Simon Martin-Edwards
-- Simon
Simon is clearly out of his depth. As an Asset and Contractor Relations Liaison, much of Simon's life revolved around his job with TITAN and sending mail in every digital, magical, and physical form between their corporate office and their contractors- like Cain. On his first (and last) field assignment, Simon was sent to investigate Cain's decision to drastically subcontract his work to unauthorized parties. Unfortunately, his inexperience and TITAN's willingness to overlook employee well-being has led him into an interesting position he is not yet aware of.
Table of ContentsBackstorySimon Martin-Edwards is a native to Marrow, the capital city of Fulguria where he grew up with an even balance of magic and technology present, especially driven by TITAN's ongoing study into both and the combinations thereof. Despite having high aspirations to become a magic engineer in TITAN's research and development department, Simon has never been gifted in the practice of magic needed to make it in that field. Instead he settled for a comfortable (until now) position at a desk job, facilitating correspondence with TITAN's various contractors and assets. He has been stuck in the same position with TITAN since graduating from the University of Marrow. He was never exceptional in looks or personality and only slightly more competent than any given person at his job, leading to him being frequently passed over for promotions or special assignments, until this time.
In an attempt to climb the corporate ladder, Simon volunteered to be assigned to Cain as his contact at TITAN and offer him the job of exorcising the Terminal, having already met him at his shop in Marrow. Unfortunately that later led Simon to being assigned this in-person task to travel to the Bifrost Terminal ahead of the stated entry time and confront Cain about the open invitation he extended to unauthorized parties to enter the Terminal.
Without the worldly knowledge of safe hiking practices or the ability to convince anyone to escort him to the Terminal, Simon underwent the trip to the peak early one morning while the sun was still up and the weather seemed at least passable. At some point during his expedition he recalls the weather turning very quickly for the worse. He managed to stumble in and out of consciousness until he simply found himself inside the lobby of the Terminal with his winter coat missing. He isn't sure how he arrived or if something or someone helped get him here. |
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Personality
Simon is not in the habit of hiding things so much as he is being overlooked. He was never an exceptional person in any way, and he's spent most of his life managing to coast by on his work ethic.
Now that he is trapped inside The Terminal, Simon is best described as skittish, nervous, and completely uncomfortable. He is well aware that he lacks any of the talent, skills, or equipment the others arrived with to be able to deal with these circumstances, and any loyalty he had for his employers is well and truly gone. He is willing to cooperate fully with the expedition team and do anything necessary to get himself out of this situation, even if it means going even deeper into this gods-forsaken metal coffin.
Simon will comply with anything the expedition team asks of him, as he understands they're his best chance of survival, and he's willing to sell out any of the low-level corporate knowledge he has about the terminal to help them. He's prone to staying in the middle of the pack with more skilled combatants on as many sides as he can manage. However, he is specifically appalled that there are not one, but several children present in the expedition, and he is willing to put himself in danger to protect them, even if they're demonstrably more capable of defending themselves than he is.
Likes:
- Iced Coffee Drinks
- Recreational Magic ie: Illusions, games, magic for its own sake.
- Modern amenities
Dislikes:
- Cain, for ending him up in this position
- His name being pronounced "Simone"
- Poor Organization
Location
Simon is found hiding under a table in one of the first few rooms that branches off of the lobby, hiding from one of the terminal's entities, whether it is still in the room or not.
Job
Simon is an employee for TITAN in their administrative division. He volunteered to be appointed as Cain's contact with TITAN and was the representative to offer Cain the contract to exorcise the Bifrost Terminal initially. He was later sent to cut off Cain's expedition into the Terminal after TITAN caught wind of Cain's open invitation for unauthorized contractors to enter the Terminal with him en masse. Unfortunately after arriving early he was scared deeper into the terminal before he could actually keep anyone from entering.
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Abilities
✦ Magi-Tech Implant
A small green crystal on Simon's left temple is an outward indication of a deeper Magi-Tech creation that is bound to much of his brain and nervous system to allow him to interface with TITAN technology and perform administrative tasks at any location.
Comparable in power to a contemporary smart phone, Simon is able to give motion and voice commands to his implant to perform various tasks including the storage and retrieval of information, communication with compatible technology, and even saving things he can see and hear using his eyes and ears as a sort of recording device. Normally it would allow him access to TITAN systems and archives, but having been cut off from those it will be largely nonfunctional.
✦ Projection Stations
Normally Simon's interactions with his implant involve him waving his hands around in complex motions that only he can see the results of. At certain points in the Bifrost Terminal once the power has been restored, Simon will have access to Caster terminals which will allow him to produce illusory projections of his interface, images, videos, sounds, etc. This doesn't happen at the speed and complexity of true illusion magic so much as a somewhat tech capable person with a projector and presentation software.
✦ [Ability 3]
[Description of Ability 3]
Skills & Stats
[Description of the Judge NPC's skills and such]
Weapons:
[If applicable, descriptions and information on the Judge NPC's weapon(s)]
✦ General Stats
✦ Strengths |
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✦ Imperative Strengths
[In depth explanation of important strengths]
✧ Imperative Weaknesses
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✦ Psychological Stats ✦
Charisma | ✦✦✦✦✦✧✧✧✧✧ | Kindness | ✦✦✦✦✦✧✧✧✧✧ |
Patience | ✦✦✦✦✦✧✧✧✧✧ | Intelligence | ✦✦✦✦✦✧✧✧✧✧ |
Confidence | ✦✦✦✦✦✧✧✧✧✧ | Perception | ✦✦✦✦✦✧✧✧✧✧ |
Discipline | ✦✦✦✦✦✧✧✧✧✧ | Psych stamina | ✦✦✦✦✦✧✧✧✧✧ |
Courage | ✦✦✦✦✦✧✧✧✧✧ | Caution | ✦✦✦✦✦✧✧✧✧✧ |
Honesty | ✦✦✦✦✦✧✧✧✧✧ | Loyalty | ✦✦✦✦✦✧✧✧✧✧ |
Maturity | ✦✦✦✦✦✧✧✧✧✧ | Creativity | ✦✦✦✦✦✧✧✧✧✧ |
Cleanliness | ✦✦✦✦✦✧✧✧✧✧ | Work ethic | ✦✦✦✦✦✧✧✧✧✧ |
✧ Physical Stats ✧
Physical Strength |
✦✦✦✦✦✧✧✧✧✧
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Speed |
✦✦✦✦✦✧✧✧✧✧
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Magical Strength |
✦✦✦✦✦✧✧✧✧✧
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Constitution |
✦✦✦✦✦✧✧✧✧✧
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Physical Defense |
✦✦✦✦✦✧✧✧✧✧
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Dexterity |
✦✦✦✦✦✧✧✧✧✧
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Magical Defense |
✦✦✦✦✦✧✧✧✧✧
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Stamina |
✦✦✦✦✦✧✧✧✧✧
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Judge NPC Usage
[State clear hard 'no's and/or permits with character usage, if applicable]
Gallery
[main reference image]
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Free-to-use Assets
[If applicable, assets pertaining to the Judge NPC that will assist the competitors in drawing them]
Author's Notes
✦ [Author of page/Judge's notes pertaining to this Judge NPC]