Delim Arescotti
-- Delim
Charming, devilish, and ambitious, Delim is a seasoned exorcist from the declining nation of Zustan. Unafraid to get his hands dirty, he clawed his way out of poverty via less than scrupulous means, and hasn't looked back since. The art of banishing spirits is dangerous but honest work, and now he seeks to train his brother in the field, hoping to provide a better life for the only family he has left.
Table of ContentsBackstoryThe Arescotti siblings hail from a world called Alaia, after the world-goddess of the same name. It's a place where magic suffuses everything, spirits intermingle with humanity, and mortal life is all too often cruel, brutal, and short.
Born into desperate poverty, Delim's early years were not ones he cares to remember. When he was twelve, his mother ran off with a John to start a new life — one that didn’t include her children. She sold him and his brother for a pittance, and the siblings were quickly separated.
Delim remained at the brothel he'd been raised in, taken on as cheap menial labor to do the cleaning, cooking, repairs, or whatever else was asked of him. The work was hard, the hours long, and the pay barely enough to cover his meals, let alone provide an education or an escape. Ultimately, it was these circumstances that led him to take up his mother's line of work at far too young an age. |
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Personality
On the surface, Delim is a puckish rogue whose affable demeanor and ability to go with the flow quickly charm most people he meets. But really, most of that is fake. At his core, Delim is a bitter and insecure person, desperate to prove himself to have risen above his bleak beginnings. He makes friends easily, but the feeling isn't remotely mutual; his relationships are formed out of convenience, and should they ever stop benefiting him, he will drop them without a second thought. Similarly, his romantic interests are often fleeting affairs, as he has no desire to form a real connection with another and perhaps even fears the idea.
Likes
- The ladies
- Schmoozing
- Impressing people
Dislikes
- Failure
- Commitment
- The mortifying ordeal of being known
Abilities
✦ Greenflame Strike
Delim may call a smokeless, viridescent fire to his hand that blisters the air and sickens those who spend too long in its presence. This conflagration can wrap around his weapon, set things in his immediate vicinity ablaze, or be lobbed as a projectile to punish those foolish enough to think distance offers defense against this caustic flame.
Delim isn't aware, but this flame is highly radioactive, and anyone other than the caster will take magic radiation damage if they're within around five feet of it or any fires started by it. This isn't as deadly or severe as real radiation sickness; it's more like getting a full-body sunburn that can progress to a real burn if you stay within the effect radius for too long.
✦ Familiars: Amity and Asperity
Delim has embraced forbidden techniques and bound a pair of familiars to him. Amity, a serpent made of shining brass with a cheerful woman’s voice, speaks truths loudly with pride and lies quietly with sorrow. Asperity, a dull, tarnished brass serpent with an old crone’s voice, speaks lies loudly with scorn and truths quietly with shame. They follow Delim in immaterial form and serve as scouts, scenting foes and deceivers with forked tongues of green flame.
Skills & Stats
[Description of the character's skills and such]
Weapons
✦ Exorcist's Arsenal
Of all materials on Alaia, there are no gods who claim ownership of lead. It is because of this literal godlessness that lead bears a secret virtue and holds the potential to be anathema to those things that linger in the spirit world. While the presence of this virtue is faint and almost imperceptible, it may be coaxed into prominence through a seven-day-long ritual, repeated cleansings, and the ritual infusion of an exorcist's own blood. Thus does an exorcist become the god of his leaden weapons and bestow upon spirits the same inevitable mortality that is humanity's claim.
Delim has a ritual dagger prepared in this manner and fourteen bullets for his handgun.
✦ General Stats
✦ Strengths |
✧ Weaknesses |
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✦ Imperative Strengths
[In depth explanation of important strengths]
✧ Imperative Weaknesses
[In depth explanation of important weaknesses]
✦ Psychological Stats ✦
Charisma | ✦✦✦✦✦✧✧✧✧✧ | Kindness | ✦✦✦✦✦✧✧✧✧✧ |
Patience | ✦✦✦✦✦✧✧✧✧✧ | Intelligence | ✦✦✦✦✦✧✧✧✧✧ |
Confidence | ✦✦✦✦✦✧✧✧✧✧ | Perception | ✦✦✦✦✦✧✧✧✧✧ |
Discipline | ✦✦✦✦✦✧✧✧✧✧ | Psych stamina | ✦✦✦✦✦✧✧✧✧✧ |
Courage | ✦✦✦✦✦✧✧✧✧✧ | Caution | ✦✦✦✦✦✧✧✧✧✧ |
Honesty | ✦✦✦✦✦✧✧✧✧✧ | Loyalty | ✦✦✦✦✦✧✧✧✧✧ |
Maturity | ✦✦✦✦✦✧✧✧✧✧ | Creativity | ✦✦✦✦✦✧✧✧✧✧ |
Cleanliness | ✦✦✦✦✦✧✧✧✧✧ | Work ethic | ✦✦✦✦✦✧✧✧✧✧ |
✧ Physical Stats ✧
Physical Strength |
✦✦✦✦✦✧✧✧✧✧
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Speed |
✦✦✦✦✦✧✧✧✧✧
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Magical Strength |
✦✦✦✦✦✧✧✧✧✧
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Constitution |
✦✦✦✦✦✧✧✧✧✧
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Physical Defense |
✦✦✦✦✦✧✧✧✧✧
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Dexterity |
✦✦✦✦✦✧✧✧✧✧
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Magical Defense |
✦✦✦✦✦✧✧✧✧✧
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Stamina |
✦✦✦✦✦✧✧✧✧✧
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Usage Notes
[State clear hard 'no's and/or permits with character usage, if applicable]
Gallery
[main reference image]
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Author's Notes
✦ [Notes from the page author]