly - Jacked - Intelligence - Social Skills - Friendly - Alcohol - Mortal - Fleshy
##### ✦ Imperative Strengths Extensive knowledge of magic allowing for feats of power few could conceive. ##### **✧** Imperative Weaknesses Mortal: other than being a great wizard, Darven is just a very fit guy. ##### ✦ Psychological Stats ✦
**Charisma****✦✦✦✦✦****Kindness****✦✦✦✦✦**✧
**Patience****✦✦✦✦✦**✧✧✧✧**Intelligence****✦✦✦✦✦**
**Confidence****✦✦✦✦✦****Perception****✦✦✦✦✦**✧✧✧✧✧
**Discipline****✦✦✦✦✦**✧**Psych stamina****✦✦✦✦✦**
**Courage****✦✦✦✦✦**✧✧**Caution****✦✦✦✦✦**✧✧✧✧✧
**Honesty****✦✦✦✦✦**✧✧**Loyalty****✦✦✦✦✦**
**Maturity****✦✦✦✦✦**✧✧✧✧**Creativity****✦✦✦✦✦**
**Cleanliness****✦✦✦✦✦**✧✧✧✧✧**Work ethic****✦✦✦✦✦**✧✧✧✧
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧✧✧✧
**Speed**
**✦✦✦✦✦**✧✧✧✧
**Magical Strength**
**✦✦✦✦✦**✧
**Constitution**
**✦✦✦✦✦**✧✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧✧
**Dexterity**
**✦✦✦✦✦**✧✧✧✧✧
**Magical Defense**
**✦✦✦✦✦**✧
**Stamina**
**✦✦✦✦✦**✧✧
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![Darven.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/darven.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\] # Sarun Regata
> \[Power without morals is tyranny. Knowledge gained without ethics is merely cruelty.\] *-- \[Sarun Regata\]* \[A man, tired and exhausted. The years and regrets heavy on his face, yet determination stills shines from his eyes.\]
Table of Contents 1. [Backstory](#bkmrk-backstory) 2. [Personality](#bkmrk-personality) 3. [Abilities](#bkmrk-abilities-1) 4. [Skills & Stats](#bkmrk-strengths) 5. [Usage Notes](#bkmrk--8) 6. [Gallery](#bkmrk-gallery-1) 7. [Author's Notes](#bkmrk-author%27s-notes)
### Backstory --- \[Sarun Regata was once the fair and just ruler of a small kingdom. Threatened by an invading force, he fell for the tricks of a disguised daemon. Becoming the first vampire and succumbing to his condition, he drove back the invading forces. Losing himself in a blood frenzy he killed many of his own people, turning a great many in the process. Seeking redemption for his actions, he immersed himself in prayer and fought his hunger with force of will. Taking pity on him, Kyseleen the god of acid granted him strength and a holy weapon to burn away the corruption he spread upon his home. He has spent the hundred of years since the fall of his nation doing his best to stamp out as many of his progeny as he can locate.\]
##### **\[Sarun Regata\]** \[Fallen King and Father of Vampires\]
![Character profile image](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-variation-1-smaller.png)
**Aliases/Nickname(s)** \[The Patriarch, King Regata, King of Death\]
##### Profile
**Race** \[Human (Vampire Progenitor)\]
**Pronouns | Gender | Sex | Sexuality** \[ He/HIm | Male | Male | Originally Bisexual, currently Asexual\]
**Age** \[867\]
**Weight | Height | Build** \[Built| Approx. 7' | Lumberjack\]
**Hair | Eye | Skin Color** \[Brown with silver-grey streaks| Reddish-Brown, Occasionally red| somewhat pale\]
**Distinguishing Features** ✦ \[Big MCLarge huge\] ✦ \[Thick MCRun Fast\]
**Job/Vocation** \[Muderhobo? Mostly vampires, sometimes dick-bags\]
**Hobbies** ✦ \[Prayer\] ✦ \[Saving the Innocent\]
##### OldHunterAlex
[\[Behold a man\]](https://archive.thraelosverse.com/books/players-and-player-characters/page/oldhunteralex)
### Personality --- \[Humourless, serious, honorable, easily dedicates himself to a task, old, haunted by the ghosts of his past, does what he can to try to help others, somewhat disconnected due to age and the whole undeath thing\]
Likes - Justice - Cider (when he could taste) - Darven - Prayer
Dislikes - Daemons - Vampires (his past mistakes)
### Abilities --- #### ✦ Vampire Lord Enhanced speed, strength, and endurance. The ability to create kin. Night Vision. Shapeshifting. Not susceptible to vampire weakness due to his existence as the progenitor. #### ✦ Advanced Swordplay He clearly knows his way around physical combat. With his sword effectively being an extension of his body. As such he can read his opponents fairly well. #### ✦ Random bullshit go: cleric edition Can manifest acid as various forms of attacks, most of his magic occurring in this form. Can prayer for other boons and powers from his pantheon as they deign to respond. ### Skills & Stats --- - Leadership - Tracking
Weapons Holy Sword of Kyseleen: A seemingly simple claymore blessed by Kyseleen (Goddess of acid) to aid Sarun in his quest to commit grand scale filicide.
#### ✦ General Stats
**✦ Strengths** **✧ Weaknesses**
- Intimidating - Vampire Lord - Divine Blessings - Insane Willpower - Intimidating - Out of touch - Righteous to a fault - Divine Connection
##### ✦ Imperative Strengths Vampire Lord: possesses a physical body and powers surpassing that which can be commonly obtained through magic ##### **✧** Imperative Weaknesses Righteous to a fault: refuses to harm an innocent. hostages and the like are very effective. ##### ✦ Psychological Stats ✦
**Charisma****✦✦**✧✧✧✧✧✧✧✧**Kindness****✦✦✦✦✦**
**Patience****✦✦✦✦✦****Intelligence****✦✦✦✦✦**✧✧✧✧✧
**Confidence****✦✦✦✦✦****Perception****✦✦✦✦✦**✧✧
**Discipline****✦✦✦✦✦****Psych stamina****✦✦✦✦✦**
**Courage****✦✦✦✦✦****Caution****✦✦✦✦✦**✧✧✧
**Honesty****✦✦✦✦✦****Loyalty****✦✦✦✦✦**
**Maturity****✦✦✦✦✦✦✦****Creativity****✦✦✦✦✦**✧✧✧✧✧
**Cleanliness****✦✦✦✦✦****Work ethic****✦✦✦✦✦**
##### ✧ Physical Stats ✧
**Physical Strength**
**✦✦✦✦✦**✧
**Speed**
**✦✦✦✦✦**
**Magical Strength**
**✦✦✦✦✦**✧✧✧✧
**Constitution**
**✦✦✦✦✦**✧✧
**Physical Defense**
**✦✦✦✦✦**✧✧
**Dexterity**
**✦✦✦✦✦**✧✧
**Magical Defense**
**✦✦✦✦✦**✧✧✧✧
**Stamina**
**✦✦✦✦✦**
### Usage Notes --- \[State clear hard 'no's and/or permits with character usage, if applicable\] ### Gallery --- ![Sarun, the First.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2025-05/sarun-the-first.png) \[main reference image\]
![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)![democt_symbol_VECTOR_smaller.png](https://thraelosverse-octs.s3.amazonaws.com/uploads/images/gallery/2024-12/democt-symbol-vector-smaller.png)
\[etc\]\[etc\]\[etc\]
### Author's Notes --- ✦ \[Notes from the page author\]