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Kuro Adumo

 

Listen, in all my years of roaming around, speaking with people, and readin' through the papers, if there's one thing I learned quickly: If something ain't leaving anytime soon, best to try to adapt to it, rather than fight it.

-- Kuro Adumo

 

 

[Brief description and/or overview introduction to the character]

 

 

Table of Contents
  1. Backstory

  2. Personality

  3. Abilities

  4. Skills & Stats

  5. Usage Notes
  6. Gallery

  7. Author's Notes

Backstory


Kuro, by and large lived a normal life in Wyoming until he was a teenager, where during a sleepover with some friends, he was dared to break as many rules on the Ouija board as he could. Borrowing the one his friend had, he did. It went well at first, nothing seemed to be happening outside of the weirdness you'd expect from playing with one of those boards...

 

But then it all went wrong.

 

One ghost noticed that the teen had not followed any of the rules when talking to the dead through the board, which was sort of contract between mortals and ghosts in exchange for banning possession…once they noticed that, they felt that all bets were off, and tried taking Kuro's body. Then, another ghost noticed and tried the same thing, then another, then another...

 

Kuro doesn't remember anything that happened after this. All he remembers is blacking out, and then waking up on the floor, his skin as pale as a ghost's, and his eyes now being a gray...And his friends were nowhere to be seen. He searched everywhere he could, but he couldn't find them.  Oh, and he could now see ghosts. And given how he had broken literally all the rules of the Ouija board, they were aware of his crime and how he was free game to possess, which they did... rather frequently at that. He spent years trying to fight it: trying to ward of the possessions, trying to control when they happened, and trying desperately to regain control every time it happened, to no avail...

 

It was only when he reached adulthood that he realized fighting them wasn't going to help him: He would go insane if he kept going, resulting in him losing himself to the dead, and becoming nothing more than a deranged puppet. Not only that, he noticed there were some....habitual possessors, ghost that often possessed him to do whatever the hell they wanted. He then came up with an idea. He still didn't know what happened on that night, didn't have a clue where his friends had gone...

Maybe the dead knew best.

 

So, he began speaking with them, rather than fight them. One thing led to another, and soon he was working out deals with the dead, usually in exchange for info and leads. Most of the dead did want people dead, but not just for Kuro to kill them: No these ghosts wanted to experience the thrill of the kill themselves, so they often provided Kuro with who to look for and where to go, but would not ever kill them himself: That was for the ghosts and the ghosts only to enjoy. But after the murder, he'd get his info in the form of something written in his logbook. This led him to become essentially a hitman for the dead, getting close to targets with a friendly personality before suddenly switching and killing the person, before covering up the murder using whatever worked best and his charming surface personality.

 

Kuro Adumo

The Hitman of the Dead

Character profile image

Aliases/Nickname(s)

[Entry]

Profile

Race

Human

Pronouns | Sex | Sexuality

He/Him | Male | ???

Age

25

Weight | Height | Build

[Entry | 5'5" | Entry]

Hair | Eye | Skin Color

Black | Gray [Formally Green] | Pale

Distinguishing Features

✦ Grey eyes

✦ Purple Vest

Job/Vocation

Hitman for the Dead

Hobbies

✦ Sharpshooting 

✦ [Entry]

Creator
[link to creator page(s)]

Personality


Kuro lives in the moment for the most part. Down to the core, he seeks excitement, adventure and treasure. He is also noticeably numb to violence, and can at random engage in such acts to achieve a goal, although most don't even know what those goals are. What has also unnerved most people is his personality seemingly flipping a lot, going from kind and friendly one moment to cold and uncaring the next. When asked, he usually blames it on his line of work, being a hitman for the dead.

Likes
  • [Entry]
Dislikes
  • [Entry]

Abilities


✦ Ghost Sight

Kuro can not only see ghosts, but interact with them like one would interact with a normal person.

✦ [Ability 2]

[Description of Ability 2]

✦ [Ability 3]

[Description of Ability 3]

Skills & Stats


[Description of the character's skills and such]

Weapons

[If applicable, descriptions and information on the character's weapon(s)]

✦ General Stats

✦ Strengths
✧ Weaknesses
  • Charisma
  • [Entry]
  • [Entry]
  • [Entry]
  • [Entry]
  • [Entry]
  • [Entry]
  • [Entry]
✦ Imperative Strengths

[In depth explanation of important strengths]

Imperative Weaknesses

[In depth explanation of important weaknesses]

✦ Psychological Stats ✦
Charisma ✦✦✦✦✦✧✧ Kindness ✦✦✦✦✦✧✧✧✧✧
Patience ✦✦✦✦✦✧✧✧✧✧ Intelligence ✦✦✦✦✦✧✧✧✧✧
Confidence ✦✦✦✦✦✧✧✧✧✧ Perception ✦✦✦✦✦✧✧✧✧✧
Discipline ✦✦✦✦✦✧✧✧✧✧ Psych stamina ✦✦✦✦✦✧✧✧✧✧
Courage ✦✦✦✦✦✧✧✧✧✧ Caution ✦✦✧✧✧✧✧✧✧✧
Honesty ✦✦✦✦✦✧✧✧✧✧ Loyalty ✦✦✦✦✦✧✧✧✧✧
Maturity ✦✦✦✦✦✧✧✧✧✧ Creativity ✦✦✦✦✦✧✧✧✧✧
Cleanliness ✦✦✦✦✦✧✧✧✧✧ Work ethic ✦✦✦✦✦✧✧✧✧✧
✧ Physical Stats ✧
Physical Strength 
✦✦✦✦✦✧✧✧✧✧
Speed 
✦✦✦✦✦✧✧✧✧✧
Magical Strength 
✦✦✦✦✦✧✧✧✧✧
Constitution 
✦✦✦✦✦✧✧✧✧✧
Physical Defense 
✦✦✦✦✦✧✧✧✧✧
Dexterity 
✦✦✦✦✦✧✧✧✧✧
Magical Defense 
✧✧✧✧✧✧✧✧✧
Stamina 
✦✦✦✦✦✧✧✧✧✧

Usage Notes


Quick rundown of some rules I've got for Kuro

  • Go nuts with cameos/side interactions. Always love to see my fella in action.
  • Regarding Gore, go ahead
    • In a similar vein, you are allowed to Kill Kuro: Just try to avoid fridging him/doing it just for shock value.
  • Re: Thirst: please keep it PG-13, at least. This goes for both art or comments.
  • Shipping is reserved for acquaintances only. 


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Author's Notes


✦ Flirting with him is a fast way to break his façade of a cool and calm cowboy man.