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Archipelago

NOTE: I accidentally put this page in the player characters section despite Archipelago being an NPC, and it cannot be moved to the NPCs section for some reason. Please hold while we fix this.

 

(Will?) Escape (Will.) make me beautiful.

-- [Quote source]

 

 

[Brief description and/or overview introduction to the character]

 

 

Table of Contents
  1. Backstory

  2. Personality

  3. Abilities

  4. Skills & Stats

  5. Usage Notes
  6. Gallery

  7. Author's Notes

Backstory


[Character backstory]

 

Archipelago

Callsign: Recursive Obelisk

9th Tail Operative

Character profile image

Aliases/Nickname(s)

Archie
Pandora (Previously)

Profile

Race

Sentient AI

Pronouns | Gender | Sex | Sexuality

[She/Her | Female | Any/None | ???]

Age

[Entry]

Weight | Height | Build

[250kg (Skeleton, theoretical max ~1000 Mt) | Entry | Entry]

Hair | Eye | Skin Color

[Variable | Variable | Variable]

Distinguishing Features

✦ [Entry]

✦ [Entry]

Job/Vocation

[Entry]

Hobbies

✦ [Entry]

✦ [Entry]

Creator
[link to creator page(s)]

Personality


[In depth explanation of the personality of the character]

Likes
  • [Entry]
Dislikes
  • [Entry]

Ninth Tail Operative Standards


✦ Nanomachine Form

Explore

[Description of Ability 2]

✦ Fundamental Magics

Apprentice Magician

As part of joining the ninth tail, Archie has begun to receive instruction in combat-focused synthetic magic (New Era or Union Magic). She is a promising student, with naturally high strength, intuition,combat intelect, focus, and a nearly limitlessremarkable capacity for effective memory.* These are the seeds for a strong student. Unfortunately, her hyper-intellectual interpretation of culture/art and mild distaste for mortals has all resulted in a slow and inefficient learning process. In other words, Archie is kind of out of touch with the source and medium of her power.

This results in Archie having only a light grasp on each of fundamental techniques to different degrees.degrees. She is far from a fully-fledged magician, but that does not discount her capacity for violence. 

*Effective memory is different from the strict ability to, for example, memorize the order of a deck of cards. It is the ability to have a strong grasp on the significance of many things.

Preferred Mediums, Singular

Archie casts her magic primarily through assertive phrases. Assertive phrases differ from poetic phrases with how they are more focused on the imposing user's identity and ego on others. Can utilize any medium to cast magic, but specializes in these. Mediums are not strictly necessary for casting spells, they just allow a spell to be maximally effective.

Extended Information

Archie can cast magic through any medium and uses multiple mediums to enhance magic (such as hand motions made while using a trigger phrase for a spell), but prefers the following mediums. Spells do not have to be cast using a medium (it would get exhausting using trigger phrases for every kinetic dash you made in combat), but reach maximum effectiveness if done in this way.

Preferred Mediums:

  • Assertive Phrases - Spoken phrases and sentences that have a strong connection to the user's identity, or some sort of idea. Usually takes the form of conversational and declaratory sentences, traditional "speaking" as it were. Spells cast through phrases focus on high immediate impact, but usually drain more magical stamina. Flexible ranges and casting times. Maximum effectiveness if user is audible to targets.
General Magic - In-Training

Archipelago is a magician-in-training, but a magician nonetheless. She can do magic (although is not that proficient at it), emits a magic aura, use magical devices, and comes with all the caveats any magician would.

Extended Information

Struggles with but still has a slight grasp on most basic forms of magic. Has a limited access to universal "civilian" spells such as personal lights, basic telekinesis, and magical locks.

General Countermagics - No Training

All magicians who can do magic naturally can do countermagics. Archie's limited grasp on the subject however makes her capacity for countermagics virtually nonexistent. Maybe if she was in the right place at the right time in the right state of mind she could deflect a dangerous spell. Maybe.

Infusion - Solidly trained
Magical Sensing - In-Training
Extended Information

This technique does not work on invisible enemies, allow magicians to see through illusions, or counteract concealment techniques unless heavily enhanced and utilized in a very specific manner such as scrying and illusion breaking. Competent magicians will keep their aura suppressed if they are sneaking around anyways, so he usually cannot detect magicians through that means either. Put simply, magical sense is used to discern potency and types of magic, not cheat magical concealment/confusion techniques. It plays an important role in countermagics as a result.

NanomachineSpecializations: FormUniversal

Military-Grade Kinetics and Tension: In-training

[DescriptionA fundamental discipline of Abilityall 2]

soldiers

who [Abilitypractice 3]

magic

[Descriptioncentered around the manipulation of Abilitykinetic 3]force-internal and external. Allows Archipelago to further enhance her physical capabilities to dash, jump in midair, skate across the ground, and "activate" her weapons. This is where all soldiers start their path of violence. Archie has a loose handle on it, but enough to benefit from infused weapons, movement boosting, and the occasional tension projectile or deflect in combat.

Extended Information

Context

Virtually all soldiers of the Union, are taught in kinetics due to their foundational nature in learning magic and universal applicability in all areas of combat. This extends to 9th Tail Operatives learning magic. Kinetics is a simple field of magic that concerns itself with the manipulation of kinetic force and creation of objects that are composed entire of "tension" fields which produce a constant minor outward pulse. Effectively solid creations of "raw force."

Impact

Kinetics can be directed inwards to enhance the physical force the body or equipment produces, or outwards to create "tension" objects and blasts of raw force. The techniques of this field are used in a variety of situations. They are most useful for performing movement techniques such as massive leaps or dashes, defensive techniques such as parrying an incoming blow with a temporary barrier of force, offense through needles of force, or utility in a pinch like pulling an unreachable object towards yourself.

In relation to Archie

Archipelago is much more reliant on kinetics than other disciplines due to being the only school of magic she knows. Will utilize it more often for offense and utility.

Key Techniques

Archie is still struggling with magic. Her ability to utilize all of these techniques is somewhat fault and unreliable.

  • Skate/Powerslide - Creation of tension fields around the lower body to eliminate friction and literally skate across the ground or drop into a massively fast slide. Used to reach high speeds and travel long distances, but runs the risk of reducing stability when active. See: Armored Core for reference.
  • Movement Burst - Sudden imbuement of concentrated kinetic force in one direction to make a quick "dash." Can also be used to "double jump" if in midair.
  • Strike Enhancement - All of Archie's offensive equipment is reliant on the use of kinetics to empower the strikes with additional magical and physical force. Can work with unarmed strikes such as kicks as well.
  • Kinetic Tension Projectile - A variable projectile that is a fusion of both tension fields and kinetics. Can take many forms, from a needle of concentrated force to a concussive cannonball-like sphere. Effectively the "basic magic attack" of Pandora.
  • Parry - The creation of a brief but extremely strong tension field to deflect an attack. Lasts only for a moment, but an efficient defense mechanism when timed right.

Skills & Stats


[Description of the character's skills and such]

Weapons

[If applicable, descriptions and information on the character's weapon(s)]

✦ General Stats

✦ Strengths
✧ Weaknesses
  • [Entry]
  • [Entry]
  • [Entry]
  • [Entry]
  • [Entry]
  • [Entry]
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✦ Imperative Strengths

[In depth explanation of important strengths]

Imperative Weaknesses

[In depth explanation of important weaknesses]

✦ Psychological Stats ✦
Charisma ✦✦✦✦✦✧✧✧✧✧ Kindness ✦✦✦✦✦✧✧✧✧✧
Patience ✦✦✦✦✦✧✧✧✧✧ Intelligence ✦✦✦✦✦✧✧✧✧✧
Confidence ✦✦✦✦✦✧✧✧✧✧ Perception ✦✦✦✦✦✧✧✧✧✧
Discipline ✦✦✦✦✦✧✧✧✧✧ Psych stamina ✦✦✦✦✦✧✧✧✧✧
Courage ✦✦✦✦✦✧✧✧✧✧ Caution ✦✦✦✦✦✧✧✧✧✧
Honesty ✦✦✦✦✦✧✧✧✧✧ Loyalty ✦✦✦✦✦✧✧✧✧✧
Maturity ✦✦✦✦✦✧✧✧✧✧ Creativity ✦✦✦✦✦✧✧✧✧✧
Cleanliness ✦✦✦✦✦✧✧✧✧✧ Work ethic ✦✦✦✦✦✧✧✧✧✧
Combat Psyche ✧

The basic capabilities of the psychological profile of a soldier influence in what ways their magic flows, and thus in what ways the find strength and face weakness in combat. These are more applicable to the soldiers of the Union because of how their magic functions, but technically can apply to just about any warrior. Physical capabilities are meaningless, for those with a Psyche of iron will can wear the armor of titans with proper focus.

In the book On Violence and Warfare by Gormongor Haadax,  Sgt. Haadax divides the capabilities of any combatant into a few distinct categories. Many have attempted to provide their own classifications based on new data; however, his work is still regarded as the most universally accurate way of assessing the "Combat Psyche" of a given soldier.

These categories are useful to soldiers of all roles. A kinetic ("physical") fighter can benefit as much from memory to know techniques as they can from power to wield the biggest weapons and don the most heavy armor. Conversely, a backline magical support battery can make great use of power to wield gigantic conduits to amplify their techniques or memory to have a versatile array of spells for any situation.

This part is a WIP because I thought it would be funny if I gave my OCs rpg stats based on the magic system.

✧ Combat Psyche ✧

The basic capabilities of the psychological profile of a soldier influence in what ways their magic flows, and thus in what ways the find strength and face weakness in combat. These are more applicable to the soldiers of the Union because of how their magic functions, but technically can apply to just about any warrior. Physical capabilities are meaningless, for those with a Psyche of iron will can wear the armor of titans with proper focus.

In the book On Violence and Warfare by Gormongor Haadax,  Sgt. Haadax divides the capabilities of any combatant into a few distinct categories. Many have attempted to provide their own classifications based on new data; however, his work is still regarded as the most universally accurate way of assessing the "Combat Psyche" of a given soldier.

These categories are useful to soldiers of all roles. A kinetic ("physical") fighter can benefit as much from memory to know techniques as they can from power to wield the biggest weapons and don the most heavy armor. Conversely, a backline magical support battery can make great use of power to wield gigantic conduits to amplify their techniques or memory to have a versatile array of spells for any situation.

This part is a WIP because I thought it would be funny if I gave my OCs rpg stats based on the magic system.

Force✦✦✦✦✦✦✦✧✧ - 8Memory✦✦✦✦✦✦✦✦✧✧ - 8
Load-bearing capabilities for implants, bodily enhancements, heavy armor,  weapons, and other equipment.Ability to know significance of large amounts of  spells, cultural touchstones, strategies, techniques, and anything useful to combat.
Intuition✦✦✦✧✧✧✧✧✧✧ - 3Willpower✦✦✦✧✧✧✧✧✧✧ - 3
Physical and mental dexterity, reaction times, agility, and the speed of actions.
Speed of regeneration of defensive measures (I.e. shields), physical stamina, and magical stamina.
Fortitude✦✦✦✦✦✧✧✧✧✧ - 5Intellect✦✦✦✦✦✦✧✧✧✧ - 6
Influences ability to take damage, resist effects of injuries, resist afflictions and max magical stamina ("mana").
Ability to analyze techniques and strategy to counter hostile techniques or adapt one's own or ally techniques to a situation. 
Focus✦✦✦✦✦✦✦✦✧✧ - 8Empathy✧✧✧✧✧✧✧✧✧ - 1
Perception of environment and precision that actions are made with, especially when under high stress.Stabilization of particularly stressful/dangerous actions and ability to make afflictions from spells more difficult for hostiles to resist.
✧ Physical Stats ✧
Physical Stats ✧
Physical Strength 
✦✦✦✦✦✧✧✧✧✧
Speed 
✦✦✦✦✦✧✧✧✧✧
Magical Strength 
✦✦✦✦✦✧✧✧✧✧
Constitution 
✦✦✦✦✦✧✧✧✧✧
Physical Defense 
✦✦✦✦✦✧✧✧✧✧
Dexterity 
✦✦✦✦✦✧✧✧✧✧
Magical Defense 
✦✦✦✦✦✧✧✧✧✧
Stamina 
✦✦✦✦✦✧✧✧✧✧

Usage Notes


[State clear hard 'no's and/or permits with character usage, if applicable]


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[main reference image]

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[etc] [etc] [etc]

Author's Notes


✦ https://wiki.summerleaguesoct.com/books/2024-writer-camellia-league/page/pandora