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Val Halmore [WIP]

 

One cannot be whole without others to share ones burdens

-- Cultivatist Tenet

 

 

A young caller of spirits trying to prove himself so that he can come back home.

 

 

Table of Contents
  1. Backstory

  2. Personality

  3. Abilities

  4. Skills & Stats

  5. Usage Notes
  6. Gallery

  7. Author's Notes

Backstory



It was after dinner and Val was helping to clean up along with two others. Everyone else was setting up outside. Tonight was to be an arts night, full of singing, dancing, and crafts to remember some story of some ghost. And like usual Val wasn't having any of it. He had better things to do tonight.

 

He finishes his work quickly and retreats to the shared library, where he hid out the nightly ceremonies since he was a kid. He logs into one of the computers and checked the directory for any local hauntings.

"Val?"

Behind him was a specter, a translucent white form with powerful muscles contrasting against his polo and teeth like a field of needles, decorated with dozens of pages compared to the one Val had and kept around his neck. He stood loosely holding a small stack of papers.

"Good Evening Spirit Anthony?"

"I believe I have an exile for you."

Val gets up and takes the papers from the spirit. It's was the series of questions they asked exiles to help them figure what unfinished business they might have holding them in the Inner. This one was already filled out. It seeming to be about a young woman how died in a car accident on her way to work. Despite being dead many of her answers contained a sense of urgency to finish projects that aren't hers anymore. That she wasn't able to appreciate the rewards they would have brought her.

"Well that's an easy one. This won't make a good Fulfillment for me at all. But she wouldn't have to wait long. It would be easy to find another Burgeoning to basically join her on a vacation. They just got to remember to remind her that while it's different than if she did it alive, she is no longer bound to the duties of the Inner. That she's free."

"Are you sure you don't want to take on this one as well?"

"Yes"

Anthony narrows the shadowy holes that replaced his eyes just slightly "Very well. Please follow me. Some of us would like to speak to you."

---


Six months ago Val was kicked out.

The world that Val come from is one one of many creatures. It's quite common to see humans sitting along side orks to elementals to the offspring of distant unknowable creatures of madness and chaos. This only heightened by the fact that the dead walked among them. Specters, ghosts, spirits, all able to visit from the Outer, assuming they didn't get stuck here as an exile.

In particular Val is a Ducorpian, someone who believes that death is just the next stage of one's existence and that people shouldn't forced to the Outer just because they're dead. His specific sect being Cultivatist which focuses on how in life you should focus on self actualization so that in death you are not left with regrets that bind you to The Inner. The dead should use their wisdom to help the living accomplish this.

The Millet Field Cultivatist Village, where he grew up, like most other Cultivatist communities was quite isolated. The only times he had interacted with outsiders was in public school, meeting with other Ducorpian groups, or through media. They also took the practice very seriously so when Val got kicked for refusing to select a mentor and neglecting to finish his Fulfillment ritual it was disorienting but not surprising.

He was left to room with a Basin (someone who lives away from any particular group to help them gather resources they couldn't make themselves. Nowadays that just means money.) by the name of Dean Grosnew in an apartment till he chooses a mentor... Or finishes his Fulfillment if he can find a ghost that meets his expectations... and won't kill him in the process.

 

Val Halmore

In way over his head

ValFull.png

Aliases/Nickname(s)

N/a 
Profile

Race

Human

Pronouns | Gender | Sex | Sexuality

He/Him | Male | [undecided] | Bisexual

Age

21

Weight | Height | Build

186 | 6' | Fit

Hair | Eye | Skin Color

See ref

Distinguishing Features

✦ Necklace with a small glass vial with a piece of paper in it

✦ Small book attached to his wrist

✦ Clothes that clearly looks like they've  been repaired multiple times

✦Scared hands (burns & cuts)

Job/Vocation

Library Page

Hobbies

✦ Reading

✦ Writing

Creator
Alex Downs

Personality


Val thinks he's smarter than most people. This isn't a point to protect his ego or to justify malice, he just takes it as a mater of fact. Actual he loves to meet people that he finds on his own level or above. But more often he finds himself disappointed. This results in him often not fully listening to other people and overestimating himself. Likes when people come to him to ask him for help and information. Will argue back if he's challenged but if he is proven wrong he'll apologize and back down (with some grumbling).

Now if he's actually that smart is debatable. What is known is that he retains information well, is quick to make connections, and is a decent problem solver. He's not as good at planning long term and his sheltered upbringing holds him back quite a bit.

He also doesn't like to feel like he is wasting his time and will cut corners if he doesn't understand the benefit as to why they are there.

Otherwise, he's quite a friendly and outgoing person. Deeply curious and caring about people. Always willing to give someone at least one chance and believes that anyone can become at least a kinda decent person if given the time and right support. If he's not with someone then he'll likely be quietly reading or on his phone.

Does have difficulty making deeper connections though. He also puts himself on a pedestal and with it intense pressure to prove himself.

Val is also a proud Cultivatist Ducorpian. He's not the one to try and convert people (Spirits though? Possibly.) but if asked about it he's quite willing to talk about what he believes. He wants to become the best version of himself quickly so he be the most help towards the community he cares so much about.

Likes
  • His Village
  • Discovery
  • Tutoring
  • Discussion
  • People
  • Cooking
  • Handiwork
  • Feeling useful in general
Dislikes
  • Singing
  • Being talked down to
  • Working for money
  • Wasting time
  • People getting in his way

Ones That Passed


The edge a deep maroon with a black cover studded with rubies, each side displaying a bleached white skull engulfed in flame. Post-it notes ingrained between the pages. Red, yellow, green, blue.

There is a small book attacked to Val by a thin metal cord. This is not the "Ones That Passed". It is a symbol that Val can use to summon his copy of the training version of the  "Ones That Passed", which is a large and ornately decorated book. Val's is covered in many different colored post-it notes. Despite it's size it's remarkably light and if one would take the time to flip though the pages they will come to find it hold many more than it should.

The "Ones That Passed" is a collection of the spirits of their respective community, if they want to be that is. Each page contains descriptions of the spirit from both themselves and people they've trusted and instructions on how to call them to their present location. Called spirits are different from exiled or wandering because they can interact with the world almost as good as they were when they were alive. Unfortunately this way of calling them isn't very stable and if they are not stabilized or dismissed in a few hours the person that called them can collapse.

When called, spirits can be asked for favors (or invited for some polite conversation :) ). The spirit can still deny whatever request given to that. They might not even respond to a call. Called spirits can also later call the person back for a favor (minus the teleportation). The living also can deny the favor but it's probably best not to leave too many favors unanswered.

Skills & Stats


Inventory
  • “Ones That Passed” symbol
    • see above
  • Winter coat
  • Suitcase with clothes
  • $300 dollars in cash
    • He doesn't quite understand the value of money. Will overpay for stuff.
  • Three other books he's “been meaning to get to”
  • Three of his baby teeth in a glass vial
    • Don't worry about it
  • A bag of chalk powder
  • A warding charm
    • Can't get possessed while holding it. A powerful enough spirit can break it
  • First aid kit
    • The good kind
  • Blank journal
  • Several herbs, essential oils, and pens
  • Sticky notes
  • Lighter

✦ General Stats

✦ Strengths
✧ Weaknesses
  • Quick Thinking

    • quick to make decisions and make connections.

  • Knowledgeable
    • Just kind of a nerd
  • Strong Willed

    • To the point where if he's still awake he can fight possession if he really doesn't want to do something.

  • Ducorpian

    • He has a lot of experience with living among spirits and knows many rituals by heart. His community still has his back if he gets in trouble even if they're a bit upset with him at the moment.

      • Jasper Foley
  • Arrogant

    • He often assumes he knows things he doesn't and will not ask for help unless forced to.

  • Sheltered

    • He has only spent a few months living in the “real world” and doesn't 100% know how things work outside of his Cultivatist circle. Especially when it comes to interacting with people with different beliefs/culture.

  • Rushed

    • Often misses important actions in order to get things sooner.

  • Ducorpian

    • All the spirits he has encountered so far were basically just people but dead now. At worst they used their abilities to try to scare him into leaving them alone. He won't think there was the possibility to actually get hurt by them and thus has no real fear of spirits.

✦ Psychological Stats ✦
Charisma ✦✦✦✦✦✧✧✧✧ Kindness ✦✦✦✦✦✧✧
Patience ✦✦✦✧✧✧✧✧✧✧ Intelligence ✦✦✦✦✦✧✧✧
Confidence ✦✦✦✦✦✧✧✧ Perception ✦✦✦✦✦✧✧✧✧✧
Discipline ✦✦✦✦✧✧✧✧✧✧ Psych stamina ✦✦✦✦✦✧✧✧✧✧
Courage ✦✦✦✦ Caution ✧✧✧✧✧✧✧✧✧
Honesty ✦✦✦✦✦✧✧ Loyalty ✦✦✦✦✦✧✧✧
Maturity ✦✦✧✧✧✧✧✧✧✧ Creativity ✦✦✦✦✦✧✧✧✧✧
Cleanliness ✦✦✦✦✦✧✧✧✧✧ Work ethic ✦✦✦✧✧✧✧✧✧✧
✧ Physical Stats ✧
Physical Strength 
✦✦✦✦✦✧✧✧✧✧
Speed 
✦✦✦✦✦✧✧✧✧✧
Magical Strength 
✦✦✦✦✦✧✧✧✧✧
Constitution 
✦✦✦✦✦✧✧✧✧✧
Physical Defense 
✦✦✦✧✧✧✧✧✧✧
Dexterity 
✦✦✦✦✦✧✧✧✧✧
Magical Defense 
✦✦✦✦✦✧✧✧✧✧
Stamina 
✦✦✦✦✦✧✧✧✧✧

Usage Notes


Yeah, you can f-ing kill him. I don't care.


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Author's Notes

  • Calling a Ducorpian a necromancer or something similar is seen as offensive.
  • A body that should be dead but still animate (ie. zombie, skeleton) is an affront to The Vail and deeply disturbing.

I'm sorry there is so much world building nonsense. I'll explain it later