Kasper Reenberg (WIP)
-- Kasper
[Brief description and/or overview introduction to the character]
Table of ContentsBackstory[Character backstory] |
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Personality
[In depth explanation of the personality of the character]
Likes
- [Entry]
Dislikes
- [Entry]
Not Built For This World
Kasper has one major weakness: since he comes from a world where magic is regarded as a myth and almost non-existent, being exposed to a different world where magic is the norm can have terrible side effects on his body if he comes into direct contact with it.
In short, he is highly vulnerable to magic and will experience unpredictable side effects when being exposed to it. Most of these effects can either be harmful or neutral, with some having the possibility to impact his health and others being outright fatal.
For example, if Kasper were given a fire magic stone meant to keep the user warm in cold weather, the best possible outcome is that his entire body could suddenly glow and turn him into a human lantern that attracts moths for a few minutes. The worst outcome? Spontaneous human combustion.
Magic Lantern
A mysterious lantern that Kasper carries around with him. He can move and control it at will without physical contact (similar to telekinesis). Based on its design and aesthetic, it seems to be linked to the Terminal itself.
✦ Magic Replication
The lantern has the ability to copy any physical magic that comes into direct contact with it, allowing Kasper to reuse the magic through the lantern when needed. This allows him to collect and replicate magic or magical items by absorbing at least a fraction of their magic into the lantern, which he can later use those copied magic for self-defense or to assist others. Kasper can control how to summon the magic from the lantern, but one of his common methods is transforming it into an area of effect (AOE) form and becoming sort of like a "filter" that allows him to use the magic on himself indirectly without getting any harmful side effects.
However, the copied magic is slightly weaker than the original, and Kasper must be good in precision and accuracy when controlling the lantern's movements during battle or in high-stakes situations. This is particularly crucial when dealing with magic that is difficult to capture, using the lantern to launch magic projectiles, or even attempting to parry an incoming magic attack in real time.
It should be noted that the lantern only replicates magic rather than stealing it from the original user. It can only collect magic that is visible to the naked eye and relies on the user’s memory and knowledge to use them. This means Kasper cannot use magic that he is unaware of, even if that magic has been collected into the lantern in the past. Additionally, if Kasper somehow lost his memories during the tournament, he would lose access to all the magic he had previously obtained and would have to start over unless he recovered from it.
✦ Visual Scrying
If Kasper sends his lantern beyond his line of sight, he can close his eyes and shift his vision to the lantern’s POV. This allows him to navigate through different or dangerous areas without having to be there. However, doing that would also leave Kasper in a vulnerable state. He can still be able to use the lantern's other abilities at the same time and can also speak through it, allowing instant communication with others while he's away.
✦ Basic heat and Light Manipulation
The lantern can emit heat and provide warmth to those nearby the lantern. Aside from being able to adjust its temperature and brightness, Kasper can also change its default cyan glow to any hue of his choosing. He could even turn it into a disco light if he wanted to.
✦ Unbreakable
Like the state of The Terminal itself, the lantern remains intact and pristine, unaffected by the wars and disasters even after a century.
Note:
The lantern can only be used by those who come from worlds where magic is rare and is similar to Kasper's world. However, anyone who doesn't have any magical, mystical or superhuman ability like Cain can borrow and use the lantern with Kasper's consent. Otherwise, the lantern will stop working.
Personality
[In depth explanation of the personality of the character]
Abilities
✦ [Ability 1]
[Description of Ability 1]
✦ [Ability 2]
[Description of Ability 2]
✦ [Ability 3]
[Description of Ability 3]
Skills & Stats
[Description of the character's skills and such]
Weapons
[If applicable, descriptions and information on the character's weapon(s)]
✦ General Stats
✦ Strengths |
✧ Weaknesses |
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✦ Imperative Strengths
[In depth explanation of important strengths]
✧ Imperative Weaknesses
[In depth explanation of important weaknesses]
✦ Psychological Stats ✦
Charisma | ✦✦✦✦✦✧✧✧✧✧ | Kindness | ✦✦✦✦✦✧✧✧✧✧ |
Patience | ✦✦✦✦✦✧✧✧✧✧ | Intelligence | ✦✦✦✦✦✧✧✧✧✧ |
Confidence | ✦✦✦✦✦✧✧✧✧✧ | Perception | ✦✦✦✦✦✧✧✧✧✧ |
Discipline | ✦✦✦✦✦✧✧✧✧✧ | Psych stamina | ✦✦✦✦✦✧✧✧✧✧ |
Courage | ✦✦✦✦✦✧✧✧✧✧ | Caution | ✦✦✦✦✦✧✧✧✧✧ |
Honesty | ✦✦✦✦✦✧✧✧✧✧ | Loyalty | ✦✦✦✦✦✧✧✧✧✧ |
Maturity | ✦✦✦✦✦✧✧✧✧✧ | Creativity | ✦✦✦✦✦✧✧✧✧✧ |
Cleanliness | ✦✦✦✦✦✧✧✧✧✧ | Work ethic | ✦✦✦✦✦✧✧✧✧✧ |
✧ Physical Stats ✧
Physical Strength |
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Speed |
✦✦✦✦✦✧✧✧✧✧
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Magical Strength |
✦✦✦✦✦✧✧✧✧✧
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Constitution |
✦✦✦✦✦✧✧✧✧✧
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Physical Defense |
✦✦✦✦✦✧✧✧✧✧
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Dexterity |
✦✦✦✦✦✧✧✧✧✧
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Magical Defense |
✦✦✦✦✦✧✧✧✧✧
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Stamina |
✦✦✦✦✦✧✧✧✧✧
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Usage Notes
[State clear hard 'no's and/or permits with character usage, if applicable]
Gallery
[main reference image]
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Author's Notes
✦ [Notes from the page author]