Val Halmore [WIP]
-- Cultivatist Tenet
A young caller of spirits trying to prove himself so that he can come back home.
Table of ContentsBackstoryIt was after dinner and Val was helping to clean up along with two others. Everyone else was setting up outside. Tonight was to be an arts night, full of singing, dancing, and crafts to remember some story of some ghost. And like usual Val wasn't having any of it. He had better things to do tonight.
He finishes his work quickly and retreats to the shared library, where he hid out the nightly ceremonies since he was a kid. He logs into one of the computers and checked the directory for any local hauntings.
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Personality
Val is a stubborn, stubborn man. He grew up advancing faster than his peers, often feeling unsupported by the people around him. Now he acts like he can't really be told anything and that he knows pretty much everything he needs to know. Of course he'll ask for help for things he couldn't have known better about but doing otherwise would be a waste his and everyone else's time. He has better things to do, mainly trying to become a well known guide of exiles.
It would make sense right? Graduated top of his class, finished all but one of his rites early, and willful enough that even more aggressive exiles aren't much of a problem. His community has never had anything or anyone that could really be called notable. Anytime they made contact with other groups they tend to fade into the background. Wouldn't Val be the perfect solution? Yeah he's not the biggest fan of all the other traditions like having to listen to some old spirit go on about some powerful moment in their history, or sitting around discussing obvious moral lessons, or Ancients Spirits forbid, all the singing and chanting.They're fine but not practical at all and Val doesn't see why he needs to do them.
Otherwise Val is quite a friendly and outgoing person. He tries to be open minded with new people but does tend to make quick judgements about who they might be. Being a curious and observant person, he likes to ask questions and is usually willing to answer them. Possibly too trusting and believes that anyone can become at least a kinda decent person if given the time and right support. If not talking to someone or working he can be found usually reading or on his phone.
Likes
- His Village
- Discovery
- Tutoring
- Discussion
- People
- Cooking
- Handiwork
- Feeling useful in general
Dislikes
- Singing
- Being talked down to
- Working for/with money
- Wasting time
- People getting in his way
Ones That Passed
The edge a deep maroon with a black cover studded with rubies, each side displaying a bleached white skull engulfed in flame. Post-it notes ingrained between the pages. Red, yellow, green, blue.
There is a small book attacked to Val by a thin metal cord. This is not the "Ones That Passed". It is a stand-in that Val can use to summon his copy of the training version of the "Ones That Passed", which is a large and ornately decorated book. Val's is covered in many different colored post-it notes. Despite it's size it's remarkably light and if one would take the time to flip though the pages they will come to find it hold many more than it should.
The "Ones That Passed" is a collection of the spirits of their respective community, if they want to be that is. Each page contains descriptions of the spirit from both themselves and people they've trusted and instructions on how to call them to their present location. Called spirits are different from exiled or wandering because they can interact with the world almost as good as they were when they were alive. Unfortunately this way of calling them isn't very stable and if they are not stabilized or dismissed in a few hours the person that called them can collapse.
When called, spirits can be asked for favors (or invited for some polite conversation :) ). The spirit can still deny whatever request given to them. They might not even respond to a call. Called spirits can also later call the person back for a favor (minus the teleportation). The living also can deny the favor but it's probably best not to leave too many favors unanswered.
Val isn't practiced enough to summon without the book yet. If the stand-in it gets lost or damaged Val can make a new one but it will take hours and he'll hate it. This would cause the old stand-in/book to burst into flames once completed.
Post-in meanings: Blue- "cool person", Green- They owe Val a favor, Yellow- Val owes them a favor, Red- DO NOT CONTACT
Skills & Stats
Inventory
- “Ones That Passed” symbol
- see above
- Winter coat
- Suitcase with clothes (left outside)
- $300 dollars in cash
- He doesn't quite understand the value of money. Will overpay for stuff.
- Three other books he's “been meaning to get to”
- Three of his baby teeth in a glass vial
- Don't worry about it
- A bag of chalk powder
- A warding charm
- Can't get possessed while holding it. A powerful enough spirit can break it.
- First aid kit
- The good kind
- Blank journal
- Several herbs, essential oils, and pens
- Sticky notes
- Lighter
- Clothes pins
- Extra Bandages and alcoholic wipes
✦ General Stats
✦ Strengths |
✧ Weaknesses |
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✦ Psychological Stats ✦
Charisma | ✦✦✦✦✦✦✧✧✧✧ | Kindness | ✦✦✦✦✦✦✦✦✧✧ |
Patience | ✦✦✦✧✧✧✧✧✧✧ | Intelligence | ✦✦✦✦✦✦✦✧✧✧ |
Confidence | ✦✦✦✦✦✦✦✧✧✧ | Perception | ✦✦✦✦✦✦✧✧✧✧ |
Discipline | ✦✦✦✦✧✧✧✧✧✧ | Psych stamina | ✦✦✦✦✦✧✧✧✧✧ |
Courage | ✦✦✦✦✦✦✦✦✦✧ | Caution | ✦✧✧✧✧✧✧✧✧✧ |
Honesty | ✦✦✦✦✦✦✦✦✧✧ | Loyalty | ✦✦✦✦✦✦✦✧✧✧ |
Maturity | ✦✦✧✧✧✧✧✧✧✧ | Creativity | ✦✦✦✦✦✧✧✧✧✧ |
Cleanliness | ✦✦✦✦✦✧✧✧✧✧ | Work ethic | ✦✦✦✧✧✧✧✧✧✧ |
✧ Physical Stats ✧
Physical Strength |
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Speed |
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Magical Strength |
✦✦✦✦✦✧✧✧✧✧
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Constitution |
✦✦✦✦✦✧✧✧✧✧
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Physical Defense |
✦✦✦✧✧✧✧✧✧✧
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Dexterity |
✦✦✦✦✦✧✧✧✧✧
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Magical Defense |
✦✦✦✦✦✦✦✧✧✧
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Stamina |
✦✦✦✦✦✧✧✧✧✧
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Usage Notes
As long as it's safe for work I really don't care much.
Gallery
[main reference image]
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Author's Notes
- Calling a Ducorpian a necromancer or something similar is seen as offensive.
- A body that should be dead but still animate (ie. zombie, skeleton) is an affront to The Vail and deeply disturbing.
I'm sorry there is so much world building nonsense. I'll explain it later